Mask

Hmm... a Pregen's page

58 posts. Alias of Hmm.


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Also, you can create a generic alias for all your Pregens, and put the name of your current Pregen in the header. I like doing that so I can keep reusing the alias for different pregens.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

One more thing for Dudith:

I suggest using a non-OrgPlay alias for your pregen rather than your -2004 character (which you are currently posting as.) If you sign in to your account settings, you can create another alias that is not tied to OrgPlay.

OrgPlay characters have green names. Other aliases (like this one) have red ones.

If you post 10 times with your official -2004 character, it would get stuck with the name "Seelah Dudith." So I would name the other Alias "Pregen Dudith" so that you can use it whenever you need a pregen.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Quig looks great! Love the image!

The only concern that I have with naming the Pregen "Quig" is that after ten posts on the boards you won't be able to edit it. It will become a dedicated alias to a character that you may only play once. If you don't mind that (there are no limits to the numbers of aliases you might have) then I'm cool with it.

This is a generic Pregen whose image and stats I shift to whenever pregen I'm currently playing.

Hmm


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"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine purrs contentedly when served cream by all his devoted minions.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine supervises from the top.

"RRRRRRRRrrrrrroooowwww!"

Kill it!

Don't keep everyone waiting for me. Other than delivering a potion to someone, there's not much I can do to effect this combat.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Gulch can you help people out of the pit?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Returning fresh with better tactics might work for us. For example, pelting the darn thing with ranged.

Though it could also help if we could get our Paladin out of the pit. Herbicide could make all the difference here. Alas, it's a plant, so not evil. No smite.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Got rope?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

For the first time, I am starting to worry that we will TPK. We really need to get this thing down. Or make a strategic retrreat, and come back with new spells prepared. It's not like the plant is going anywhere.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Oh, crap.

"MROOOOOOOWWW!"

Mr. Sunshine runs to Erasmus in a panic. "Mrow?"

My Fran is hurt. What can we do?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

The kitty looks over at the Plant. The kitty can't deliver a CLW potion to Elena because no one has one to give him.

Instead, it does what cats do best. It gets bossy and supervises them!

"MROW!"

Everyone else, trigger the plant's attacks of opportunity so that Elena can get up and hurt it! She can smite! She has herbicide! Fran, come in and heal her!

Of course, no one can understand Mr. Sunshine, but cats don't care about such things. Then he looks over the group of people on the top level and starts moving.

"Mrow?"

Which one of you has a potion that I can carry down there?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Will Save: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Poor Mr. Sunshine fails his second will save, and yowls in terror!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Interesting, and good catch, King!

I think it's one save against an aura unless explicitly stated otherwise. If not, the bad guys would just overpower the party forcing them to save over and over.

Hmm


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Holy crap! That is some scary stuff! Fran, can I carry a CLW spell for you to the fallen heroes?

Hmm


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Will Save: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

The mud was freaky, but as a witch's familiar, Mr. Sunshine had seen way weirder. He twitches his whiskers as he looks up at Fran.

Who's scared. Not me. I am NEVER scared.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine leaps into Fran's arms, shivering.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine darts under Fran's robes. "MROOOWWWWW!"

There's a wolf out there and it looks hungry!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"Mrowwwww." The dubious Mr. Sunshine lets Fran fingerpaint him. I hope you haven't ruined my fur. This stuff is sticky.

Then he looks up with surprise. "Mreep?" Where did all the birds go? They were right here.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Bird?

Mr. Sunshine looks up at the awesome, plump-looking bird that he sees. Leaping into a tree, he tries to catch the bird.

Bird!

But when he bats at it, there are only rainbows and butterflies. He eats a butterfly. It tastes like catnip.

WHOA.

Rolling around in the snow, he exposes his belly and makes chirpy noises, just like the birds. So many birds. So many rainbows. So many butterflies. They're all spinning around him, and he lurches his paws out to catch one, but they're such fast, dodgy little things.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"Mrow." Mr. Sunshine bathes to regain his composure.

The whole thing was very stressful and undignified.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine boldly runs out of the way, under a tree.

"MROWW!"

I don't know what that is, but I don't like it!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

The cat is too busy staring at the branches of the trees in the creepy greenhouse to notice a stupid dead body. Maybe there are birds up there.

___
By all means, take the dice out of our hands and paws. This just slows everything down. Roll it for your team, and throw them into the action!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine claws and hooks the Herald's long hair as the prophet goes past, falling finally into Fran's arms.

"MROW!"

That was awful, Fran! Never take me anyplace like that again.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

The cat tries to get stable in the air...

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

...but only tumbles upside down, clawing ineffectively at Herald's long beard as it floats in front of him.

"Ooooooooooooow!"

This is undignified! Make it stop!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"MROWWWWWWWW!" Deprived of gravity, Mr. Sunshine flails in the air.

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

The normally graceful cat is out of his element and starts yowling and clawing everything in sight in an attempt to get his footing back... curtains, the ceiling, Gulch...


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Ever curious, the cat steps in the door, sniffing. What's going on here?

___

Quests are purposely built with only a single map. So if there are two locations that might each call for a map, one is usually done as theater of the mind.


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"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"MROOW!"

Mr. Sunshine pads imperiously over to one of the locals and yowls.

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

You. Minion. Tell Fran what she wants to know about this town, for I am a cat and demand it.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"Mroooow!!!" Mr. Sunshine darts bravely behind Fran.

I don't like this! Get rid of it and get me OUT of here!

___
Going full defense.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"Grrrr....." Fur standing on end, tail puffed up like a brush, Mr. Sunshine goes full defense.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine comes in, tail iup and in the air. He makes no sound but the soft pad of his paws. His ears pricked, he looks around, ready for anything.

Ready? I was born ready.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine headbutts her leg, then dips a paw in the bowl before neatly licking the stew broth off it. "Mrow!"

That will do. You may pet me. Now.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine, intrigued, pads over and looks at the card. "Mreep?" His tail forms a question mark as he hunkers down to look, then he springs up with urgency and headbutts Fran's knee.

What have we here? Interesting. Come, pick your spells. You and I will catch these illusions and toy with them like mice.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"Mro-o-o-ow!"

Wha-a-atever.


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"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine continues to quietly stalk Rhasuel.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"Mrow?" Mr Sunshine's ears prick up.

Did someone call for a rat catcher?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

His mistress busy with boring paperwork for Dr. Qlolorum, Mr. Sunshine pads softly behind the rest of the party to see what they're up to doing. He sniffs around the bushes to see if he can smell anything interesting...

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

...and instead sneezes as he gets a dust bunny up his nose.

* Ah-choo! *

Dignity offended, he hastily looks up at the others, making sure they're appropriately supervised.

"Mreep?"

Are you going to open the door, or what? Curious cats want to know.

__
Placed!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

"MRO-O-OW!" Mr. Sunshine yowls expectantly at the waitress.

One hot chocolate and whipped cream, only without the hot chocolate... And extra whipped cream! NOW.


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"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

At the Inn, Mr. Sunshine turns to his new friend, Professor Qlolorum. "MROOOWWW."

I'll have a saucer of hot chocolate with whipped cream, only hold the hot chocolate and give me extra cream.

To be extra polite, he head butts the professor.

Oh dear! What will I play in this episode?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine purrs at Professor Qlororum. Rrrrrrrrr.

Or we could stay here with you. It's nice to be with someone else who really understands me.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Yes, the source material was Jellicle Cats! Well-spotted. (Just like me.)


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"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine, seeing the quavering Dr. Qlolorum, sings to make him feel better.

♫ YOWWWWWWWL! ♫

Watch that red lightning, see how it's grown!
Coming down in a dangerous spark!
Can you look at a ghost? Would you make it atone?
Can you say of your eyes that they shine in the dark?
Are you the quack of our pack that we can't leave alone?

Because Witchy cats yowl, we watch over you
Witchy cats do in the dark of the wood
Witchy cats would and witchy cats can
Witchy cats can, we watch over you


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Very cinematic!

"Grrrrrrrr!" Mr. Sunshine growls, his ears laying flat against his head.

So they want a fight, do they? Let's give it to them!

Then he notices how large they are, and ducks behind Fran.

You first!


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine's eyes flash with approval as Fran shows off the arcane powers gotten from him. Meanwhile he waits, tail twitching.

Yeah, nothing he can do against the haunt...


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"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine, nose in the air, nods only the barest acknowledgement of the GM's apology and washes his paws while he awaits Fran's turn.

Ha! Apology accepted.


2 people marked this as a favorite.
"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine, miffed at being left out of initiative, crouches and hisses at the claws that suddenly appear, fur standing on end.

Super duper secret post to GM:

Thunder and lightning, very very frightening! Oh... Wait a minute wrong song. Let's try again.

There is something strange in Qlolorum's wood
Who ya gonna call? (Pathfinders)
If there's faces that look weird
Howling in the mud
Who you gonna call? (Pathfinders)


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Mr. Sunshine doesn't notice anything but the fact that Elena isn't petting him. He turns his back on her.

I'm ignoring you. See?


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

Mr. Sunshine stares at the faces of the screaming humans in the dirt. Their faces look interesting, just like Fran's does when he claws her curtains. But there aren't any curtains around here, or mice, or any interesting birds.

So he yawns and looks around for someone new to pet him. He headbutts Elena. "MROW!"

You may pet me. NOW.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mr. Sunshine pauses, nose in the air, ears pricked, tail twitching. Crouching low in the grass, he looks around for something to pounce upon. Where's the squirrels? I need to drop a dead one on Fran's pillow tonight.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Mrow. I batted a mini on to your slide, but I'm too important to write anything.


"Pregen Name" Pregen Class 1 | HP: 13/13 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1 | Speed 30 ft | Active Conditions:

Will there be mice? There had BETTER be mice.


Dark Archive

Good morning everyone,

As I was laid out due to a really bad cold yesterday, my mind inevitably turned to a character concept I've been really wanting to play: a combination of Dreamscarred Press' Aegis class and their Path of War system. Since there is already a Soulknife archetype along these lines, I used it as a baseline and attempted to build an archetype along the same lines. You can find it here. The intention was to give up a fair bit of the baseline Aegis' versatility for improved fighting ability, and I'd love to hear how others think I did.

I would love for any feedback I can get, especially regarding customization point costs. Information about the Shattered Mirror and Sleeping Goddess disciplines can be found here.

Dark Archive

Someone mentioned a Paladin that gets the ability to Rage as a Barbarian does in this awesome thread about paladins, and it got me thinking about how it could be done. So, on a whim, I decided to start slapping something together. Fluff isn't done yet (I actually found out I was pretty much quoting the Oath of Vengeance word-for-word when I went to check out archetypes!) but the simplest version of the crunch is done.

The intention is NOT for this to be wildly stronger than the base Paladin, so it likely needs to be tuned down a little bit. I would love to hear any thoughts, comments, criticisms, etc. that anyone may have.

Hand of Wrath wrote:

Holy Wrath (Ex): At 1st level, the hand of wrath gains the rage ability as the barbarian class feature. This ability replaces smite evil.

Rage Powers (Ex): At 3rd level, and every three levels thereafter, the hand of wrath may select a barbarian rage power for which she qualifies. This ability replaces mercy.

Furious Casting (Su): At 4th level, the hand of wrath gains the ability to cast spells even while raging. She can also cast these spells defensively and can make concentration checks for these spells while raging. While raging, she can cast and concentrate on only her paladin spells; spells from other classes cannot be cast during this state. This ability replaces channel positive energy.

Tireless Wrath (Ex): When the hand of wrath reaches 8th level, she can spend two uses of her lay on hands ability to cure fatigue on herself or a willing ally as a swift action. At 17th level, the hand of wrath becomes immune to fatigue. This ability replaces aura of resolve.

Greater Wrath (Ex): At 11th level, when the hand of wrath enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. This ability replaces aura of justice.

Aura of Ferocity (Su): At 14th level, the hand of wrath can expend three rounds of rage to grant the rage ability to all allies within 10 feet, but using 1/2 her bonuses. Allies must use this rage ability by the start of the hand of wrath's next turn and the bonuses last for a number of rounds equal to her Charisma modifier. Using this ability is a free action. Evil creatures gain no benefit from this ability. This replaces aura of faith.

Mighty Wrath (Ex): At 20th level, the hand of wrath becomes a conduit for the wrath of her god. Her DR increases to 10/evil. When the hand of wrath enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4. In addition, whenever she uses lay on hands to heal a creature, she heals the maximum possible amount. This ability replaces holy champion.

Dark Archive

Hello folks,

I have an Ironborn (Large-sized Burden Carrier build) Aegis/Soulknife (Deadly Fist) that I am playing in a friend's home game. It's a really fun character, but I have one question that I honestly am clueless about.

As a Large-sized Ironborn, he has a natural reach of 10 feet. The range increment on his Psychokinetic Discharge ability from the Deadly Fist is also 10 feet, the same as the daggers he is carrying around.

Does this mean he can do his psychokinetic discharge attack or throw a dagger at someone 20 ft. away without taking a range penalty? Or would he take a -2 to the attack roll?

Dark Archive

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Good evening,

So upon getting my copy of the Advanced Class Guide yesterday, I went digging through it to see if there was anything that looked interesting. I found quite a few neat things I'd like to build up and play, but one of the options stood out as something that I though would be super fun and flavorful: a Dwarven Sacred Fist Warpriest using Pummeling Style.

So, mechanically, I have a general idea of what I want to do, but I'd like some assistance from people who might have been working on their own designs for this kind of character. Without further ado, here's my basic concept (20pb, 2 traits, no drawbacks):

LG Warpriest (Sacred Fist) of Torag

Str 17 (+1 at 4, 8, 12, 16 and 20)
Dex 12
Con 14
Int 10
Wis 16
Cha 6

Blessing: Earth, Protection
Traits: Fate's Favored and Magical Knack (Warpriest)

1 - Warpriest 1 - 0 BAB - Minor Blessings, AC Bonus, Flurry of Blows, Unarmed Strike, Improved Unarmed Strike, Pummeling Style
2 - Monk* 1 - 0 BAB - AC Bonus, Fuse Style, Stunning Fist, Pummeling Charge
3 - Monk* 2 - 1 BAB - Iron Monk, Toughness, Power Attack, Dragon Style
4 - Warpriest 5 - 2 BAB - Fervor 1d6
5 - Warpriest 3 - 3 BAB - Blessed Fortitude, Dragon Ferocity
6 - Warpriest 4 - 3 BAB - Channel Energy
7 - Warpriest 5 - 4 BAB - Fervor 2d6, Feat
8 - Warpriest 6 - 5 BAB - Style Feat
9 - Warpriest 7 - 6 BAB - Ki Pool, Feat
10 - Warpriest 8 - 6 BAB - Fervor 3d6
11 - Warpriest 9 - 7 BAB - Miraculous Fortitude, Feat
12 - Warpriest 10 - 8 BAB - Major Blessings

* = Master of Many Styles/Monk of the Sacred Mountain

Feats are mostly empty because I honestly don't know what I could even take at that point.

Now, my primary questions are this:
1) Do the levels of Master of Many Styles Monk count towards Flurry of Blows (it'll be a +1 to hit difference), since MoMS trades away Flurry.
2) Can you use both Flurry of Blows and Fuse Style at the same time? I don't see anything that says you can't.
3) Since both AC Bonuses are untyped, will they stack?
4) Since Sacred Fist trades out pretty much all of its bonus feats for style feats and the Fort evasion thing, does it still count the Warpriest's level as their Fighter level? Could definitely see myself picking up Weapon Specialization with this.


So, in my never-ending need to make new characters for fun (and sadly, very few of them ever get played), I threw together Tomag here.

I started him as a pretty standard Paladin, but then I realized that with the Redeemer archetype, maybe just going straight bruiser isn't the best path. So I'm here to ask about feats and such. I'm trying to play up the nonlethal damage part, so he's a Paladin of Sarenrae with the Blade of Mercy trait.

So far he's got Power Attack, which seems pretty standard fare. The problem is, where do I go from here? Should I mess around with my stats more and maybe try for 13 Int, for Combat Expertise and Improved Sunder?

I'd love any input you guys can provide! Thanks.


Hi everyone.

I stumbled upon the feat Thunder and Fang as well as this mini. It looks awesome, and though I doubt it's particularly good, I really want to play one. So I built the character, hopefully for use in one of my friend's games over IRC.

Anyway, I threw together this build, but I'd like any advice anyone could provide.

Human (Shoanti) Ranger/Fighter (Two Weapon Warrior)
Str: 18
Dex: 14
Con: 14
Int: 9
Wis: 13
Cha: 8
Traits: Reactionary and Indomitable Faith

1 (Ranger 1)(+1 BAB | +2 Fort, +2 Ref, +0 Will): Favored Enemy 1 (Ex), Track (Ex), Wild Empathy (Ex), Power Attack, Weapon Focus: Earthbreaker (Human)
2 (Ranger 2)(+2 BAB | +3 Fort, +3 Ref, +0 Will): Two Weapon Fighting (Class)
3 (Ranger 3)(+3 BAB | +3 Fort, +3 Ref, +1 Will): Endurance, Favored Terrain 1 (Ex), Weapon Focus: Klar, Endurance (Class)
4 (Fighter 1)(+4 BAB | +5 Fort, +3 Ref, +1 Will): Thunder and Fang (Class)
5 (Ranger 4)(+5 BAB | +6 Fort, +4 Ref, +1 Will): Hunter's Bond (Ex), Spells, Boon Companion
6 (Ranger 5)(+6 BAB | +6 Fort, +4 Ref, +1 Will): Favored Enemy 2 (Ex), Improved Shield Bash
7 (Ranger 6)(+7 BAB | +7 Fort, +5 Ref, +2 Will): Woodland Stride (Ex), Shield Slam, Improved Two Weapon Fighting (Class)
8 (Ranger 7)(+8 BAB | +7 Fort, +5 Ref, +2 Will): Step Up
9 (Ranger 8)(+9 BAB | +8 Fort, +6 Ref, +2 Will): Swift Tracker (Ex), Favored Terrain 2 (Ex), Following Step
10 (Ranger 9)(+10 BAB | +8 Fort, +6 Ref, +3 Will): Evasion (Ex)
11 (Ranger 10)(+11 BAB | +9 Fort, +7 Ref, +3 Will): Favored Enemy 3 (Ex), Shield Master, Greater Two Weapon Fighting (Class)
12 (Ranger 11)(+12 BAB | +9 Fort, +7 Ref, +3 Will): Quarry (Ex)

Now, this is assuming that you can treat the Klar attacks like a Shield Bash, otherwise I'd drop Imp. Shield Bash/Shield Slam/Shield Master. Also, I was trying to consider if it would be better to take fewer levels in Ranger and go Fighter for more bonus feats plus the weapon-training-ish thing from Two Weapon Fighter. But I lose spells, skill points and a stronger Reflex save, too.

Anyway, would be glad to hear other's opinions!

Dark Archive

Hello everyone.

I recently rolled up a 6th level Kobold Synthesist Summoner for a friend's campaign. Rules were 35 point buy, full HD per level, (we're pretty strapped for magic items; read: none since we started playing), ARG, PG, APG, UM and UC allowed. Originally I'd been playing a Lizardman throwing Barbarian, but I wasn't really enjoying it. So I decided to pull out a nifty RP concept and made a Summoner to match it.

The problem is mostly that I have read all the related information on Eidolons like nineteen times and I'm STILL not sure if I did it right.

So, without further ado, this is my Sythesist Summoner:

w/o Eidolon: http://www.myth-weavers.com/sheetview.php?sheetid=432198
w/ Eidolon: http://www.myth-weavers.com/sheetview.php?sheetid=432031

I'd be really appreciative if anyone could give it a once-over and see if I messed anything up horribly. Thanks!

Dark Archive

So I imagine a handful of you folks have at least glanced at the thread about Quick-converting League of Legends Champions to be playable in Pathfinder. If not, you can find it here: http://paizo.com/forums/dmtz5t90&page=2?Quickconverting-the-League-of-L egends-Champions

Anyway, a couple of my friends were playing the game over VOIP, and started talking about how a Pathfinder campaign based on it would be infinitely less infuriating than the actual game itself. To that end, they started suggesting how to roll up characters for such a campaign.

I, having on had a short tenure in the game, decided I would make Nasus. In the thread I linked above, it's suggested to have him be a Cleric, then take the Pharaoh prestige class. However, he actually seems more like a Staff Magus to me. Also, I'd be playing him as a Human wearing an ornate jackal mask, though I am absolutely considering using the Advanced Race Guide to make a Anubis race, once I can get access to it.

I've got the first twelve levels planned out, but if anyone could give me some pointers, that'd be great. I'm actually going to be taking a 3 level dip of Weapon Master for extra feats + Weapon Training: Quarterstaff, and grabbing some trip feats because it just sounds cool to be a big ol' jackaldude, knocking people on their asses and slapping them in the face with an electrically-charged stick.

Sasun
Male Human
Lawful Neutral
Str: 16 (18, +2 Racial bonus, +1 at 4, 8, 12 and 20)
Dex: 12
Con: 14
Int: 15 (+1 at 16)
Wis: 10
Cha: 7

Traits: Reactionary and Magical Lineage (Shocking Grasp)

1: Magus 1 - Combat Expertise, Improved Trip
2: Fighter 1 - Weapon Focus: Quarterstaff
3: Magus 2 - Weapon Specialization: Quarterstaff
4: Fighter 2 - Power Attack
5: Magus 3 - Maneuver Mastery: Trip (Arcana), Combat Reflexes
6: Fighter 3 -
7: Magus 4 - Tripping Staff
8: Magus 5 - Greater Trip
9: Magus 6 - Wand Wielder (Arcana), Intensify Spell
10: Magus 7 -
11: Magus 8 - Arcane Strike
12: Magus 9 - Wand Mastery (Arcana)

Any suggestions are more than welcome. I'm not aiming to be restricted just to what Nasus can do in the game, but instead a character based off of him that's in the same vein as far as abilities.

Thanks in advance!

Dark Archive

Good evening, ladies and gentlemen.

I am going to be starting a Pathfinder campaign in a couple weeks. For this campaign, I want to play a dwarf fighter who used to be a Town Guard, but now is an adventurer. He wades into fights with a weapon and shield, using both to mete out asskicking.

My question is mostly based around how to make him as mechanically sound as possible. I found some wonderfully helpful information in Rogue Eidolon's Guide to Fighters (https://docs.google.com/document/edit?id=15x4he4WAFYNsoeYgNG8KaEjPH2OvzF2d Ujiy8BL1h14&hl=en&pli=1). However, I'm already going off the rails a bit by going Dwarf instead of Human. We're starting at level 1, 20 point buy, max starting gold, 2 traits

My character's stats are
16 Strength
15 Dexterity (going to drop my first stat boost into this at level 4)
14 Constitution
13 Intelligence
12 Wisdom
6 Charisma

At level 1 he's got Two Weapon Fighting and Improved Shield Bash. Traits are Reactionary and Indomitable Faith. For armor and weaponry, he has a Dwarven Waraxe, a Warhammer, a Sling, a Breastplate and a Light Spiked Steel Shield.

The plan, so far, is pretty much just to go straight Fighter and pick up feats as the guide suggests them, but I'd be appreciative for a second opinion from people who've given such a build a try!

Thanks for your time.