Radi Hamdi

Hugo Victor's page

1,284 posts. Organized Play character for GM Aarvid.


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Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Corbrae Illynel wrote:
Too bad your name is Joseph, not Victor.

That's Right! I should get the spoils! Sorry could not resist.:)

Grand Lodge

Would be interested...not doing anything else but drinking wine at this point in his career.

Grand Lodge

Also still interested in moonscar.

Grand Lodge

Archbishop Hugo could hardly imagine missing the chance to visit the Moonscar if it were to happen:)

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Bishop Hugo nods to the woman.

Agent Navhelan, you have great potential and some day you may yet gain entrance to the ranks of Venture-Captain.
However, this incessant banging would be more likely to break into Abadar's First Vault than earn your entry beyond. All regulations and protocols would suggest you seek missions to showcase your talents and value to the Society. In the meanwhile, please try to keep the noise levels down to a dull roar.

The half-elf bows and steps into the room.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

A tall somber looking half-elf enters the place and observes the activities. ...

"By the Keeper of the First Vault! Remember this is a Pathfinder Lodge established for the sharing of knowledge and cooperation...not a common bar catering to any unprincipled sod from the street. Please people respect the dignity of Master Flaxseed and this place! .“ .. He proceeds upstairs to the rooms reserved for venture-captains.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo would be interested but may overlap other cleric role. But it appears someone may have already claimed the spot anyway.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Venture-Captain Hugo Victor steps up.

We cannot let a mission of this importance fail due to lack of simple healing! Count on me, and the strength of Abadar to provide aid.

6d6 ⇒ (4, 1, 1, 4, 3, 1) = 14 Bleh!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Venture-Captain Hugo Victor calls upon the night of Abadar

”Keeper of the First Vault, shine like gold upon the heroics of the teams so assembled for this cause! “

Heroic medic : 6d6 ⇒ (3, 5, 2, 3, 2, 3) = 18

The lesser agents of Waki Huro and Omar Posada contribute their aid in a minor way to the effort.

Grand Lodge

1 person marked this as a favorite.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Very well. You know where I can be found if the need arises. I am willing to work on commission or short term contract, albeit for a higher rate. Hugo bows.

And to you my esteemed allies and comrades, I bid you a good evening. May I share a glass of wine or other spirits in the Flaxseed Lodge some evening once these events have settled.

He shows the slightest of grins.

Although, the last time I scheduled to enjoy retirement, I ended up on this adventure.

Thanks all, and especially to our GM for this enjoyable high-tier game.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Many thanks! It was a great run with a great group.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Venture-Captain Hugo Victor considers her commentary and offer.

It has become quite evident in my most recent transactions with the Ten, a complete overhaul of the management structure is long overdue.

The half-elf furrows his brows as he contemplates further, meditating briefly to Abadar.

Indeed, if executive leadership is requested and the offer sincere, consider my resume tendered. I can provide references as needed, and you are familiar with my portfolio past experience working with and for the Ten. I will entertain any offers with competitive market-based executive compensation and benefits packages. Until such time, I can be reached by appointment at the Cathedral of the Keeper of the First Vault.

He bows, and then stands silently as he waits for the others to respond.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Player Name: GM Aarvid
Character Name: Hugo Victor
PFS #: 9884-2
Day Job: sailor: sailor: 1d20 + 15 ⇒ (20) + 15 = 35

Dang! Too bad not a boon roll.

Grand Lodge

1 person marked this as a favorite.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo Victor is not one to brood or seek revenge. Just calculated justice paid in full.

I care not whether he lives or dies. He should provide remunerations to the victims and other injured Agents or parties as best as he is able under a Chapter 11 insolvency or as a civil or Society Tribunal would allow. Since the Society is in a state of disarray, I would take his incarceration as a guest at Jack's Lodge and good faith effort to pay back from whatever assets he has remaining.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo nods in thanks to the Inevitable. Go now. You have served justice. We will take it from here.

Hugo was never a fan of Torch, but did not have many dealings with him directly, (other than the last part of the Ten).

You have stopped Vahlo, who was an agent of evil to the core. So that strikes a balance in my ledger. I am not a judge, although others of my order may play that role.
I track down stolen artifacts or relics from those who would steal from Abadar's vaults. Something close to the crimes perpetrated here today, but for the Society.
How do you account for all the artifacts and tomes damaged or lost today?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo has the Inevitable use its true-seeing.

Tell me if you see any lingering foes or falsehoods projected from Valho or Torch. Then I will release you noble servant of Abadar.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo scowls at the attack upon him by Vahlo, pained by the brute force.

Great Abadar, shield me!

fort, hope: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34 vs DC27 Stun

perception,hope: 1d20 + 28 ⇒ (17) + 28 = 45

He will accept the +2 blessing...

Your life is forfeit, Vahlo. Even Torch has your number.

He dimensionally hops back 20' behind the Inevitable, and cast/converts a cure serious wounds upon himself (Dispel Magic).

Great Keeper of the First Vault, aid us in battle.

CSW: 3d8 + 15 ⇒ (4, 3, 2) + 15 = 24

The Inevitable will try to take down the undead misfit with lashes from its electrical chain arms.

DIE HEATHEN!

Zelekhut Lawful Chain,bard, flank, blessing: 1d20 + 17 + 5 + 2 + 2 ⇒ (20) + 17 + 5 + 2 + 2 = 46
for dmg, electric: 2d6 + 7 + 1d6 + 5 ⇒ (3, 5) + 7 + (2) + 5 = 22
trip Lawful Chain: 1d20 + 17 + 5 ⇒ (6) + 17 + 5 = 28 vs CMD

Zelekhut Lawful Chain,bard, flank, blessing: 1d20 + 17 + 5 + 2 + 2 ⇒ (18) + 17 + 5 + 2 + 2 = 44
for dmg, electric: 2d6 + 7 + 1d6 + 5 ⇒ (6, 4) + 7 + (5) + 5 = 27
trip Lawful Chain: 1d20 + 17 + 5 ⇒ (3) + 17 + 5 = 25 vs CMD

Zelekhut crit?: 1d20 + 17 + 5 + 2 + 2 ⇒ (8) + 17 + 5 + 2 + 2 = 34
for dmg, bard: 2d6 + 7 + 5 ⇒ (3, 4) + 7 + 5 = 19

Z=AC24/115HP+DR10/Chaotic+SR20

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will attempt again to resist the ghostly touch.

will, hope, badge: 1d20 + 22 + 2 - 2 ⇒ (3) + 22 + 2 - 2 = 25

Whew. Cutting it close on these saves

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

The inevitable slashed at the spirit with one of its chain arms.

Inevitable Chain ,AOo bard : 1d20 + 17 + 5 ⇒ (1) + 17 + 5 = 23

Hugo tries to resist the touch of the spirit as he continues his casting of restoration on Marcus

Will, hope : 1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29

” Abadar restore thy servants!“

does Hugo have a standard remaining after restoration? He does have a wayfinder but I did not include in the above.

If time allows he steps back and casts non-corporeal Shell to hedge out ghosts.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Oops. Wanted to get this cast before Marcus but just missed unless he delays.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo has the Zelekhut stay close and guard him as he continues casting.

zed has true sight active

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Oops - good reminder. Add +2 to Hugo's (not included in his init roll)

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Sent PM

”By Abadar! This does not bode well! Our victory is indeed short lived.
Jack? What are you doing??!? “

Initiative : 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will motion the injured to gather around for healing

”Abadar, Keeper of the First Vault, heal us as we vanquished the foe. “

Channel : 8d6 ⇒ (6, 1, 3, 3, 6, 3, 4, 1) = 27

He will also cast restoration if another is needing negative levels removed

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo nods to Zed as the inevitable continues to strike the daemon with its chain arms.

Halt, heathen!

Zelekhut Lawful Chain: 1d20 + 17 + 5 ⇒ (10) + 17 + 5 = 32
for dmg, electric,sonic: 2d6 + 7 + 1d6 + 5 + 1d6 ⇒ (3, 6) + 7 + (1) + 5 + (5) = 27
trip Lawful Chain: 1d20 + 17 + 5 ⇒ (3) + 17 + 5 = 25 vs CMD

Zelekhut Lawful Chain: 1d20 + 17 + 5 ⇒ (7) + 17 + 5 = 29
for dmg, electric,sonic: 2d6 + 7 + 1d6 + 5 + 1d6 ⇒ (6, 3) + 7 + (4) + 5 + (3) = 28
trip Lawful Chain: 1d20 + 17 ⇒ (17) + 17 = 34 vs CMD
Z=AC24/115HP+DR10/Chaotic+SR20

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo nods at Jack. Understood.

Hugo considers options, not sure how to dispel or contain the blast.

Apply any other changes or actions and then I will try to contain the blast if those are not successful.

He delays for other's attempts and then will try to encase the disk in a wall of stone (if that is possible) and flies back as far has he can afterwards.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

HP damage is easier to cure than negative levels, so dropping that daemon would be good to do as quickly as possible.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo sighs with relief despite the considerable pain.

Abadar prevails! Now heal the injuries not prevented!

He steps (fly) back 5' and calls upon Abadar to channel positive healing into him and his allies (excluding the two enemies if it matters)

Concentrate: 1d20 + 18 + 5 ⇒ (7) + 18 + 5 = 30 vs Aura?

channel: 8d6 ⇒ (1, 2, 3, 6, 3, 6, 4, 1) = 26

Hanging onto his quicken spell rod, he casts spear of purity at the daemon.

CL: 1d20 + 15 ⇒ (10) + 15 = 25 vs SR

He launches a quick bolt of white light range touch,bard: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36
for light: 10d6 ⇒ (2, 4, 3, 5, 1, 3, 3, 4, 5, 4) = 34 vs Evil Outsider.

Ready for emergency evac! he nods to Charleston.

The above rolls do not include bard or good hope on contentration/CL checks...if they apply

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

The Zelekhut will adjust and continue to strike the daemon with its chains

Zelekhut Lawful Chain, hope bard: 1d20 + 17 + 2 + 3 ⇒ (11) + 17 + 2 + 3 = 33
for dmg, electric, sonic: 2d6 + 7 + 5 + 1d6 + 1d6 ⇒ (2, 3) + 7 + 5 + (1) + (6) = 24
trip Lawful Chain: 1d20 + 17 ⇒ (20) + 17 = 37 vs CMD

Zelekhut Lawful Chain, hope bard: 1d20 + 17 + 2 + 3 ⇒ (12) + 17 + 2 + 3 = 34
for dmg, electric, sonic: 2d6 + 7 + 5 + 1d6 + 1d6 ⇒ (1, 6) + 7 + 5 + (6) + (3) = 28
trip Lawful Chain: 1d20 + 17 ⇒ (7) + 17 = 24 vs CMD

Z=AC24/115HP+DR10/Chaotic+SR20

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will react with a divine interference on the first attack.

”Abadar deflect his strike! “ reroll first successful (20) attack at -2
Sacrifice delay poison spell

will roll saves and resistances here anyway. He has 10 resist to negative energy and 30 resist fire.

Fort, Hope : 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Fort, hope : 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27

will wait to post pending results.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

on business travel and posting from phone so cannot move map.

”Attack the outsider! “

The Zelekhut its assault on The grappling daemon

Zelekhut Lawful Chain: 1d20 + 5 + 17 ⇒ (7) + 5 + 17 = 29
for dmg, electric: 2d6 + 7 + 3 + 1d6 + 1d6 ⇒ (3, 2) + 7 + 3 + (5) + (5) = 25
trip Lawful Chain: 1d20 + 17 ⇒ (18) + 17 = 35 vs CMD

Zelekhut Lawful Chain: 1d20 + 5 + 17 ⇒ (20) + 5 + 17 = 42
for dmg, electric: 2d6 + 7 + 3 + 1d6 + 1d6 ⇒ (2, 1) + 7 + 3 + (2) + (6) = 21
trip Lawful Chain: 1d20 + 17 ⇒ (5) + 17 = 22 vs CMD

Z=AC24/115HP+DR10/Chaotic+SR20

Having lost sight of Vahlo , Hugo determines Marcus is in most dire need and moves in to cast heal on him

assuming not provoke due to cover and grappling

CL : 1d20 + 15 ⇒ (14) + 15 = 29 vs aura

And will use immediate to cast liberating command on gerdur

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo Fort : 1d20 + 20 ⇒ (11) + 20 = 31 to resist the thunder clap

The zelekhut has several immunities so I am not sure if SR or buffs needed or apply. Will roll and let you adjust as needed

Zed the inevitable Fort : 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo assesses the situation and determines his optimal course of actions under the circumstances.

He flies forward 15' feet (move action,drawing a rod), gaining some altitude from the sloped roof.

Marcus, I was unable to save you, but will try as I might to aid you.

He calls upon Abadar for some divine healing.

channel: 8d6 ⇒ (6, 4, 6, 3, 2, 6, 6, 6) = 39 positive (standard, should reach Geatan and Marcus)

and then point his hand with holy symbol and calls a beam of searing light to spring forth towards Vahlo (swift-rod)

Abadar heal us and blast this heathen!

touch attack,bard: 1d20 + 15 + 5 ⇒ (9) + 15 + 5 = 29 on Vahlo

CL check?: 1d20 + 15 ⇒ (19) + 15 = 34 vs SR (if any)

Blast of light searing light: 10d6 ⇒ (6, 4, 6, 6, 6, 4, 4, 1, 4, 5) = 46

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Zed the Zelekhut will engage the other outsider or Vahlo , whichever is closer in 10’ reach

Chain atk, bard: 1d20 + 17 + 3 ⇒ (14) + 17 + 3 = 34 for dmg, bard elec sonic: 2d6 + 1d6 + 1d6 + 7 ⇒ (1, 5) + (6) + (6) + 7 = 25
Chain atk, bard: 1d20 + 17 + 3 ⇒ (20) + 17 + 3 = 40 for dmg, bard elec sonic: 2d6 + 1d6 + 1d6 + 7 ⇒ (4, 1) + (4) + (2) + 7 = 18

Crit Chain atk, bard: 1d20 + 17 + 3 ⇒ (11) + 17 + 3 = 31 for dmg, bard elec sonic: 2d6 + 1d6 + 1d6 + 7 ⇒ (4, 2) + (4) + (3) + 7 = 20

can Hugo see both enemies and Marcus or below eaves?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

@GM - sounds right. Thanks for the adjustments. Sorry Marcus.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Zelekhut AOO on Valho's mount (he was within 10' melee range by decree
'Place it within melee distance.')

HALT! Heathen!

10' chains, bard: 1d20 + 17 + 2 + 3 ⇒ (9) + 17 + 2 + 3 = 31 for dmg,elec,sonic: 2d6 + 7 + 5 + 1d6 + 1d6 ⇒ (2, 6) + 7 + 5 + (2) + (3) = 25

Hugo will attempt to have Vahlo recalculate his attack on poor Marcus.

MARCUS! Watch out!

Invoking a divine interference! -1 on attack of re-roll of sword strike

Hugo+Zed will hold action until the two above are resolved.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

As the suspicion of an unseen ally to Vahlo, Hugo summons an ally of Abadar to counter.

Creature of Abadar, find the invisible lurker, report back what you find to me and hunt it down!

Std action to sacred summon a Zelekhut (with true seeing). Place it within melee distance.
As a surprise round, it could get 1 attack, depending on what it sees.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo would have cast death ward if expectations of encounter with Vahlo and rituals

”And so we are here.“

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

”Very well. Proceed. But what is the intended destination? Top or bottom, inside or outside?“

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I can teleport some of us, but I am not sure if I can get all of the group. Can someone use the scroll? Do we know of any reason we may miss something by teleporting? Hugo asks pensively, not to anyone in particular. He continues to look at the spires.

He considers summoning an arbiter to scout, but changes his mind.

Ah, yes. Too slow if we teleport.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Retro healing:

CLW : 1d8 + 1 ⇒ (4) + 1 = 5
CLW : 1d8 + 1 ⇒ (7) + 1 = 8
CLW : 1d8 + 1 ⇒ (2) + 1 = 3
CLW : 1d8 + 1 ⇒ (3) + 1 = 4
CLW : 1d8 + 1 ⇒ (8) + 1 = 9
.

Hugo waits to see if his allies cower or stand and fight.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo tries to recall special defenses of the creature.

” Right! They are resistant to ______“

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

@GM in the 1 minute before leaving Hugo would have healed up. But since we are in init and I did not get a chance to post the rolls I wanted to check if ok first. His hp from tattoo should still be good for 1 more minute.

If several were down, he would have channeled

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo raises an eyebrow at the sudden turn of events.

Kn: religion: 1d20 + 11 ⇒ (18) + 11 = 29

”A Nightwalker Nightshade? By the Keeper of the First Vault, this undead bodes poorly.“

5' step back and casts Blessings of Fervor (taking +2)

By Abadar, bless our efforts against this abomination of unlife!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

”That should about cover it. “ Hugo takes the scrolls offered if none other want them.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo nods as he scans the stash and addresses the trio with concern.

Very well. A deal has been struck. Lacking the time to draw up a formal contract with all the standard terms and conditions, with witnesses and penalty clauses, we will have to abide with a simple gentlemen's agreement. Torch and Vahlo are our targets, so we cannot afford to delay any longer.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo stands still , head still ringing.

Had not yet drawn weapon since he was casting and didn’t see foe yet.

”So are you proposing an alliance or offering us your terms of surrender? An alliance would be more mutually beneficial.“

He auto aids diplomacy unless we are still in rounds in which case he readies to step and cast

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Perception : 1d20 + 28 ⇒ (1) + 28 = 29 nope

136/180 hp , counting tattoo . Assuming deathless armor no help here.

Hugo gasps as he is struck from behind..:

Fort, tattoo : 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
Fort, tattoo : 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo strides forward into the room, trying to locate the source of the prior sounds

”Any signs of them?“

invis purge fills most of the map. Does the fog block both line of sight and effect?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Was Hugo able to cast the invis purge before init or was init triggered first? Will mark off depending on result.

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