After completing the walk around Joshua heads into the apartment and makes his way through it. Seeing Joey starting in the office he says "That office is the most likely place to find something we need to remove. I'm going to start in the less likely places where you might hide something." He then starts in the kitchen searching the drawers and checking under them as well and false bottoms in the cabinets. Any air vent covers are removed and checked behind as well.
Joshua opens the envelope as soon as it is dropped off. Things have been boring in the safety department. That's a good thing, it means no one has been hurt on the job lately. His eyes scan the letter and he nods. He puts his new ID in his wallet and the old in the envelope and drops it in the burn bag. He walks out to his truck and drives to his cabin. He takes some time getting the house in order and clean. He packs a bag with his clothes and his rifle case with his rifle in it. When he leaves the next morning he puts on his holster with his 1911 and turns the pump off on the way out. He arrives at the post office around 1 o'clock and approaches the desk. "Comptroller please." is all he says and waits patiently, as he scans the area for any safety hazards.
After pulling on the door Joshua says, "Looks like we'll have to deal with that wall first." He then studies it for a moment and realizes it isn't there! "Albert! Get him!" he shouts to his alligator which looks back at him blankly. Will Save: 1d20 + 7 ⇒ (19) + 7 = 26
Joshua shouts "Look out!" as he jumps out of the way of the tower. He then moves and attacks while Albert stands up and moves. Reflex Save: 1d20 + 3 ⇒ (15) + 3 = 18
Quarterstaff : 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Joshua winces as the balls hit him but he attacks again and then steps back 5 feet, while Albert attacks. Quarterstaff : 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Albert Bite w/PA: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 Damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Joshua attacks with his sling again while the eagles swoop in behind the creatures and attempt to bite them. Sling: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 Eagle 1 Bite: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Joshua finishes his spell and Number: 1d3 + 1 ⇒ (1) + 1 = 2 eagles appear behind the row of creatures and attack them. Eagle 1
Eagle 2
Neither eagle is able to keep it's place and they only get one talon attack in before flying to the end of the dock by the leader. Move less than half DC10: 1d20 + 8 ⇒ (5) + 8 = 13
He then fires a sling bullet at the leader.
The dolphins attack the squid again. Dolphin 1: HP 15 AC 13: 1d20 + 5 ⇒ (4) + 5 = 9 Dam: 1d4 + 3 ⇒ (3) + 3 = 6
Seeing Jordy in trouble Joshua orders Albert to attack and then follows. Albert Bite w/PA: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11 Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
As Joshua finishes casting his spell, 1d3 + 1 ⇒ (2) + 1 = 3 dolphins appear and attack the squid. Dolphin 1: HP 15 AC 13: 1d20 + 5 ⇒ (13) + 5 = 18 Dam: 1d4 + 3 ⇒ (4) + 3 = 7
He then readies his weapon for the grindylow to approach.
Joshua smiles as the male attacks a skunk and kills it. That's what summons are for. The remaining skunk then attacks the boar. Skunk Bite: 1d20 + 4 ⇒ (2) + 4 = 6 Damage=1
Albert tries to take a chunk out of the boar while it is distracted with the skunk. Bite PA: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Joshua then launches a sling bullet at the beast. Sling: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
The skunks each spray the boar. Skunk 1 Musk DC 13: 1d20 + 4 ⇒ (18) + 4 = 22 Touch Attack Nauseated Rounds: 1d4 ⇒ 3 then Sickened Min: 1d4 ⇒ 4 Skunk 2 Musk DC 13: 1d20 + 4 ⇒ (6) + 4 = 10 Touch Attack Nauseated Rounds: 1d4 ⇒ 1 then Sickened Min: 1d4 ⇒ 4 If he makes the save it will be 1d4 rounds Sickened, just use the first d4 roll
As Joshua finishes his spell Number: 1d3 ⇒ 2 skunks appear immediately behind the male. I'm not sure how you want to handle summoned creatures, if you want to control them or if you want me to. Right next to a raging boar I think they are going to attack it. Joshua then tells Albert to attack the male and throws a stone at gravely wounded boar. Sling: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Joshua sees the tentacle and tries to remember what he knows about weedwhips. Kn: Nature: 1d20 + 8 ⇒ (13) + 8 = 21 He then looks at Albert and says "Attack!" pointing at the tentacle. He then pulls out his sling and shoots at the thing. Sling: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Albert charges in and attacks the tentacle. Albert: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
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