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![]() Børak comes up being the smuggler with the long Gun
Kasit come up behind his targets and his knife flashes, cutting the man deep, then Moving he grab the mans nick and drives his blade deep into the man gut, looks at him as he dies, letting go the body drops
Sister Julia, As Kasit comes up so dose Julia, her target is shocked to see a woman in front of him, but the looks down to see a blade sticking out of his gut. He stagers back pulling his blade.
The 3ed one in the group is shocked buy what just happened turns to run back the way he came
Elta Tabr
Seeing his boss dead in an instant the young smuggler runs as well.
You see the Guard in the truck looking in shock at what just happened. Are we missing a player, I thought we had 5, Ethan Limir I will bot you if you like PM sent I have updated the map ![]()
![]() Boon of the Evolution's Chosen: you or a companion you gain from a class feature gain a number of templates of your choice less than or equal to a total CR value of +6. hummm.. If CR = HD you lose levels,
If they are free CR that don't count in regards to PC CR, asthat can be set to HD. and the above question goes away smurf ![]()
![]() Round 1 over, below is round 2 initi order Round 2 Korvus Kem, Netherese Archmage Init 28 {To post action}
Devil Init 1 {Slowed and shaken} Feel free to post our of order and I will sort.
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![]() Round 1 Actions complete Devil Init 30
Cirdan:
claw 1 TH 50 HIT [HIT] DMG 25 Slashing 1 Int drain, Fort Save DC35 Cirdan Save 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29 claw 2 TH = 49 [HIT] DMG 31 1 Int drain, Fort Save DC35
claw 3 TH = 52 [HIT] DMG 32 1 Int drain, Fort Save DC35
claw 4 TH=46 [HIT] DMG 32 1 Int drain, Fort Save DC35
He batters Cirdan between its massive Clawed hands,
Korvus Kem, Netherese Archmage Init 28 {To post action}
@Korvus:
It has SR 36, do you get past it?? If so, Ref Save
and we will hold of other hits after this for 6 rounds Which surrounds it, Korvus look at spoiler let me know if your do.
"YOU ARE *&%$( NEXT!!" It bellows. But then Cirdan Nowë Init 22 {posted Action}
Cirdan:
Creatures in this line take 10d6 points of electrical damage and are staggered for 1 round (a successful Reflex save halves the damage and negates the staggered condition, spell resistance applies). Being attacked Cirdan uses his cast spell to possibly damage the devil and escape. He turns into lightning and shoots through the devil to a spot 120' behind him. Beat his SR36 Nope [?? Dose SR 36 beat it??) : 1d20 + 23 ⇒ (13) + 23 = 36
Fort Save DC35 1d20 + 26 - 2 ⇒ (19) + 26 - 2 = 43 YES V Lighting The Devil screams as he hits it pain showing in its face. Priscilla Springheel Init 15 {posted Action} Priscilla dose to just take it, she fights back. Priscilla:
Rope Shot: 1d20 + 30 ⇒ (18) + 30 = 48 Vs AC43 HIT
Dmg: 1d4 + 12 ⇒ (1) + 12 = 13
She gets a hit in and she takes his head a little shocked by a thunder clap going off mext to its head. Rosa Luminasss Init 15 Waits for Init 1 {posted Action} Rosa takes this opportunity to cut it with her hell blade. Rosa:
Attack 1 TH1d20 + 26 ⇒ (19) + 26 = 45 Vs AC43 HIT DMG 3d6 + 10 ⇒ (3, 6, 3) + 10 = 22 + 2d6 ⇒ (4, 3) = 7 Bleed Attack 2 TH1d20 + 26 ⇒ (18) + 26 = 44 Vs AC43 HIT DMG 3d6 + 10 ⇒ (2, 5, 3) + 10 = 20 + 2d6 ⇒ (2, 2) = 4 Bleed Attack 3 TH1d20 + 26 ⇒ (3) + 26 = 29 Vs AC43 MISS Hasted
**Soul Drain (Su)
ITS Wis IS 26 ROSA DID 34 DMG, FORT SAVE DC 44 FORT SAVE 1d20 + 26 ⇒ (20) + 26 = 46 It makes it, ROSAs blade cuts deep and now the beast really does start to scream, as her hell blade tries to drink its soul, but by will alone it pulls her blade out. Shaving it to one side, it screams at her. "YOU WILL NOT TAKE MY SOUL THAT EASILY HOUND!!!" ROsa takes a 5' step back a little shocked that it survived her assault. The Devils all round cherr and shout. Please check eveyone what I have posted, let me know if wrong ![]()
![]() Round 1
As you have now all moved up for combat, *Rosa and Priscilla are now flacking The Fallen Duke for next round . *Korvus, Cirdan is fring lighting magics your and the Fallen Dukes way, ![]()
![]() Kasit Init: 1d20 + 4 ⇒ (16) + 4 = 20
Ghir Init: 1d20 + 4 ⇒ (6) + 4 = 10
Ghir, your next Kasit. moves fast stabbing tech 1 twice in fast sucesion. Grabing the body, he lowering it down to the sand ![]()
![]() Kasit Lets hold off on that one a while Monkey rolls:
Tech 1 Perception 1d20 + 4 ⇒ (18) + 4 = 22
To your shock they spot you as you get with in 30'
The Initiative Monkey
Monkey rolls: Tech 1 Initiative 1d20 + 3 ⇒ (8) + 3 = 11
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![]() That's right BUT we were not in rounds then,
Please can we wait and let us see what the other players will be doing in round 1 Thanks. Navarre "Two-Fingers"
This starts round 1 Robot1 [moves to open door]
Nathan "Cable" Grey [Talks, asks for help from Navarre] Orion "He That Seeks" [To Post action] Digger Boom [To Post action] Next Round [2]
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![]() HI I am the Initive monkey and I will be looking after combat from this point on. It's the player's turn. I will wait until all players have posted, their actions. Then resolve them then do Enemy actions. :) Orion [posted action]
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![]() With the fire and amazing hard it Seljak hit,
Perseption DC14 But now you really do have a fire to fight. You will need 3d6 ⇒ (2, 6, 1) = 9 Buckets of water in 2d4 ⇒ (3, 3) = 6 rounds to stop the house from going up. and its 120' feet there and back to the water. Str roll of DC15 to carry two Buckets. Good luck, Round 1 of putting out the fire. ![]()
![]() If that is the case then no Bone. So as The carpet falls onto the wax troll and at once sets the wax on its body alight, Biulding catching fire DC12 1d20 + 4 ⇒ (18) + 4 = 22 O dear, I hope some one can get some water Ref save everyone, as the thing goes up in a ball of flames DC 12 or take 1d6 of fire DMG for one round. I would also like everyone to make two perception checks. perception roll one DC16:
Very odd the thing was trying to stop the carpet and is now trying to put itself at like a person one, add to that the throwing of things. You think this thing is being controlled remotely. perception roll two DC10: There is water and buckets in the Garden where the Waz zombies were. ![]()
![]() More shells hit it, and some even get into it doing a small amount of DMG HP14 Ok Bones you will need to get close, fire-wise it's all magic safety candles, so you're going to have to light it with something. I will take that as a give seeing how one of you will have a spake or lighter. I need a ref save DC12 not to have your clothing catch fire. In lu of taking DMG from it, just yet. Then a throw attack Range Touch attack please Vs DC 10 ![]()
![]() It clipped Iryani doing some damage and slamming the wall behind you smashing. Most of your gots just bounce off it or do no damage. Wax-Troll:
RTA AC 10 DR2 DMG took 0 HP16 left. Seeing a Chair from the table just throw it pickes it up and slings that. Who it throws at. please look:
1:Khardon
1d6 ⇒ 2 RA TH 1d20 + 0 ⇒ (11) + 0 = 11 Vs AC:16 for Bones, DMG 1d2 + 2 ⇒ (1) + 2 = 3 Lucky for bones it misses. Seeing Bones try and get a carpet the Wax=Troll throws the chair at him and his quick thinking gets him out of the way. Your go party :) ![]()
![]() As it moves towards your ranks, shots ring out, You can see some of the shots ping off its thick armor, yet some hit home. Wax-Troll:
RTA AC 10 DR2 DMG took 4 HP16 left. It swipes at a side table and sends it at you all. Acrobatics DC10 or Dex raw DC10 to get out of the way, if not take
You're up again. ![]()
![]() Iryani and Bones:
This is bad Iryani, it's a spell-Blight, a thing that can eat magic in all its forms. Someone has made this horror of a construct, It can see in the dark, no mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). can hurt it as it would eat the magic. Its Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning and does not breathe, eat, or sleep. You know that electricity could hurt it, but it would eat the magic. This thing's shell is also stopped damage, brute force damage is just about the only thing that can take this down. The good news is, its slow The thing turns and starts to move your away. 20' Move, as it moves it scrapes the walls, plaster falling off. ![]()
![]() Most of is wax/flesh has fallen away, The thing under it all looks like this Its shell is hard Iron, some 9' tall and by the looks of it, it had been trying to take out the wall. From behind which screams are still comming.
Kn Eng or Dungon DC20 to know what it is. ![]()
![]() Inits:
Khardon 1d20 + 3 ⇒ (12) + 3 = 15 Lazastrahd 1d20 + 3 ⇒ (7) + 3 = 10 Bones 1d20 + 3 ⇒ (16) + 3 = 19 Daniel 1d20 + 3 ⇒ (7) + 3 = 10 Kalyeer 1d20 + 4 ⇒ (13) + 4 = 17 Bad Guy 1d20 + 3 ⇒ (8) + 3 = 11 Order of goes Bones ,Kalyeer ,Khardon Bad Guy Lazastrahd ,Daniel, Seljak Jixxe The thing you are facing seems to be a wax and clockwork Troll. Its trying to mash a door down. ![]()
![]() It's an RTA so hits Wax Zombies 1, which blows apart is a shower of wax. Misson clock countdown 7:02:14 Another Wax Zombie step over the mess of the last. 5' step
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![]() Khardon Dourstone wrote: Initiative…could the monkey roll ours as well? Yes I think moving forward I will As one the Wax Zombies turns and look at Jixxe, for a moment they look comical. Then they all open their mouths and low guttural sound comes out, very real teeth show as they as one shamble towards Jixxe. Move 10'
CM Grapel atempt 1d20 + 1 ⇒ (17) + 1 = 18 If grabbed, then Bite attach 1d20 + 2 ⇒ (13) + 2 = 15 DMG 1d2 + 1 ⇒ (2) + 1 = 3 Round 1
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![]() Hello there I am the 'Initiative Money' and when the party gets into a scrape and it's fighting time, I will pop up and get things started.
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![]() The faces are its weakness The thing from beyond from where the seed was found attacks. All players
All players
All players [see below to RTA on each of you, then makes Fort saves as needed.
2x Grapple attack CM 27
RTA TH+18*
Sona
Sarlai
Madam Tia
Viri
IF you are Grappled, then get the sickened and stunned condition. It will take a full round to pull you into its body and add you to its faces.
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