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Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() I'm really really tempted to work my way into shadowdancer....normally as thematic as the class is you lose to much but if we go gestalt it's all "free". It would also be a great way of saying his demonic powers are growing. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Did I find anything on the cleric's?
Jaeger rolls his eyes with an exaggerated movement of his head. "Come on dat ain't evan fair." He exclaims as he rushes into the fog and grabs the unconscious cleric by the shoulder and jerks her back out of the fog. He looks around for a second after dragging her back. "What? I couldn't leave her in dat stuff afta me bebelle gone an fixed er up." He says with a shrug. "So anyone want to smell like Waller Brown Stew for a bit and rush through dat stuff an find out where it come from?" Jaeger says as he rolls his shoulders straightening his jacket as he does so. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() "Ja but dey an we an da attack...ok" Jaeger says with a sigh and a slight smile. " Ju do what ju need to I'll be here mi bébelle." He says as he places his forehead against her's. While she heals the mongrelmen Jaeger checks the two clerics for any items of value they could use down here. 1d20 + 7 ⇒ (1) + 7 = 8 ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Ethyra di Angelo wrote:
Money shmoney, I have a sexy gothic gothic gamer geek wife. Who also loves to go fishing and outdoors with me. Others may think they have the perfect wife, but they're wrong cause I do. does the happy dance ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() "Ju attack me an mine ju goin ta end up bleedin out. It's dat simple it da law of da street." Jaegers says as he wipes the blood from his shortsword on the tabard of the cleric before sheathing it and walking over to Abyssion and sheathing that blade as well. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Beat: 1d20 + 8 ⇒ (5) + 8 = 13
"Ja ok, ju touched in de ead or sometin?" Jaeger says as he slides in closer first slamming his shortsword against her glaive he then slides the point into her side. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Will: 1d20 + 2 ⇒ (11) + 2 = 13 f+&~
Jaeger's eyes glaze over momentarily as Abyssion drops from his fingers, his eyes refocus and he looks in confusion at his now empty hand and Abyssion on the floor. Without hesitating he draws his shortsword and rushes the same cleric Jen and Lasciel already attacked. When reaching them he drops into a roll popping up just to the left of the cleric. "Ju go an put a gris-gris on Jaeger? Now dat ain't no way to make friends." He says as he punches out with the hilt of the shortsword. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Soooo....trying to find out a good combination for Jaeger is hard....I love the abilities of a kensai magus but a Bloodrager's rage ability mimics DMC's devil trigger so well. Wish I could get detect demons as a Bloodrager...... Decisions decisions..... ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() I'll go north then. 1d20 + 10 ⇒ (3) + 10 = 13 Jaeger splits from Jen and heads towards the other mongrelman warrior. "So ju always attack your guests unprovoked, or do ju jus really like us?" Jaeger says as Abyssion dances around his opponents guard teasing him. Setting up opportunist feint if Lasciel hits this one. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Acrobatic: 1d20 + 9 ⇒ (20) + 9 = 29
"Yea yea archer. Jeez ju'd tink she da boss o sometin, I'll be back to play wit you two in a moment." Jaeger says as he throws himself backwards flipping around and twisting perfectly in the air to land with his back towards the two mongrelmen and rushes the bow wielding mongrelman. "What you doin wid dat? You could shoot yur eye out." He quips as Abyssion flies out hooking around the bow and with a subtle twist of the blade and careful positioning of his shoulder it flies free of the archer's hands. "See much safer dat way." He says with a mocking grin. Oh don't mind me I'm just bouncing around like a tiefling sized bouncy ball. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Fighting defensively Ac 23 "Comin through!" Jaeger says as he rolls between Jen and Laciel popping back to his feat as he heads towards the Mongrelman Jen had already damaged. His blade weaving a web of steel around his body. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Yep first attack missed and it had a -2 penalty so it came out to 18 instead of 20, but since I've got 21 I'm good either way.
combat:
Full action deadly arc double sword art damage
Deadly Arc: 1d20 + 10 ⇒ (18) + 10 = 28 Crit?: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13 Crit?: 2d6 + 8 ⇒ (5, 3) + 8 = 16 Jaeger growls as one of the mongrelman's blades slip through his guard gashing his side. With a grim smile he flicks Abyssion up nicking the helmets eye slot causing the mongrelman to jerk his head back giving Jaeger the opportunity he was looking for and quickly drops the tip of the sword down and aims for the mongreman’s throat. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Round 1, Init party, Altitude ' AC 21, HP 33/33 Buffs: combat:
Beat: 1d20 + 10 ⇒ (14) + 10 = 24
Impassioned Advance: 1d20 + 1 + 10 - 2 ⇒ (14) + 1 + 10 - 2 = 23 Damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13 Beat (Opener) (Ex) Impose -2 attack with 1 weapon, gain +1 attack to next sword art. Impassioned Advance (Sequitur) (Ex) Attack with -2 attack, +4 damage. Jaeger grins at the mongrelfolk. "See I said dere was a beastie on de uder side o dis door. " He says as he steps forward to engage their new guest. Moving like a steel snake Abysion first snaps left the right knocking both blades out of line followed by blindingly fast strike sliding between the seams in the shoulder joint. The blade flicks back up in a quick salute the tip of the blade wet with his opponents blood before coming back on guard. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Hmmm look at dis Jaeger #3
It pretty much doubles up on all my swordskills without interrupting anything. And of course added damage. Abyssion obviously becomes a rapier for this. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() So after really really think about it...I think it's right, I'm going to switch to using a rapier. Of course it'll be fluffed as a curving slashing blade worn on his right hip and wielded in a reversed grip despite conventional wisdom, and his father's attempts. He'll go so far as to switch grips and hands in the middle of combat to confuse his opponent. Also can I use VMC ranger for an even larger focus on demon hunting? ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() These are my changes Jaeger
Cunning liar great sword and switched my charisma and strength. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() " Well dat was fun." Jaeger says as he resheaths Abyssion. "Who des mooks be..." He says as he starts checking their bodies for any useful items or any clues as to who they might be allied with. Current HP 16/22 ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Beat (target touch AC): 1d20 + 7 ⇒ (7) + 7 = 14
Jaeger tears the javelin from his side and rushes the club wielding mongrelman. He smashes Abyssion into the club from below nearly knocking it from his hands. if 5ft Not wasting a moment Jaeger reverses the blades momentum and brings it crashing back to the ground nearly cutting his opponent in half. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 "Not ta say I told ja so, but..." Jaeger says with a laugh as he takes off, Abyssion trailing behind him. He pulls a dagger and let's it fly in one smooth motion aiming for the mongrelman on the right. 1d20 + 6 ⇒ (12) + 6 = 18
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Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() He throws out his hand causing the others to stop. "Look like da survivors ran into a bit o trouble after dey ran off. Some mongrelmen seem ta live out ere as well and ambushed dem. I don't like dis dey had no way of knowing dey was traitors I'm thinkin dat not all de mongrelmen be of dey city. Want me ta find out if dey are allies it simple dey try to stab me I stab dem if dey don't den dey allies. Simple, no?" ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() "De demon dat was Iffri was a shadow demon known for possessen people. Not dat I liked em da firs time we saw em, it is possible dat de demon was in control an dat he wasn't actually a traitor. Though it do make it easier if he was in da pot wid da demon by choice. I jus didn't think it was the best place to reveal such tings, no? Jaeger says with a glance back towards where they had left Ga'Tul and Tawn'Garth. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() Bluff: 1d20 + 11 ⇒ (19) + 11 = 30 DC:30:
He knows exactly what kind of demon it is but for so dressing is hiding it. Bluff(secret message): 1d20 + 11 ⇒ (15) + 11 = 26 Party:
Something about Jaeger's stance seems off you catch a quick flick of his finger like a signal for later. "I'm not sure..sides we ev'n sure it be possessen em? May'av been watching dey be teamed up, no?" Jaeger says as he glances back at the dead body of Ifri. ![]()
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
![]() So what are the chances any of you are currently involved in a game that is in need of an ifrit fire kineticist and an oracle/paladin or inquisitor of pharasma? One didn't want to accept a couple and another didn't want to use a kineticist. Help help we're being repressed!! |