In the other Phantom Phenomena quests, the PCs may have
acquired special equipment that helps them during the
Epicenter quest. So long as at least one PC has the associated
Special Resource box checked on his Chronicle sheet, the PCs
receive one of the associated tool.
Did the PC's earn any of the listed tools? I suppose if I had run the module from start to finish I would know.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)
N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)
Current marching order:
Elena, Fran, Mr. Sunshine, Estra, Mathos, Honaire, Erasmus, Wormling, Gulch
I'll give Rhasuel till tomorrow morning to chime in, then we'll move on.
Nobody wants to buy anything? No questions for Dr. Quolorum? He's keen to tell you about his collection of painted marine snail shells and let you read the unfinished manuscript of his Sarenrae/Orcus fanship novel.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
A cerebric fungus constantly scans the minds of those around it, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed at a DC 14 Will save or take a -2 penalty on attack rolls. This is a mind-affecting effect. The save DC is Charisma-based.
Do you read this as a single check at the start of combat, or a check before every round?
How I'm leaning:
Spoiler:
As written it's ambiguous, but I think it makes it more fun and interesting if it's a new check every round. It also allows a little more tactical thinking, like "I'm going to turn my back to the fungus while I'm attacking this goblin and make him look at it". So that's how I'd rule it.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)
How did the fungus make a full attack during a surprise round?
I think it's one save against an aura unless explicitly stated otherwise. If not, the bad guys would just overpower the party forcing them to save over and over.
It is interesting that it says Character specifically. I've never applied that rule to PCs alone. My monsters have always followed the same attack action rules as the players for the most part.
Multiattack just reduces penalties. It doesn't touch the conditions in which attacks can happen.
Personally I wouldn't change what happened at this point. It is easy to say that it was a readied action + suprise round action to get the same effect.
N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)
The surprise round kind of already represents readying before combat. I'd go with using an AoO if we preserve continuity.
Appreciate the feedback. I was seeing it as how a lurking octopus grabs with all tentacles at once, but it makes sense rules-wise to limit it to just one. Just goes to show you how crazy-prepared for you this one was, this one time. :-)
Another question for the GM Hivemind:
When players ask for details like "how hard is it to climb?", is it appropriate in this venue to give the DC value so they can roll and immediately know success or failure? Or just a general sense of easy/medium/difficult/insane/impossible?
In combat rounds, I would definitely give the D.C. It makes life so much easier.
Out of combat, I might be vague to make characters think about whether they should take 10 or roll, but that would depend a lot on the pacing of the game and the nature of the challenge.
Agreed. Vagueness has its place, but that place is very much reduced in pbp, especially pbp combat. You can give flavor text, I would recommend it in fact, but that DC is important so players can react to success or failure quickly and move on.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
66/66 Max || AC:19 T:11 FF:19 CMD:18 || Fort:+8 Refl:+4 Will:+6 || Init:+3 Perception:+9 || Lawful Neutral Male Human Inquisitor (Living Grimoire) (7) || Hand of the Acolyte 7/7
I will drop down next round and heal Elena up. Gulch is still up, barely.
You wrote "Round 2" in your actions for this round. I assumed "Round 1".
The way I wrote it made it sound waaaaay more disagreeable than it was. Apologies if I gave the impression you were being rude or unfair in any way. You were not.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Hey guys, popping in to say that today is/has been/will be busy with spring cleaning, an apartment inspection + visit by the HVAC guy, and anniversary sushi but I'll try to get caught up on things later tonight :)
Oops, I just realized that the AoO against Honaire shouldn't have happened, since Honaire is not only 10 feet away, but also 20 feet down.
He made his save, so no harm done. Advice wanted: would you leave it as is, or retconn that it didn't happen and instead take an AoO on Gulch (who is now in range)?