Lantern Bearer

Jerrie's page

94 posts. Alias of Dragonborn3.


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This thread reminds me of Animorphs. :)


Rei wrote:
Rei wrote:
BigNorseWolf wrote:
The DM is using a stuffed animal mini for the demon because that makes it "to scale"
We did this a while ago.
And again.

Where did you get a Patamon?


I hope your games are all the better for you and your players then. That is all that needs to be said anymore, since such a house rule has no bearing here."


It's an abstraction. If you don't like it, house rule it away in your games and don't use it in games that aren't yours. Simple.


The rules are there for a reason. If you want to measure things in something other than 5ft squares, Warhammer should do nicely.

123
456
789

If I want to move from 5 to 1 or 3, by the rules, it only takes a 5ft step. No more no less. A lot of posts could have been saved.


Gods above, that was too much realism crud over 5ft steps fir my tastes. Thus is a game that has rules for use when playing it. Let's just use those already. Do they always make sense? No. Do they have to? No.


Arcanist and Bloodrager shouldn't be able to gestalt anyway, since they can't even multi class with each other. They both count as Sorcrerer, and you can't gestalt the same class.

My goblin isn't ready yet, so don't postpone matches on my account.


That is just an example, of course. Truthfully I'm aiming for a crazed goblin(Crossblooded Wordcasting sorcerer/wilder). 50% chance he thinks he's insane or becoming a god, 50% chance it's both. :)


Voice of Awesomeness wrote:
They should. Not sure what else beyond like dispelling, got any examples?

Elemental Sorcerer bloodline arcana switching energy ray(fire) in cold damage but still keeping the extra +1's from choosing to deal fire damage with the power, as an example.


One simple question: if magic/psionic transparency is in effect, would bloodline arcanas and/or wizard school powers(etc) effect powers?


No worries on my side of the screen. Take care.


I apologize for that.

"Ya know, if we don' hit them too awfully hard, maybe we can knock the 'pedes silly and catch 'em easy." Jerrie says as he keeps pace with Tomid.


Don't worry about us, just take care of things. We'll all be here when we get back.


"That won't work. The guy leaves tomorrow, 'member?"


Jerrie stands up and helps Tomid search.

"Can't hurt to check. Course, maybe they got gotten rid of."


"I get in trouble a bit more than most, so being Presdent might not be good for the Gild. Got a 'rep-u-ta-shin' the grown-ups say."

"Whaddya need?" Jerrie asks the former Gild member. "Mouse in his boot, frog in his bed, pond slime in a bucket over his head?"


Jerrie follows Fred'ick's glance at the door once before settling in. If all they had to do was wait, why worry? He kept himself busy thinking about a few people he'd seen doing bad lately, and thinking up ways to get them back. Not like he had much else to do...

Perception:1d20 + 2 ⇒ (11) + 2 = 13
Perception:1d20 + 2 ⇒ (20) + 2 = 22
Perception:1d20 + 2 ⇒ (4) + 2 = 6
Perception:1d20 + 2 ⇒ (7) + 2 = 9
Perception:1d20 + 2 ⇒ (6) + 2 = 8
Perception:1d20 + 2 ⇒ (16) + 2 = 18
Perception:1d20 + 2 ⇒ (5) + 2 = 7
Perception:1d20 + 2 ⇒ (8) + 2 = 10
Perception:1d20 + 2 ⇒ (19) + 2 = 21
Perception:1d20 + 2 ⇒ (9) + 2 = 11


Jerrie takes the boot next.

"Name's Jerrie. I don't hafta do chores, so I got a lot of free time. Spend it either watching people to see who does bad stuff or up in a tree. I might be as quiet as Tomid, but I can be pretty sneaky if I have to."

He hands the boot off to the next kid before he sits back down.


"But I've got nothing to do!" D:

If the chances we heard it are more than "none", the word Arget means silver. Maybe that Dawnflower Bard suggested it? I do like the coin idea though... decisions, decisions.


Tomid wrote:
Oh, I just thought - we are gonna need nick names. :)

Can't believe I missed this. Can I be "Reach" since I've got more of it? I was thinking you could be "Matchstick" since you look like one(tiny with a red top) if you haven't thought of one.

Now I'm thinking 'Reach' sounds dumb. :/


Cool? Yep, definitely friends. ^-^

You know, this is probably the start of much hilarity. I can't wait!


Someone who can tolerate me? Yeah, we can be friends. :)


Yeah, I made it! Maybe that will releave the boredom a bit!


I'm still here. Have a nice trip!


Perception:1d20 + 9 ⇒ (17) + 9 = 26

Moving slowly, Jerrie shifts the book to one hand while drawing his dagger with the other. Several things to say come to mind, but he holds off, feeling their power and knowing he should wait.


"Amazing." Jerrie says softly as he examines the book of glass, curling it's pages experimentally. He lays it aside and takes up The Deeds of the Lords and Heroes of the Four Kingdoms of Darrav to read.


"I was part of a caravan halfling clan. My friend and I were hunting deer for dinner when we fell down a pit... Horrible creatures lived in that pit, like nothing I had ever seen. I died from my injuries after killing one. I do not know if my friend survived."

"I had no reason to think I would wake anywhere but the Greenhills, the afterlife our clan members were told stories about. It seems I must endure waking death before I see the Greenhills for myself." The pale halfling seems to be both saddened and relieved by this, as if there is something he wants to do before moving on. Strange that he's still breathing though.


I'm here, just haven't thought of anything to say.


"I feel... something inside of myself that was not there before. It is coursing throughout my body, so maybe it is magic."


Perception:1d20 + 9 ⇒ (16) + 9 = 25

"Pretty dreary, this building. Fitting.


Jerrie visibly slumps.

"That can't be true then. I was betrayed, and was killed by a horrific creature."


"So these have always been here... Names of the dead come back to life?"


Deciding the red haired man was right, Jerrie slowly follows Traveler. He wasn't as quick as he used to be, and he would have to remember that in case things turned ugly.


"People who knew me before... before all this" the grave looking halfling says, gesturing to the chamber they are in, "called me Jerrie Yrrum."


Perception:1d20 + 9 ⇒ (19) + 9 = 28

"This place..." Jerrie says as he slides off his platform slowly. "Do you think he or she could be dangerous?"


Perception:1d20 + 9 ⇒ (7) + 9 = 16 Just can't pay attention, can I?

Jerrie checks and finds that a lot of his hunting gear is gone too. "That's not good." He thinks, then remembers that he's dead and doesn't need to eat anyway.

*sigh*

"Anyone know what the goblin is talking about? Even if it's crazy this is a place we aren't familiar with."


Perception:1d20 + 9 ⇒ (6) + 9 = 15

"That's singing?" Jerrie asks, apparently shocked. "Now I know I'm dead."

"Yeah, I can understand you." He tells the red-haired human, lowering his hunting knife but not loosening his grip on it's hilt. He wasn't letting his guard down around all this... strange people.


"So... this is the afterlife." Jerrie finds himself thinking. "Not what I expected. Pretty bland.

When the goblin starts screaming however, Jerrie bolts upright and pulls his hunting dagger from his belt, fearing one of the things that killed him was coming for more. Strangely enough though, it was a singing goblin that looked like it had been burned horrifically. Dead though he may be, he was not about to let his guard down around a goblin.


Well, my bet is on some deific power telling us we need to save the planes or something.


Heh, a goblin running around on fire... typical, yet still funny!


I was actually thinking of a penalty to Con checks because my heart was pierced, but that works if you're okay with it.

Jerrie's appearance does not help disprove the idea he is dead. Pale skin, black, sunken eyes, tall but spindly(almost skeletal), and he just doesn't have the same speed or agility he had in 'life'.


DM Caleth wrote:

Atzen and ajkkjjk52, I can't see if you actually submitted your characters, but I don't want to leave you out if you did.

Azten here, using the alias I'm going to use for this game if I get picked. Still need to pick spells and traits, then move it all to this alias, but I'll have that done real soon.


Let's see if I can get brownie points then! Here is the back story for Jerrie, Dual Cursed Oracle of the Black Blood, Outer Rifts mystery, Black Blood and Lame curses(Lame doesn't get better).

A Broken Chain:
Of all the things the Yrrum clan believes, always being able to trust one another is one of the most important ones. When you are part of a traveling caravan that goes through dangerous regions, it has to be! “Our trust is like a strong chain that keeps us together against the world” is their famous motto. No one can remember ever having to worry about a Yrrum halfling keeping their promise, because no one can remember every being lied to or betrayed.

No one, that is, except Jerrie. He can remember it quite clearly, since it is all he has to think about as he bleeds to death.

He'd been hunting with his best friend, Reed, and had chased a deer into a cave. The thought of roasted deer urged them on, even when the faint stench of death and decay should have warned them off. Hearing the ragged breathing of their prey, Reed and Jerrie rushed in after it.

They never saw the pit that the deer had jumped over it, having seen it much easier in the faint moonlight. They did yell as they fell into the deep pit though, and the each groaned as they woke up with throbbing heads and aching bodies. They both found the tunnel and hoped it would be an easier way to freedom than climbing the sides of a sleek pit. But when a grotesque creature leaped from the shadows and attacked, Reed shoved Jerrie toward it and ran back they way they had came.

Pinned tot he ground and fearing for his own life, Jerrie couldn't call out to Reed when he saw another creature slip from the shadows and give chase. He attacked the creature blindly with fist and hunting knife, matching it's claws wound for wound. He struck a mortal blow he thought, when he slashed open it's throat, but Fate was working against him, for the creature's blood burned like acid and it struck a blow of it's own. Opening it's mouth to scream in pain, a spike like appendage shot out and pierced Jerrie's heart. That attack was it's last, and Jerrie was barely able to push the creature off him, even though doing so pushed more blood out of his body.

Now, laying in the thin layer of water the covered the floor, Jerrie felt cold creeping into him and making his body it's home. He heard one last, death scream and wondered if it was his friend who had thrown him to the beast or the second beast itself screaming.

Then he succumbed to the cold invading him and died, alone and betrayed.

For a Yrrum, that is the worst death possible.

Jerrie believes his is dead, but can still moves among the living because he needs to tell his clan about Reed's betrayal so it can be recorded and Reed punished(if he's still alive).

Jerrie's appearance does not help disprove the idea he is dead. Pale skin, black eyes, tall for a halfling but spindly, and he just doesn't have the same speed or agility he had in 'life'.

HP: 7d8 + 7 + 7 ⇒ (1, 8, 4, 8, 2, 7, 8) + 7 + 7 = 52
Only 18 points from max, sweet!


Dragonborn3 wrote:
I'll submit a half-elven wild stalker(UC) ranger tomorrow.

Here he is.

Stats:
Half-Elf, Male

Skirmisher Wild Stalker Ranger Lv1
Hit Dice: 1d10+2
Hit Points:

Height: 5'9 Weight: 165 lbs Age: 24
Hair: Moss Gray-Green
Eyes: Verdant Green
Skin: Tanned
Alignment: Neutral Good

Languages: Common, Elven

Base Attack Bonus: +1
Combat Maneuver Bonus: +4 (+1 BaB, +3 Str)
Combat Maneuver Defense: 17 (10 Base, +1 Bab, +3 Str, +3 Dex)

Armor Class: =10(Base)+2(Armor)+3(Dex)
Touch: 13 =10(Base)+3(Dex)
Flat-Footed: 12 =10(Base)+2(Armor)
Speed: 30ft

Strength 17(16+1)
Dexterity 16(14+2)
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

Spear(1d8+4, x3, 20ft, 6 lbs, P) +4
Longbow(1d8+3, x3, 100ft, 3 lbs, P) +4 with 20 arrows
Dagger(1d4+3, 19-20/x2, 1 lb, P or S) +4m or +4r

Leather Armor(+2 AC, +6 MD, acp 0, 30ft, 15 lbs)

Skills
Heal: + =2(Wis)+1(Rank)+3(Class)+3(Skill Focus)
Knowledge(Nature): + =0(Int)+1(Rank)+3(Class)
Knowledge(Geography): + =0(Int)+1(Rank)+3(Class)
Perception: +8 =2(Wis)+1(Rank)+3(Class)+2(Keen Senses)
Stealth: +7 =3(Dex)+1(Rank)+3(Class)
Survival: +6 =2(Wis)+1(Rank)+3(Class) extra +1 to follow tracks

Feats
Lv1: Quick Draw
Half-Elf: Skill Focus(Survival)

Half-Elf Racial Traits: +2 Dex, Medium, Normal Speed, Low-Light Vision, Adapability, Elf Blood, Elven Immunities, Keen Senses, Multi-talented(Ranger and Barbarian)

Skirmisher Wild Stalker Ranger Class Features: Strong Senses(+2 Perception), Track(+1), Wild Empathy(1d20+1)


Now how did that happen? :p


Granted. You now get paid to act as a mannequin in the multi-dungeon complex known at "The Mall".

I wish I was a goblin, so I wouldn't care about no longer being able to read.


Granted. Time starts acting crazy and makes tomorrow today.

I wish I had more time to read.


Abraham spalding wrote:

Magus 7/Cleric 3/Mystic Theurge 10.

Play it around in your head a bit.

Sometimes the thought of you as a possible DM for a game I'm in really scares me... I like it! (:<


Starsunder wrote:
I'm sure guns are in there somewhere.

Maybe your thinking of FF7? Two characters used gun-blades and one used a shotgun.

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