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85 posts. Alias of Johnny_Panic.


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I am Init money and in game play combats I will be running things


Børak comes up being the smuggler with the long Gun
*S6 Long gun shooter AD19 TH+10 DMG2d6 / blade TH+5 DMG1d4+1 [Alive]
And dose 13 Points of DMG, S6 drops the long gun and pulls his blade

Kasit come up behind his targets and his knife flashes, cutting the man deep, then Moving he grab the mans nick and drives his blade deep into the man gut, looks at him as he dies, letting go the body drops
3 Blue LEADER AC23 TH+8 TH+10 DMG1d8+2 Group Init 1d20 + 7 ⇒ (1) + 7 = 8 [DEAD]

Sister Julia, As Kasit comes up so dose Julia, her target is shocked to see a woman in front of him, but the looks down to see a blade sticking out of his gut. He stagers back pulling his blade.
S2 Yellow AC 19 TH+8 DMG1d6+3 [Alive] -10hp,

The 3ed one in the group is shocked buy what just happened turns to run back the way he came
*S1 Light Blue AC 18 TH+6 TH+5 DMG1d4+1 [Alive]

Elta Tabr
As he hears the others attack so dose Elta, there is the sound of bones braking and the leader is dead, Nick broken.
S4 Red LEADER AD22 TH+9 DMG1d8+3 Group Group Init 1d20 + 8 ⇒ (20) + 8 = 28 [Dead]

Seeing his boss dead in an instant the young smuggler runs as well.
*S5 Pink AD16 TH+4 TH+9 DMG1d4+1 [Alive]

You see the Guard in the truck looking in shock at what just happened.

Are we missing a player, I thought we had 5, Ethan Limir I will bot you if you like PM sent

I have updated the map


I am going to rule that as your Mythic Fremen I will allow you a full round action V the ambush so you get an attack as well Julia so that hist this round


HI all Init Monkey here,
So the fight is one, Surprise round to players

I will wait until everyone has posted. three left to do so.:)


Boon of the Evolution's Chosen: you or a companion you gain from a class feature gain a number of templates of your choice less than or equal to a total CR value of +6.

hummm..

If CR = HD you lose levels,
But which?
6 levels off one side of you Gastaut
3 levels off both sides of you Gastaut
6 levels off both sides of you Gastaut

If they are free CR that don't count in regards to PC CR, asthat can be set to HD. and the above question goes away

smurf


Last one drops combat over


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I have updated Map guy. three warehouse workers are down, one left
Ghir son of Dranor Your go


You find a place to call a worm and set out your thumper.

So Roll Survival DC14 and the ride sand worm DC14

Lets see what comes.


The attack hits and the flesh puppet starts to crumble into burned chunks, but as it dose the hidden Soul/body jar starts to fall to the floor.


Round 1 over, below is round 2 initi order

Round 2

Korvus Kem, Netherese Archmage Init 28 {To post action}
Cirdan Nowë Init 22 {To post action}
Priscilla Springheel Init 15 {To post action}
Rosa Luminasss Init Init 2 {To post action}

Devil Init 1 {Slowed and shaken}

Feel free to post our of order and I will sort.
So far only Priscilla has taken Damage


Round 1 Actions complete

Devil Init 30
His massive form lashes out at Cirdan with its four clawed arms.

Cirdan:

claw 1 TH 50 HIT [HIT] DMG 25 Slashing
1 Int drain, Fort Save DC35
Cirdan Save 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29

claw 2 TH = 49 [HIT] DMG 31 1 Int drain, Fort Save DC35
Cirdan Save 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22

claw 3 TH = 52 [HIT] DMG 32 1 Int drain, Fort Save DC35
Cirdan Save 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35

claw 4 TH=46 [HIT] DMG 32 1 Int drain, Fort Save DC35
Cirdan Save 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26

He batters Cirdan between its massive Clawed hands,
The bashing leaves her shell shocked, her mind feeling battered buy the assault. Temp Stat loss -3 Int for 24 hours or until magic/other removes.

Korvus Kem, Netherese Archmage Init 28 {To post action}
Sends a massive shock of electricity at the Fallen duke.

@Korvus:

It has SR 36, do you get past it??

If so,

Ref Save
1d20 + 31 - 2 ⇒ (18) + 31 - 2 = 47
1d20 + 31 - 2 ⇒ (17) + 31 - 2 = 46

and we will hold of other hits after this for 6 rounds

Which surrounds it, Korvus look at spoiler let me know if your do.
The Fallen Devil points at Korvus, it can see him.

"YOU ARE *&%$( NEXT!!"

It bellows.

But then Cirdan Nowë Init 22 {posted Action}
Becomes lighting itself and slams into the Devil.

Cirdan:

Creatures in this line take 10d6 points of electrical damage and are staggered for 1 round (a successful Reflex save halves the damage and negates the staggered condition, spell resistance applies).

Being attacked Cirdan uses his cast spell to possibly damage the devil and escape. He turns into lightning and shoots through the devil to a spot 120' behind him.

Beat his SR36 Nope [?? Dose SR 36 beat it??) : 1d20 + 23 ⇒ (13) + 23 = 36
electrical damage: 10d6 ⇒ (1, 6, 1, 4, 4, 1, 3, 6, 4, 5) = 35

Fort Save DC35 1d20 + 26 - 2 ⇒ (19) + 26 - 2 = 43 YES V Lighting DMG 32
Fort Save DC35 1d20 + 26 - 2 ⇒ (2) + 26 - 2 = 26 NO V Lighting DMG 44
Fort Save DC35 1d20 + 26 - 2 ⇒ (14) + 26 - 2 = 38 YES V Lighting DMG 43
Fort Save DC35 1d20 + 26 - 2 ⇒ (20) + 26 - 2 = 44 YES V Lighting DMG 30

The Devil screams as he hits it pain showing in its face.

Priscilla Springheel Init 15 {posted Action}

Priscilla dose to just take it, she fights back.

Priscilla:

Rope Shot: 1d20 + 30 ⇒ (18) + 30 = 48 Vs AC43 HIT
Rope Shot: 1d20 + 25 ⇒ (4) + 25 = 29 Vs AC43 MISS
Rope Shot: 1d20 + 20 ⇒ (17) + 20 = 37 Vs AC43 MISS
Rope Shot: 1d20 + 15 ⇒ (4) + 15 = 19 Vs AC43 MISS

Dmg: 1d4 + 12 ⇒ (1) + 12 = 13
Shock: 1d6 ⇒ 5
Shocking burst: 2d6 ⇒ (1, 2) = 3
Thundering: 2d6 ⇒ (1, 2) = 3
24DMG DONE

Dmg: 1d4 + 12 ⇒ (3) + 12 = 15
Shock: 1d6 ⇒ 2
Shocking burst: 2d6 ⇒ (1, 3) = 4
Thundering: 2d6 ⇒ (3, 6) = 9

Dmg: 1d4 + 12 ⇒ (3) + 12 = 15
Shock: 1d6 ⇒ 4
Shocking burst: 2d6 ⇒ (6, 6) = 12
Thundering: 2d6 ⇒ (4, 6) = 10

Dmg: 1d4 + 12 ⇒ (1) + 12 = 13
Shock: 1d6 ⇒ 2
Shocking burst: 2d6 ⇒ (5, 1) = 6
Thundering: 2d6 ⇒ (6, 1) = 7

She gets a hit in and she takes his head a little shocked by a thunder clap going off mext to its head.

Rosa Luminasss Init 15 Waits for Init 1 {posted Action}

Rosa takes this opportunity to cut it with her hell blade.

Rosa:

Attack 1 TH1d20 + 26 ⇒ (19) + 26 = 45 Vs AC43 HIT DMG 3d6 + 10 ⇒ (3, 6, 3) + 10 = 22 + 2d6 ⇒ (4, 3) = 7 Bleed 2d6 ⇒ (2, 3) = 5 Unholly
* Wis Drain, DC = Damage done = DC29 Will save 1d20 + 26 - 2 ⇒ (16) + 26 - 2 = 40 MADE

Attack 2 TH1d20 + 26 ⇒ (18) + 26 = 44 Vs AC43 HIT DMG 3d6 + 10 ⇒ (2, 5, 3) + 10 = 20 + 2d6 ⇒ (2, 2) = 4 Bleed 2d6 ⇒ (5, 6) = 11 Unholly
* Wis Drain, DC = Damage done = DC24 Will save 1d20 + 26 - 2 ⇒ (18) + 26 - 2 = 42 MADE

Attack 3 TH1d20 + 26 ⇒ (3) + 26 = 29 Vs AC43 MISS DMG 3d6 + 10 ⇒ (5, 6, 3) + 10 = 24 + 2d6 ⇒ (3, 2) = 5 Bleed 2d6 ⇒ (4, 2) = 6 Unholly
* Wis Drain, DC = Damage done = DC29

Hasted
Attack 4 TH1d20 + 26 ⇒ (20) + 26 = 46 Vs AC43 HIT DMG 3d6 + 10 ⇒ (1, 6, 6) + 10 = 23 + 2d6 ⇒ (5, 6) = 11 Bleed 2d6 ⇒ (6, 3) = 9 Unholly
* Wis Drain, DC = Damage done = DC34 Will save 1d20 + 26 - 2 ⇒ (8) + 26 - 2 = 32 Filed**

**Soul Drain (Su)
If the Wisdom damage done by this Hell blade is equals or exceeds an opponent’s actual Wisdom score, rendering the victim helpless, the soul Blade can devour that creature’s soul as a standard action that provokes an attack of opportunity. This attack kills the victim. The dead victim can resist having Its soul eaten by making a DC=Damage Done on last attack +10, Fortitude save; success means she is still dead, but can be restored to life normally. If It fails this save, its soul is consumed by the Hell Blade. A victim slain in this manner cannot be returned to life with clone, raise dead, or reincarnation. It can be restored to life via resurrection, true resurrection, miracle, or wish, but only if the caster can succeed on a DC 50 caster level check.

ITS Wis IS 26 ROSA DID 34 DMG,

FORT SAVE DC 44 FORT SAVE 1d20 + 26 ⇒ (20) + 26 = 46 It makes it,

ROSAs blade cuts deep and now the beast really does start to scream, as her hell blade tries to drink its soul, but by will alone it pulls her blade out. Shaving it to one side, it screams at her.

"YOU WILL NOT TAKE MY SOUL THAT EASILY HOUND!!!"

ROsa takes a 5' step back a little shocked that it survived her assault.

The Devils all round cherr and shout.

Please check eveyone what I have posted, let me know if wrong


Round 1
Devil Init 30 {posted Action}
Korvus Kem, Netherese Archmage Init 28 {To post action}
Cirdan Nowë Init 22 {posted Action}
Priscilla Springheel Init 15 {posted Action}
Rosa Luminasss Init 15 Waits for Init 1 {posted Action}

CURRENT MAP

As you have now all moved up for combat,

*Rosa and Priscilla are now flacking The Fallen Duke for next round .

*Korvus, Cirdan is fring lighting magics your and the Fallen Dukes way,


Round 1
Devil Init 30 {posted Action}
Korvus Kem, Netherese Archmage Init 28 {To post action}
Cirdan Nowë Init 22 {posted Action}
Priscilla Springheel Init 15 {To post action}
Rosa Luminasss Init 15 Waits for Init 1 {To post action}


Hello there dear players

Its Initiative time
Rosa Luminasss 1d20 + 5 ⇒ (10) + 5 = 15
Devil 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
Cirdan Nowë 1d20 + 15 ⇒ (7) + 15 = 22
Priscilla Springheel 1d20 + 9 ⇒ (6) + 9 = 15
Korvus Kem, Netherese Archmage 1d20 + 26 ⇒ (2) + 26 = 28


The tech splutters and bends over.


Will do from now on, for a Banana


Kasit Init: 1d20 + 4 ⇒ (16) + 4 = 20
Move within 10ft: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 13 ⇒ (3) + 13 = 16
Startoss Comet to attack second if first hits: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 13 ⇒ (4) + 13 = 17

Ghir Init: 1d20 + 4 ⇒ (6) + 4 = 10
Kasit kills Tech 1 Initiative 1d20 + 3 ⇒ (8) + 3 = 11
Tech 2 Initiative 1d20 + 4 ⇒ (1) + 4 = 5
Audi Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Ghir, your next

Kasit. moves fast stabbing tech 1 twice in fast sucesion. Grabing the body, he lowering it down to the sand


Kasit Lets hold off on that one a while

Monkey rolls:

Tech 1 Perception 1d20 + 4 ⇒ (18) + 4 = 22
Tech 2 Perception 1d20 + 6 ⇒ (17) + 6 = 23

To your shock they spot you as you get with in 30'
They both drop their tools, go for there blades.

The Initiative Monkey
would like you all to roll.

Monkey rolls:

Tech 1 Initiative 1d20 + 3 ⇒ (8) + 3 = 11
Tech 2 Initiative 1d20 + 4 ⇒ (1) + 4 = 5


Dear players, Im the Initiative Monkey who will b running the order of play, Dear players, Please see the game head above for the current map, please add in your pc on the top of map.


That's right BUT we were not in rounds then,
Your PC stepping foot in there triggers the rounds,

Please can we wait and let us see what the other players will be doing in round 1 Thanks.

Navarre "Two-Fingers"
Nodding to Orion, he opens he docking area doors, moving into the docking bay, shotgun leveled at the would be escaping pirate, "Hold right there, I'd rather not kill you."

This starts round 1

Robot1 [moves to open door]
Robot2 [takes fual pipe out]
Bad woman gone [getting ready to take off]

Nathan "Cable" Grey [Talks, asks for help from Navarre]

Orion "He That Seeks" [To Post action]

Digger Boom [To Post action]

Next Round [2]
Navarre "Two-Fingers"
Will go work on the Cyro-Pod, 1d3 ⇒ 2 rounds to fix.


Moved to game play


The last pirate stops in his tracks.

"O!! %£^£!"

Then he is cut down by shots and blasts, blown into the wall and then down.

END OF COMBAT


If the Good captain has not posted in 24 hours I will bot thim and move the game along


Im back
Ok your go players,
State your actions roll your dice.


Ok BOKM TIME< WHO LIVES!!!

Explodes on 1d10 + 3 ⇒ (8) + 3 = 11 BOOOOO!!!
All of you do your actions and the Grenade goes off.

DMG 3d4 ⇒ (4, 4, 3) = 11 30' area

With in 5' 11 DMG
with in 10' 6DMG
with in 15' 3DMG
With in 20'-30' 1DMG


You have 1d10 Seconds to act.
State what you are going to do then Roll a 1d10.
Once you have all stated an action and a rolled.

I will roll 1d10+3 for the grenade on that number it goes BOOM!

So have a good think about what your going to do...


HI I am the Initive monkey and I will be looking after combat from this point on. It's the player's turn. I will wait until all players have posted, their actions. Then resolve them then do Enemy actions. :)

Orion [posted action]
Navarre [posted action]
*Digger [to post action]
*Captain [to post action]


Ok I line will change how fast you do this. So I want every player to roll 1d2, this is how many Buckets you got to the end of the line. You need 9 Buckets so roll well :)


With the fire and amazing hard it Seljak hit,
His flail slams into it, and the thing explodes into flaming bits Ref saved for him.

Perseption DC14

But now you really do have a fire to fight. You will need 3d6 ⇒ (2, 6, 1) = 9 Buckets of water in 2d4 ⇒ (3, 3) = 6 rounds to stop the house from going up. and its 120' feet there and back to the water. Str roll of DC15 to carry two Buckets.

Good luck,

Round 1 of putting out the fire.


If that is the case then no Bone.

So as The carpet falls onto the wax troll and at once sets the wax on its body alight,

Biulding catching fire DC12 1d20 + 4 ⇒ (18) + 4 = 22 O dear, I hope some one can get some water

Ref save everyone, as the thing goes up in a ball of flames DC 12 or take 1d6 of fire DMG for one round.

I would also like everyone to make two perception checks.

perception roll one DC16:

Very odd the thing was trying to stop the carpet and is now trying to put itself at like a person one, add to that the throwing of things. You think this thing is being controlled remotely.

perception roll two DC10:

There is water and buckets in the Garden where the Waz zombies were.


More shells hit it, and some even get into it doing a small amount of DMG

HP14

Ok Bones you will need to get close, fire-wise it's all magic safety candles, so you're going to have to light it with something. I will take that as a give seeing how one of you will have a spake or lighter.

I need a ref save DC12 not to have your clothing catch fire. In lu of taking DMG from it, just yet. Then a throw attack

Range Touch attack please Vs DC 10


It clipped Iryani doing some damage and slamming the wall behind you smashing.

Most of your gots just bounce off it or do no damage.

Wax-Troll:

RTA AC 10

DR2

DMG took 0 HP16 left.

Seeing a Chair from the table just throw it pickes it up and slings that.

Who it throws at. please look:

1:Khardon
2:Warlock Bones [Winne!!]
3:Jixxe
4:Lazastrahd
5:Iryani
6:Seljak

1d6 ⇒ 2

RA TH 1d20 + 0 ⇒ (11) + 0 = 11 Vs AC:16 for Bones, DMG 1d2 + 2 ⇒ (1) + 2 = 3 Lucky for bones it misses.

Seeing Bones try and get a carpet the Wax=Troll throws the chair at him and his quick thinking gets him out of the way.

Your go party :)


As it moves towards your ranks, shots ring out, You can see some of the shots ping off its thick armor, yet some hit home.

Wax-Troll:

RTA AC 10

DR2

DMG took 4 HP16 left.

It swipes at a side table and sends it at you all.

Acrobatics DC10 or Dex raw DC10 to get out of the way, if not take
1d4 ⇒ 4 DMG Blug

You're up again.


Checking, Has veryone gone, all actions done, happy for me do post the things actions?


I have moved everyone on the map.

Please roll your attacks everyone.

Round 8 after moves.

It will go last.


Iryani and Bones:

This is bad Iryani, it's a spell-Blight, a thing that can eat magic in all its forms. Someone has made this horror of a construct,

It can see in the dark, no mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). can hurt it as it would eat the magic. Its Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning and does not breathe, eat, or sleep.

You know that electricity could hurt it, but it would eat the magic.

This thing's shell is also stopped damage, brute force damage is just about the only thing that can take this down.

The good news is, its slow

The thing turns and starts to move your away.

20' Move, as it moves it scrapes the walls, plaster falling off.


Its not the Negative that healed it Spell craft DC24 to know why it healed


Most of is wax/flesh has fallen away, The thing under it all looks like this

IMAGE HERE

Its shell is hard Iron, some 9' tall and by the looks of it, it had been trying to take out the wall. From behind which screams are still comming.
As you come around the counter it turns to face you. It moves slow.

Kn Eng or Dungon DC20 to know what it is.


Inits:

Khardon 1d20 + 3 ⇒ (12) + 3 = 15

Lazastrahd 1d20 + 3 ⇒ (7) + 3 = 10

Bones 1d20 + 3 ⇒ (16) + 3 = 19

Daniel 1d20 + 3 ⇒ (7) + 3 = 10

Kalyeer 1d20 + 4 ⇒ (13) + 4 = 17

Bad Guy 1d20 + 3 ⇒ (8) + 3 = 11

Order of goes

Bones ,Kalyeer ,Khardon

Bad Guy

Lazastrahd ,Daniel, Seljak Jixxe

The thing you are facing seems to be a wax and clockwork Troll. Its trying to mash a door down.


Money is going to speed this up now. You put up a wall of fire and flying daggers, a few rounds later the last of the Wax undead fall. There is an all is no silence after the shooting.

----END OF COMBAT---

Now back to GM Panic and more investigation.


And yet another Wax Zombie falls. looks like a round or two and you will have stopped them all.

So everyone roll two attacks, please. And say what you do while you fire, from line, jump in and out or advance?


Seljak boom stick says boom again, and 2 more of the Wax Zombies blow apart.


The Wax Zombies shuffle forward 10' none in range to attack, as Lazastrahd missies.

Your go again team


BOOM another one bites the wax


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Seljak, 4 of the Wax Zombie in front of explod into wax and fleshy bits.


It's an RTA so hits Wax Zombies 1, which blows apart is a shower of wax. Misson clock countdown 7:02:14

Another Wax Zombie step over the mess of the last. 5' step


Round 1
1:Seljak,Lazastrahd [Gone]
2:Wax Zombis [Gone]
3:Daniel [Gone Kills one] ,Khardon [gone] ,Jixxe [Gone]


Round 2
1:Seljak [To-go] ,Lazastrahd [To-go]
2:Wax Zombis []
3:Daniel [] ,Khardon [] ,Jixxe []


CM 1d20 + 2 ⇒ (10) + 2 = 12 Jixxe you break free, I have moved you back 5'

Now the door is clear you can see only 1 wax Zombie at a time can get through.


Khardon Dourstone wrote:
Initiative…could the monkey roll ours as well?

Yes I think moving forward I will

As one the Wax Zombies turns and look at Jixxe, for a moment they look comical. Then they all open their mouths and low guttural sound comes out, very real teeth show as they as one shamble towards Jixxe. Move 10'
Only one can reach Jixxe.

CM Grapel atempt 1d20 + 1 ⇒ (17) + 1 = 18 If grabbed, then Bite attach 1d20 + 2 ⇒ (13) + 2 = 15 DMG 1d2 + 1 ⇒ (2) + 1 = 3

Round 1
1:Seljak,Lazastrahd [Gone]
2:Wax Zombis [Gone]
3:Daniel,Khardon,Jixxe [Up next]


Hello there I am the 'Initiative Money' and when the party gets into a scrape and it's fighting time, I will pop up and get things started.
Now While Seljak and Khardon tracked some wax footsteps and lesson most intently at a door, hearing strange sounds. Master Jixxe did the same at another but no sounds at all but wind. So he opens the door, which is unlocked and now faces a wall of Wax Zombis. So if you don't mind let's roll Initi. wax Zombies 1d20 + 0 ⇒ (20) + 0 = 20 If you beat the bad guys you can move and act.


The faces are its weakness

The thing from beyond from where the seed was found attacks.

All players
1st all the faces on its body scream as one as a psionic wave hits you
Mind Blast Save yes SR No
Mind Scream DC27 Will save for half DMG Mind affecting 15d6 ⇒ (6, 5, 5, 4, 1, 1, 6, 4, 4, 5, 1, 5, 2, 5, 5) = 59 NL DMG

All players
You are each attacked with Telecontic force Ref DC 30
If you fail you're picked up and thrown up in the air
5d6 ⇒ (6, 6, 1, 6, 3) = 22 [x10'] feet, and then slammed back into the ground, taking 22d6 ⇒ (5, 3, 4, 1, 5, 3, 2, 3, 2, 5, 1, 3, 4, 2, 4, 4, 2, 1, 6, 4, 2, 5) = 71 DMG (B) That is 1d6 for each 10' you were taken up.

All players [see below to RTA on each of you, then makes Fort saves as needed.
Then 2 of 8x Tentacles will come at you

2x Grapple attack CM 27
DC27 Ref/CMD to get away next round,

RTA TH+18*
*Toxin Fort saves DC25 or be positioned, No DMG but a sickened and stunned condition.

Sona
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (18) + 18 = 36 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (8) + 18 = 26 Then Vs *Toxin

Sarlai
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (1) + 18 = 19 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (13) + 18 = 31 Then Vs *Toxin

Madam Tia
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (15) + 18 = 33 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (12) + 18 = 30 Then Vs *Toxin

Viri
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (15) + 18 = 33 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (3) + 18 = 21 Then Vs *Toxin

IF you are Grappled, then get the sickened and stunned condition. It will take a full round to pull you into its body and add you to its faces.

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