Galenna Icethrone

Jayna Halbriar's page

139 posts. Alias of CariMac.


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Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna hurries up closer to the fight. She sees the reefclaw fall under Drake's claws, and Daichi's stone.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jaynay sends another magic missile to the blue reefclaw.

MM: 1d4 + 1 ⇒ (2) + 1 = 3


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Janya moves up and casts Magic Missile at the reefclaws.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna points to the cemetery. "Let's check that out before we head up toward the castle."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"It it isn't broken don't fix it." she sends another Magic Missile flying at the spider on the right.

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna is excited about the trip. I'm getting out of Sandpoint finally. What a relief. She spends her time messing with her old adventuring party and doing some shopping. She buys some magic items and potions from the merchants in town.

She spends the trip on the caravan flirting with Sandru, and helping with the cooking and cleaning up.

"It was going so well, and now. Spiders! I don't like spiders." She casts magic missile at the other spider. "Go Blake"

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

I'll have Jayna purchase them. She doesn't have much use for her coin right now, and she can use the scroll.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna greets Shalelu. She laughs at the serendipity of the situation. "Shalelu, you did say I needed to get out of town before things got worse between myself and those jerks. Yes I'll go with you Ameiko."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"I remember there being a path to the north from that last room. We should follow that path and see where it leads."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna takes the wand. "Thank you Ayako. Let me see what I can find out." She taps herself with the wand. "The dark red potions are a more concentrated form of healing, the blue restore damage, the ring helps you climb, and the sword...hmm it's a very well made magical wakizashi of incredibly beautiful design. The pommel is loose, but could be repaired. I agree with Leo. We should take this to Ameiko since it belonged to her grandfather and father."

Spellcraft Dark Red Potion: 1d20 + 7 + 10 ⇒ (16) + 7 + 10 = 33
Spellcraft Blue Potion: 1d20 + 7 + 10 ⇒ (19) + 7 + 10 = 36
Spellcraft Ring: 1d20 + 7 + 10 ⇒ (14) + 7 + 10 = 31
Spellcraft Sword: 1d20 + 7 + 10 ⇒ (9) + 7 + 10 = 26


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna uses her last spell of the day. She fires a Magic Missile at the skeleton.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna fires a Magic Missile at the samurai.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna fires a Magic Missile at the skeleton who is furthest away. "How many more of these things are there going to be? No wonder Runt wouldn't come with us."

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna fires a Magic Missile at the remaining skeleton.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"I'll be happy to clean and dry things. This spell is very helpful." Jayna turns her clothing a drab brown and green, and follows the group toward the back.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

While the group decides whether or not Damien will move forward to scout, Jayla spends the time using Prestidigitation to dry out Leo's armor and clothing.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Acrobatics: 1d20 + 0 ⇒ (4) + 0 = 4
Acrobatics: 1d20 + 0 ⇒ (17) + 0 = 17

Jayna lands in the first pool right next to Leo. "Good thing I have a spell that will dry us off and warm us up." She climbs out and manages to cross the second time without falling.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna casts Mage Armor on herself as she enters the cave. "Let's not attack it if we can help it. Let's try to move on."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

I like the idea of a new thread, and I agree that I wouldn't want to start over. I took a peek at the AP and we're almost to part 2 of the first book. I'd hate to lose all the progress. I'm happy to leave people's characters as they are and move forward.

I do have a question. What do you think of the caravan rules? I don't feel strongly about using them or not.

Still need to hear what Leo thinks.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

I've been thinking about that. If we don't hear from MathPro by April 5, I'd like to throw my hat in as the GM. Something to think about he's gone AFK twice now with no warning. Do we want to take the chance he'll come back?

A couple of things to know when you think about my offer.

I have some PFS in person GMing experience, but not much. This would be the first AP that I would attempt to GM.

I would only be able to do one post a day in the evenings PST on weekdays, and maybe once on a weekend. I can post more often as a player, but I'll need the extra time to prepare the GM posts.

I'm out of town April 1-5 so I don't want to commit to starting back up until after I get back.

Anyway that's what I've been thinking, and my offer. You would still have five players assuming everyone comes back to the game after this hiatus. So should be able to continue with the current party less Jayna.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Waves


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Welcome back

-Posted with Wayfinder


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

May I suggest a bit of a compromise. It would require us waiting another week. We could give Almagafor until 2/27, after Mathpro's exams, to get back to us about their status, and go from there.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

My condolences on your loss Rishana. I'm sorry to see you go, but I understand needing to take a step back. Good luck in the rest of your games.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna quickly reaches out and touches the end of Leo's weapon. "A little frost for our spider friend."

1d6 Frost Damage, but only for one round.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Waves


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3
Damien Tarrant wrote:
Hey gang! I'm running a ROTR game, and it looks like our skill character is MIA. I kind of don't want to do a full recruitment so I figured I'd ping you guys and see if anyone might be interested

Leo you should come play with us. :)

I have an investigator in a Hell's Rebel's game. I'm excited to see what that class can do. Speaking of that game. I'm pretty sure we lost our GM. We have four players who are still down to play, but the GM burned out on us. Anyone know a good GM who has the bandwidth to take another really active campaign? That group is prolific at posting when you get us going. I'd have to double check with the group, but it never hurts to ask.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna takes her turn casting light. She casts Dancing Lights down the hallway in a row. "There you go Leo."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna stays toward the back of the group watching the lit pebble as it splashes into the water. She glances around the room carefully.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"Should we back away or attack it? It seems to be leaving us alone at the moment."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Side Passage first is my vote.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna takes a position toward the middle of the party. She follows not too closely to the person in front of her. I don't want to bump into anyone who needs a sword arm free. "Be careful everyone.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna casts dancing lights just inside the cave entrance. "This might help we humans to see better."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna looks impressed with the familiar. It would be amazing to have one of those. She begins to clean and dry anyone who got wet during the latest trip. "No reason for us to be dirty and wet while we wait to find more undead creatures to fight."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

"It's nice to meet you Damien. I'm Jayna. I think we should be moving forward. I don't want to let any more bone men come upon us. Daichi I believe you said there was nothing interesting left in the ship. Which way now?" The sorceress bows in greeting to Damien, but is clearly ready to get away from the ship as fast as possible.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna looks around the area. She's not excited about the possibility of entering the ship, but will stand guard outside.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna decides to conserve her spells. She pulls out a sling and fires a bullet at the closest skeleton.

Sling Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d4 ⇒ 3


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Welcome Damien. I'm one of the replacement players. I'm glad you were able to find a new liver. I hope your recovery continues to be quick.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna moves away from the skeletons, and fires a Magic Missile at the one closest to her. "Well the goblins were right. Bony men it is."

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Move to get out of melee range or five foot shift. Whatever avoids an AOO.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna shakes her head. "I haven't been in the area long so I don't know the history of the Kaijitsu family."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna sat in her seat on the boat as still as possible. She kept giving glances at the water. I don't want to end up in that water. It looks cold.

When the group arrives at the wreck she is more than happy to climb out of the boat and start searching.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna listens quietly to the conversation between the others. She helps Runt as best she can to get the boat ready. It really isn't much help. Between her not knowing exactly how a boat works, and Runts goblin smell she's less that effective.

"Oh yes the bony men. We sure they are skeletons?"


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna heads to the dock. "Let me help with that Runt." She tries to help get the boat ready, but isn't very good at it.


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna reponds to Daichi, If the old woman has an affinity for vermin, she might still be around here somewhere. It doesn't seem likely though. Shall we take the boat and go?


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna moves to the building, and shoots a Magic Missile at the swarm.

Magic Missile Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna wanting to stay in flank for Runt casts Ray of Frost Defensively.

Cast Defensively: 1d20 + 6 ⇒ (12) + 6 = 18
Touch: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
Damage: 1d3 ⇒ 2


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

If Daichi Splats the Rat:
Jayna nods in thanks, and turns to fire a frost bolt at the rat attacking Senga.

Ranged Touch: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d3 ⇒ 1

If Daichi by some miracle misses the rat:
Jayna ducks as the head sized rock flies past her. She takes a step back, and fires a frost bolt at the rat attacking her.

Ranged Touch: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 ⇒ 1


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jay a shoots a Ray of Frost at one of the rats.

Frost Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d3 ⇒ 2


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna seriously considers the burn it to the ground suggestion. "We could try that, but it might not catch fire fast enough to do any good."


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna pulls out a Vial of Alchemist Fire and prepares to toss it at any swamp rats she sees. "I really don't like rats. They have beady little eyes and really big teeth."

Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 4

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