Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna is excited about the trip. I'm getting out of Sandpoint finally. What a relief. She spends her time messing with her old adventuring party and doing some shopping. She buys some magic items and potions from the merchants in town. She spends the trip on the caravan flirting with Sandru, and helping with the cooking and cleaning up. "It was going so well, and now. Spiders! I don't like spiders." She casts magic missile at the other spider. "Go Blake" MM: 1d4 + 1 ⇒ (1) + 1 = 2
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna greets Shalelu. She laughs at the serendipity of the situation. "Shalelu, you did say I needed to get out of town before things got worse between myself and those jerks. Yes I'll go with you Ameiko."
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna takes the wand. "Thank you Ayako. Let me see what I can find out." She taps herself with the wand. "The dark red potions are a more concentrated form of healing, the blue restore damage, the ring helps you climb, and the sword...hmm it's a very well made magical wakizashi of incredibly beautiful design. The pommel is loose, but could be repaired. I agree with Leo. We should take this to Ameiko since it belonged to her grandfather and father." Spellcraft Dark Red Potion: 1d20 + 7 + 10 ⇒ (16) + 7 + 10 = 33
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna fires a Magic Missile at the skeleton who is furthest away. "How many more of these things are there going to be? No wonder Runt wouldn't come with us." Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Acrobatics: 1d20 + 0 ⇒ (4) + 0 = 4
Jayna lands in the first pool right next to Leo. "Good thing I have a spell that will dry us off and warm us up." She climbs out and manages to cross the second time without falling.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
I like the idea of a new thread, and I agree that I wouldn't want to start over. I took a peek at the AP and we're almost to part 2 of the first book. I'd hate to lose all the progress. I'm happy to leave people's characters as they are and move forward. I do have a question. What do you think of the caravan rules? I don't feel strongly about using them or not. Still need to hear what Leo thinks.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
I've been thinking about that. If we don't hear from MathPro by April 5, I'd like to throw my hat in as the GM. Something to think about he's gone AFK twice now with no warning. Do we want to take the chance he'll come back? A couple of things to know when you think about my offer. I have some PFS in person GMing experience, but not much. This would be the first AP that I would attempt to GM. I would only be able to do one post a day in the evenings PST on weekdays, and maybe once on a weekend. I can post more often as a player, but I'll need the extra time to prepare the GM posts. I'm out of town April 1-5 so I don't want to commit to starting back up until after I get back. Anyway that's what I've been thinking, and my offer. You would still have five players assuming everyone comes back to the game after this hiatus. So should be able to continue with the current party less Jayna.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Welcome back -Posted with Wayfinder
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
May I suggest a bit of a compromise. It would require us waiting another week. We could give Almagafor until 2/27, after Mathpro's exams, to get back to us about their status, and go from there.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Damien Tarrant wrote: Hey gang! I'm running a ROTR game, and it looks like our skill character is MIA. I kind of don't want to do a full recruitment so I figured I'd ping you guys and see if anyone might be interested Leo you should come play with us. :) I have an investigator in a Hell's Rebel's game. I'm excited to see what that class can do. Speaking of that game. I'm pretty sure we lost our GM. We have four players who are still down to play, but the GM burned out on us. Anyone know a good GM who has the bandwidth to take another really active campaign? That group is prolific at posting when you get us going. I'd have to double check with the group, but it never hurts to ask.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna takes a position toward the middle of the party. She follows not too closely to the person in front of her. I don't want to bump into anyone who needs a sword arm free. "Be careful everyone.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna looks impressed with the familiar. It would be amazing to have one of those. She begins to clean and dry anyone who got wet during the latest trip. "No reason for us to be dirty and wet while we wait to find more undead creatures to fight."
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
"It's nice to meet you Damien. I'm Jayna. I think we should be moving forward. I don't want to let any more bone men come upon us. Daichi I believe you said there was nothing interesting left in the ship. Which way now?" The sorceress bows in greeting to Damien, but is clearly ready to get away from the ship as fast as possible.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna moves away from the skeletons, and fires a Magic Missile at the one closest to her. "Well the goblins were right. Bony men it is." Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Move to get out of melee range or five foot shift. Whatever avoids an AOO.
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna sat in her seat on the boat as still as possible. She kept giving glances at the water. I don't want to end up in that water. It looks cold. When the group arrives at the wreck she is more than happy to climb out of the boat and start searching. Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna listens quietly to the conversation between the others. She helps Runt as best she can to get the boat ready. It really isn't much help. Between her not knowing exactly how a boat works, and Runts goblin smell she's less that effective. "Oh yes the bony men. We sure they are skeletons?"
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
If Daichi Splats the Rat:
Jayna nods in thanks, and turns to fire a frost bolt at the rat attacking Senga.
Ranged Touch: 1d20 + 3 ⇒ (18) + 3 = 21
If Daichi by some miracle misses the rat: Jayna ducks as the head sized rock flies past her. She takes a step back, and fires a frost bolt at the rat attacking her.
Ranged Touch: 1d20 + 3 ⇒ (19) + 3 = 22
Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Jayna pulls out a Vial of Alchemist Fire and prepares to toss it at any swamp rats she sees. "I really don't like rats. They have beady little eyes and really big teeth." Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 4
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