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62 posts. Organized Play character for LucianC.


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Are you interested in GMing? Or playing? And would you prefer PbP or VTT live?

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M Human Slayer 9/Brawler 2 current HP 102

Less than a week, who is excited?

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M Human Slayer 9/Brawler 2 current HP 102

How do people like to do map and tokens?

For me, it's just as easy to use a roll 20 table for the map. Would that work for everyone? We can still roll dice here.

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John Woodford wrote:
Just to clarify, are you looking for a play-by-post game (here or elsewhere), or something with a virtual tabletop?

Same question.

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@desynthia Thanks for joining? 4-player adjustments are a real pain in this one.

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Still have space for one!

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My character looks like a parrot, with arms and legs instead of wings. No mechanical changes, purely cosmetic. I have an image already.

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M Human Slayer 9/Brawler 2 current HP 102

So yeah, we aren't even supposed to start until Sept. 11.

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M Human Slayer 9/Brawler 2 current HP 102
Xilt Sphinx wrote:


I love the way that Monkey Boy says that he will never boast about his abilities but does it anyways. Ha!

Thanks! It's my way of role-playing an 8 Charisma.

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M Human Slayer 9/Brawler 2 current HP 102

When is Gameday XI supposed to start anyway? Have I jumped the gun?

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M Human Slayer 9/Brawler 2 current HP 102

@GM Monkey Boy will pick up Hot Weather Gear & 5 Potions of Healing

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M Human Slayer 9/Brawler 2 current HP 102

Or have I mixed up the start dates for my games?

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M Human Slayer 9/Brawler 2 current HP 102

Given this is repeatable, who has done it before? It changes quite a bit each time, so I'm not too worried, just if there are any totally new folks, let them take the reigns a bit.

I'll give our last two players some time to check in, and we can get properly started soon.

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M Human Slayer 9/Brawler 2 current HP 102

Loud and raucous conversation filters through the door from the common room of the Uscalin Lodge, which doubles as the Ace of Dreams gambling house.

“I know it’s here. I had it just a moment ago.”

Venture-Captain Shevar Besnik lifts piles of papers and numerous boxes off of his desk, stacking them on various side tables and chairs in his clean but overly cluttered office. The tall, Varisian man’s face parts in a toothy grin as he lifts up a solid oak box. “Found it!” As if to punctuate his discovery, a crowd of players in the gambling hall erupts in cheers.

Distracted for a moment, Besnik stares at the closed office door that leads to the common room.

“Desna laughs. Well, she laughs at me, but she smiles on them.” The venture captain shrugs. “All they have is gold; what I have in here is far more valuable.”

Besnik opens the box’s lid painstakingly slowly, careful to keep the contents out of sight. With reverence, he lifts a large tome from the box and gently sets it on the table.

“Careful, the binding hasn’t held up well. This is one of the few Tomes of Righteous Repose left in the world. I’m pretty sure there’s one in the library of the Sancta Iomedaea in Vigil, but I’m—well, let’s just say I’m no longer welcome there. That’s a story for another time. Up until today, I’ve only skimmed the pages. I didn’t want to damage it, but now that you’re here, I can’t wait any longer. Care to plumb the depths of this most ancient and wonderful storybook? Oh, the marvelous adventures we will soon read! This tome is a collection of tales describing how various crusaders died gloriously and honorably. I’m hoping to find some clues in the text that will lead us to an as-of-yet undiscovered site or relic. Maybe we can trade a bit of what we find with the Knights of Ozem and earn ourselves some goodwill. After what happened last time, we need it. Care to peruse the pages with me?”

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Ahmandé wrote:
Ahmandé wrote:

I'm signing up now with Ahmande--at 5th level, he can play whichever tier we end up in--but I may pivot once the tier is settled and the rest of the party is knows; I have CORE PCs all across this range, and may choose one of the others if there's a better fit for the party.

I just realized that Ahmande leveled up to 6 with his last chronicle, which I still need to apply. If the party ends up firmly low tier, I will likely switch him out for a low tier PC (I have plenty). I've ninja-dotted into Gameplay, but will wait on an introductory post until we know the tier for sure.

Even playing a 7, you would still only bring the APL to 4. Given it's a core, 4-player, party, it might be good to have the 7 along.

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M Human Slayer 9/Brawler 2 current HP 102

Discussion thread.

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1 person marked this as a favorite.

Played Emerald Spire 1 Last Night, and I changed hisfaction before he played at 2. New numbers are:
Menudo
Elven Paladin 3
Chronicle #: 6
Player: DavidC
Character: Menudo
PFS #: 108344-54
Faction: The Exchange
Slow/Normal: normal
Starting XP: 6
Initial Fame/PP: 10/6
Starting GP: 206

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Here is my application. I hope I've understood everything right. If you have any questions or comments, please let me know.

Matada was born to a poor family in the forests of Varisia. His parents’ first child, his birth was awaited anxiously. But, on delivery, things took a terrible turn. Seeing the feathered baby, with a beak for a mouth, the uneducated woodsman incorrectly assumed his wife had cheated on him. Flying into a rage, he attacked her. Only a lucky Hold Person by the attending Cleric saved her. The cleric was then able to explain the child’s strange nature. For his father, however, it was too late. He had attacked his wife, and Erastil demanded justice. The woodcutter was sentenced to 15 years in a Magnimar prison, where he remains to this day.

Left destitute, his mother sold their meager property and took her infant son to a place she figured he would be accepted, Kaer Maga. There she apprenticed to a fletcher and was able to eke out enough to keep them both alive. Matada was left to grow up in the City of Strangers.

His mother never blamed her husband for what happened. Instead, she raised her son to revere his lost father, telling him the truth, but making it seem justified. Matada chose to follow in the footsteps of his father, becoming an archer. Most assumed he would take Erastil as a patron; but he blamed Erastil for his father’s fate. Headstrong and chaotic, he also didn’t suit the religion’s Tennent’s particularly well. All through his youth, wanderlust gripped him and, in the end, he turned to the Goddess of Travel to guide him. He learned the ways of the forest, to serve Desna and to channel the spirits of nature itself.

In Kaer Maga, there are plenty of unusual folk. When Matada did finally bid his mother good-bye and headed out beyond the only city he knew, he became more and more of an oddity. Many still assumed he was a Tengu of some sort. The few Tengu he met treated him with derision. He no longer calls anywhere home. For now, he wanders the land, waiting for something interesting to happen.

Gurada Ranger (Divine Tracker) / Hunter (Forester)

Str 13
Dex 18
Con 13
Int 10
Wis 16
Cha 10

HP 11
Alignment CG
Deity: Desna

BAB 1
CMB 2
CMD 14
Initiative +3

Saves
Fort +3
Ref +6
Will +3

Skills
Acrobatics +10
Survival +6
Fly +5
Perception +6
Handle Animal +4
Sleight of Hand +7
Climb +5
Swim +5

Favored Enemy – Evil Outsider
Track +1

Feats
Point-Blank Shot
Bullseye Shot

Traits
Chance Encounter
Toxophilite

Racial Spell
See Invisibility 
Composite Longbow (1 STR) – 200 gp
10 Durable arrows – 10gp
20 CI arrows – 2gp
Spiked Gauntlet -5gp
Ranger’s Kit - 9gp
Guard Dog – 25gp
Leather Armor – 10gp
Dog’s Wooden Armor – 20gp

Spells
0
Detect Poison
Create Water
Flare
Stabilize

1 2/2
Longstrider
Gravity Bow

https://drive.google.com/file/d/15HV_oJXjsl6aV3O3jcd2mJSla-mNnAR9/view?usp= sharing

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"This would be my seventh scenario with Bobbie."

You should have 7 chronicle sheets then, unless you applied a chronicle sheet boon. That would make this one #8. If your GM doesn't fill that box in, it's best to fill it in yourself.

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What level are you?

Every chronicle sheet you've received, unless this is a brand new character, is numbered. It starts at 1 and counts up. It's recorded in the upper right corner of each chronicle sheet.

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You may begin introductions in the gameplay thread.

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I would be interested in playing.

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M Human Slayer 9/Brawler 2 current HP 102

You find yourself in Lastwall, waiting to meet with Venture-Captain Shevar Besnik in the back room of the Ace of Dreams, a gambling house that serves as the Pathfinder Society’s Uscalin Lodge.

You may take this opportunity to introduce yourselves.

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Erica 'Bobbie' Zufan wrote:
Not sure what you mean by "This Chronicle #:"?

What chronicle sheet # will I be putting on the CS for this scenario?

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Remind me how to change the subtitle so I can include AC, etc.

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I think I'll cap at 5 players, which means we still have room for one.

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Gameplay tab is created, thanks for poking me.

Standard info below.

Player:
Character:
Pathfinder Society Number:
This Chronicle #:
Current XP:
Current Prestige:
Current Fame:
Current Gold:
Faction:

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M Human Slayer 9/Brawler 2 current HP 102

Welcome all.

It's been a really long time since I have run a PbP game on this server. So I hope I'll do ok. I'll need the standard stuff in the recruitment thread.

Player:
Character:
Pathfinder Society Number:
This Chronicle #:
Current XP:
Current Prestige:
Current Fame:
Current Gold:
Faction:

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A Pathfinder Society Scenario designed for levels 3–7.

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

Pretty basic stuff, this is a REPEATABLE scenario that will be run in CORE. First come first taken. PFS characters only. 6 players maximum. Players should be prepared to post at least once a day. Pre-gens allowed, level appropriate to sub-tier.

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M Human Slayer 9/Brawler 2 current HP 102

Fort Save 15: 1d20 + 13 ⇒ (10) + 13 = 23

Jackson punches out as the flying she-thing tries to evade him yet again.

AoO: 1d20 + 21 ⇒ (16) + 21 = 37
lethal damage: 1d4 + 9 ⇒ (4) + 9 = 13

Jackson gives chase against her, moving as far as he can to just get back within reach.

Current Hp 52

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M Human Slayer 9/Brawler 2 current HP 102

Fort Save #1: 1d20 + 13 ⇒ (13) + 13 = 26
Fort Save #2: 1d20 + 13 ⇒ (2) + 13 = 15

24 more damage, 35 total, total HP reduced by 11 to 91, which leaves me at 56 hp.

Jackson mutters an oath in a language most would not understand Undercommon and activates his Boots of Vaulting to leap 30 feet forward and end underneath Mother Bloodleaf.

Acrobatics 30: 1d20 + 28 ⇒ (3) + 28 = 31

That would provoke from her, if she's armed.

Acrobatics to avoid AoO: 1d20 + 28 ⇒ (11) + 28 = 39

"You're not getting away from me that easily." Jackson says, through gritted teeth, to the flier above him.

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M Human Slayer 9/Brawler 2 current HP 102

Please?: 1d20 + 6 ⇒ (3) + 6 = 9

Ok, now it's getting funny... I just wish I had my folio reroll left to fail one more time.

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M Human Slayer 9/Brawler 2 current HP 102

Will Save: 1d20 + 6 ⇒ (1) + 6 = 7

I will use the reroll boon

Reroll: 1d20 + 6 ⇒ (6) + 6 = 12

Well, I guess the dice are not with me :(

Jackson sinks to the ground.

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M Human Slayer 9/Brawler 2 current HP 102

Ignore the Weapon Versatility. I forgot it only works on my unarmed damage. Thus, reduce damage by 1.

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M Human Slayer 9/Brawler 2 current HP 102

I am so buying these Boots of Vaulting after the scenario. They are so much fun, and darn useful.

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M Human Slayer 9/Brawler 2 current HP 102

Prior to the battle, Jackson calls upon his past one last time, and feels heroic once more.

Using the previously used boon to cast Heroism on myself. The boon is now expended.

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M Human Slayer 9/Brawler 2 current HP 102

Jackson puts his right hand against the wall of the maze and follows it to the end.

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M Human Slayer 9/Brawler 2 current HP 102

Jackson almost forgets he has a climber's kit. He breaks it out and starts climbing the vine.

"Yer welcome to follow."

Climb: 1d20 + 16 ⇒ (13) + 16 = 29

I also had someone use another Touch of Idiocy scroll for my Armor Spikes.

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M Human Slayer 9/Brawler 2 current HP 102

Boots of Vaulting activated

Jackson jumps the ravine...

Acrobatics: 1d20 + 28 ⇒ (5) + 28 = 33

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M Human Slayer 9/Brawler 2 current HP 102

I don't want to get pissy, and I recognize time is an issue on the special; but I feel we were rushed past buffing and strategics completely. We knew we were going into a fight. We, as players, should have had some time to prepare. As is, we're not even sure what buffs are up and when they were cast. Alchemical Grease, if I had time to put it on, might have made a difference to those grabs. I'm feeling confused and unprepared right now, when as characters we really shouldn't be.

Maybe we can confirm, in this thread and not the main one, what we were planning to have on before the fight started?

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M Human Slayer 9/Brawler 2 current HP 102

Jackson takes both hits. My CMD vs grapple is nowhere near as boosted as my CMB for grapple. However, the instant he grappled me my Shirt of Immolation would have fired.

Fire damage: 1d6 + 10 ⇒ (3) + 10 = 13

"Lesson number SHUT UP!"

Feeling crazy, Jackson rolls over slightly and tries to wrap himself around the mighty beast's leg.

There was mention of Haste being cast earlier, but I'm not sure if it actually was so I won't add a +1 for it.

Modifiers: -4 Prone, +2 Heroism, I think I have a flank +2. If Adsal D-doored away then it's no longer grappled.

Grapple: 1d20 + 32 ⇒ (6) + 32 = 38

I don't like that roll and I don't think I've used my folio reroll yet. So, I reroll at +5 for stars.

Grapple: 1d20 + 37 ⇒ (5) + 37 = 42

Damage:

Armor Spikes: 1d6 + 6 ⇒ (5) + 6 = 11
Shirt of Immolation 2/10: 1d6 + 10 ⇒ (3) + 10 = 13

Move action:

Maintain grapple (if successful), to damage

Grapple: 1d20 + 37 ⇒ (3) + 37 = 40

Base damage
[dice=Armor Spikes:
1d6 + 6 ⇒ (3) + 6 = 9d3+8[/dice]
sneak attack: 6d6 ⇒ (3, 2, 2, 4, 2, 2) = 15

Free action, study the target after dealing sneak attack, to immediately add +2 damage

Swift action, activate Strangler Feat

sneak attack: 6d6 ⇒ (2, 6, 6, 5, 3, 6) = 28

if grapple fails:

Swift action, study the creature. Move action, use Martial Flexibility to gain the Deadly Grappler feat.

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M Human Slayer 9/Brawler 2 current HP 102

I would have used a boon to cast Heroism at character level (11) before the test started. Also, no one ever answered me about charging my armor spikes... Since it appears no one can cast Frigid Touch, I would have had one of the psychic casters use Touch of Idiocy instead.

Jackson charges the beast, empty-handed.

If it has Combat Reflexes it can AoO me, so I'm going to try acrobatics, however, I am moving at full speed and take the associated penalty.

Acrobatics: 1d20 + 20 ⇒ (7) + 20 = 27

Assuming I survive to reach it, I ram into it with my Armor Spikes. I'm going to assume it is flat-footed, if not there will be no sneak attack damage.

Armor Spike attack, charging: 1d20 + 22 ⇒ (8) + 22 = 30

Base Damage: 1d6 + 6 ⇒ (2) + 6 = 8Magic, Silver, Piercing

Sneak Attack: 6d6 ⇒ (1, 5, 2, 2, 2, 5) = 17

Assuming I deal damage I fire off the Touch of Idiocy in the armor spikes. I will roll spell resistance just in case.

SR: 1d20 + 3 ⇒ (20) + 3 = 23

INT/WIS/CHA penalty: 1d6 ⇒ 1

Sigh...

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M Human Slayer 9/Brawler 2 current HP 102

"My choice is always might, but maybe some of you are quicker on your feet..."

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M Human Slayer 9/Brawler 2 current HP 102

"Now you're speaking my language." Jackson comments. "I say we go straight to the center."

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M Human Slayer 9/Brawler 2 current HP 102

Jackson looks at Keela with admiration as she shows her fearsome side.

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M Human Slayer 9/Brawler 2 current HP 102

"Gruff one, you may find we know more than force. Sometimes, it is best to simply not be seen."

Jackson studies the Gruff face then steps back into the trees and tries to disappear.

Stealth: 1d20 + 16 ⇒ (10) + 16 = 26

Can anyone activate my scroll of Frigid Touch?

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M Human Slayer 9/Brawler 2 current HP 102

Jackson, on the brink of death, remembers his training...

Move action - activate Martial Flexibility to gain Combat Expertise and attacks, once, while using it.

-2 sickened, +1 Haste, -2 CE, +2 studied

Attack: 1d20 + 17 ⇒ (18) + 17 = 35

damage: 1d12 + 9 ⇒ (8) + 9 = 17

AC25

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M Human Slayer 9/Brawler 2 current HP 102

Did the spiders act in the surprise round? Or are they flat-footed until they act?

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M Human Slayer 9/Brawler 2 current HP 102

I feel sick. Can anyone help?

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M Human Slayer 9/Brawler 2 current HP 102

Armor Spike Damage: 1d6 + 6 ⇒ (6) + 6 = 12 Magic, Bludgeoning

Shirt of Immolation (2/10): 1d6 + 10 ⇒ (5) + 10 = 15 Fire

Jackson presses his luck...

Greater Grapple to pin: 1d20 + 42 ⇒ (9) + 42 = 51

Armor Spike Damage: 1d6 + 6 ⇒ (5) + 6 = 11 Magic, Bludgeoning

Sneak Attack: 6d6 ⇒ (4, 6, 4, 1, 3, 1) = 19

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