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Organized Play Member. 85 posts (373 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 5 aliases.


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Sorry, everyone. A sinus infection hit me pretty hard last week. I’m going to work on catching up and getting a post up asap.


Oh wow. Time to finish putting his mechanics down then! And to really look over the others that were selected!


I just managed to get the questionnaire completed. I have mechanics worked out in my head but haven't put anything in stone just yet. Thank you!

Questionnaire:

Guild Questionnaire

For what reason does your character become an adventurer? What motive keeps them going? Tekaronhió:ken originally left home on the trail of a man from Cheliax who kidnapped several children from Arcadia including some from his own village. He hopes to one day find the man but is starting to come to terms with the fact that he may have failed in his mission.

How did your character first hear about the House of Fate and Fire?I had recently heard of a man travelling through Taldor who matched the description of The Chelishman. My investigation turned out to be little more than rumors. Feeling like the hungry bear by an empty stream - that is, to say, frustrated - I decided to spend the last of my coin in a roadside tavern. There I overheard patrons speaking of the House and how they paid a decent wage and provided lodging.

Why did your character decide to join the House over other options available to them? (Feel free to come up with some liberties on this one, whether they were recruited or tried out for the guild) How does the House fit into your motives as an adventurer? As luck would have it, the patrons in the tavern were members of The House of Fate and Fire returning from a recent assignment. We spent the evening sharing tales over pints and roast duck. In the morning, I asked the group if I could join them on their trek back to Zimar and they agreed.

The adventuring parties live in dormitory-style apartments. The rooms are quite spacious, and the living/kitchen area is shared. What does your room look like? What kind of roommate are you? I keep my living quarters clean and tidy at all times save for a few trinkets from home. Easy to do when you spend as much time as possible outdoors. More than once I have come in to find someone asking my roommates if “This bed is vacant.” I suppose many might consider me the perfect roommate: clean and hardly ever around.

While Teladora insists that adventurers don't need as much rest as normal people, Layla disagrees. The lamia makes sure that all parties get at least a week of downtime between adventures unless they ask for less. What does your character do to unwind? Nothing beats a day of fishing and napping followed by sitting around an open fire. Conversation is optional. I would never turn down a tale swap but, sometimes it is good to just watch the flames dance and think of the ones you miss.


I have an idea for a Rougarou fighter using the ear Dancing Style. I don’t know why it’s a Rougarou. But the concept is right there in my mind’s eye. So, yeah.

Here’s some background fluff for Tekaronhió:ken aka The Dümfloofer. I’ll probably end up writing a little story for him but I felt like this was a good launching off point.

Background Questions:

1. What is your character’s name? The name given to me by my parents is Tekaronhió:ken. The people of Avistan call me The Dümfloofer and my friends call me Düm.
2. How old is your character? I'll be twenty-eight years old this winter.
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Most people tend to notice my white fur first.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Once the initial shock of meeting a rougarou wears off, people usually find that I am quick to warm up to people. And it won’t be long before I’m making jokes.
5. Where was your character born? Where were you raised? By who? I was born in a small village on the western coast of Arcadia. I grew up fishing in the Okaiyo Ocean and hunting the Arcadian forests.
6. Who are your parents? Are they alive? What do they do for a living? My mother is Kaiennenhawi and my father Sa:k. As far as I am aware, my parents are still living in our village. My mother is a talented seamstress and my father sold skins to the Andorans in Elesomare.
7. Do you have any other family or friends? My mother was expecting another child when I left home eight years ago. I asked my love, Ojistah, to treat my younger brother or sister as her own sibling.
8. What is your character’s marital status? Kids? No one has tamed The Dümfloofer yet.
9. What is your character’s alignment? I believe in doing what is right now matter who that may upset. NG
10. What is your character’s moral code? Fairness and good sportsmanship are testaments to one’s virtue. I must set the finest example of what it means to be sporting and noble in challenges of strength and honor. I respectfully seek tutelage from my betters, give honest guidance to the less accomplished, and cherish most of all my friendships with rivals whose skill matches my own. I will defend liberty, even when it challenges established community and family standards. Those who are true to themselves forge the strongest relationships with others, and I must protect them so long as they do no harm and do not infringe on others’ liberty in turn.
11. Does your character have goals? One day I will find the Chelsihman who kidnapped several of my village’s pups.
12. Is your character religious? Do I honor the gods? Yes, of course. Do I actively seek their guidance in prayer? No...no, I gave that up a long time ago.
13. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? I tend to come off as too demanding of my friends or allies, but I really just want everyone to live up to their full potential.
14. Why does your character adventure? I originally left home to find the Chelishman who orchestrated the abduction of dozens of children in Arcadia, including several in my own village, but when the trail went cold in Taldor I ended up joining up with a group. I’m still hopeful that one day I’ll have the opportunity to save those stolen from their homes. But...it’s been nearly ten years and my hope is waning.
15. How does your character view his/her role as an adventurer? It is a means to an end. But that doesn’t mean I can’t enjoy myself and the good company it brings.
16. Is there anything that your character hates? Failing to speak out against an evil act. Betrayal and the pain that comes with it. Slavery.
17. Is there anything that your character fears? That I was never going to be able to find the Chelishman.


1 person marked this as a favorite.

Okay. I cheated with this one and just used the coddle recipe I have at home.
109. Dwarven Coddle

INGREDIENTS

½ to 1 lb of bacon, chopped into small pieces
1 pound high-quality pork sausages
3 tablespoons all-purpose flour
12 oz of your favorite stout
2 pounds potatoes, peeled and cut into bite-sized pieces
2 large onions, cut into slices
6 cloves garlic, minced
4 tablespoons fresh minced parsley
3 bay leaves
1 teaspoon dried thyme
Fresh cracked black pepper
2 cups of broth (beef, ham, or chicken. Your preference.)

DIRECTIONS

1.Preheat the oven to 300°F.
2.Heat a large, oven-proof heavy-duty pot with lid Dutch Oven over high heat. Add in the bacon and cook until crisp, about five minutes. Remove the bacon to drain on paper towels. Leave the grease in the pot.
3.Add the sausages in, a few at a time, and cook on each side until just golden brown—no need to cook all the way through. Remove to a plate and continue with additional sausages. Remove to plate. When cool enough to handle. Slice into 1" pieces.
4.Reduce the heat to low, and then whisk in the flour. Cook for 2 minutes, whisking constantly. Then remove from heat completely.
5.Whisk in the bottle of your favorite stout.
6.Place half of the potatoes in the gravy, followed by half of the onions, half of the garlic, half of the bacon, half of the sausages, half of the parsley, the bay leaves, the thyme, and black pepper. Repeat layers with the remaining ingredients.
7.Pour the broth over the whole thing. Place the lid on, and bake in a preheated oven for at least 2 - 5 hours.
8.Serve to you and your drinking buddies after an evening at the tavern.


3 people marked this as a favorite.

108. Half-Elf Oat Cakes
Prep Time: 10 minutes Cook Time: 10-15 minutes Yields: about 10 medium pancakes

INGREDIENTS:

1 & 1/2 cups oat flour
1/2 cup whole rolled oats
1 tsp baking soda
1/4 cup cane sugar
1 cup oat milk (any plant milk will work)
1 flax egg (1 Tbsp ground flax seed + 3 Tbsp water)
1 Tbsp lemon juice
1 tsp vanilla
3 Tbsp chocolate chips (or blueberries, raspberries, etc)
1 tsp any neutral oil will work

DIRECTIONS:

1. In a medium bowl mix the oat flour, rolled oats, baking soda, and sugar together.
2. In a small bowl stir the oat milk, flax egg, lemon juice, and vanilla until combined and the flax egg is well-dispersed.
3. Add the wet ingredients to the dry ingredients and stir until combined.
4. Add chocolate chips and stir again. Set aside for 5 minutes to allow the batter to thicken.
5. Heat a non-stick pan over medium heat. Add oil and spread in the pan to prevent pancakes from sticking.
6. When the pan is hot, turn the heat down to medium-low and add batter to the pan. Cook for 1 & 1/2 minutes or until bubbles start appearing on the pancake surface. Flip pancakes and cook for another 1 & 1/2 minutes.
7. Transfer to plate and keep warm or serve immediately.


I've been itching to really get into PFS. I have an elven druid ready to go.


Ruin Explorer wrote:
I’m surprised by how many have GM’d Serpant’s Skull. For those of you that have, what drew you to it, and how far did you get?

I really loved the exploration aspect of book 1. I leaned hard into the hex map and my players spent so much time slowly creeping into the wilderness. It helped that 3 of the 4 players are big on survival games.

We were all disappointed with how on the rails the campaign went after that but we did finish. In book 1, we had (maybe) 2 out of a dozen or so sessions where we either cancelled or not everyone showed up. By book 4 we were all "We gotta cancel? Oh bummer." In hindsight, we should've just called it quits but we really wanted to see it through.


Tarondor wrote:
JenkinsMyMan wrote:
lol the last question only allows you to select one answer.
I -think- that's fixed? Not my forte.

I wanted to clarify, that "lol" was meant to be lighthearted.


lol the last question only allows you to select one answer.


I got to briefly play Reign of Winter when it first released but we barely made it into the first book before the GM decided he didn't like that all of the enemies were winter creatures. (Not sure what he was expecting). I long for the chance to revisit and complete it.

I also have been aching for War for the Crown. I love the Lion Blade PrC and it seems like the perfect fit for it.


Awesome! Thank you for the clarification.


Booker has the Munitions Crafter Feat but is missing the Alchemical Crafting feat and the 1st level formulas.

Are there specific formulas he should have or are players free to pick?


Religion: 1d20 + 7 ⇒ (15) + 7 = 22
Will: 1d20 + 3 ⇒ (3) + 3 = 6
Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30

Having been lost in thought, the Doctor quickly dropped to one knee and spoke the words rapidly, “IKnowNoneAreBelowMe." Though he spat the words out after the others had begun, he finished the last syllable at roughly the same time as them.

“What an interesting way to prepare healing and harming spells. Inked into your own flesh. Perhaps I could look into something similar.” Filip stumbled back as the tattoos swirled around his own neck, “On second thought…”

The hairs on Filip’s arms stood on end as he naturally fought against, and probably failed to resist, the magic of the creature.

“And here I was, thinking my days of physical labor were behind me. Don’t suppose we could contract out this task, eh? No? Okay then.”


I'd be interested in Booker. I like gunslingers well enough in 1E and I've been wanting to get some more 2E under my belt.


Chef Joran wrote:

LOL! It makes for an interesting read, and character.

Normally I don't read other's character sheets. But many of these have been fun! And the coin challenge has added to that.

Yeah, there's been a lot of really interesting character ideas in here.


1 person marked this as a favorite.
Mythicman19 wrote:

@Jenkins: Starting level is 3 just a heads up.

Oh yeah. He's built to level 3, I just forgot to update this line "NE Male Human Alchemist (Inspired Chemist/Reanimator) 1".

Thanks for catching that!


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Ok. Ok. I know I said I was going to bow out. But I can't stop thinking about this character. So, yeah, here you go lol

Dr. Filip Vladimiriscu

Statblock:

Dr. Filip Vladimiriscu
NE Male Human Alchemist (Inspired Chemist/Reanimator) 1
Init +2; Senses Perception +8;

--------------------
Defense
--------------------

AC 16, Touch 12, Flat-Footed 14
HP 27 (3d8+3)
Fort +4; Ref +5, Will +3

--------------------
Offense
--------------------

Speed 30ft
Melee scalpel +3 (1d4+1/19-20x2)
Ranged bomb +5 2d4+4 (6 splash DC 15)
Special Attacks inspiring cognatogen
Alchemist Formulae Prepared (CL 3; concentration +7)
...1st (DC 15) - adhesive spittle, false face, shield, targeted bomb admixture

--------------------
Statistics
--------------------

Str 12, Dex 14, Con 12, Int 19, Wis 14, Cha 8
Base Atk +2; CMB +3; CMD 15
Feats brew potion, point-blank shot, precise shot, throw anything, vaporous potion
Skills Disable Device [1] +6; Heal [3] +8; Arcana [2] +9; Nature [2] +9; Religion [2] +7; Perception [3] +8; Spellcraft [3] +10; Stealth [1] +3; Survival [1] +6; UMD [3] +5
Background Skills Appraise [3] +10; Craft (Alchemy) [3] +12; Engineering [2] +6; Profession (doctor) [3] +8; Sleight of Hand [1] +6
Languages common, varisian, dwarven, goblin, elven, necril
Traits Region: Acolyte of Razmir; Magic: Meticulous Concoction
SQ industrious, frost bomb, poison use, poison resistance +2, swift alchemy
Favored Class +3 Skill Point
Combat Gear cold iron dagger (scalpel), masterwork lamellar leather armor,acid flask (3), potion of ant haul, potion of cure light wounds (3), potion of enlarge person (2), potion of pesh vigor, and a formula book (contains all prepared extracts as well as the following: 1st— ant haul, crafter’s fortune, cure light wounds, enlarge person, heightened awareness, keen sense, pesh vigor, skim)
Other Gear masterwork backpack, alchemy crafting kit, spell component pouch, blanket, soap, rations (3), ink, inkpen, belt pouch containing 5 gp 8 sp 9 cp

Alternate Racial Trait(s):

Industrious
Source Inner Sea Races pg. 213
Humans are known in the Inner Sea for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. This racial trait replaces skilled.

Traits:

Acolyte of Razmir
Source Inner Sea Primer pg. 18
Category Region
Requirement(s) Razmiran
You are an adherent of the Razmiri faith, or once were and have since renounced it. You gain a +1 trait bonus on Knowledge (local) and Knowledge (religion) checks, and one of these skills is always a class skill for you. This bonus increases to +2 when dealing with specifics of the Razmiri faith.

Meticulous Concoction
Source Ultimate Campaign pg. 58
Category Basic (Magic)
Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw or extend the duration of one extract you imbibe by 2 rounds. Extracts with an instantaneous duration are not affected by this trait.

Feats:

Point-Blank Shot (Combat)
Source PRPG Core Rulebook pg. 131
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot (Combat)
Source PRPG Core Rulebook pg. 131
You are adept at firing ranged attacks into melee.
Prerequisites: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Notes:

100 gp spent purchasing scrolls of ant haul, enlarge person, heightened awareness, and false face.
40 gp spent copying them to formula book.

540 gp spent crafting 1 potion of ant haul, 2 potions of enlarge person, 1 potion of pesh vigor, 3 potions of clw. All potions at CL 3.

9 gp spent crafting 3 acid flasks

Part 1.:
It is beginning to be quite the annoyance, this packing up and relocating to a new establishment. Fleeing? Ridiculous, I would never do something so common. No, no, no. See here, how I’m carefully packing each piece of paraphernalia so that it fits perfectly into its precise position? Would someone fleeing do that?

Shush!

Hmm, it would appear that our neighbors have contacted the local constabulary. Why would they do such a thing? Be honest with me, Ulose, do I give off a threatening aura? ...Yes, I am aware that I am holding a cleaver at the moment…...yes, I realize my clothes are stained with blood and gore...yes, some bits of intestines are in my hair...yes, I kno-WHAT DOES THIS HAVE TO DO WITH OUR CURRENT SITUATION, ULOSE?!

Blast! Your constant chattering has alerted the constable to our current concealment! Alright then. I will exit through this window. You stay here and do your best to delay them. Now, I’m going to undo your restraints. Let us not have a repeat of the last time I released you, hmm? That poor girl… AH! You blasted bastard!

WANTED: FILIP VLADIMIRISCU
Crimes include: Grave robbing, desecration of corpses, necromancy.
Believed to be responsible for the disappearance of at least one child.
Last seen fleeing Ardagh heading South.
If seen, please contact your local temple of Pharasma or law enforcement

Part2:
This is not the first time that I have started with nothing. This time I was able to start with a gold coin. Following the rules outlined, I purchased as much food as I could with the coin. For my purposes, the age and quality was no issue. Afterwards, I had an amusing audience with some assiduous individuals and, once an amicable decision was made, they took the stockpile of rations and directed me toward a nearby treasury. And after a few nights of rolling up the ol’ sleeves, I made my way into Elidir proper with a decent set of wares to sell.

What do you mean “You don’t follow”? Fine, fine. Let me see if I can adjust my vocabulary...hmm. Right! I traded my shiny metal thing to an innkeeper for stale bread and moldy cheese. I took that sack of food to a nearby tribe of goblins. They then showed me where the wealthiest people in the nearby city buried their dead. I dug up the graves and sold the jewels back to the families.

I took that money and put it toward material components necessary to create some potions and, again, sold them to the people of Elidir. It wasn’t long before I felt that I had accumulated enough wealth to accommodate this “trial” and I returned to the innkeeper. Naturally, he was suspicious of my reasoning for wanting a single coin back in my possession and swindled me out of every copper I had made.


I really like my concept/character that I created for this but, I'm going to bow out.

I hope everyone who gets picked for this game has a wonderful time! It seems like it would be a unique and fun game.


Does that mean that we shouldn't trust that rule?


1 person marked this as a favorite.

*waves in 6th level with divine caster*


I just wanted to point out that at the time of my submission I had no examples to provide.

Here's from the very brief game that started and ended in a week's time.


WBL for a level 2 character. 1,000 GP.


@The Sorting Hat yeah, my main concern was adding to a formula book and crafting alchemical weapons and some potions.

Otherwise, I have a concept just mechanics needed still.

Part 1.:
It is beginning to be quite the annoyance, this packing up and relocating to a new establishment. Fleeing? Ridiculous, I would never do something so common. No, no, no. See here, how I’m carefully packing each piece of paraphernalia so that it fits perfectly into its precise position? Would someone fleeing do that?

Shush!

Hmm, it would appear that our neighbors have contacted the local constabulary. Why would they do such a thing? Be honest with me, Ulose, do I give off a threatening aura? ...Yes, I am aware that I am holding a cleaver at the moment…...yes, I realize my clothes are stained with blood and gore...yes, some bits of intestines are in my hair...yes, I kno-WHAT DOES THIS HAVE TO DO WITH OUR CURRENT SITUATION, ULOSE?!

Blast! Your constant chattering has alerted the constable to our current concealment! Alright then. I will exit through this window. You stay here and do your best to delay them. Now, I’m going to undo your restraints. Let us not have a repeat of the last time I released you, hmm? That poor girl… AH! You bit me, you bastard!

WANTED: FILIP VLADIMIRISCU
Crimes include: Grave robbing, desecration of corpses, necromancy.
Believed to be responsible for the disappearance of at least one child.
Last seen fleeing Ardagh heading South.
If seen, please contact your local temple of Pharasma or law enforcement

Part2:
This is not the first time that I have started with nothing. At least this time I was able to start with a gold coin. Following the rules outlined, I purchased as much food as I could with the coin. For my purposes, the age and quality were of no concern. Afterwards, I had an amusing audience with some assiduous individuals and, once an amicable decision was made, they took the stockpile of rations and directed me toward a nearby treasury. And after a few nights of rolling up the ol’ sleeves, I made my way into Elidir proper with a decent set of wares to sell.

What do you mean “You don’t follow”? Fine, fine. Let me see if I can adjust my vocabulary...hmm. Right! I traded my shiny metal thing to an innkeeper for stale bread and moldy cheese. I took that sack of food to a nearby tribe of goblins. They then showed me where the wealthiest people in the nearby city buried their dead. I dug up the graves and sold the jewels back to the families.

I took that money and put it toward material components necessary to create some potions and, again, sold them to the people of Elidir. It wasn’t long before I felt that I had accumulated enough wealth to accommodate this “trial” and I returned to the innkeeper. Naturally, he was suspicious of my reasoning for wanting a single coin back in my possession and swindled me out of every copper I had made. But such is the nature of money.


Oh wow. I hadn't even noticed.


Why go through the trouble of making an account?


The Sorting Hat would you allow the purchasing of spells/formulae for books and/or crafting as part of character creation?


I had hopes that it was someone wanting to run it after having played the newly released game.


Coming down to the wire.


I've been mulling over a concept of a NE Alchemist. A reanimator/inspired chemist.

He would've hit rock bottom after unfortunate circumstances surrounding his work and forced to flee town.


Think it's too late to submit a Sixth Wing Bulwark Warpriest?


I actually considered a Grim Apostle at one point.


husonj well that stinks. You still have until Thursday in case you change your mind!


I fully plan for this character to prestige as a Sentinel of Deskari. Summoning rifts to the abyss.


2 people marked this as a favorite.

Bruh, same.


Oh snap. Not that I know Vano's past but, I wonder if Vano was ever responsible for things that were attributed to The Best of Lepidstadt.


It's crazy to think we have another week before decisions are made!

@Nercelia Damosil You could always hold off and decide after the team had been picked. But that might seem a tad metagamey. So, let’s look at the options, right? Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Hokay. Well, as an elf, sylvan and orc are always flavorful. Personally, I love taking gnoll. I just think they’re neat. But with Nercelia’s likes and dislikes wouldn’t celestial be pretty on point? I don’t know how often it would come up in this campaign but still.


Nercelia Damosil wrote:
I have managed to get wealth down to only 5 copper coins, near nothing.

Time to purchase some candles! Or maybe a basic tattoo.


Thank you! The original artwork also has red accents and not blue but I wanted him to match Kelinahat's colors.


Nothing major. But I adjusted the hair color in the artwork for Grigore.
What I had and now.


GM of the Crusade wrote:

Goals are good to have in life! Evil goals are even better here.

Getting a list of applicants together, will have it all setup this evening.

Noice


I think the author of one of those archetypes (maybe both, I can't remember) stated that they were intended to stack.


CampinCarl9127 wrote:


I also struggle with squaring evil motivations that aren't either extremely convoluted or just "haha I'm evil!" Which is why I decided to go down the route of tragedy. In another life my character could easily have been the heroic crusader of a WotR game. I got some motivation from Dracula in the Netflix adaption of Castlevania, evoking the reaction of "I see why you act this way and it is tragic, but that is no excuse and you must be stopped."

That's the same kind of route I went. Goresk could easily been a heroic character but an evil act done to his family sent him down a different path.


Deskari, Lord of Locusts wrote:
Hmm. I think I may run this for two separate groups of 3. Still accepting applicants through tonight, and then by Tuesday evening I should have my decisions made.

Oh muh gosh. Is this what it's always like on these boards?


I was skeptical at first but I'm interested in the challenge.

Also, @GM I realized I have an extra 0 level spell. I'm dropping Daze.


2 people marked this as a favorite.

I'm scrapping my entire character to make a goblin so I can be on that team.


I was supposed to play this campaign when it first came out. We were playing IRL. We

Mr Clint's Eyes Only:
made it out of the furnace and the GM had an emergency so we ended it. Never played again.


@Peachbottom given that the characters start with no idea who they are, I think it would be a great opportunity for character growth. What happens when you find out that someone's you consider an ally/friend would have been an enemy before you lost your memory?


Fun fact Peachbottom, being an atheist would mean going to the Graveyard of Souls, possibly becoming a psychopomp, or being fed to Groetus.

Also, Grigore's archetype is basically the Ustalav secret police. Directly at odds with your character lol.


Clarifications:

I hadn't wanted to come up with anything specific as far as these things go. However, I did have some ideas in mind.

Possessed Hand: I had been leaning toward either a ghost or a spirit. I haven't much info on Royal Accusers beyond what the archetype says and what's in the summary for the novel "Bloodbound" (I have the book but haven't read it yet.) Essentially they are agents for the crown that specialize in rooting out criminal activity and supernatural activity among Ustalav's citizens. Anyhow, the idea I had was that while investigating some strange occurrences Grigore found himself in over his head. A spirit that was tied to the building where he was trapped offered guidance and a way to escape in exchange for bringing it along. And I kind of had this idea that it "broke" the spirit and that's what causes it to affect his concentration and to not really have a true personality of its own. Perhaps it somehow led to the fugue state? Maybe it's connected to his drawback?

Fear of open water: I don't know if it's full blown thalassophobia but it definitely could in the future. As a child living along the shore of Lake Encarthan, Grigore heard of strange creatures below the surface and how they were responsible for the disappearances of many vessels and their crew. As an adult, Grigore would say that he doesn't like open water because of the unsure footing but that is a lie he's told so many times that he started to believe it himself.

Coin Spending: I didn't realize you were being literal. All spent. Added some candles, chalk, a hat, and...garlic? "Why would I have garlic?"

Statblock:

Grigore Denusu
LN Male Human (Humanoid) Inquisitor(Royal Accuser) of Kelinahat1
Init +1; Senses Perception +8;

--------------------
Defense
--------------------

AC 16, Touch 11, Flat-Footed 15 (+4 armor, +1 shield, +1 dex)
HP 11 (1d8+3)
Fort +3; Ref +1, Will +5; +2 bonus on all saving throws against fear effects

--------------------
Offense
--------------------

Speed 30 ft 20 ft in armor
Melee short sword +3 (1d6+3/19-20x2) or cold iron brass knuckles +3 (1d3+3/x2)
Ranged
Special Attacks judgement 1/day, touch of darkness 1 round 5/day
Inquisitor Spells Known (CL 1; concentration +3)
...1st (/day) DC 13—bless, protection from evil
...0 (at will) DC 12— acid splash, daze, detect magic, disrupt undead, light, stabilize
Domain Darkness

--------------------
Statistics
--------------------

Str 14, Dex 13, Con 12, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +2; CMD 13
Feats blind-fight, focused discipline, possessed hand
Skills heal [1] +7, arcana [1] +5,dungeoneering [1] +6, local [1] +6, religion [1] +6, perception [1] +8. Sense motive [1] +7, spellcraft [1] +5, stealth [1] +5
Languages common, varisian
Traits Region: Lepidstadt Scar; Drawback: Meticulous; Campaign: Methodical Mind
SQ monster lore +2
Favored Class +1 spell known
Combat Gear short sword, cold brass knuckles, armored coat, buckler
Other Gear masterwork backpack, cheap holy text, flint & steel, silk rope, soap, spell component pouch, trail rations (7), canteen, wooden holy symbol, soldier’s outfit, candle (5), chalk (3), hat, garlic, empty belt pouch
Total Encumbrance 56/66

Feats and Traits:

Blind-Fight
Source PRPG Core Rulebook pg. 118
You are skilled at attacking opponents that you cannot clearly perceive.
Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move at full speed while blinded.
Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
Special: The Blind-Fight feat is of no use against a character who is the subject of a blink spell.

Focused Discipline
Source Inner Sea World Guide pg. 286
Familiarity with the military traditions of your homeland inspires uncommon valor in you.
Benefit: You gain a +2 bonus on all saving throws against fear effects. Whenever a fear effect targets you and fails to affect you (either because of a successful saving throw or because of immunity to fear), you gain a +2 morale bonus on attack rolls, weapon damage rolls, and CMB checks against the creature that attempted to use the fear affect on you for 1 round.

Possessed Hand
Source Haunted Heroes Handbook pg. 25
You’ve made a peaceful and permanent bargain with a ghost, spirit, or outsider. It possesses your hand, guiding and aiding you in exchange for help in return.
Benefit: You attract a ghost, spirit, or outsider with personal motivations to possess your hand. This usually involves some sort of mutually beneficial pact or agreement. Your possessed hand helps you in numerous ways, but its periodic, uncontrolled antics are distracting; you take a permanent –2 penalty on concentration checks once you gain this feat.
Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. You also gain a +1 insight bonus on Disable Device and Sleight of Hand checks. Once per day as a swift action, you can retrieve any stowed object you carry on your person, provided the object weighs no more than 5 pounds.

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Lepidstadt Scar
Source Advanced Class Origins pg. 15
Category Region
Requirement(s) Ustalav
You engaged in nonlethal duels at Fifthstones Hill so often that you gained a visible (though minor) scar on your face. Because of this experience, you’re unflinching in the heat of combat, calmly analyzing how to lessen the impact of a foe’s best attacks. You gain a +1 dodge bonus to AC against attack rolls made to confirm a critical threat against you.

Infamous
Source Spymaster's Handbook pg. 7
Category Drawback
You were publicly linked, truthfully or not, to a crime of significant infamy. You draw attention wherever you go and risk imprisonment or worse in the jurisdiction where the crime was committed. You and your apparent allies take a -4 penalty on Diplomacy checks to interact with law-abiding citizens (except enemies of the authority that accused you).

Methodical Mind
Source Strange Aeons Player's Guide pg. 9
When you awake with nothing but hazy memories, you begin carefully cataloging your thoughts to determine the reasons for your condition and where you might be. This comforts you, and you know deep down that you have always relied on your ordered mind and pragmatic approach to face challenges. You use this focus and sensibility to your advantage as you investigate your current dire situation.

Choose three Knowledge skills. You gain a +1 trait bonus on Knowledge checks of these kinds and on concentration checks. In addition, choose one Knowledge skill. When researching, you are considered to have Skill Focus for that Knowledge skill when determining what die you roll to reduce a library’s knowledge points (kp).

Class Abilities:

Class Skills: A royal accuser adds Knowledge (local) to his list of class skills, instead of Knowledge (nature).
This alters the inquisitor’s class skills.

Meticulous Inspection (Ex): A royal accuser gains a morale bonus equal to 1/2 his inquisitor level on all Perception checks (minimum +1).
This ability replaces stern gaze.

Domain: Like a cleric’s deity, an inquisitor’s deity influences her alignment, what magic she can perform, and her values. Although not as tied to the tenets of the deity as a cleric, an inquisitor must still hold such guidelines in high regard, despite that fact she can go against them if it serves the greater good of the faith. An inquisitor can select one domain from among those belonging to her deity. She can select an alignment domain only if her alignment matches that domain. With the GM’s approval, an inquisitor can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.

Each domain grants a number of domain powers, depending on the level of the inquisitor. An inquisitor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots. The inquisitor uses her level as her effective cleric level when determining the power and effect of her domain powers. If the inquisitor has cleric levels, one of her two domain selections must be the same domain selected as an inquisitor. Levels of cleric and inquisitor stack for the purpose of determining domain powers and abilities, but not for bonus spells.

Judgment (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.

At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.

When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.

Orisons: Inquisitors learn a number of orisons, or 0-level spells, as noted on Table 2–4 under “Spells Known.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Orisons prepared using other spell slots, such as those due to metamagic feats, are expended normally.

Racial Abilities:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

What makes up a person?:

Likes: Organization and order are of prime importance to Grigore and he is a firm believer that order is required for society to prosper. Grigore has a fascination with pocket watches and probably had a small collection at one point. For as rigid as he can come across, Grigore loves poetry.

Dislikes: Disorganization irritates Grigore in a manner which few other things can. A native of Ustalav, hating undead is as natural to Grigore as breathing. Grigore hates seeing when the punishment is far worse than the crime and seeing the falsely accused punished.

Quirks: Grigore often will begin a sentence with "As I was saying" even when it’s the first thing he’s said. When deep in thought, Grigore will repeatedly crack the knuckles on his left hand over and over.

Phobias: You would be hard pressed to convince Grigore to travel over open water - once the shore is out of comfortable swimming distance he becomes agitated.