Radosek Pavril

Joe Hex's page

469 posts (474 including aliases). 2 reviews. No lists. No wishlists. 3 aliases.


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I don't suppose The Wild Hunt made it into bestiary did they? Ever since they appeared in b6, I've been curious about who or what the Horned King is... Maybe a new God or Eldest?


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Are there tailismans a character can wear on their body for a single use benefit? Sorta like the ones in Occult Adventures? The weren't very powerful, I just found them cool.


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I always assumed the metal restrictions were part of whatever ancient pacts the orders made with nature. Just like teaching Druidic to nondruids causes them to lose their magic.
If the fey were involved, it makes sense that it doesn't make sense. Fey-logic and the price paid when bargaining with them often seems nonsensical.


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They can't wear deodorant either.


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Alyran wrote:
Joe Hex wrote:

Looks absolutely amazing!

One thing I don't understand though...why would a monster's level be a factor in how difficult they are to identify? Generally you're less likely to encounter high level monsters, but that doesn't make them less well known. I'm sure the average person would know a dragon when they saw one.

Sure, but the actual common knowledge of what that dragon is capable of is probably something like "Breathes fire, wrecked our town." To know the specifics of what it does when it's really trying would require someone that fought one up close and lived. That knowledge is likely much less common.

So the above numbers would mean having the knowledge to identify the abilites and weaknesses of the monster, while just knowing what a monster is would be a lower DC granted it's not a rare monster.


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Looks absolutely amazing!

One thing I don't understand though...why would a monster's level be a factor in how difficult they are to identify? Generally you're less likely to encounter high level monsters, but that doesn't make them less well known. I'm sure the average person would know a dragon when they saw one.


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Now that I have my hard copy of the rulebook and not forced to navigate it via my tablet, I'm absorbing things much better, and I'm feeling very optimistic overall.

There are things I feel need to be fixed, and I hope we get some official threads breaking things down by class and sections. I've read some pretty good critiques and hope it can be organized. Right now it feels like a hundred conversations in a crowded room all happening at once.


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The only only thing with P2 that's reminded me of 4E, is some of the extremely short duration on some spells and powers. Feels like they were tested out based only on combat-mode consideration and not how they can be useful otherwise. When I came across those, it did send a cold shiver up my spin, but for the most part, the P2 playtest and 4E are completely different worlds.


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A consequence of Signature Skills, is who can be a primary-caster in rituals. Everything we heard about rituals leading up to the release, is how they can be for any class. But it turns out most of the base skills required for rituals are those baked into the casting classes's signature skills. There are so many cool character concepts for characters like martials who learn to fight, so they can explore and get their hands on these rituals. A character like that should not have to rely on getting a caster to lead the ritual for them.


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I'm in the same boat. Waiting for my hard copy to shown up and spending the last two days bleeding from the eyes staring at my tablet.
I haven't been able to decide if the layout of the rulebook is bad or if I'm just not used to consuming Pathfinder this way. I suspect a little bit of both. I spent way too long scrolling around just get a solid grasp on how many spell-points a character should have.


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Deadmanwalking wrote:

Skills:

Now, on to the thing I hate with a fiery passion and want to destroy with fire: Signature Skills. One of the really great things about PF1 was the ability to invest a Trait, or one of a number of readily available Feats (Cosmopolitan leaps to mind) and get new Skills as Class Skills that reflected your character. In my experience, the skills so picked often became the character's primary focus, and much fun was had by all.

In general, I like the new skill system. But I see no upside at all to Signature Skills. Correct me if I'm wrong, but from what I understand, they don't provide any bonuses in skills, but only put a cold cap on how high you can rise in proficiency no matter how much you choose to invest. That's pretty contrary to an edtion of the game that's supposed to be predicated on character options.


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I really like the tone of this thread and how everyone is keeping feedback above the bar. Think I'm gonna hang here to do some opining...

Does anyone else find the non-arcane sorcerer bloodlines to be weaker option? I'm creating a fey-bloodline sorcerer and my initial impression is that while the primal spell-list is fun, it may not be strong enough to keep the character alive. I think it works well for the druid, because the druid's other options compliment it, and their weapon and armor proficiencies provide additional protection. I don't think the other bloodline spells and powers do much to help keep up.
Also, fey-blooded sorcerers in P1 were masters of enchantment, on par with meamerists even. I don't see that as much now.


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My initial impressions are that a lot of non-damage spells are so limited in utility and/or duration, that they never justify the cost of the spell slot. A free use of a skill will get the job done better in many cases.

Example: Suggestion is a 4th level spell, and only has a duration of 1 minute on a failed save. Now the stipulation for it is not just that the target won't do anything self- destructive, but won't do anything not in it's self-interest. It's pretty bad if a 7th level wizard, at the hefty expense of a 4th level slot, can't get a target to inconvenience themselve for a minute. But a rogue or barbarian could most likely get the job done with simple intimidation.


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How about the physical copies? Are they expected to arrive the 2nd or ship then? I know my account says mine shipped last month so I have no idea what's going on.


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A lot of the discussion is focused on mechanics and power level. Personally I think flavor and theme has a lot to do with the appeal of the book. There might, or might not be close similarities between the OC classes and other classes- I'm not as versed in analyzing it as others are. I can say, people I know are playing Pathfinder because they like the different genre options offered in books like OC, rather than playing another Forgotten Realms type setting. If you want only traditional fantasy PF has that too. Just pick. I have not posted here for a while, but the online vs offline debate on these things is very different from my experience.


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I wonder if the First World content will reprint the recent setting and companion content (which was beyond amazing), be new, or a mix.
The first world has so much potential. Love how The Eldest are less like traditional demigods, and more like weird and powerful personalities that are just kind of stuck with each other. They remind me of The Endless from Sandman.


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Luthorne wrote:
Joe Hex wrote:

Very interested in this mesmerist archetype!

I’ve wanted to create a mysterious, mesmerist in the woods type character for a while, but never thought I’d have an archetype specific enough to help put it together. I hope the archetype is more based on nature-focused tricks, and fey-like enchantments than it is on controlling animals, or gaining an animal companion. There are already so many druid/ranger/hunter options to do the latter.
Hmm, the fey trickster from Ultimate Intrigue sounds somewhat like what you describe?

I am actually very fond of that archetype, but would like something more focused on fey-like enchantments. The fey trickster is almost completely illusion based with its “fey veils”. A real problem with the fey trickster I came across when I ran one as an NPC, is that the druid spell list does not work very well with any of the other mesmerist class features- Hypnotic Stare, and Mental Potency lost much of its usefulness with a spell list with so relatively very few will-save spells on it. The mesmerist’s spell list was always very important to making that class work. Still, fey trickster is cool, just not very effective overall.


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PossibleCabbage wrote:
Joe Hex wrote:
This topic got me thinking about something that probably has been covered, but I can’t recall… Could a d6 psychic who spent the feat for the proficiency, theoretically, get to lunk around in magic plate armor and unleash hell? I’ve considered sorcerers and psychics to be pretty much on equal foot power wise, but sorcerers have arcane spell failure when it comes to armor.

Don't even need the proficiency.

A psychic wearing full plate will suffer-
- –6 to attack rolls (which you probably won't be making)
- –6 to Str and Dex based skills (which you probably won't be focusing on)
- A 35% failure chance of any of your spells with a somatic components (you have no spells with somatic components).

Taking the heavy armor proficiency just removes the first item (the penalty to attack rolls.) This might be considered abusive by some GMs (who are fully within their rights to make you try to swim), but it's totally legal.

It makes me think of the other PCs rolling in the psychic in full plate like a siege weapon, then a head shot like Tony Stark in the Iron Man armor yelling, “I’m crushing your head!”

I’m glad the players I game with, are either to stupid, or too smart, to try something like that.


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This topic got me thinking about something that probably has been covered, but I can’t recall… Could a d6 psychic who spent the feat for the proficiency, theoretically, get to lunk around in magic plate armor and unleash hell? I’ve considered sorcerers and psychics to be pretty much on equal foot power wise, but sorcerers have arcane spell failure when it comes to armor.


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I’ve been planning on running Strange Aeons for a while now, and I just picked up four, out of the six, modules for 50% off. Plus I nabbed Psychic Anthology. From what I’m told, my mesmerist will thank me for it.
As far as “non-mint” goes, all I can speak to is my only other non-mint purchase- and when it arrived I literally could not understand why it was considered non-mint.
If there is something in this sale you’re interested in, seriously, don’t pass it up.


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Leadership is at it's best if you are using material from Ultimate Campaign, or even Ultimate Intrigue- downtime rules and such. Followers are not meant to be an army, just everyday folks that support what you stand for. Cohorts are best used to deal with minor side-quests, or to gather his or her peeps to investigate something for you. Leadership is only a problem if you let it be.
Personally, I think it's one of the most fun feats in the game, and I mean that as someone who greatly enjoys things like downtime and creating an immersive world outside of kicking ass.


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I'm hoping this Bestiary does not have quite so many "Outsiders".
They have been disproportionately present in the past 4 volumes.


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BackHandOfFate wrote:


I'm currently playing a Chaotic Good Mesmerist who is a healer (without the Cure spells, yeah I know..) But he's going to be more focused on rehabilitation and therapeutic treatment. He makes use of hypnosis, mindscapes, touch treatments and all that good stuff to help people work through their issues and he's got a killer bonus to bluff/diplomacy/intimidate. He's also a quasi-follower of Sarenrae and wields a scimitar (heirloom weapon trait). Having a blast so far.

Looks like we are of the same mind on this type of character.

I created an NPC Mesmer who specializes in this form of trauma healing. I guess in a world where your village as been raided one too many times, and your wife went missing, only to return and try and drink your blood- there is a good niche for this kind of healer.
Of course this character has no problem mind-slapping the hell out of those responsible for harming these people in the first place. :)


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When dealing with a truly horrific, evil enemy, whom is vastly powerful, and a threat to the world- I don't see the problem with bringing him or her to heel. It's not as 'honorable' as just killing this villain, but some would see it as justice for a tyrant, by making use of their powers to help destroy other evils in the world. Of course it could eventually backfire if control is broken.

That's just one take. I can totally see where you're coming from though.

A good Mesmerist is a challenging character to roleplay, but in my opinion it's a very interesting and fun challenge.


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I want to wait until I've fully absorbed the book from front to back, before I write up a proper review- but I have to say at least this much... Completely amazing!

The sheer creativity that went into this book, is only matched by how much knowledge the developers have of old occult traditions. They translated it perfectly into Pathfinder.

I feel too much of the discussion on this book has been focused on number crunching- pure damage output. Personally, I could care less about how these classes compare to a Wizard or other classes in terms of being a terror in battle. What's important to me is character options- and this book allows for the creation of some of the most interesting classes in any RPG.

Something else I feel the creators of this book deserve serious credit for, is the absolutely lush atmosphere and mood this book invokes.
I had no interest in another psionics book- this is an occult RPG book. Paizo did their job well by separating the two with miles of thematic elements between them.


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Kobold Cleaver wrote:
Naturally, it's probably bards throwing those at you.

Ha! "Hello, I'm a Bard..." is probably the best explanation for what they do. :)


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Adahn_Cielo wrote:
Considering that we call PCs murderhobos

"Murderhobo" is an archetype that needs to happen.


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Squirrel_Dude wrote:
Joe Hex wrote:
Steve Geddes wrote:
My personal view would be that the online presence (lurkers and regular posters combined) is a tiny fraction of the gaming base
That is an excellent point, that's helpful to keep in mind for a variety of topics that are discussed on these message boards.

It's interesting, but it's not the most important point.

Whether or not the size of the community is small, what's most important is whether it is a representative sample of the community at large.

That a good point too.

My personal guess, is that the forums here are not a representative sample. Folks here are more 'hardcore' than the average player or GM (at least the ones I know or have met). I don't mean it pejoratively, but I don't think the average gamer is as hyper-aware of game details, and don't spot perceived problems with the game like posters here, nor do they react as intensely.

However, I can see why topics like this one are very relevant to any Pathfinder Society players. It directly effect their game.
But in general, I think most players are more laidback about the rules than what you see here.


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Steve Geddes wrote:
My personal view would be that the online presence (lurkers and regular posters combined) is a tiny fraction of the gaming base

That is an excellent point, that's helpful to keep in mind for a variety of topics that are discussed on these message boards.


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I like "mess of goblins" a lot.

How about "infestation of goblins"?


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supervillan wrote:
Joe Hex wrote:

By the time errata is up, my group and I usually already have homebrew fixes for the stuff that bothers us. We're pretty warded against unwanted nerfs.

How does it work for people who do Pathfinder Society organized play? Does everything change each time they update errata?

In a home game sure, you can ignore unwanted nerfs.

In PFS we're stuck with them. Which means, imho, that Paizo is damaging the organised play campaign just now. Too many resets for too many PCs.

Yeah, I could imagine that needing to tweak your character every time there is a change would get frustrating. Especially if the changes feel unnecessary.


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Ed Reppert wrote:
Hm. It's a role-playing game. IOW, it's a game in which the players each play a role. But reading this thread, it seems it's not a role-playing game — the playing of roles has little relevance. What's important is how much damage a given character can do per round. Really?

I agree. Playing a character that is predicated only on being a terror in battle, feels way too much like a video game and not a role playing game.


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By the time errata is up, my group and I usually already have homebrew fixes for the stuff that bothers us. We're pretty warded against unwanted nerfs.

How does it work for people who do Pathfinder Society organized play? Does everything change each time they update errata?


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Jamie Charlan wrote:

You did NOT just use a bloody Warrior as an excuse. I'm hallucinating. That's gotta be it. No one would use the warrior as a standard for class capability. This didn't happen. I didn't read that. It would never be written.

The Fighter can barely even do the job it's entirely specialized in doing in terms of adventuring and CR relations; and the Warrior flat out cannot.

You may as well lobotomise every child in the village so that Gruk's thrice-dropped genetic accident won't feel he isn't "DA MOSTEST SPECHUL". That's the method you're suggesting for designing classes (and yet somehow still giving a free pass to vancian fulls)

Could you please make your points without all the hyperbole? Anything you're trying to say gets drowned out by it, and it's a general buzzkill for the tone of the thread.


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Is it weird for a grown man to want a stuffed Owlbear? Because I totally do.

As for the background, great job Mark!


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Alric Rahl wrote:
Mark Seifter wrote:
Joe Hex wrote:
Alric Rahl wrote:
Joe Hex wrote:
Alric Rahl wrote:
Can we please have the Mesmerist Class Preview now. Im dying over here waiting for it.
I hear ya. The wait, combined with no Mesmerist questions being answered here (besides the archetypes,) is frustrating for us Mesmer fans.
Yes it is, Ive asked a couple times already for the tricks names and how they work now compared to the playtest. But so far no info.
I'm 0 out of 3, as far as any questions answered. I understand no one is obligated to answer, but I was starting to wonder if some glitch was making my posts not show up.
Mel has been using his stare to make people forget about questioning his mighty powers. After all, knowledge is power, and keeping you in the dark about exactly what he can do increases his power over you.

Hmm that makes a lot of sen.....

*feels someone staring at him*

Wait what were we talking about again....

I don't know, but I suddenly feel the strangest compulsion to eat my own feet.


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Satyr.


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When I saw the title of this thread, I was hoping for a Youtube link to the world's nerdiest brawl. "When GenCon goes wrong..."


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Rynjin wrote:
I love leveling without EXP. It takes a lot of stress off the GM (doesn't have to count every monster and special EXP granting whatsit), and off the player (so how much EXP did we get for that? We got some for that right, it took us like THREE HOURS!).

I agree, and it also takes into consideration, non-combative situations the players handle well.


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QuidEst wrote:
Drejk wrote:
I am pretty sure that if you cover the component cost of 25 thousand gold pieces Paizo will be willing to consider that wish.
A cool $8.5 million in USD at current market price, in case anybody was curious.

The fact that you had that number in less than 10 minutes is weirdly impressive. :)


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I'd like to see "The Black Eyed Children" in 5.

They're not as well known of an urban legend as say the Mothman, but I think a version of them would be cool.

In case you've never heard of them, their deal is that they are extremely pale children that show up on folk's doorstep, usually dressed in all-black in a style slightly off from what's modern, or typical. All they want is to be let in. They're speech also off as well. They say things like "It's food time" to imply things like they are hungry, cold, or need help. They sort of put the people answering the door in a slight daze which helps hide that their eyes are completely black with no pupils. Those that do let them in, will notice the black eyes, and that's usually the last that they remember. When the homeowner regains their senses, the children are gone and only vaguely remember the children being at their door. For a long time after all this goes down, the person is either sickly, has bad luck, or has nightmares every night they can't remember after waking up screaming.


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Very Cool!

In terms of gameplay, I think the Psychic is going to be a serious powerhouse.

I love the feel of the class, it won't be like playing the other 9th level casters.

I also like the sense of spirituality, without religion. With the divine casters, it's about the Gods or communing with something else; with arcane classes it's about shaping arcane power- with the Psychic, it's about personal evolution and the innate connection to the universe.

I think flavor is as important as mechanics; with these occult classes, theme is especially important in order to get a book that's not just another set of psionic rules.

I am disappointed that the Psychic is the only class that gets the undercasting. The Mesmerist should have ego whip.


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I like how inherently creepy the class is!

I'm looking forward to creating a family where the Phantom is passed down each generation, similar to Lasher from the Mayfair Witches.


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graystone wrote:
Joe Hex wrote:
graystone wrote:
phantom1592 wrote:
Being a Niche character isn't a bad thing as long as does the niche well.

Being niche is fine. Being so niche that you can do anything else isn't. If you're an NPC class part of the time, that's not cool no matter how great you are at your niche.

Joe Hex wrote:

This class is incredible.

Yeah, there is refinement needed,that is why there is a PLAYTEST. Creating threads declaring the class doomed, or broken, a week into the playtest is ridiculous.

If you think the class is awesome and needs no changes, awesome. Have at it.

The majority of us see some major issues that will NEED to be fixed or the class WILL be doomed. The OP may be overly dramatic, but it's a valid question.

Guess what... Major changes WILL happen, because it is a week into the freaking PLAYTEST...

Good, then we agree. So what our YOUR suggestions on what those changes should be? "This class is incredible" really isn't adding to a discussion on what needs changed to make the final product something truly awesome and not "Doomed to Obscurity". It just sounds like your here to complain people aren't worshiping the paper it's printed on.

Um... I'm not the one complaining.

I'm calling out the typical snarky BS for not even taking the time to actually play test the class before squatting on it.


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Whether that is a succubus or incubus, I think I'm starting to understand why a mortal would deal with evil outsiders.


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Hope: Paizo never dumbs-down Pathfinder. A rules light beginner's option would be good, with the current version, the 'advanced' rulebook. New players will be happy to graduate to something with more options.

Fear: Paizo stops its current level of creative enthusiasm. (If anyone doesn't like something, they don't have to use it.)


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Otherwhere wrote:

I like D&D 5e.

Isn't it crazy, that across the gaming community, that people are expect to either hate 5e, or pathfinder- Why not love them both??

I personally, liked FAR MORE about the 5e PHB, than I didn't. Don't want to get into an "additions war", but yeah, there was some good stuff there. Also for me personally, my issue is with what came after. A lackluster DMG, and MM- and then, nothing substantial.

What will always put me in the Paizo camp, while still looking forward for more from 5e, is the overwhelming creativity of Pazio- a game made by very talented fans, for fans.


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Ed Reppert wrote:
Ashanderai wrote:
But, only on the short-lived TV show, NOT in the books.
Entirely too short-lived, y'ask me. And every time I see what'shisname Blackthorne on "Arrow" I think "Harry Dresden!" He was perfect for the role.

I agree 100%. I've never understand how a show that cool and fun, could not get picked up for a season 2. Great cast too!


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If I cracked 200 coherent words, I am impressed with myself! :)

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