Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Dazzling display is a full-round action, so I'm assuming it will actually take effect right before his turn next round? Iskim flies into a rage and moves to engage the bugbear, swinging his blade in a high overhand arc as he attempts to slide inside the reach of the creature's horsechopper.
Standard action: Attack bugbear
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim moves forward, greatsword held at the ready. Full-round action: Double move, as indicated on map (enter the room and immediately move along the left wall)
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
As the group's preparations complete, Iskim drinks a potion and grows significantly larger, then pulls a wand out and taps himself with it, speaking a command word. Over several seconds, his arms become longer as well, granting him significant reach. Move action: Drink potion of enlarge person (via accelerated drinker trait), lasts 1 minute
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim looks over the assembled gear and, finding nothing of interest to him, readies himself to move on.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim attempts to stand, but slips in the grease once more before standing successfully. Move action: Stand
Move action: Stand (again)
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Sorry for the delay, all - my work's been distracting me pretty effectively recently. Iskim shakes his head, recovering from whatever distraction magic the goblins cast on him, and moves toward the bridge, stepping gingerly on the grease and falling immediately. Full-round action: Double-move, as indicated on map, half-speed on the grease
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim hands his wand to Raven. "Please use this to heal my wounds, and, if needed, the wounds of the others." Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
2 charges used, 21/22 HP remaining
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim, his access to the goblin blocked by the others' animals, runs around the table and attacks the goblin from the other side. Free action: Maintain bloodrage (6 rounds remaining)
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim draws his greatsword, then flies into a rage, steps forward, and strikes at the goblin. Move action: Draw greatsword
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Ah, my mistake... Acrobatics (Jump, 40' move, ACP): 1d20 + 6 + 4 - 4 ⇒ (13) + 6 + 4 - 4 = 19
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim turns the crank to reset the trap doors, then waits patiently for the others to determine their next steps.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim, seeing the pit open in front of him, steps back several paces then leaps over the pit. Full-round action: Double move (2 west, then all east)
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim leaps across the sewage between himself and the attackers, then makes his way down the corridor towards the goblins. Full-round action: Double-move, as indicated on map
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim nods his head toward the burned shed. "Did they do that, then?" Once the man responds, the nagaji continues, "Look, we would like to assist you with your plight; how can we make our way into the tunnels?"
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
"It seems to me that you should show us the entrance to these tunnels, and provide us with whatever information you have regarding what hazards we might face in them."
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
"Perhaps you've heard of nagaji, and of our famous resistance to poison?" Iskim smiles, but with no warmth. "Perhaps I will take my chances..." Intimidate (Take 10): 10 + 6 = 16
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Sorry for the delay - rough week at work. Full-round action: Attempt to move 3 squares.
Iskim continues to give chase to the goblin...
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Had I known there was a difference in DC's, I would've gone with Acrobatics, since that skill's only 1 less...ah, well.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 "There's a goblin escaping through the window!" Iskim calls out to the others as he climbs down the wall after the goblin.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim carefully removes a spring-loaded wrist sheath and hands it over to Eroil. "In truth, I had forgotten I even had this." Wand of Cure Light Wounds, 50 charges. Swift action to draw the wand using the spring-loaded wrist sheath if necessary.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim responds as well. "I have learned, as a result of my training, that I have the blood of aberrations running through my veins; while I am not as skilled as a sorcerer at accessing the powers granted by it, I have other skills that they generally lack, as well." He pats the hilt of his greatsword meaningfully. "I have not been on very many missions for the Society yet, but each has had their own challenges. I have explored a ruin in the Cairnlands, rescuing a fellow Pathfinder. I have seen a book of poetry come to life, ultimately catching the one responsible and setting things aright. Most recently, I was able to assist in putting a spirit to rest that had perished in Absalom's Tri-Towers Yard, bringing a recruit into the fold as well."
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim follows the guardsman in silence, his backpack slung over one shoulder and the pommel of his greatsword poking over the other. He chooses the bunk nearest the door, sets his bag on the bed, and proceeds to unpack his gear. Three weeks of babysitting Magnimar's lodge? What fun...
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim nods, "You feel wronged, but perhaps your feelings should tend towards joy that your friend escaped your fate." Diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Now that the haunt has done its damage, is there anything we can do against it, or is it just a matter of it resetting (hopefully after we have left)? If not...: Iskim grabs a wand from his belt pouch and asks Mumblypeg to use it. Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 Iskim pauses, disconcerted by the vibrations in the floor and the visions flashing before his eyes.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim, too, makes his way to the shed, greatsword ready...just in case. Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim nods in response to Cyjke's thanks and begins to make his way toward the door set in the west wall.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
More recovered from his nauseated state, Iskim swings his greatsword again. Standard action: Attack mandragora
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim swings his greatsword, but is unable to connect. Standard action: Attack mandragora
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim draws his greatsword, but cannot bring himself to do any thing more. Move action: Draw greatsword
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Will Save: 1d20 ⇒ 1 Like Henri, Iskim spends several seconds merely trying to deal with the disorientation he feels at the shrieking sound.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim nods. "Are we going to the Dr...Tri-Towers Yard...to give this boy a proper burial, then? To put his spirit at rest?"
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim puts his hand on the hilt of his greatsword. "You will leave this place now...or never." Intimidate (Aid Mumblypeg): 1d20 + 5 ⇒ (9) + 5 = 14
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim will abstain from the decision of which way to go, but reserve the right to mention that the resultant way was a horribly bad idea. :-)
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Knowledge (Local): 1d20 ⇒ 15 "Today is a market day; if we go through the Coins, we risk being separated in the crowds. If, however, we go through the Docks, we could potentially be set upon." Iskim's tone shows that neither option holds much appeal. In response to "J."'s question, Iskim responds, "I have not been on many missions for the Society yet, but each has had their own challenges. I have explored a ruin in the Cairnlands, rescuing a fellow Pathfinder, and I have seen a book of poetry come to life, ultimately catching the one responsible and setting things aright."
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim nods, "We will be dutiful protectors." He puts his hand to his massive greatsword to punctuate the statement.
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim rushes around the corner and swings his greatsword at the troglodyte. Move action: As indicated on map
Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]
Iskim shakes his head. "We have not fought anyone like the one you describe, nor a crocodile companion. Where might we find them?"
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