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Hskori from Zom Kullan's page
47 posts. Organized Play character for DaWay.
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HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
On her turn hskori will move up and attack
1d20 + 2 ⇒ (4) + 2 = 61d6 + 3 ⇒ (1) + 3 = 4
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will move up and go defensive.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will move up and attack
1d20 + 2 ⇒ (12) + 2 = 142d6 + 3 ⇒ (2, 4) + 3 = 9
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Kind of impossible to make the moves from a smartphone which during the day and weekends is where I am posting from.
moving through the water
1d20 + 6 ⇒ (10) + 6 = 16
casting magic missile at the minotaur
1d4 + 1 ⇒ (2) + 1 = 3
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will double move towards the minotaur.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori attacks again
1d20 + 3 ⇒ (15) + 3 = 182d6 + 2 ⇒ (3, 1) + 2 = 6
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori from Zom Kullan wrote: NExt round. Move forward and attack after the flask is thrown
1d20+3; 2d6+2
This.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
NExt round. Move forward and attack after the flask is thrown
1d20 + 3 ⇒ (15) + 3 = 182d6 + 2 ⇒ (5, 3) + 2 = 10
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
It sounds as if the young mistress is in trouble. Let's hurry to her aid.
Hskori will cast Shillalegh on her staff.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
I vote we follow the tunnel along the northern wall.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will carefully examine the walls.
perception: 1d20 + 10 ⇒ (16) + 10 = 26
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
There is nothing I can do against these swarms, and I am badly hurt. So I am going to delay.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will withdraw away from the swarm on her turn.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori looks at the halflings almost blankly Are they all so foolhardy? She looks down and answers Janira's question, Three years.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori makes her way in to the inn, her xenophobic nature takes over and she shys towards those members of her own race.

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Rough outline of backstory.
A cloistered girl kept hidden within the multitude of rivers and swamps of Nagajor, who blossomed under the discipline of the ophidian matriarchy. Trained from a young age to take on the mantle within the Order of the Poisoned Fang; Hskori left weeks prior to the completion of tutelage due a curiosity of what lies beyond the boundaries of the realm of the First Mother Vassath Shethagri.
Naïve to the ways of the world, she lost much to people along the road. Robbed of everything but the threadbare clothing that she was wearing she lived in the streets a destitute wretch in the Foreign District of the City at the Center of the World.
It wasn’t supposed to be like this, she was to be trained to be a matriarch in the Order; was she to sell her body like the “divine” prostitutes she saw at the Inner Sea temples. At wits end, and about to rob Nalinivati of many future eggs, she went looking for a means to an end.
Fortunately for her she happened upon Amenopheus who was down and out after his dismissal from the service of the Ruby Prince. To this day she isn’t certain as to what Amenopheus saw in her, be it carnal or greatness, but she is grateful whatever the reasons.
He taught her the ways of life in the Inner Sea and sponsored her tutelage within the Pathfinder Society only after she agreed to meet the Diamond Sage, Tahonikepsu. Having great uncertainties as to what to expect from her meeting, Hskori remained mostly silently, only talking when addressed by the Garundi woman who’s head appeared freshly shaved. There staring into the deep violet eyes she pledged her service to Tahonikepsu, Amenopheus, and the Scarab Sages and their mission to unlock the wisdom of the past for a brighter future.
Studying under the Pathfinder Society in the Grand Lodge was much different than within the temple of the Order of the Poisoned Fang. It was much more relaxed instruction, and they actively encouraged a social life. Though years of reclusive existence she was reluctant to take advantage of that spending her time in the Gardens and at the small shrine to Nalivanti she built.
Her first venture for the Society was morally conflicting. She had the duty to explore a Fallen Fortress where she would found a less evolved race of the great Nagaji, referred to her travelling companions simply as “Lizard Men”. They refused a diplomatic solutions and outright murdered the entire tribe in their home.
She reluctantly responds to the call to meet the “Master of Spells” at the hovel called Pig’s Paunch. Hoping that the task is more than simple murder of a lesser race.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Meh, kind of at a standstill for the moment. I am usually like that for a level or three until I can formulate something to fit the character and her personality. I will work on it tonight.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Still working on hskori's background but she definitely is trying to emulate the temple guardians. I am thinking of multi classing her into a magus.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
19327-19
Scarab Sages
No Day Job.
Please note that this character has 1 XP, 1 PP just have not updated.
Level 1 Nagaji Naga Aspirant Druid.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
I have some goodberry's will they help?
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
reflex: 1d20 + 1 ⇒ (15) + 1 = 16
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Attack
1d20 + 2 ⇒ (10) + 2 = 121d8 + 3 ⇒ (2) + 3 = 5
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Using the Naginata once again against Tasskar
1d20 + 2 ⇒ (2) + 2 = 41d8 + 3 ⇒ (1) + 3 = 4
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Attacking Tasskar
1d20 + 2 ⇒ (13) + 2 = 151d8 + 3 ⇒ (3) + 3 = 6
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Sigh, another one of natures wonders brought down and to be left to decay.
Attacking with the naginata
1d20 + 2 ⇒ (19) + 2 = 211d8 + 3 ⇒ (5) + 3 = 8
Holy crap! I hit something!
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will cast goodberry and offer one to the man.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will rush as well attacking with her naginata at range
1d20 + 2 ⇒ (3) + 2 = 51d8 + 3 ⇒ (6) + 3 = 9
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will move up and attack the troglodyte.
1d20 + 2 ⇒ (16) + 2 = 181d8 + 3 ⇒ (2) + 3 = 5
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori's naginata is at the ready.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
I can do nothing against a swarm of bats except for wild empathy. I vote keep the door closed and move on.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
untrained appraise: 1d20 ⇒ 19
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori will simply shake her head, hiss Sorry about this and then attempt to strike the shocker lizard.
1d20 + 2 ⇒ (1) + 2 = 31d8 + 3 ⇒ (5) + 3 = 8
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Easssy, Eassy we don't mean to hurt you. Be nisse and we will just passss
wild empathy: 1d20 + 3 ⇒ (12) + 3 = 15
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori lashes out with her naginata again
1d20 + 2 ⇒ (5) + 2 = 71d8 + 3 ⇒ (8) + 3 = 11
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Attacking one that charged and I believe since I have a reach weapon I get an AoO
aoo: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 3 ⇒ (2) + 3 = 5
1d20 + 2 ⇒ (9) + 2 = 111d8 + 3 ⇒ (3) + 3 = 6
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Move up and attack
1d20 + 2 ⇒ (10) + 2 = 121d8 + 3 ⇒ (6) + 3 = 9
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori begins climbing the rope. 1d20 + 2 ⇒ (9) + 2 = 11
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori mightily hefts her naginata over her head after moving to engage the spider and brings the heft down onto the spider
1d20 + 2 ⇒ (9) + 2 = 111d8 + 3 ⇒ (5) + 3 = 8
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
magic missile
1d4 + 1 ⇒ (3) + 1 = 4
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hakori will take her naginata and attack
1d20 + 2 ⇒ (12) + 2 = 141d8 + 3 ⇒ (6) + 3 = 9
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Eassssy, boyss. Calm yourselvesss.
wild empathy: 1d20 + 3 ⇒ (1) + 3 = 4
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
A woman of serpentine nature, the light reflecting gently of her scales walks into the gathering. The leathers audibly rubbing against itself in an attempt to break it in. She jabs the Naginata into the ground and introduces herself with a bit of a lisp, I am Hskori, Naga Aspirant from the great Nagajor. Nalinivati has blessed me with the powers of my ancestors they in turn are here to serve you, Tahonikepsu and Amenopheus and the other Scarab Sages as well as the Decemvirate and the Society as a whole.
HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
DaWay's Nagaji Naga Aspirant Druid 1 (mostly complete)
I know Lantern Lodge is no longer an option but all of them are outdated at this point. She would be a member of the Scarab Sages.
And, I have played Master of the Fallen Fortress two or three times.
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