F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina Will DC16: 1d20 + 11 ⇒ (13) + 11 = 24
Irina tries to rub away the spots before her eyes. "Moo moo mooo mooo mooooo mooo." speak with animals:
"Good work Squirrel. Now let's get that other one." ◆ Command an animal
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina carefully studies the creature before kicking it in the face. Irina attempts to recall knowledge on red kick: 1d20 + 8 ⇒ (8) + 8 = 16
◆ Recall knowledge, ◆ strike
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
From her position atop Squirrel, Irina frowns. "Mooo moo mooooomooo mooo." Spoiler:
Squirrel, let's try to not hurt them too badly. Knock him down and pin him." ◆ Command animal
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
intimidate: 1d20 + 6 ⇒ (10) + 6 = 16 "Buzzzz buzzzzz bbbuuuuzzzzz! Buuuzzzz buzz buuuzzzzz." speak with animals: Right. I'm in a bad enough mood as it is without you all biting me. You lot better clear out or so help me I'll conjure a chorus of bullfrogs to gobble you all right up. Go ahead and see if I'm bluffing!
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Everyone feel free to check the spoilers when Irina is speaking with animals. I really just formatted it like that because I think it's funnier to hide her speech that way.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina gets the odd feeling that she's being followed. She turns and notices dozens of squirrel-rabbits trailing the group. She places her hands on her hips and narrows her eyes as she studies the scurry (colony?) of critters. "Chk chk ccchhhhhk chhhk chk! Chhk cccchhk chk cchk chk chk." She makes a shooing motion with her hands. speak with animals:
All right you lot, if you're going to follow us you might as well make yourselves useful and help us get through this fog. Well what are you waiting for?" diplomacy (E): 1d20 + 9 ⇒ (15) + 9 = 24
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina sighs and shakes her head. "Moooo moo mooooo mooo moooooo. Mooo mooo Captain Kortos moooo moo. Moo moooo moo mooooo. Mooo mooo mooo mooooo." Speak with animals:
I'm afraid not. Captain Kortos isn't here to help you climb. Moose just aren't made to climb trees. You might fall and get hurt." athletics: 1d20 + 8 ⇒ (13) + 8 = 21 Irina leaves a disappointed moose on the ground as she climbs perilously high to get a good look around.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
GM Tiger wrote: I'm surprised there was no reference to Chip! :) I wanted to but to be honest I was having a hard time coming up with a funny or interesting post so I just went with something mundane.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Maru of Kodomi village wrote: Meanwhile I’m watching to see what Irena does. :) Earlier... Irina's eyes narrow at the sight of all of the squirrel-rabbits. She whispers to Bear and Squirrel. "Mooo mooo moo moooo moooo. Grrr grr grrrrrr grrr grr grrrr." speak with animals:
So many squirrel-rabbits. Keep your eyes open. They're surely up to something. Now... Irina smiles wryly and mutters under her breath. "Squirrel-rabbits and now a deer-monkey. This place is silly."
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Tempest in a Teapot wrote: Tempest turns to the rest of the party. "That goes for the rest of you. What's been your favorite mission so far? Maru and I joined the Pathfinders so that we could travel, see the world, and bring back the best jokes to our people!" Irina pats her moose on the shoulder. "Ha! I know Squirrel's favorite mission was in Augustana. With help from Captain Kortos she was able live her dream and climb like squirrel. Very funny to see moose climb like squirrel. Perhaps that is my favorite mission too." Irina's accent comes across much better in face-to-face games. For now you'll just have to imagine her thick Russian (Irrisin) accent. Just try to hear an early 80s James Bond villain when she speaks.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Maru of Kodomi village wrote:
"Rare animal and plant smuggling you say? I do not like the sound of that. Perhaps some detecting is in order." Irina, mounted on her moose, accompanies Maru in wandering through Hokkoshi and the merchant caravans. Along the way she questions the pack animals in an attempt to discover more about the smugglers. diplomacy, gather information: 1d20 + 9 ⇒ (18) + 9 = 27
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina is here by special request. She is level 3 but since she's a caster I've swapped out her normal load for more support spells in order to give the lower levels the ability to shine.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
A pale dark-haired woman wearing a fur hat is currently engaged in a pitched battle with her chopsticks as she attempts to eat a dumpling. She pauses for a moment to introduce herself, her accent thick but understandable. "Hello Maru. I am Detective-Inspector Irina Valisnakova of the Whitethrone City Watch Special Division. Well, I am currently on sabbatical to learn the Pathfinder Society's tricks." She scowls and admits defeat in her chopstick skirmish and uses her hands to eat her dumpling.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Captain Kortos wrote: Captain Kortos inspects each of the new Pathfinder vessels with pleasure, imagining herself sailing out with them. As she tours the Lucky Duck, she hears a squeaking sound and calls out to Irina, "I found more creatures for you to convince to leave, Irina!" Irina frowns and scolds the stragglers only to find that they are in fact local rats that have moved in when the others left. After explaining the situation she convinces them to return to their original homes. Captain Kortos wrote: In return, Kortos helps Irina's Moose and Bear go climbing all over the Breachhill Battlecry. "Isn't this a beautiful ship? Simply lovely!" Bear is lazy and doesn't see any point in doing any useless climbing. Squirrel on the other hand is delighted and climbs all over the ship. Afterwards she gives Captain Kortos a big sloppy moose kiss. Irina laughs at her moose's antics. "You seem to have found a friend, Captain."
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Once the ash clears Irina calls up to Flotsam. "Flotsam. Oook ook oooook ook ooook ook. Oook ookooookook Captain Kortos oook." She gestures to Captain Kortos. "Get out that muskmelon for Flotsam. The poor thing must be terrified." b]"Captain, I know that you fell an obligation to Cheliax but they are not to be trusted. They deal with devils and their words are poison. Join the Pathfinder society. Just as you take in all kinds so does the Society. We would welcome the aid of you and your crew in the coming conflict with Cheliax."[/b] diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24 speak with animals:
Flotsam. It's okay sweetie. Come down and let Captain Kortos give you some muskmelon. Irina has group impression if it matters.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina urges Squirrel to move forward. Once in range she gestures and conjures fearful visions upon the pirate captain. Cast fear vs the pirate captain, Will save DC19 ◆ command animal, ◆◆ cast fear
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina smiles and pats her mount's neck fondly. "Mooo moo mooooo mooo. Moo moo moooo moooooo." The detective looks up and singles out one of the goblins atop the crows nest. Her eyes narrow and she blasts him with a burst of cold. frostbite vs red, cold, Fort save DC18: 3d4 ⇒ (2, 4, 3) = 9 ◆◆ cast frostbite speak with animals: I knew you would like that. You can thank the captain later. Now to deal with these naughty pirates.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
For this encounter Irina leaves Bear behind and brings her moose instead. From astride her moose, Irina urges her to climb to the deck. "Squirrel! Mooo mooo moooooooomooo moo mooo moo moo. Mooo moo mooo!" speak with animals:
Squirrel! Now is your chance. Thanks to Kortos you can actually climb just like a squirrel, just like you've always dreamed." Command animal
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina frowns at Third and Chip. "I have learned that Big Head and the squirrel-rabbit can be casually cruel to animals. Hopefully I have curtailed their inclinations before they begin to show other signs of becoming a serial murderer." The detective then remembers the Pathfinder motto and amends her statement. "Other than that they're fine fellows."
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina whispers to Captain Kortos. "You should also say 'Yarr' so they think you are pirate." Irina decides to be direct and simply push a few crates onto the pirates below. athletics DC15: 1d20 + 8 ⇒ (12) + 8 = 20
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina starts to move one of the crates then decides she can use this as a training opportunity and asks Bear to do it instead. "Bear, Grrr gr grrrr grrr grrrrrrrr ggr gggrrrrrr!" speak with animals:
Bear, please move that crate over there for me. athletics DC15: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina concentrates on interrogating the gorillas. "Oooook oook ooook ooook. Ooook oook ookookoook." diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29 speak with animals: What in the world are nice young gorillas like you doing hanging out with disreputable pirates like these? I should think your mothers would be ashamed."
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina moves to some flaming debris and attempts to beat it out with her cloak. While doing this she spots a trio of young women rounding a corner, apparently curious about the commotion and unaware of the danger. Irina curses and calls to her rat friends. athletics, save the shipyard: 1d20 + 8 ⇒ (17) + 8 = 25 "Squeeeek, squeek squeeeeeek. Squeek." diplomacy, save the shipyard: 1d20 + 9 ⇒ (19) + 9 = 28 Speak with animals:
Friends, those fool women are going to get themselves injured, or worse. Scare them off for me please." ◆ Stride, ◆ save the shipyard, ◆ save the shipyard
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
GM Tiger wrote:
Indeed it should and in fact it is when I play her in person. I don't plan to attempt to write out her accent though. It's bad enough when I try to do my swashbuckler's outrageous French accent and I don't intend to drive myself insane doing Russian as well. Please insert your own bad Russian accent whenever Irina speaks.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
"Captain, you really must stop letting them hit you like that." Irina pulls out a scroll and invokes its energies to heal Captain Kortos. heal r2 vs Kortos: 2d8 + 16 ⇒ (2, 5) + 16 = 23 ◇ Release one hand from spear ◆ interact, ◆◆ cast heal r2
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina moves to back up the allies that have chosen to confront the enemy in the water. "Be careful Captain." She gestures and sends healing magic towards the centaur. heal r2 vs Captain Kortos: 2d8 + 16 ⇒ (8, 7) + 16 = 31 ◆ stride, ◆◆ cast heal r2
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina prods the goblin with her longspear. longspear, nonlethal vs red, OG: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
She spots a teamster watching the fight. "Do not just stand there. Grab a bucket and help with that fire." diplomacy, save the shipyard: 1d20 + 9 ⇒ (15) + 9 = 24 Strike, save the shipyard
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina attempts to get the goblin to listen to reason. "You are quite alone now. Surely you don't think you can best all of us do you? Lay down your weapon and no further harm will befall you." diplomacy, appeal to surrender: 1d20 + 9 ⇒ (8) + 9 = 17 She then turns and looks around the shipyard, spotting a pair of panicked sailors about to head into an area blocked by flames. She calls out to her rat friends. "Squueeeee! Squee squeee." speak with animals:
Friends, please lead those two idiots to safety. diplomacy, save the shipyard: 1d20 + 9 ⇒ (3) + 9 = 12 She frowns as the rats scurry away without complying. "They must not have heard me." ◆◆ Appeal to surrender, ◆ save the shipyard
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Captain Kortos wrote:
Ebren Windbrook wrote: How does pincer attack work when Ebren is already near Kortos but also can't actually flank the nearby enemy (which would require walking off of the dock)? Upon reading the ability, it looks like you do not have to actually step into a flank. You simply take a step and if you end up adjacent to an opponent then that opponent is considered Off-Guard even if not flanked. Remember there are several other ways to make an opponent Off guard. There is the Gang Up ability of the rogue or a hit from Bottled Lightning or a Sword Critical Specialization effect among others.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
"Shame on you for corrupting that nice gorilla." longspear vs blue: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Confident that her fellows can manage the closest pirate, Irina moves to engage another. "Bear! Grrrrr grr grrr grr grrrrrr grr ggrrrr!" ◆ Stride, ◆ command animal speak with animals: Bear! Get over here and help me.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
will save DC22: 1d20 + 11 ⇒ (11) + 11 = 22 Irina scoffs at the gorilla's display. "Hmph. Oook oook ookoooook. Oook ooooook," The druid readies her longspear and points it at the gorilla. An electrically charged wire shoots out and lashes the beast. live wire vs yellow: 1d20 + 9 ⇒ (12) + 9 = 21
◆ Draw weapon, ◆◆ cast live wire Animal empathy or speak with animals: You do not frighten me, gorilla. Now stop being naughty.
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Irina Valishnakova wrote: At the Pert PeachIrina grunts dismissively. "This ship has most likely been used as a floating house of ill-repute until very recently. It is too slow and unwieldy for much else." By the way was this your intended back story for this ship HMM?
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Chipped Tooth wrote: When one of the larger rats (about a third of Chip’s size) gets too close to him, Chip suddenly draws out a large hammer and uses it to smash the rat. The hammer crumbles to dust after the strike, and there is one less rat infesting the ship. Irina practically snarls at the squirrel-rabbit. "Stop it! How would you like for me to smash you with a hammer?"
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
Thandar's Third Theorem wrote: Thankfully, floating above the deck of the last ship, the rats simply scurry beneath his feet as they dangle above the timbers. Until one gets a little too curious and reaches up to sniff (nibble?) at Third's lightweight boots. But then its tiny head explodes with a {pop} and the rest race away with all due haste. Irina glares at the floating whatchamacallit and turns back to her rat friends. "Squeeeeeeeee squeee squee squeeeee. Squee squeee squeeeee. Squee squeeee." animal empathy of speak with animals:
These horrible people mean to take this ship and exterminate all of you. They have the means to do so and you are all in great danger. I can find you a safe home away from here. Will you let me do that for you?" diplomacy, make a request: 1d20 + 9 ⇒ (19) + 9 = 28
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
perception: 1d20 + 11 ⇒ (1) + 11 = 12 Irina begins to look over the ship but is distracted when talk turns to the extermination of the rats. She pulls out a loaf of hard bread from her ration pack and breaks it up, tossing pieces to the rats. "Squeee, squeeeeeee squee squeeee squeee! Squee squeeeeee sssquuuue." diplomacy make an impression vs 20 rats: 1d20 + 9 ⇒ (5) + 9 = 14 Irina has group impression, animal empathy and expert diplomacy enabling her to make an impression on 20 rats at a time. animal empathy or speak with animals: Hello my lovelies. How are you all doing today? Would you care for some bread?"
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
At the Scurvy Scamp perception: 1d20 + 11 ⇒ (15) + 11 = 26 Schek Nek wrote: 'Looks fine to me," he shrugs. "But I will listen to our Captain here, if I were you." he winks at Olad. "Indeed. I believe our Captain Kortos is correct. The boat is in decent shape for the most part but that rudder will fail soon. It needs to be replaced."
F Human | Druid 3 | ◆◇↺ | HP 32/32| AC 20 | F +7 R +6 W +11 | Perception +11 | Hero 1/3 | Focus 1/1 | speed 25 Active Conditions: |
At the Pert Peach Chipped Tooth wrote: Evaluating the ship, Chip asks “Why does the ship smell of perfume?” perception: 1d20 + 11 ⇒ (19) + 11 = 30 Irina grunts dismissively. "This ship has most likely been used as a floating house of ill-repute until very recently. It is too slow and unwieldy for much else."
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