Armor spikes build question


Advice


Between Fighter with Brawler Archetype and the Brawler class or another if better on Average what is going to net me more damage. And over all be better for some one that wants to be a scary SOB on 5he battle field. (Scary as in 8 Slaughter my enemies)


Is deliberately fighting with a terribly weak weapon part of the "scary SOB" concept? Like in a "I don't even need my hands, I'll kill you with my armor" way or something? Because otherwise, I don't see why the character should use armor spikes if "scary SOB" is the goal.

In any case, what's strongest always depends on level, campaign and party.


I think the fighter would eventually pump out more damage with Advanced Weapon Training. They have breakpoints where the brawler would be ahead, but by level 9 or so, the fighter should win the DPR contest.

Warpriest would be a strong contender too. Especially if you can get the Advanced Weapon training feats with the arsenal chaplain.


Depends what, exactly, your plan for said armor spikes is...

Rhino Charge + Shield Slam + Spiked Destroyer?

Even using Shield Slam + Spiked Destroyer suffers from the same stupid rules as trying to use a Greatsword and Armor Spikes... I won't say it, but I am pretty sure everyone knows my opinion on the stupid rule that disallows such things. You could just use one handed Shield Slam, then you would have enough hands left to attack with the spikes on your armor. Lol.

Or are you planning to do something like Brawler's Flurry with just Armor Spikes? Like, that's it? I know it's technically possible, but why? Just, why?

There's more than just Armor Spikes to this build, correct? Can you please give me more information on your intented fighting strategy for this character?


It could be a character inspired by Thibbledorf Pwent. But getting style points isn't the worst thing in the world, as long as you can survive long enough for things to come online. A warpriest dual wielding the spikes, could be doing 1d6 base with each at level 1, which isn't bad, but it's hard to have the dexterity for two weapon fighting and the strength for damage for it while also picking up the other needed stats.


Melkiador wrote:
It could be a character inspired by Thibbledorf Pwent. But getting style points isn't the worst thing in the world, as long as you can survive long enough for things to come online. A warpriest dual wielding the spikes, could be doing 1d6 base with each at level 1, which isn't bad, but it's hard to have the dexterity for two weapon fighting and the strength for damage for it while also picking up the other needed stats.

Arsenal Chaplain could take Trained Grace as Advanced Weapon Training... so could anyone else with access to Weapon Training. Lol. Warrior Poets add half their Samurai level to damage when using Dexterity for attack and Strength for damages. Warrior Poet Samurai VMC Fighter could have both Trained Grace and Graceful Strike, I suppose...

Warrior Poet VMC Fighter would get Weapon Training at level 11, so level 13 is the earliest they could take AWT:Trained Grace... which would only be a +2 to damage... +6 to damage with Gloves of Dueling. Graceful Strike would be +6 to damage at level 13, as well.


VoodistMonk wrote:

Depends what, exactly, your plan for said armor spikes is...

Rhino Charge + Shield Slam + Spiked Destroyer?

Even using Shield Slam + Spiked Destroyer suffers from the same stupid rules as trying to use a Greatsword and Armor Spikes... I won't say it, but I am pretty sure everyone knows my opinion on the stupid rule that disallows such things. You could just use one handed Shield Slam, then you would have enough hands left to attack with the spikes on your armor. Lol.

Or are you planning to do something like Brawler's Flurry with just Armor Spikes? Like, that's it? I know it's technically possible, but why? Just, why?

There's more than just Armor Spikes to this build, correct? Can you please give me more information on your intented fighting strategy for this character?

Well My idea is to Dual wield spiked Shields and get attacks with those and my armor spikes

Spike Destroyer is for sure one I want

Just not sure of other Feats

And just not sure what between the two classes I mention is over all more beneficial to this build


There's a rather confusing FAQ about two weapon fighting that you can only ever use 2 hands worth of effort when using two weapon fighting. So, even if you are wielding more than 2 weapons, you can't get any more attacks than if you were wielding the two weapons.


Using something like Slayer to ignore prerquisites could be good... get Shield Slam early as possile, which sets up Spiked Destroyer, nicely. Can also save loads of money picking up Shield Master.


VoodistMonk wrote:
Using something like Slayer to ignore prerquisites could be good... get Shield Slam early as possile, which sets up Spiked Destroyer, nicely. Can also save loads of money picking up Shield Master.

Just strait slayer or any archetypes

Also how would you do tge Feats?


Melkiador wrote:
There's a rather confusing FAQ about two weapon fighting that you can only ever use 2 hands worth of effort when using two weapon fighting. So, even if you are wielding more than 2 weapons, you can't get any more attacks than if you were wielding the two weapons.

Thankfully, this is incorrect. The FAQ in question only says "your off-hand is unavailable to make any attacks" - but Spiked Destroyer is not an off-hand attack. It doesn't care about what other weapons you use that turn, so dual wielding shields (or TWF with another weapon plus the shield) and making the Spiked Destroyer with armor spikes even though it's the third weapon you used that turn is not an issue!


A Fighter x/ Brawler 2 going the iron caster route.
There was a guide to that concept here some years ago.

Even if you don't go the "caster" way the combination of martial versatility and the advancd weapon training feats is nice.

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