Seltyiel

Jaeger di Angelo's page

461 posts. Alias of havoc xiii.


RSS

1 to 50 of 461 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Corerue I sent you an email email not pm email.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"You tink? Maybe it likes long moonlit walks on da beach an cuddlen it look like a cuddler, no?" Jaeger says while looking over into the pit.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I'm really really tempted to work my way into shadowdancer....normally as thematic as the class is you lose to much but if we go gestalt it's all "free". It would also be a great way of saying his demonic powers are growing.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Did I find anything on the cleric's?
Fort: 1d20 + 5 ⇒ (12) + 5 = 17

Jaeger rolls his eyes with an exaggerated movement of his head. "Come on dat ain't evan fair." He exclaims as he rushes into the fog and grabs the unconscious cleric by the shoulder and jerks her back out of the fog. He looks around for a second after dragging her back. "What? I couldn't leave her in dat stuff afta me bebelle gone an fixed er up." He says with a shrug.

"So anyone want to smell like Waller Brown Stew for a bit and rush through dat stuff an find out where it come from?" Jaeger says as he rolls his shoulders straightening his jacket as he does so.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"Ja but dey an we an da attack...ok" Jaeger says with a sigh and a slight smile. " Ju do what ju need to I'll be here mi bébelle." He says as he places his forehead against her's. While she heals the mongrelmen Jaeger checks the two clerics for any items of value they could use down here.

1d20 + 7 ⇒ (1) + 7 = 8


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"Mi Bebelle ju ok?" Jaeger asks as he wraps his arms around her waist kissing her neck.


1 person marked this as a favorite.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;
Ethyra di Angelo wrote:
Jaeger di Angelo wrote:
I've decided that Cyra is the fish whisperer. Three Spanish mackerel to my zero....
Oh if only my abilities extended on over to money instead of just fish, we would be all set! But I'll take what I can get...

Money shmoney, I have a sexy gothic gothic gamer geek wife. Who also loves to go fishing and outdoors with me. Others may think they have the perfect wife, but they're wrong cause I do. does the happy dance


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"Ju attack me an mine ju goin ta end up bleedin out. It's dat simple it da law of da street." Jaegers says as he wipes the blood from his shortsword on the tabard of the cleric before sheathing it and walking over to Abyssion and sheathing that blade as well.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Beat: 1d20 + 8 ⇒ (5) + 8 = 13
Impassioned Advance: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

"Ja ok, ju touched in de ead or sometin?" Jaeger says as he slides in closer first slamming his shortsword against her glaive he then slides the point into her side.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Will: 1d20 + 2 ⇒ (11) + 2 = 13 f+&~
Acrobatic: 1d20 + 9 ⇒ (8) + 9 = 17
Beat v.s. Touch: 1d20 + 8 ⇒ (4) + 8 = 12 Impose -2 attack with 1 weapon, gain +1 attack to next sword art. Hoping the have low Dex cause of their armor....

Jaeger's eyes glaze over momentarily as Abyssion drops from his fingers, his eyes refocus and he looks in confusion at his now empty hand and Abyssion on the floor. Without hesitating he draws his shortsword and rushes the same cleric Jen and Lasciel already attacked. When reaching them he drops into a roll popping up just to the left of the cleric. "Ju go an put a gris-gris on Jaeger? Now dat ain't no way to make friends." He says as he punches out with the hilt of the shortsword.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Soooo....trying to find out a good combination for Jaeger is hard....I love the abilities of a kensai magus but a Bloodrager's rage ability mimics DMC's devil trigger so well. Wish I could get detect demons as a Bloodrager...... Decisions decisions.....


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I'll go north then.

1d20 + 10 ⇒ (3) + 10 = 13

Jaeger splits from Jen and heads towards the other mongrelman warrior. "So ju always attack your guests unprovoked, or do ju jus really like us?" Jaeger says as Abyssion dances around his opponents guard teasing him.

Setting up opportunist feint if Lasciel hits this one.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Acrobatic: 1d20 + 9 ⇒ (20) + 9 = 29
Acrobatic: 1d20 + 9 ⇒ (18) + 9 = 27
There shouldn't be an AoO since he is wielding a bow.
Disarm: 1d20 + 10 ⇒ (13) + 10 = 23

"Yea yea archer. Jeez ju'd tink she da boss o sometin, I'll be back to play wit you two in a moment." Jaeger says as he throws himself backwards flipping around and twisting perfectly in the air to land with his back towards the two mongrelmen and rushes the bow wielding mongrelman. "What you doin wid dat? You could shoot yur eye out." He quips as Abyssion flies out hooking around the bow and with a subtle twist of the blade and careful positioning of his shoulder it flies free of the archer's hands.

"See much safer dat way." He says with a mocking grin.

Oh don't mind me I'm just bouncing around like a tiefling sized bouncy ball.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Fighting defensively Ac 23

"Comin through!" Jaeger says as he rolls between Jen and Laciel popping back to his feat as he heads towards the Mongrelman Jen had already damaged. His blade weaving a web of steel around his body.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Yep first attack missed and it had a -2 penalty so it came out to 18 instead of 20, but since I've got 21 I'm good either way.

combat:
Full action deadly arc double sword art damage
Deadly Arc: 1d20 + 10 ⇒ (18) + 10 = 28
Crit?: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13
Crit?: 2d6 + 8 ⇒ (5, 3) + 8 = 16

Jaeger growls as one of the mongrelman's blades slip through his guard gashing his side. With a grim smile he flicks Abyssion up nicking the helmets eye slot causing the mongrelman to jerk his head back giving Jaeger the opportunity he was looking for and quickly drops the tip of the sword down and aims for the mongreman’s throat.


2 people marked this as a favorite.
Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I've decided that Cyra is the fish whisperer. Three Spanish mackerel to my zero....


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Round 1, Init party, Altitude ' AC 21, HP 33/33 Buffs:

combat:
Beat: 1d20 + 10 ⇒ (14) + 10 = 24
Impassioned Advance: 1d20 + 1 + 10 - 2 ⇒ (14) + 1 + 10 - 2 = 23
Damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Beat (Opener) (Ex) Impose -2 attack with 1 weapon, gain +1 attack to next sword art.
Impassioned Advance (Sequitur) (Ex) Attack with -2 attack, +4 damage.

Jaeger grins at the mongrelfolk. "See I said dere was a beastie on de uder side o dis door. " He says as he steps forward to engage their new guest. Moving like a steel snake Abysion first snaps left the right knocking both blades out of line followed by blindingly fast strike sliding between the seams in the shoulder joint. The blade flicks back up in a quick salute the tip of the blade wet with his opponents blood before coming back on guard.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Hmmm look at dis

Jaeger #3
Tiefling swashbuckler (inspired blade) 3/swordmaster 3/gestalt 3 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Hero Points 1
Init +6; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 14 (+3 armor, +3 deflection, +4 Dex, +1 dodge, +1 natural)
hp 39 (3d10+9)
Fort +5, Ref +7, Will +4
Defensive Abilities charmed life 3/day, nimble +1; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee abyssion +14 (1d6+4/18-20+3 Precision) or
dagger +3 (1d4/19-20+3 Precision) or
dagger +3 (1d4/19-20+3 Precision) or
short sword +8 (1d6+4/19-20+3 Precision) or
2 claws -2 (1d4)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (6)
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 14, Int 19, Wis 13, Cha 14
Base Atk +3; CMB +3; CMD 24 (21 vs. awesome blow, 21 vs. bull rush, 21 vs. dirty trick, 21 vs. disarm, 21 vs. drag, 21 vs. feint, 21 vs. grapple, 21 vs. overrun, 21 vs. pull, 21 vs. push, 21 vs. reposition, 21 vs. steal, 21 vs. sunder, 21 vs. trip)
Feats Combat Reflexes, Iron Will, Weapon Focus (rapier)
Traits bruising intellect, cunning liar (any city), stolen fury
Skills Acrobatics +9, Bluff +12 (+13 to feint during sword arts when wielding a piercing-only sword), Disable Device +2, Intimidate +10, Knowledge (local) +10, Knowledge (nobility) +8, Knowledge (planes) +7, Perception +7, Sense Motive +6, Sleight of Hand +7, Stealth +6; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Infernal, Orc
SQ art of swordplay, devouring blade, finisher (deadly arc [finisher]), hero points, inspired panache, openers (beat [opener], opportunists feint [opener]), partnered blade, sequiturs (impassioned advance [sequitur], incisive strike [sequitur]), tactful deflections, tactful strikes, umbral unmasking
Other Gear studded leather, abyssion, dagger, dagger, short sword, terendelev's scales (sacred weaponry), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, sanctified ring (worth 5 gp), soap, torch (10), trail rations (5), waterskin, 72 gp
--------------------
Special Abilities
--------------------
Art of Swordplay (Ex) A swordmaster performs compounds of sword arts.
Beat (Opener) (Ex) Impose -2 attack with 1 weapon, gain +1 attack to next sword art.
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Arc (Finisher) (Ex) Attack deals double sword art damage.
Deeds
Devouring Blade (Ex) Partnered blade +2 damage vs. objects / 3 levels, steals destroyed magic.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Impassioned Advance (Sequitur) (Ex) Attack with -2 attack, +4 damage.
Incisive Strike (Sequitur) (Ex) Make one attack.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Nimble +1 (Ex) +1 dodge bonus to AC.
Opportunists Feint (Opener) (Ex) Feint one creature a flanking ally just hit.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Partnered Blade (Ex) Your sword is an equal partner in your adventures.
Tactful Deflections (Ex) Int mod deflection bonus to AC (max Swordmaster level).
Tactful Strikes (Ex) Add Dex to attack with swords at cost of Str to damage.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)

It pretty much doubles up on all my swordskills without interrupting anything. And of course added damage. Abyssion obviously becomes a rapier for this.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Ethyra is toying with summoner serpentine body and having it be a lillend azata. Demon slayer? Are you talking about tanglebriar demonslayer?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

What class to add to Jaeger?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I'm ok with gestalt as is Cyra yea Herolab simplicity!!!


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"It sound like dear are some mo beasties in dis room too." Jaeger says with a grin still eager for a fight. "I tink it'd only be neighborly to stop by n say hey."


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I should say a one handed piercing sword, sword arts only work with swords.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Swordmaster gets a plus 1 to attack and feinting if using a one handed piercing weapon.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

So after really really think about it...I think it's right, I'm going to switch to using a rapier. Of course it'll be fluffed as a curving slashing blade worn on his right hip and wielded in a reversed grip despite conventional wisdom, and his father's attempts.

He'll go so far as to switch grips and hands in the middle of combat to confuse his opponent. Also can I use VMC ranger for an even larger focus on demon hunting?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

4 now I believe. Cyra, Movin, you, and me.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I thought about switching to a rapier...but instead I just switched around some of my stats because the big sword matches Jaeger's larger than life personality.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Am I going to be our main source of melee damage then?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

These are my changes

Jaeger
Tiefling swordmaster 2 (Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 16 (+3 armor, +2 deflection, +4 Dex, +1 natural)
hp 22 (2d8+6)
Fort +5, Ref +7, Will +1
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee abyssion +8 (2d6+6/19-20) or
dagger +5 (1d4+3/19-20) or
dagger +5 (1d4+3/19-20) or
short sword +7 (1d6+4/19-20) or
2 claws +0 (1d4+1)
--------------------
Statistics
--------------------
Str 16, Dex 19, Con 14, Int 19, Wis 13, Cha 9
Base Atk +2; CMB +5; CMD 23 (21 vs. awesome blow, 21 vs. bull rush, 21 vs. dirty trick, 21 vs. disarm, 21 vs. drag, 21 vs. feint, 21 vs. grapple, 21 vs. overrun, 21 vs. pull, 21 vs. push, 21 vs. reposition, 21 vs. steal, 21 vs. sunder, 21 vs. trip)
Feats Weapon Focus (greatsword)
Traits bruising intellect, cunning liar (any city), stolen fury
Skills Acrobatics +8, Bluff +11, Intimidate +9, Knowledge (planes) +6, Perception +6, Sense Motive +5, Sleight of Hand +4, Stealth +5; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Infernal, Orc
SQ art of swordplay, finisher (deadly arc [finisher]), hero points, openers (beat [opener], misdirection [opener]), partnered blade, sequitur (incisive strike [sequitur]), tactful deflections, tactful strikes, umbral unmasking
Other Gear studded leather, abyssion, dagger, dagger, short sword, terendelev's scales (sacred weaponry), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, sanctified ring (worth 5 gp), soap, torch (10), trail rations (5), waterskin, 72 gp
--------------------
Special Abilities
--------------------
Art of Swordplay (Ex) A swordmaster performs compounds of sword arts.
Beat (Opener) (Ex) Impose -2 attack with 1 weapon, gain +1 attack to next sword art.
Cunning Liar (Any City) May use Intelligence or Wisdom mod for Bluff checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Arc (Finisher) (Ex) Attack deals double sword art damage.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Incisive Strike (Sequitur) (Ex) Make one attack.
Misdirection (Opener) (Ex) Feint one creature.
Partnered Blade (Ex) Your sword is an equal partner in your adventures.
Stolen Fury +2 trait bonus to CMB vs. Demons
Tactful Deflections (Ex) Int mod deflection bonus to AC (max Swordmaster level).
Tactful Strikes (Ex) Add Dex to attack with swords at cost of Str to damage.
Umbral Unmasking Your shadow is a man is a winged man in armor(DC 15 Perception to notice)

Cunning liar great sword and switched my charisma and strength.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I didn't mean that they weren't physically strong I just meant that they use a large weapon and are lightly armored.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Bastard sword was mostly flavor but greatsword fits it just as well and has more damage so Abyssion is now going to be a greatsword.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

No I get Dex as long as I'm using a sword and and not using a shield or wearing armor heavier than light.

Think Dante from Devil May Cry or Cloud Strife.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

What chu talk'n bout (Rha)Venna? :p


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Nope.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Should I switch to a great sword or continue using a bastard sword in wrath of the righteous?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

When do you want to get started on restarting Wrath?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"So den shall we?" Jaeger says as he walks towards the stone door.

1d20 + 6 ⇒ (3) + 6 = 9 Any sounds on the other side?


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

" Well dat was fun." Jaeger says as he resheaths Abyssion. "Who des mooks be..." He says as he starts checking their bodies for any useful items or any clues as to who they might be allied with.

Current HP 16/22


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

I've got a Bump-a-Cola but it's cool I took Rad-X first.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Beat (target touch AC): 1d20 + 7 ⇒ (7) + 7 = 14
Beat (Opener) (Ex) Impose -2 attack with 1 weapon, gain +1 attack to next sword art.
Impassioned Advance (Sequitur) (Ex) Attack with -2 attack, +4 damage. : 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24
1d10 + 6 + 4 ⇒ (4) + 6 + 4 = 14
please tell me the one who hit me moved within 5 ft....if not ignore the impassioned advance

Jaeger tears the javelin from his side and rushes the club wielding mongrelman. He smashes Abyssion into the club from below nearly knocking it from his hands. if 5ft

Not wasting a moment Jaeger reverses the blades momentum and brings it crashing back to the ground nearly cutting his opponent in half.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

"Not ta say I told ja so, but..." Jaeger says with a laugh as he takes off, Abyssion trailing behind him. He pulls a dagger and let's it fly in one smooth motion aiming for the mongrelman on the right.

1d20 + 6 ⇒ (12) + 6 = 18
1d4 ⇒ 2


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

weve got no arguments

Jaeger gives a short mocking bow before stepping back and letting Jen' Dalash by.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

He throws out his hand causing the others to stop. "Look like da survivors ran into a bit o trouble after dey ran off. Some mongrelmen seem ta live out ere as well and ambushed dem. I don't like dis dey had no way of knowing dey was traitors I'm thinkin dat not all de mongrelmen be of dey city. Want me ta find out if dey are allies it simple dey try to stab me I stab dem if dey don't den dey allies. Simple, no?"


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

"De demon dat was Iffri was a shadow demon known for possessen people. Not dat I liked em da firs time we saw em, it is possible dat de demon was in control an dat he wasn't actually a traitor. Though it do make it easier if he was in da pot wid da demon by choice. I jus didn't think it was the best place to reveal such tings, no?

Jaeger says with a glance back towards where they had left Ga'Tul and Tawn'Garth.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Soooo how did we end up passing out the healing potions we got from the old man earlier? Also i need to get back into Jaeger's accent.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

DC:30:
He knows exactly what kind of demon it is but for so dressing is hiding it.

Bluff(secret message): 1d20 + 11 ⇒ (15) + 11 = 26
Party:
Something about Jaeger's stance seems off you catch a quick flick of his finger like a signal for later.

"I'm not sure..sides we ev'n sure it be possessen em? May'av been watching dey be teamed up, no?" Jaeger says as he glances back at the dead body of Ifri.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Cough*


Kalindlara wrote:
Isn't there a third-party class for that? Swordmaster? One of my players wants to play one...

I am a Swordmaster and I support this message.


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

So what are the chances any of you are currently involved in a game that is in need of an ifrit fire kineticist and an oracle/paladin or inquisitor of pharasma? One didn't want to accept a couple and another didn't want to use a kineticist.

Help help we're being repressed!!


Stats: HP 33/33; AC 21, touch 17, Flat Footed 13; CMD 20; Fort +5, Reflex +7, Will +2; Perception +7; Initiative +4;

Level 2 is calling it misses you.

@Jen
Jus cause you follow shelyn don mean i won't push ju off a cliff.