Claxon wrote:Jiggy wrote:
And the basis in the rules for being able to do all that is...?
Because what I'm seeing is a bunch of situations where you trigger a readied action without ever meeting the trigger condition.
Do remember that you're in the Rules forum, not in the Suggestions forum.
I know, and the only thing I have to base this on is that a readied action happens before the action that triggers it. I can see of no reason why that would imply you moronically shoot at the spot where someone used to be when you can see that they clearly aren't.
Imagine this in a real life context, you get ready to aim a ranged attack at someone and they move (doesn't matter how) and you want to hit them. In fact, they're your only target. Do you just shoot the spot where they used to be? This isn't about "dodging" or otherwise avoiding the shot from movement, in fact moving doesn't give you any bonus to AC vs ranged attacks (that I'm aware of, normally). Those values are wrapped up in things like your dodge and dex bonus. But your attacker still makes the attack versus your AC including those bonuses. So the target starts to move, you line up your shot and fire when you think you've got it (probably when they stop moving) and then continue with the rest of your turn.
You think I'm wrong, but lets hear any rules based reason for the converse point of you automiss and loose that attack? I don't know of any relevant such things but will amend my idea if there is something stronger to support the contrary position.
To me its as simple as if the person with the readied action had always been in iniative order before the person interuppted. That person then continues their action just like nothing happened out of turn. Any targets that are viable he can shoot.
So what if instead of readying for when the archer attacks he readys for after the arrow leaves the bow.
It would seem by your logic that if I could adjust instantly to target someone dim dooring away at the last second...
I would generally recommend against accepting "when a projectile is launched toward me" as a Ready trigger unless the action is exceptionally fast. Thrown weapons (the slowest projectiles) real world velocity is up to 70 mph, or over 100 feet per second. Arrows are closer to 150-200 mph (~220-300 fps). I know, I know 'Golarion doesn't have real world physics'... but honestly, to me, it's silly to think they're any slower than that.