Occultist

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********** Venture-Agent, Minnesota 6,330 posts (35,615 including aliases). 5 reviews. 11 lists. No wishlists. 58 Organized Play characters. 43 aliases.


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Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

Why are you asking me?! I have no idea!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Hilary Moon Murphy wrote:

2) How do I distinguish all the NPCs that we meet in the Plane of Wood? There are so many of them, and they blur together for me.

I'm running this at Origins and I want your tips to make this multi-planar romp enjoyable.

Hmm

Any suggestions on this?

Grand Lodge

Oh no. I am sorry to hear that. It is a bummer to lose a family vacation. Can you pivot to a more local venue stateside? I suppose that is a reminder to me that it is time for me to renew my passport.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

Thank you for those new player start pages as well!

Grand Lodge

This is a really nice guide. Thank you for all your hard work!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

My full Stars and Novas show up on my main Paizo Profile, though, as you can see if you click this avatar. Interestingly enough, my Glyphs don't. So it's all very confusing.

I guess in addition to the Glyphs that show up here, I've also got Glitches!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Happy New Year, everyone!

Grand Lodge

1 person marked this as a favorite.

By the way, click my main profile! Do you see something new?

Grand Lodge

And I am bumping this back up, since it's still happening.

On the Organized Play forums, I show as 4/4/0 (Stars/Novas/Glyphs) and I am 5/5/2.

Hmm

Grand Lodge

4 people marked this as a favorite.
Khouri P. wrote:
This doesn't specify which edition it is for - is it safe to assume ALL new products are 2e? It would nice if they were labelled that way.

I think it is pretty safe to assume that all new products are 2E unless labeled otherwise.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Watery Soup wrote:
With respect to deafness, I'm sure some deaf players are upset about Sign Language being classified as a feat and not a language, or that a single sign language seems to span all ancestries and heritages. Is it so bad that Paizo tried to be inclusive and missed the mark?

My friend Daniel (Deaf and an ASL instructor) loved the Sign Language feat, though he found it hilarious:

"Wait. With this feat I would know ALL the sign languages associated with the spoken English language? Automatically? What a super power!"

It was a given in his game that all characters would receive that feat for free.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

3 people marked this as a favorite.

I definitely want to see boons for those cards. Space kitsune!

I wonder if they will come with Starfinder ACP?

Hmm

Grand Lodge

Excellent!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Ron Lundeen wrote:
Hmm wrote:


Michael Sayre and Alex Case have moved to the Pathfinder Design Team.
James Case, and we just call it the "Design Team," but yes.

Gah. I was thinking James, but my traitorous fingers typed Alex instead. I blame the Amazing Speidel Man for distracting me.

Grand Lodge

1 person marked this as a favorite.

This is a popular question, and it was answered in the Starfinder Wednesday thread by Jason Keeley and Owen KC Stephens!

Jason Keeley's answer

Owen KC Stephens' answer

I will say that Starfinder APs do not feel shorter or less rich and complex. Generally speaking, each of the early AP volumes takes 3 4-5 hour sessions for my group. By the time we reach volumes 5 and 6, this tends to stretch out to 4 sessions per volume, as fights and story get a bit more complex by this point in the adventure.

I think that you will not find the adventure length lacking!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.

Speaking as a GM whose current schedule did not leave me the bandwidth to read the Playtest, I was happy to run Lions of Katapesh for Playtest characters. Their players excitedly explained every aspect of their builds to me as we went, and I had great fun learning from them.

The players got to playtest the gunslinger and inventor, and I got to experience their vicarious excitement and STILL learn about these Playtest characters while having a fun romp with lions and yummy goblin appetizers. Win, win!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

4 people marked this as a favorite.
Nefreet wrote:
Who are all of the members of Org Play Leadership, now?

ORG PLAY WRANGLING

Tonya Woldridge -- Venture Mommy
Alex Speidel -- The Amazing Speidel-Man!

ADVENTURES

Linda Zayas-Palmer -- Uber Leshy
Jenny Jarzabski -- Star Sister
Thursty Hillman -- Pathfinder Papa
Mike Kimmel -- Captain Copaxi (he's adaptable)

TRANSFERS

Michael Sayre and Alex Case have moved to the Pathfinder Design Team.

★ --- ★ --- ★ --- ★

Congratulations once again to the amazing Mike Kimmel on joining the Organized Play Team. I am ever so proud of you!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Congratulations, Shannon and Mike!

Hmm

Grand Lodge

Oh, thank you! I love the Cosmic Crit community!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.

I am excited by this playtest! Inventors sound like fun!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.
CptJames wrote:

Woot woot!

On a personal note, it was awesome to have Jenny (renamed Datch on Discord) drop into my Discord channel while GMing #3-00 and be all sneaky as my players didn't notice at all!

Can't wait to see what 2021 brings! (Hopefully 5 Novas for me!)

Me too! Me too!

Having Jenny as Datch join us in the special was awesome. I am also hoping to cross the 5 Nova mark in 2021. It's going to be a slow and wonderful climb!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

Mike, how amazing! Congratulations to you! I know you will be wonderful.

Grand Lodge

2 people marked this as a favorite.

Congratulations James and Michael!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

What a beautiful story, Jenny! I plan to celebrate these holidays along with my characters!

Hmm

Grand Lodge

I am so excited for these new standalone adventures, and would love a chance to subscribe! Also I am a huge PDF person, and would do PDF only subscriptions if they were available.

Hmm

Grand Lodge

I am excited to see this drop into my downloads. Yay!

Hmm

Grand Lodge

Yay, Patrick! This sounds like fun!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

The museum always blows up! That's what happens when the premise is, "Hey, let's display all the cursed artifacts in the same place!"

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.

What we really need is an adventure where Nigel takes a vacation, and we've been asked to curate the Museum full time in his place.

Hmm

PS There was one other November PF adventure released this month by Organized Play, Bounty #4: Cat's Cradle. It's short but sweet!

Grand Lodge

1d20 ⇒ 8

Hey all, I have a Thanksgiving freelance deadline that is LOOMING on the largest freelance project of my career so far. It's taking up all my bandwidth. If you would like me to drop, I understand. Otherwise I could join you after the Thanksgiving Holiday.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

3 people marked this as a favorite.

BTW, Future's Fall might also be Special-worthy, if you are ever looking to expand that list.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

I'll echo Big Norse Wolf on Cornered Rat. Prepping that scenario was INSANE. I stressed out more on that one than I did on prepping Last Bite!

Also... Whoa. Am I at my specials now? I may just need to do scenarios to complete the hat trick at this point. Note to Europe: I will be happy to do a Perplexity VTT for my European friends come December, once I am past some writing deadlines. (So long as you are willing to put up with a Google Slides table!)

I am over the moon at this change! WOOOT!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.

I'm happy to say that Organized Play has been a huge part of my life for the past 4 years. I've made friendships, and my games have been a doorway to sanity during this pandemic. It was through OrgPlay that I became a Venture Officer, and then started slowly freelancing in the game writing world. Thank you for the stories, the good times, the occasional silliness and the joy!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

3 people marked this as a favorite.

I try to address the content as well, most of the time.

(Sometimes even I hit a wall and just tell people to stop sniping. As TOZ notes though, It's remarkably ineffective to do that. But we all make mistakes.)

:)

Much more effective is doing a summary of the views expressed in the thread -- but with the insults and angst mostly snipped out. That allows everyone to know that they have been heard while taking out the grar, and let's the conversation continue in a calmer matter. But that takes a lot of time. So let's address the current question.

Is it polite to tell people where to get the thing?

I believe that in the old days of 1E chronicle boons, it was important to keep the secret and the surprise of the story. Now that most chronicle boons are showing up as an ACP option, I think the matter is moot. If someone asks us where to get that katana, I think we should tell them.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

4 people marked this as a favorite.

Hmm pauses for a moment, wondering if she is the tone police.

I don't like the term 'tone police' because it imparts the concept that requesting a civil discussion is somehow silencing the opposition. I believe that maintaining civility is the exact opposite:

1) Being willing to assume the best of people, even when they're slightly grumpy. Maybe they had a bad day. Maybe this rule change has really hit them hard, emotionally.

2) Keeping the discussion pleasant, so that ideas are heard instead of insults.

3) Making these forums a welcoming place where newcomers decide that they can take the risk of posting and making their opinions heard.

Civility is the best way to get your ideas across. When we snipe at each other, the discussion is no longer about the original topic -- it becomes about our own insecurities and personality clashes.

So yes, I want us to be civil and awesome and understanding with one another. Even when there is nothing that we agree upon. Tone matters. It always has.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

6 people marked this as a favorite.

I don't understand why common options from non-core books have an extra hoop to leap through. I guess this will simplify my spell choices going forward. I'll just concentrate on core rulebook options for now.* It does bug me that the rarity system has become more complicated.

Hmm

*Yeah, I know I could spend some time doing the feats and spending the money to Learn the Spell, but it's one more thing that I really don't want to spend my limited bandwidth tracking. The extra complication bugs me, so I'll likely just treat those spells as if they don't exist for the moment.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Thanks so much for pivoting with us with all the craziness of the pandemic!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

My 5th Star is also missing on the message board.

Grand Lodge

Alex Speidel wrote:
This scenario does not count as a Special for purposes of Nova qualification.

:Cries:

May I ask why? I was kind of hoping that it could be my 10th special. I do think that the dilemmas presented here are... intense. Knowing how to present them requires some sensitive and careful GMing.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

If we're celebrating Tonya's fifth anniversary, it's not thread necromancy but true resurrection!

Congratulations on 5 years, Venture Momma!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

Yep, there are lot of name changes. I suspect that some is because of copyright, because Pathfinder is no longer D&D 3.5, and should not use D&D's proprietary names. Some may be because the devs have rethought a name. Changing Polyglot to Mwangi made the language's name more specific and also more respectful -- suggesting that is not mashed-up mix of languages, but its own language in its own right. I have no idea why they switched Giant to Jotun when Dwarves still speak Dwarven and Elves Elvish, but hey... Jotun is an interesting sounding word. I'll adapt.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

An app with auto-generated chronicles? Sign me up and TAKE MY MONEY!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.

Are we reading the same forums? I see far more complaints than fannish exultations.

I think we could do with a little more fannish exultation, personally. As an occasional Paizo freelancer, I know that it's really nice to receive positive feedback from time to time on my creations. I have my complaints about PF2, certainly. I miss simple wand healing. Heck, I miss simple wands. And I was certainly grumpy about regional languages being uncommon. But... I have to say the adventures are challenging and the stories fun. I am enjoying PF2, far more than I ever expected.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

There is a product page now!

Hmm

Grand Lodge

1 person marked this as a favorite.

So glad to see this listed. Will we 4 nova GMs have to purchase it, or will it arrive in our downloads automatically?

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.
TheBardicOne wrote:

I'm pretty bummed about the regional language change as well... My main PFS character is an emissary from Tian Xia who is dedicated to language and archaeology. High int, good amount of starting languages... that are no longer an option for him.

I'm going to have to completely redo his language selection at this point and probably change the concept of the character in general. Really disappointing.

You don't have a profile for Kaenesuko, but I can tell that he's half-elf (thus human) and a rogue. The emissary background grants multilingual, and rogues get more skill feats than others. Also, humans get access to any languages of their region. Granted, for someone from Tian Xia, that list is currently... Tien. :/

But I'm hoping he can be salvaged long-term, regaining some of his losses.

I really wish that we all didn't have to do this. Language choices may be an afterthought for some players, but for mine they've been story decisions based on my character's travels and history.

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

I don't like the idea of dismissing Lost Omens World Guide as a source, since I generally turn there first for inspiration when trying to give a regional spin to my character back stories. Even if you do dismiss it, the CRB stated that most regional languages can be found in Absalom.

I am bummed that the language of the guide changed from regional languages being common choices to uncommon choices. It's affecting all of my character's language choices, since all four of my characters selected regional languages at creation that made sense to their back stories. I will now have to change those languages to the ones to which their ancestries provided access.

I did notice that the CRB put regional languages as uncommon options, but with the guide listing them as common, I assumed that it was an uncommon option made available to Pathfinders (like Wayfinders or Kobold ancestry) because of our extensive travel.

I am holding back on shuffling around Pip's languages for the moment because she is from Absalom, and there is some uncertainty on whether being from Absalom allows access to all the regional languages, as suggested on p. 12 of Lost Omens World Guide and p. 432 of the Core Rule Book. She's a Gnome polyglot linguist, which makes the process of disentangling her various languages more daunting then normal.

My other three characters are going to have to have to adapt and shift out the regional tongues that I thought would be fitting to their backstories with ancestral ones, which in my mind is ripping out part of their personal backstories.

I plea that the campaign reconsider the idea of granting common access to regional languages for Pathfinder Society agents. It fits the story of our world-spanning organization, and I don't think it breaks any game balance.

Yours,
Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

2 people marked this as a favorite.

Cross-References Needed

I'd like to see more cross-references in the guide with regards to Pathfinder Training to make the details easier to find. I had trouble finding where the information was, and I knew what I was looking for!

If I was just reading the new Player Basics page, I would think that the only impact of choosing a school was the free consumable. To my mind, the more important impact of Pathfinder training is the actual training with lore and the free fifth level skill feat. I have to go to Character Creation to find out about those.

On Field Agents

I do like that field agents also get a free lore and skill feat now, which reflects that real world learning can offer different benefits from Pathfinder specific training. I do like that all four of the feats offered allow Field Agents a variety of ways to make the most of their downtime, or to focus more on their jobs. Those are four very appropriate feats to choose from!

Hmm

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

The treasure bundle system doesn't punish people for playing up -- it's the entire PF2 rule system that does that because the math is so tight. Higher CR creatures are more deadly, and higher CR skill checks are so much harder to make.

What the treasure bundle system does instead is take away the reward for playing up, which is a different beast altogether.

I also like the schools system, and think that the simplified model will work better now that it is here.

Hmm

Grand Lodge

2 people marked this as a favorite.

The Side Jobs section sounds like it could be a lot of fun for a variety of campaigns.

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