Pathfinder Roleplaying Game: Ultimate Combat (OGL)

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Pathfinder Roleplaying Game: Ultimate Combat (OGL)
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Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!

This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder RPG character class, including spellcasters like wizards and clerics.

Ultimate Combat also introduces three new Pathfinder RPG classes: the ninja, samurai, and gunslinger! The ninja blends the subterfuge of the rogue with high-flying martial arts and assassination techniques. The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!

Ultimate Combat includes:

  • New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage
  • The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat
  • Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats
  • In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more
  • A complete system covering vehicle combat, including wagons, boats, airships, and more
  • Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health
  • ... and much, much more!

ISBN-13: 978-1-60125-359-0

Errata
Last Updated - 8/20/2015

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3.50/5 (based on 41 ratings)

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Ultimate eastern and guns

2/5

I had wrote a quite lengthy review but the system ate it so here are the highlights:
1) The book is all about asian stuff and guns.
2) Don't buy it if you don't like either stuff.
3) The book has a lot good spells.
4) Most of the asian stuff mechanics work.
5) Gun rules don't work most of the times in APs and modules (they can't handle guns at mid+ levels).
6) The book had quite a few editing issues when it first came out, second printing corrected most of them but not all.
7) The art is superb.
8) Even if you don't like guns and eastern stuff you should buy the pdf since the price of the pdf is very good and you should get some use out it.


More Options ! more fighting, ... MORE !

5/5

flavorful options, powerful options
classes, archetypes, feats...

while 100% of the boook might not please you, you want this book.

having the choice to build flavorful PC with the right options is priceless (and for this book, you have...)


great reference book

4/5

Great reference book that helps further explain combat rules but it is not without its flaws.


Helping to close the caster/everyone else gap

4/5

Raise your hand if you play or run melee classes. Barbarians, Fighters, Monks, Rogues, Paladins, pretty much anything without 9 levels of spells. Is your hand raised?

Now look around. Does the person next to you NOT have their hand raised? No they don't? Quickly! Use your raised hand to smack them in the face! Ha! Now you've shown the pansy finger wigglers the power of combat characters. Now make them go away so you can read your reviews in peace.

Ultimate Combat serves some great functions in the scope of the PF:RPG.

It helps bring non-casters a little more in line with the potential power of casters in the metagame by adding a slew of new feats and archtypes directly relevant to them. How much milage you get from these may vary, but lest you think they're all just blow off concepts, I know for certainty at least 1 Magus, 1 Monk, and 1 Inquistor archtype from this book that are definitely considered competative for 'best build to get the most out of this class' in the guides and discussions I've read on the Paizo forums, and they added some Bard ones that are just interestingly different (Try the archeologist bard if you want to play a bard/rogue cross. Try to resist the temptation to use a whip... or don't. ;) )

The spells section brings about some new toys for all casters but it did try and keep a combat focus, that was nice for the 4 and 6 spell level casters. If you're a Paladin or Inquisitor look into the new Litany line you'll probably find something you like, as will most other classes.

The Gunslinger is an interesting addition to the core classes and I think a positive one because it adds a new dynamic to how combat can work, and does a good job putting firearms in a magical setting that could allow them. If they're not your cup of tea it's easy to just dissallow them in your campaign or keep their rarity higher, but if you're playing in PFS/Golarion it's good to have in case you want to travel to regions they're thematic for.

The Asian inspired new classes, the Samurai and Ninja, are also positive additions. Some debate arises with the Ninja, it truly does do what the Rogue does only some solid arguements can be made it does it better, I know several players who now build "Rogues" using the Ninja class. However looking at the current metagame of Pathfinder Rogues were often much malagined as one of the least powerful classes, I'm not going to fault Paizo for offering a potential alterantive that rocks!

Rounding out the book it offers some rules and stats on siege weapons and warfare, and expanded vehicle rules and vehicle combat rules, along with dozens of new weapons and armor. The first two can really assist a GM, and the last gives you options from different places (asian themed) and times (stone age, bronze age, for example).

I can't give this book 5 stars, Ultimate Magic was a bit better, and it's not on par with what the APG did, but in the end what is it? It's a solid 4. Unless you play just casters and only casters you probably won't be dissappointed, because it's a solid book that does what you want it to do, and you'll feel like the money was worth it 9 times out of 10.


1/5

Ultimate? Combat?

Neither of the words in the title really apply to this book. Ultimate Monk or Piecemail Combat fit much better. Overall, this book is about as good as Ultimate Magic. A lot of material that is useless (or unfinished/untested) that only applies to a class or two, and there is a lot of material that seems artificially injected to fill space, but really only further highlights the Ultimate Combat material that is not present.

All Classes will find something in this book, mostly poor, but there are a few gems. Sadly, I think that the writers forgot that this was suppossed to be a Combat themed book. Monk gets about 500% more than everyone else (combined?) Many of the Archtypes are pretty good, solid options, but still some classes get a lot and some get a few, and it tends to be the same Classes that get few and the same Classes that get many.

A lot of good spells, (that makes Ultimate Magic even more worthless), but I' starting to really question Paizo's ideas of balance and understanding the lines between Arcane/Divine, amongst other things. A lot of Magus and Paladin love, as well as Monks (yes Monks), but not too much for Combat focused Clerics, Wizards, Sorcerers, and Oracles.

If there where a 0 Stars option, I would pick that, simply because this is the absolute wrong way to go with a Hardcover "core" book. If they would drop the Asian themed stuff, and maybe the Monk-Onlyish Feats, this would have been a nice little softcover book, and maybe worth the price.


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Dark Archive

You could hit f2 and f3 at the same time?


why would someone want a space jockey base class when a Robot Jockey or Gundam Meister would be better......


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


I didn't MEAN to ignore your question...

I hope to see a real swashbuckler something soon as well. That type of character is one of my favorites to play, and I've been trying to use my influence to get something akin to it into a hardcover for a while now. HOPEFULLY we'll see something cool in Ultimate Combat...

As for monks... we'll see, but the thing is that monks having a "lawful" requirement to their alignment is a pretty hard-coded element/feature of the class. That's unlikely to change. Adding some more Wuxia type stuff is more likely than that, though. And there'll certainly be a lot of martial arts options for ALL classes... not just for monks. That could be ONE way to get into a non-lawful martial artist, after all.

The artwork itself won't be featured on the blog, since it's already out. I don't really like using blog space to show off "old news."

Thanks for the answer. :)

A Swashbuckler archetype would be very nice, the question is for which class and how. Well, I think you guys can come up with a good idea.

In regards to the Monk question, this is why I had hoped and pleaded for a generic Martial Artist base class ( or in this case, alternate class ) back during the original playtest of the Core Rule Book. Maybe for the Tian Xia book? A martial artist not bound to the monastery lifestyle, the lawful outlook and the supernatural stuff of the Monk class would be something excellent.
Of course you could be given us this or something similar with the martial arts feats in Ultimate Combat, so we'll see. But maybe you guys could take a generic martial artist class into consideration for the new campaign book? They would be much more common there than over in Avistan and Garund, IMO.

As for the artwork, could it be featured anywhere else? It's always great to save such great images for wallpapers and the like, so it'd be nice to see this one put up in good resolution and without the letters on the website somewhere. :)

Paizo Employee Creative Director

We'll see about getting a wallpaper of the cover... but honestly, that's something that's more likely to happen as we near the book's release in half a year or so. We have to manage the anticipation buildup for it, after all!

As for martial arts... again, wait for Ultimate Combat. Our solution for martial arts includes monks, but it also goes quite beyond monks as well. Fighters, in particular, are going to make great martial artists. Ninjas and rogues too!


Reading the PDF, well, its a neat idea, but I don't see how a rifle using Gunslinger can possibly keep up damage wise. Technically speaking, they can't use vital strike, and they can't use iterative attacks. Like crossbows, many of the ranged feats don't apply. Oh, and 10 gp a shot? Ouch. That especially hurts for the pistol packer, who are otherwise better off, but still can't use some of the best ranged feats. The actually having iteritives helps, especially with them being ranged touch attacks. But your going to be going through mounds of gold if you are going to be shooting off like an archer.
I like the grit mechanic, mostly, though the cauterizing barrel trick seemed awful silly to me.
Also, skill points. A few more would help.
If I seem all down, it is because I WANT to like this, I WANT guns in my fantasy.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:

We'll see about getting a wallpaper of the cover... but honestly, that's something that's more likely to happen as we near the book's release in half a year or so. We have to manage the anticipation buildup for it, after all!

As for martial arts... again, wait for Ultimate Combat. Our solution for martial arts includes monks, but it also goes quite beyond monks as well. Fighters, in particular, are going to make great martial artists. Ninjas and rogues too!

Sounds great! Thank you for the second response. :)

Can we get to August faster? ;)


James Jacobs wrote:
... We have to manage the anticipation buildup for it, after all!

I think it works quite well.


"Anticipation buildup" - I think you've managed to unsettle the chicken coop quite a bit with the playtest. But it's probably best this way. Break the shock a bit for people. ;)


Mikaze wrote:


C'mon monk love...

Monk has always been my favorite class ever since I first put my hands on my first Pathfinder book, so I'm really excited to see what gets done with them. I do wish that they were getting more than just Archetypes, though. Archetypes just feel, flimsy and light, so I was really hoping for an Alt Class for Monks since they get SO much hatred everywhere else. I mean, something that makes a hater go "Did the Monk really do that?" which is why I'm so ramped up for the Martial Arts Archetypes. In particular, I really want to see if you can do what 3.5 never seemed to do, help a Martial Character stand toe to toe with a full out caster.

The ninja seems to do a pretty good job at coming close at least, even though I was a little sad it's more Rogue based than Monk, but it really is a mix of the two classes and it should probably be stated as such.

The Gunslinger really feels like it's own class, so introducing it as such wouldn't be nonsensical since the Gunslinger doesn't feel like a fighter like an Anti-Paladin feels like a Paladin.

I'm not sure how I feel about the Samurai yet, but the "Strike True" ability from the Order of the Warrior couldn't be more perfectly worded to make it feel like you can see it actually happen. Who ever wrote/worded that, I want to shake your hand, because I can feel the actions of the ability, and that isn't something that is easily done.

As for the Swashbuckler Archtype, has to be a Bard, hands down, IMHO.

Are there any ideas or concepts for new Combat Maneuvers like Choke, Break Bone (considering your introducing called shots I could see Steven Segal's evil grin looking at some NPC Wrists?), Sever? Or possibly feats that COMBINE Combat Maneuvers into one fluid motion, like a Disarm that turns into a Trip as well or allows damage to be done though Combat Maneuvers, other than grapple?

And lastly, as I always like to say, Thank You Jason, Vic, James and anyone else I missed. I always appreciate how hands on you are with your community since it shows that you ACTUALLY listen to us as you develop a product.


Rasengan2theface wrote:


And lastly, as I always like to say, Thank You Jason, Vic, James and anyone else I missed. I always appreciate how hands on you are with your community since it shows that you ACTUALLY listen to us as you develop a product

+1

What I like about the sampling from the playtest is a feature that I feel Paizo does wonderfully with all their classes: adding (optional) abilities that are tied to the lore of classes. Like a witch can make a poisonous apple and cackle. What more could you ask of a witch? The ninja can make clones and scale walls. Just what I thought it needs. It's clear that the designers put a lot of thought into their designs.

Kudos

Dark Archive

so... when can we have a colour pic of the gunslinger :P

i have a feeling she's CN, high WIS but a careless attitude that would make her more dangerous to be around than our beloved iconic rogue

Grand Lodge

James Jacobs wrote:

Oh... and also worth pointing out...

Ultimate Combat is far from at the printer yet. If we decide that presenting the ninja and the samurai and the gunslinger as alternative classes isn't a good idea and that it'd be better to present them simply as normal archetypes... we'll do so. Feedback from customers will be a huge part of how we make that decision.

That said, having seen how these three look as alternative classes, I'm pretty excited about them. I hope you all will like them too, of course! :)

I'm glad to hear that... that shows an open mind and an open set of ears... both of which have really singled you out against other gaming companies.

Dark Archive

I must say that I am really surprised by the level of vehemence against those 3 new classes. I realize that many people were disappointed by class and feat bloat in 3.5, but - common! With 4 new classes the total tally is, what? Something around twenty base classes and perhaps same number of prestige classes? And every one of those classes has been done very carefully.

The only thing I want from Paizo - demand in fact - is that new content be supported. I want a Man from Alkenstar module featuring gunslingers. I want maguses as enemies or NPCs in APS.

Vic, James, everybody - please don't be disappointed in initial reactions to your new classes. I am sure that for every person that does not like them, there are five who do. For myself, I have already stated that magus and gunslinger are more than perfect for my home brew. In fact, in my campaign black powder is even slightly more expensive - one charge is 11 gp.

Keep up with the good work, guys.


So I'm watching this thread closely. I currently play 4th Ed. (and to be fair I do really enjoy it) but I really interested in getting few more layers (of complexity and choice) in the game.

I played 3.x and, while I liked it, it did fall apart for me after a while. The more I read on the changes for PF the more I like it (no I still haven't played a game yet) but seeing this book has basically pushed me over the top.

Also, it seems that playtesting is take a little further here as well. THis is a plus on the Pathfinder side too...


When I first read the product description for Ultimate Combat, it was a mixed bag for me. I wasn't really sure about the 3 new alternate classes as I couldn't see much use for them in my game. Still, the majority of the book sounded interesting.

Then came the playtest document and I was sold. Reading through the gunslinger and ninja alternate classes (haven't read the samurai class yet), I felt that they would both be tremendous fun to play. Can they be improved upon or even changed to archetypes or something else? Sure, and that's what the playtest is for!

Now, I'm not just going to blindly throw the mechanics into my games. Including a gunslinger still has to make sense in the context of the campaign world, for instance (such as Alkenstar). No question about it. But Paizo have, in my mind, created at least 2 fun classes.

People are entitled to their own opinion about the products Paizo publish and how Paizo handles the game, negative and positive. But for my money, it seems like Paizo is working on another hit product.

August can't come fast enough.


ulgulanoth wrote:

so... when can we have a colour pic of the gunslinger :P

i have a feeling she's CN, high WIS but a careless attitude that would make her more dangerous to be around than our beloved iconic rogue

I bet she hates squirrels


I like the idea of the gunslinger, but the execution is poor in my opinion. The grit pool won't go over well with my group. Extra bookkeeping is a big no-go as far as we're concerned. It's more than just an inconvenience; it slows down play.

The other two classes are as good as I expected them to be. I really like the idea of making alternate classes instead of massive reconstruction to arrive at, well, the same conclusion.

Shadow Lodge

Well, I've looked over the playtest and I can't say I'm a big fan of the classes. I just don't like them for some reason.

Now, the hint of the new stuff for the monk and the gunmage wizard has a lot of promise. A gunmage with a monkey familiar.. o.0


Generally speaking, I don't care for guns in my campaign setting...but then I think of my favorite Final Fantasy, which is 6.

Let's see, ninjas? Check (Shadow)

Samurai? Check (Cyan)

Guns? I'd say yes. Although I don't know if I can remember a gun per se, I do remember chainsaws, autocrossbows, mech suits, bio blasters, etc. I'm sure guns are in there somewhere.

Can't wait for this book!


Starsunder wrote:
I'm sure guns are in there somewhere.

Maybe your thinking of FF7? Two characters used gun-blades and one used a shotgun.


Jerrie wrote:
Starsunder wrote:
I'm sure guns are in there somewhere.
Maybe your thinking of FF7? Two characters used gun-blades and one used a shotgun.

No, I know there are guns in 7. I just don't particularly like 7. ;)

Basically I was just saying that although my kneejerk reaction is to ban guns in my fantasy games, my fav FF makes use of technology (steampunk, in other words). Guns could easily fit in there.

Contributor

Jerrie wrote:
Starsunder wrote:
I'm sure guns are in there somewhere.
Maybe your thinking of FF7? Two characters used gun-blades and one used a shotgun.

That was FF8.


ulgulanoth wrote:

so... when can we have a colour pic of the gunslinger :P

i have a feeling she's CN, high WIS but a careless attitude that would make her more dangerous to be around than our beloved iconic rogue

But does she follow Oriza?

No, wait, she'd have to fight with plates for that.


I'd like a color pic of the kunoichi.

(female ninja to those who don't know)

anyway is the hooksword going to show up in this book??
monk weapon of choice

Contributor

Steelfiredragon wrote:
anyway is the hooksword going to show up in this book??

If you mean these

shang gao

then yes.


I have a few issues with the ninja's balance.

-My biggest problem is that he receives the "light steps" ability at 6th level, without having to sacrifice anything. At the very least, he shouldn't get a ninja trick at that level.

-He gets a ki pool in place of evasion. Honestly, these two abilities are so different that I don't know how to compare them. I feel like the ki pool is superior though.

-He can choose rogue talents in place of ninja tricks. I really hope that rogues can, in turn, choose ninja tricks instead of rogue talents.

The samurai and gunslinger were both amazing, and seemed well-balanced.

Paizo Employee Chief Technical Officer

Generic Villain wrote:
I have a few issues with the ninja's balance.

Please do not post playtest feedback in this thread—it belongs in the playtest forums, where it is more likely to bee seen by the appropriate people.


Steelfiredragon wrote:

I'd like a color pic of the kunoichi.

(female ninja to those who don't know)

I thought a female ninja was called a "niña." ;)

Dark Archive

Pathfinder Roleplaying Game Superscriber
Kajehase wrote:
Steelfiredragon wrote:

I'd like a color pic of the kunoichi.

(female ninja to those who don't know)

I thought a female ninja was called a "niña." ;)

I googled it and keep coming up with several sites claiming they was called kunoichi.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kajehase wrote:
Steelfiredragon wrote:

I'd like a color pic of the kunoichi.

(female ninja to those who don't know)

I thought a female ninja was called a "niña." ;)

I thought it was called Lilith ;)


That's a gninja. ;)

Good Ninja Minion

>.>

<.<

Dark Archive

look out! there's a nin....[falls over]


Gninjita wrote:

>.>

<.<

* tries to backstab the ninja *

* fails *
* dies by ninja's sword anime-style, spreading blood all over the place*


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I hope this book finally brings the possibility to play a character well-versed in unarmed combat that can do more than 1d3 damage, but without alignment restrictions, without any esoteric supernatural mumbo-jumbo, and without an inherent cultural imprint.


I just wanted to say I finally got to look at the playtest last night..wow. The gunslinger captures all the little "not quite reality" tricks from the movies. I like the feel of the ninja. I was a bit taken aback by the Samurai. The 1st I ever recall seeing not based on a fighter, and being any alignment, instead of any lawful..but it works better than any version of this class I have even read before. Congrats and kudos to the writers


Sean K Reynolds wrote:
Steelfiredragon wrote:
anyway is the hooksword going to show up in this book??

If you mean these

shang gao

then yes.

will the monk bet errattad so that they can use them at level 1??

makes note to buy book.


Blackerose wrote:
I was a bit taken aback by the Samurai. The 1st I ever recall seeing not based on a fighter

Well, the 3e OA/Rokugan samurai was its own class. Might have had a connection to the fighter because it got bonus feats, but I'm not sure that's enough to call it based on the fighter...

Blackerose wrote:


and being any alignment, instead of any lawful..

In Rokugan d20 at least, they were free to choose any alignment/honour if I recall correctly. Rokugani Samurai run the gamut from good to evil, lawful to chaotic, honourable to dishonourable. Some are ronin and the scum of the earth, some have fallen from grace, and some sacrifice their honour for the good of the Empire.

Blackerose wrote:


but it works better than any version of this class I have even read before. Congrats and kudos to the writers

It does look quite nice and fitting to the general image the word samurai conjures. The OA/Rokugan version was decent, too.

Of course, the Complete Warrior version was nothing short of a crime.


KaeYoss wrote:
Blackerose wrote:
I was a bit taken aback by the Samurai. The 1st I ever recall seeing not based on a fighter

Well, the 3e OA/Rokugan samurai was its own class. Might have had a connection to the fighter because it got bonus feats, but I'm not sure that's enough to call it based on the fighter...

Blackerose wrote:


and being any alignment, instead of any lawful..

In Rokugan d20 at least, they were free to choose any alignment/honour if I recall correctly. Rokugani Samurai run the gamut from good to evil, lawful to chaotic, honourable to dishonourable. Some are ronin and the scum of the earth, some have fallen from grace, and some sacrifice their honour for the good of the Empire.

Blackerose wrote:


but it works better than any version of this class I have even read before. Congrats and kudos to the writers

It does look quite nice and fitting to the general image the word samurai conjures. The OA/Rokugan version was decent, too.

Of course, the Complete Warrior version was nothing short of a crime.

I had never gotten more than a passing glance at the Rokugan setting, so I am not familiar with it at all. I may have to hunt it down now..


Rokugan was a world with a reif stay in WOTC's 3.0 line of the d20 dnd ruleset.

it appeared during this time within the Oriental Adventures spalt book alongside:
The Wu-jen
that divine baseclass that I never can remember or spell when I do remember it
along with the following prcs
Bear Warrior
Ninja Spy
etc

however after a while, Rokugan's owners pulled out, and the setting became known as: The Legend of Five Rings.....

or so I was told...

but the CW Samurai was a joke, and if the 3.0 OA version had the same issues, then it was a joke too.

STR Dual wield builds and weapon specific built too.
sux


Steelfiredragon wrote:
Rokugan was a world with a reif stay in WOTC's 3.0 line of the d20 dnd ruleset.

What do you mean, was? Legend of the Five Rings (the game Rokugan is the setting for) only had a relatively short d20 period (during which the L5R RPG stuff came with both d20 rules and L5R 2e rules), but since then, they had two new editions of their rules (they're in L5R 4e now) and the Trading Card Game (which was there first) is still there.

Rokugan, is a living setting, but not quite like things were done with, say, Forgotten Realms. Instead, the big TDG tournaments decide what happens in the canon storyline. So if the the winner of the next tournament entered as Crane, for example, the Crane clan gains prestige and influence within the empire.

Rokugan (The Emerald Empire), the setting L5R is centred on, is a fantasy world with heavy influence of Japanese lore, with other East Asian cultures thrown into the mix here and there. It's all about honour and glory, the Emperor is, for all intents and purposes, the ruler of both Earth and the Celestial Heavens (his decrees can turn mortals into gods!), and the ranks of heroes have more Samurai than you can shake a bo at.

The game is an interesting mix of Class/Level based and free-form, and the dice mechanic is also somewhere between bonus-based and pool-based.

Steelfiredragon wrote:


it appeared during this time within the Oriental Adventures spalt book alongside:
The Wu-jen
that divine baseclass that I never can remember or spell when I do remember it

Oriental Adventures used L5R as the implied setting. There was some setting info, but it was not a full-blown campaign setting, and there was stuff in there that didn't belong into Rokugan (the material that was appropriate for Rokugan was always marked as such). For example, most of the races OA had were never present in Rokugan.

In addition, Alderac (a.k.a. AEG - Alderac Entertainment Group), released a Rokugan d20 Campaign setting which was all d20. Beyond that, they did quite a few books during the d20 period, and, as I said, they contained both d20 rules and rules for their own game system, which was in 2nd edition at the time. Later, they stopped the d20 stuff and released 3rd edition (and, some time ago, 4th).

The Rokugan stuff is usually quite full of fluff with not that much in the way of rules stuff - kinda like Pathfinder Campaign Setting books.

Anyway, OA had a number of classes:
Samurai (A noble warrior - noble meaning of high birth, though they have to be honourable)
Sohei (Warrior-Monk)
Wu Jen (Chinese-Style wizard with an elemental theme, the elements being the classic Chinese ones)
Shugenja (An animist priest with an elemental focus, though these elements were less "earth = acid, air = lightning" and more "water means purity and healing, fire is destruction but also creativity")

Rokugan d20 also introduced more classes
Inkyu (Enlightened monk. Not as warlike as the standard monk, but more mystical powers tied to Void, the fifth element)
Ninja (As a base class rather than the PrC from OA)
Courtier (A class that is basically useless in a regular fight, but is all the more deadly for its connexions in the Imperial Court)

Steelfiredragon wrote:


but the CW Samurai was a joke, and if the 3.0 OA version had the same issues, then it was a joke too.

If I showed you the two classes and hid the names, you wouldn't suspect they were supposed to embody the same concept.

The CW samurai wouldn't even have a place in Rokugan, since the Niten style (fighting with katana and wakizashi at the same time) was only used by the Dragon clan (which was famous for it). Basically everyone else used the more classical style where you wield the katana two-handed. The wakizashi is only there to denote your status as a Samurai (the social caste, not the class - not every Samurai had to be a bushi ("warrior"), but every noble-born was allowed to wear a wakizashi. And everyone who wore one without being of the right caste broke the law and was usually executed for it.) and represent the soul of the warrior. It's also used to commit ritual suicide (seppuku).

The class had parallels to fighters in that it received bonus feats (not as many as the fighter, though, and the list was different). Samurai also got more class skills and skill points, and had a class feature called ancestral daisho. The daisho is the traditional pair of swords (katana and wakizashi) that is the right of every samurai.

This ability allowed the samurai to enhance these weapons by himself. All he needed was a day in prayer and offerings of sufficient value - basically the same price you need to pay for creating the magic weapon in the normal manner, though this method was faster, and you could sacrifice other magic items for full price instead of selling it for half price and using the gold to enhance your ancestral daisho. There was no XP cost involved (this was 3e, where magic items had an XP cost in addition to GP)

Rokugan d20 changed this to an XP cost (and no GP cost), since money is immaterial in Rokugan, especially for high-born samurai (and the game assumed that all heroes were samurai - again, the caste, not the class - or at least part of a monk order).

The bonus feats were drawn from an individualised list based on what clan you followed. Rokugan added Technique feats which further individualised the clans' fighting styles.

Examples: Dragon clan is all about Niten (using the katana in one hand and the wakizashi in the other), the Crane are master duelists (iaijutsu style, where you draw your sword and strike in one motion), Scorpions are, as the Emperor's Underhand, the backstabbers and sneak fighters (just don't call them ninja to their face, that will get you killed and might spark a war) and so on.


corvidae wrote:

Reading the PDF, well, its a neat idea, but I don't see how a rifle using Gunslinger can possibly keep up damage wise. Technically speaking, they can't use vital strike, and they can't use iterative attacks. Like crossbows, many of the ranged feats don't apply. Oh, and 10 gp a shot? Ouch. That especially hurts for the pistol packer, who are otherwise better off, but still can't use some of the best ranged feats. The actually having iteritives helps, especially with them being ranged touch attacks. But your going to be going through mounds of gold if you are going to be shooting off like an archer.

I like the grit mechanic, mostly, though the cauterizing barrel trick seemed awful silly to me.
Also, skill points. A few more would help.
If I seem all down, it is because I WANT to like this, I WANT guns in my fantasy.

Secret Stash Deed Grit feat helps. at 11th level signature deed combined with this offers unlimited ammo.


Vic Wertz wrote:
Please do not post playtest feedback in this thread—it belongs in the playtest forums, where it is more likely to bee seen by the appropriate people.

D'oh! Sorry about that Vic.


My wishes maybe have become true? A Pathfinder Supplement Book that updates my 3.5 Tome of Battle? YEAH gogogo! Just need money to buy Ultimate Magic first :P, and oh my...soon is august...happy like a small
child :D.

Good Work Paizo!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:pr0ud oWn3r 0F:
^*#;.PATHFINDER ROLE PLAYING GAME.;#*^
gr33tz
ultimate_illusionist


Pual wrote:
ulgulanoth wrote:

so... when can we have a colour pic of the gunslinger :P

i have a feeling she's CN, high WIS but a careless attitude that would make her more dangerous to be around than our beloved iconic rogue

I bet she hates squirrels

+1 for the Black Adder reference :]


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
ultimate_illusionist wrote:

My wishes maybe have become true? A Pathfinder Supplement Book that updates my 3.5 Tome of Battle? YEAH gogogo! Just need money to buy Ultimate Magic first :P, and oh my...soon is august...happy like a small

child :D.

Good Work Paizo!

I wouldn't bet on it. As far as I know, the Tome of Battle is probably the least popular 3.5 book with the Paizo staff, and I can't really see them "adapting" it for Pathfinder (as far as that would even be possible, considering the fact that nothing in Tome of Battle is Open Gaming Content).


Zaister wrote:
I wouldn't bet on it. As far as I know, the Tome of Battle is probably the least popular 3.5 book with the Paizo staff, and I can't really see them "adapting" it for Pathfinder (as far as that would even be possible, considering the fact that nothing in Tome of Battle is Open Gaming Content).

And for many of us, we breathe a collective sigh of relief that this is true.


ultimate_illusionist wrote:
My wishes maybe have become true? A Pathfinder Supplement Book that updates my 3.5 Tome of Battle?

Nope, just a book about battle. With battle-oriented material. This will definitely not update sword-sages and their like.

As someone else already said, the Book of Nine Swords is not open content, so they can't just take stuff out of there the way they can do with the Core Rulebooks and stuff like the Tome of Horrors or Epic Level Handbook (which was mostly open). There might be a way to do this without being targeted by wizards' attack dog lawyers of doom, but Paizo won't do anything like this out of principle.

Maybe some other publisher wants to do something like that, though.


BPorter wrote:
Zaister wrote:
I wouldn't bet on it. As far as I know, the Tome of Battle is probably the least popular 3.5 book with the Paizo staff, and I can't really see them "adapting" it for Pathfinder (as far as that would even be possible, considering the fact that nothing in Tome of Battle is Open Gaming Content).

And for many of us, we breathe a collective sigh of relief that this is true.

I held that book with such scorn for the longest time, but I've begun to see it in a different light when I actually played a class out of it beginning last October. If in the right hands and revamped differently for say ... an Asian or India style setting ... it could be rehabilitated.

Grand Lodge

Will there be an inclusion of more types of rifles/pistols/scatterguns that reflect the addition of the Gunslinger? I would be very upset if all I had to choose from are single shot pistols and a musket.

I would like to see at least a few more basic types like for instance the inclusion of the firearms chart on the Campaign Setting book on pg 212. However that one has no conversion for smaller characters.

Please let me know that you are including this into Ultimate Combat so that players who choose gunslinger are not so limited in what they want to use as a weapon.

Side note:
I did notice, that in the Campaign Settings book, Gunslinger was in there as a sort of mini-prestige class. Was that your original idea for it Or were you unsatisfied with what was coming out of that and decided to turn it into its own class?

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