Spooky

Jax "Boots" Wolfwood 2.0's page

428 posts. Organized Play character for D3sp3rato.


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Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Did you hear that everyone? They're ending the game on us without even throwing a celebration party! What happens to us after this?! Do we even make it back to the station?! What about my business idea with Bepo?! This is an outrage I tells ya! AN OUTRAGE!!!

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax slowly removes his arm from B-bop's shoulders, now smelling the awful stench rolling off of him. "First you're all feeling guilty for flying another ship and now you do that in Sunny's pilot seat?! Sunny is sure a lucky girl to have you as her pilot." Jax gets up, searching for cleaner air.

Acquisitives

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Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax chuckles to L's comment, "Sounds good L. Matter of fact, the next month can be all Mondays for all I care."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax leans back in his chair, arm across B-bop's shoulder and a sigh of relief. "That was some good flying there, Space Cowboy."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

I can attempt to aid B-bop in Piloting, if that's a thing. Will post a Piloting check just in case.

Piloting check to assist: 1d20 + 20 ⇒ (8) + 20 = 28

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax looks down at Tiktik "Well... maybe not as merciless as someone I know..."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Ah... now this brings me back. Capture or kill the Captain of the flag ship and suddenly all their men either fear or respect you. Lucky for them I find it distasteful to gun them down were they stand. It's just not sportsman like. Can't say the same for some of the less merciful "friends" I had in the past."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Filled with shear excitement after firing the cannon, Jax now looks somewhat disappointed from the result.

"Well that felt good. Shame it did little to nothing to the station, which was honestly expected. I just hoped I'd at least put a scratch in it. Oh well..."

Jax stands up from his gunnery position.

"Well, I suppose it's high time we finish things here. Throw her in full throttle, lock the bridge and high tail it back to Sunny for an epic escape! Though, just incase that takes too long, is it possible to radio Sunny to take off and pick us up from an escape shuttle?"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Well L, worse comes to worse, we'll still end up doing that. For all I know, this may only put a scratch in it. Even if it does penetrate, the explosion from the Degenerator may be too great to even out run with this hulk."

"Thanks Tiktik! Now lemme just aim this sucker and make the shot count. If I'm lucky, maybe a few lesser bone ships will get caught in the beam! Here goes nothin!"

Jax takes a deep breathe as he dials in the Ultra Plasma Cannon, hands shaking with excitement. "I sometimes find myself to be an intimidating person, change the course of the situation with words and yelling. Well I'm all out of words, except for 3... 2... 1..."

Ultra Plasma Cannon: 1d20 + 17 + 10 + 2 ⇒ (17) + 17 + 10 + 2 = 469d6 + 2 ⇒ (3, 6, 6, 3, 2, 1, 5, 6, 6) + 2 = 40Target: Stellar Degenerator

so probably should've added the 2 after the calculation. After the ×10 should be 382 damage

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Well Tiktik, if you don't want any regrets, you'd better find out how much time we'll have to get to Sunny and/or the nearest escape pods once we have the ship on course for ramming!"

Jax takes a moment to gather his senses. All this talk of ramming this colossal ship into the Degenerator and yet the topic of shooting the damned thing with the main gun hasn't come up yet. After a few seconds of thought, he suggests...

"Now hold on a second here. Tiktik, is there any way you can siphon enough power into the main gun to try and blow this thing up that way, or at least leave it in a critical state to where it's bound to explode from the massive surge of damage?!" Jax states frantically, really hoping to get one last shot out of the main gun for he fears he may never get another chance to utilize a weapon of such size again, which is very clear to see on his face.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"That's the spirit! I would also like to mention that one of the flavors must be PEACH FUZZ with my face on the can!" Jax belts out a laugh.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"I was discussing an idea with B-bop a while back and I wasn't sure how to go about it. Seeing as we may not get the chance I figure I'd fill you in."

"So, we need to make an Energy Beverage line called UPLIFT ENERGY COLA! You can be the poster boy and we'll give you an awesome name. My vote is for Thunder MacKing! Even thought of an idea for your catch phrase... Drink UPLIFT ENERGY COLA! Lift it up!"

"The thought is we'd do best to market it towards military, athletes and maybe even other starfinders! So what are your thoughts?! That goes for everyone else too! We'll all have a roll in this!"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Gunnery Phase:
Gravity Cannon: 1d20 + 17 + 10 + 2 ⇒ (1) + 17 + 10 + 2 = 302d6 ⇒ (2, 4) = 660 damage total... if it even hits at this range, lol

"Hey Bepo! I've got a crazy business idea if we make it out alive from this! Wanna hear it?!"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Upon hearing the notion of his perfect facial features being made a mess of, Jax raises his hand in haste, planting it over B-bop's face. "That... won't be necessary." Jax leans up in pain clutching his sides. "To think I was gonna go out in a blaze of glory, now I gotta suffer all this pain... Thanks alot guys." Jax winks back, feeling greatfull of his friends.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Moved Jax and will give bepo Inspiring Boost w/ 1RP for 35 sp.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax drops to a knee, coughing and wheezing in pain. "Been a while since I've has my teeth kicked in like that. Brings me back." Standing up, "Does anyone have a health elixir or a bottle of brandy? I could go for either right about now."

Jax will go on Total Defense since there's not much else I can do, lol.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Reflex Save: 1d20 + 13 ⇒ (5) + 13 = 18

Move action to Raise Shield to Orange, raising my EAC to 29 and KAC to 30. Will use my standard to make an Improved Get'em Attack at Orange. This will provoke an AoO but I also have Slippery Shooter giving my AC an additional +3 making it 32 EAC and 33 KAC. Cruel Fusion will also make Orange Sickened for 1 round since it's Shaken.

Jax spits a glob of blood after taking his beating, then looking up at Orange, "Oh... I'll do the Stomping all right..."

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 333d6 + 5 ⇒ (6, 6, 3) + 5 = 20

Also not sure if I'm benefiting from flanking so if I am, please include that in the roll.

"HOPE YOU LIKE THE TASTE OF LEATHER... AND CHUNKS OF YOUR FACE!"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Will post during my lunch. Forgot about Della's birthday was yesterday so I didn't have time to post. Also, forgot to update my AC when I equipped my shield so those 28's would've just missed, unless it's too late to change that. Sorry.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Move action to move up.

Standard action to Improved Get'em with Attack on Blue vesk.

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 333d6 + 5 ⇒ (6, 1, 5) + 5 = 17

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Before we head out..., Jax lugs the large shield over to Tiktik, Mind cutting this thing down to my size? It's a little too big for my liking.

would be a DC 20 engineering check

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax chuckles as he draws out his Cyclone Gale Baton and begins to swirl it about in his hand and looks to B-bop. "Funny you ask, B-bop. It just so happens that I have something... popsicle like... but the flavor is rather cruel and I'm sure you might not have any nuggets left afterwards."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

was gonna say. In comparison to the last fight, this one was kind of a cake walk.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Move action to Coordinated Barrage on Bepo.

Standard action to Improved Get'em with Attack on Orange, if Orange was already dead then Green.

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 223d6 + 5 ⇒ (2, 5, 4) + 5 = 16

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Fort save: 1d20 + 9 ⇒ (10) + 9 = 19

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Will be using Coordinated Barrage on Bepo and Boosted Improved Get'em with 1RP for +2 atk and dmg on all targets for the round.

Coordinated Barrage on Bepo

Attacking green

Cruel Disruption Pistol vs EAC + Boosted Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 243d6 + 5 + 2 ⇒ (1, 5, 2) + 5 + 2 = 15

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Just posting a little bit of retcon in relation to the item B-bop gave Jax.

"Aww, you shouldn't have B." Jax affixes the medallion to his attire. "Huh, doesn't look that bad at all. In fact, I do feel more intimidating." Jax poses with his fist at his hips, shoulders back and chest pronounced.

a little more retcon with the food droid and B-bop

Jax asks the food dispensing droid for some Sky-Viper Jerky, then attends to B-bop's disgust of the machine, reaching for a strong bottle of hooch from his pockets. "Here ya go B-bop. Give this a swig with whatever you want from this machine. It'll give ya the kick you're looking for, as well as burn away any harmful bacteria there may be... as well as maybe some of your taste buds." Jax winks as he hands the bottle over.

Acquisitives

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Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Fort save: 1d20 + 9 ⇒ (14) + 9 = 23

As a Reaction, will use Seize the Advantage on Bepo to take an additional attack on the Pale Stranger with a -4 penalty and will become Staggered till the end of his next turn. "Bepo! Give it another!"

Jax fearing for his buddies well being, yells out to him. Tiktik!! You really gotta stop playing hero!" Inspiring Boost w/ 1RP on Tiktik for 35 sp

Improved Get'em on the Drow [b]"Light up that freak! Save Tiktik!

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Fort save: 1d20 + 9 ⇒ (16) + 9 = 25

Jax moves a bit closer so Bepo can hear some words of encouragement 5ft step and Inspiring Boost w/ 1RP for 35 sp to Bepo
"Hang in there Bepo! Show these suckers what a furry battle tank can do!"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Acrobatics check to escape entanglement: 1d20 + 22 - 2 ⇒ (18) + 22 - 2 = 38

While Jax is managing to rid himself of his entanglement, he yells over at Tiktik. "Now what have we learned today Tiktik? Shoot first, ask questions later... especially with faces like that! They look so much like enemies they're just begging to be shot at.

After freeing himself, "There! Now everyone, light'em up! Bepo! Shots coming your way!"

Coordinated Barrage on Bepo

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

"Huh... you know what Tiktik? Seeing these things plugged into the computer system gives me an idea. The thought of losing my little buddy pains me so, I can barely keep myself together. So... if the worst case scenario should happen, we can plug you into a computer-ized coffin, merge you and Elliot together and then you'll become an unstoppable war machine, with the power of a dreadnought!"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Tiktik, is there a way you could send a report through to establish that the treat has been taken care of? Im sure we'd much like to not have to deal with any further response teams. At least ones we don't have to encounter.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Culture Check: 1d20 + 7 ⇒ (18) + 7 = 25

Look at that! Exactly what I needed lol.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Jax will move over to the next room with Bepo, pistol drawn and at the ready. "You know what Bepo? I must say in our travels together you've become quite knowledgeable with opening doors. I see a bright future in your retirement as either a door man or bouncer. Something that requires you to be next to a door, opening doors, allowing people through doors and/or keeping people from entering doors. Something to think about."

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Will be resting as well then moving to the door with everyone else.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Moved and Standard Improved Get'em Attack on Green.

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 383d6 + 5 ⇒ (4, 4, 3) + 5 = 16

Crit dmg: 3d6 ⇒ (5, 5, 6) = 16

Green is Staggered for 1 round. Also using Seize the Advantage on myself as my reaction.

Seize the Advantage vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 - 4 ⇒ (2) + 16 + 2 - 4 = 163d6 + 5 ⇒ (3, 2, 6) + 5 = 16

This will leave me Staggered for 1 round as well.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

5 ft step and Improved Get'em with Attack on Yellow.

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 213d6 + 5 ⇒ (5, 6, 3) + 5 = 19

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Double move for better positioning

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

It looks like I may have already used Inspiring Boost on Tiktik this encounter so I'll use it on Bepo with 1 RP for 35 SP. I'll then keep up the Coordinated Barrage on Bepo so he can maintain his Ursine Shield "effect"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Inspiring Boost w/ 1RP to Tiktik for 35 sp.

Coordinated Barrage on Bepo

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Demoralize: 1d20 + 19 + 1d6 + 2 ⇒ (10) + 19 + (4) + 2 = 35Just a note, if the check beats the DC target is shaken for 1 round +1 round for every 5 over the DC.

Improved Get'em Standard action with Ranged attack vs the Corpse folk next to B-bop

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 363d6 + 5 ⇒ (1, 3, 3) + 5 = 12

if target is shaken and is hit by the ranged attack, target is also sickened for 1 round.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

With a confused look on his face, then quickly to a smirk, Jax replies. "Ha ha, I don't care what ya call 'er, but I suppose you're right about that. This may be one of the few times we'll have the blessings of both I-am-a-dumb-ae and Besmara. I too stand stand by you, Lupo," then turning to face everyone else, "As well as the rest of you mangy dogs! Ya ha ha!"

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Staring at the massive ship in awe, Jax feels a surge of emotions and adrenaline flowing through his body.

"I've only drempt of ships this size... to see one in person though, is far better than I could've dreamed of. Now... we also get to pull off the greatest ship heist this side of the Galaxy has ever seen?! Ship raiding, eliminating the crew, no prisoners, then ramming it into a massive space weapon?! Sign me up! I can't think of a better way to leave this life! Let's go out like Legends!!" Jax yells with excitement with his fist in the air.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Deflect Reaction: 1d20 + 14 + 5 ⇒ (15) + 14 + 5 = 34

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Just making a test post here to see if my text is correct.

Cruel Gale Baton, Cyclone vs EAC, Cold: 1d20 + 14 ⇒ (11) + 14 = 253d8 + 1 ⇒ (1, 5, 6) + 1 = 13

Cruel Gale Baton, Cyclone vs EAC, Cold + Improved Get'em: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 243d8 + 1 ⇒ (4, 6, 5) + 1 = 16

Cruel Disruption Pistol vs EAC, Sonic: 1d20 + 16 ⇒ (3) + 16 = 193d6 + 5 ⇒ (2, 1, 3) + 5 = 11

Cruel Disruption Pistol vs EAC + Improved Get'em, Sonic: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 243d6 + 5 ⇒ (2, 5, 6) + 5 = 18

Sword and Pistol vs EAC + Improved Get'em, Cold and Sonic: 1d20 + 14 + 2 - 4 ⇒ (8) + 14 + 2 - 4 = 203d8 + 1 ⇒ (5, 6, 7) + 1 = 191d20 + 16 + 2 - 4 ⇒ (19) + 16 + 2 - 4 = 333d6 + 5 ⇒ (5, 1, 2) + 5 = 13

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

So I am currently building my character up for level 12 for once I am able to utilize the Sword and Pistol feature from Space Pirate theme, things are going to get interesting. Ill be taking Slippery Shooter this level so Ill be able to take Deflect Projectiles next level. This will help when I use Sword and Pistol at level 12. If Im allowed one of the Disruption pistols, that paired with a Cyclone Gale Baton would increase my chances of landing a stagger crit effect. The Gale Baton also allows me to deflect both energy and kinetic ranged attacks making the feat all the better. Ill also be applying the Cruel fusion to both weapons to increase chance of giving my target the Sickened condition if said target is also Shaken.

So, plan of action, other than the typical helping the party out actions, if a target is singled out and unattended the following will happen accordingly. One, Move to target and Demoralize it. Two, If target was only Demoralized for 1 round then Demoralize again, otherwise use Improved Get'em as a move action then use Sword and Pistol.

If all connects and the possible crit happens, the end result will be sweet!

Shaken: -2 attack rolls, saving throws, skill checks, ability checks
Sickened: -2 attack rolls, weapon damage rolls, saving throws, skill checks, ability checks
Staggered: single move or standard action, no full actions

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

alrighty, then would I be able to have one of the black force fields then?

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Wanted to ask if a minor disruption pistol, white force field generator and jump jets are still available. Wouldn't mind those. Wouldn't mind the major disruption pistol either but understand it is a decent chunk of change that could be distributed amongst the party rather than I take it. If all that is ok, then my advanced semi auto pistol would be up for selling. Im also working on updating my character before I head to bed tonight.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Inspiring Boost w/ 1RP on Bepo for 32sp. Improved Get'em on Null-9 for +2 atk.

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

Coordinated Barrage on Bepo and Improved Get'em w/ 1RP for +2 atk and +2 dmg against all enemies. Also taking a shot at red with my Get'em action.

Attack vs Red's KAC, P: 1d20 + 15 + 2 + 1 ⇒ (18) + 15 + 2 + 1 = 362d6 + 5 + 2 ⇒ (4, 1) + 5 + 2 = 12

Acquisitives

Male Pahtra Space Pirate Envoy 10 / Soldier 1 | sp 89 | hp 71 | rp 11 | init +14 | perc +16 | KAC 28 | EAC 27 | Fort 9 | Ref 13 | Will 11 | Speed 40

okay, final edit on the totaling of the ruling, lol. A successful Demoralize check results in 1 round of shaken condition. Every 5 pts over the DC is another 1 round. Finally, Rattling Presence adds +2 to the successful check. Sorry about all that.