Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Noting the wizard had somehow managed to find his way past the sinking sand, the bat flies onward. Survival, flying: 1d20 + 2 + 6 ⇒ (9) + 2 + 6 = 17
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Round 1
Round 2
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Good point, Stormy. If Kadri flew ahead, he could perhaps keep an eye on them.
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Fortitude, resistance: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
The bat tolerates the heat, only for a time
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat flies about 10 feet over the wizard's head. If the bat needs to make a Fort save: Kadri, Fort: 1d20 + 1 ⇒ (12) + 1 = 13
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat remains close to the elf. Fortitude, resistance: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
However, the nocturnal creature clearer does not do well in the mid-day sun.
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Fort save (DC 12): 1d20 + 0 ⇒ (17) + 0 = 17 The bat is disgusted, but not nauseated. The winged creature cautiously flies away. Withdraw
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat flies over head, keeping an eye out. Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 A small bat emerges from the shadows and alights on the finger of the mage.
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Upon seeing the fruit in the wizard's hand, the bat begins biting into it voraciously.
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat circles the room overhead. It acts particularly restless now that the sun has gone down. In an apparent display of its discontent, the bat lands next to the wizard and proceeds to bite the elf's finger, though not yet hard enough to draw any blood.
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Feeling more at ease within this chamber than it has since even before departing Sothis, he bat takes to the air and peers around. Perhaps disturbed by the unnatural darkness (or else some of Farzinel's companions), the bat never strays much further than five feet from the wizard's head. Perception: 1d20 + 7 ⇒ (16) + 7 = 23 blindsense (20 ft.)
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat descends down into the well and lands on its master's shoulder, feeling much more at home down here than in the Osirian sun. It peers into the underground chamber. Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 Iago Dalamitrin wrote:
A mimic? Right on! A well? Then we can dig it! A shaft? Watch your mouth!
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat flies around the room in circles as if saying: This heat is exhausting! This sunlight is too bright! And you two-legged creatures have accomplished nothing so far! What am I to do?
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat remains in its hiding place, but appears to be growing increasingly agitated as if complaining: The mouths on these two-legged creatures are so vast that anyone of them could swallow me whole! And yet there doesn't appear to be a useful word to be found within any of one them!
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 The bat remains hidden within Farzinel's cloak, trying to avoid detection. It begins to lightly tug on Farzinel's clothing as if it were inquiring: Have you convinced the two-legged creature with the large tuft of fur on its chin that does not break things to let them continue on their way?
Male N Diminutive Magical Beast (bat familiar)
Skills: | HP 10/10 AC 17 T 16 FF 15 | CMB -2, CMD 3 | F: +1, R: +4, W: +5 | Init: +2 | Perc: +9 (blindsense 20 ft.), SM: +2 | Speed Fly 40 ft. (good) 5ft (land) | Melee: bite +7 (1d3-4) | Space: 1 ft.; Reach: 0 ft. | Active conditions: None.
Fly +16, Perception +9 A small, brown bat flies toward the newly-opened window before it alights on Farzinel's finger. Exhausted from its flight in the scorching heat, the small familiar is visibly relieved to be reunited with its master. |
