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Harper Montajay II's page
133 posts. Alias of Jman72.
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Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
I can no longer keep up with my PBP games due to RL issues. I am sorry, but I am going to need to bow out. Thank you for the opportunity to play. I wish you all well.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
My diplomacy have any effect?
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper tries to calm the three party members who are acting anxiously. Guys we are doing fine. We have already started to settle in. We have companions who are at home here in the jungle. It will be alright!
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Can everyone still playing post in here so I know who is left?
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
I can grab a light object with a mage hand spell if you want.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper is not holding a melee weapon so no AOO :(
Harper grabs his arm as the sting bites into his flesh. Once the creature leave melee range, Harper lets two more arrows loose at the target he already damaged.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
HP: 3/8
AC: 18
Arch Luck: 2/7
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Waiting for the others to post.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crit confirmation/Damage:
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
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Rapid Shot with PBS and Archaelogists luck.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Harper is unable to make a melee AOO, but unleashed two arrows when they make there turn 15 feet away at the closest one.
Rapid Shot with PBS and Archaelogists luck.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper follows Jayem into battle.
Sorry. I was waiting for something to happen.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper Montajay II wrote: [dice=Knowledge Nature]1d20+1
Harper will give the group the information above. We need to make a net. We can invade its territory and catch it while it swoops down.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Knowledge Nature: 1d20 + 1 ⇒ (19) + 1 = 20
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Wow. These are some excellent traps. Good work on them.
Harper smiles at the lady and gives her a warm smile.
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
It looks like we need to do some exploring. Which direction do you guys want to head in? I will take the lead with Kalis.
Harper throws his backpack over his shoulder and readies his bow.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
AOO:
Scorpion Whip with
Luck: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
AOO:
Scorpion Whip with luck: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Next Attack:
Scorpion Whip with luck: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper prepares his whip to attack the first enemy that gets within 15 feet.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper moves over slyly and pats Gelik on his shoulder. Linard has got us this far. We could definitely do better with your assistance though. How about you and he brainstorm about improving the situation?
Diplomacy with Luck: 1d20 + 8 ⇒ (17) + 8 = 25
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
GM Nix wrote: Hello all, I am out of the hospital and back home now. Thank you all for the kind words. I am doing alright so far, but it could take about 6 months to fully heal.
Between the follow up tests that I need and the family visiting for the Holidays, I will be very busy through New Years. (Although I expect that everyone will be busy for the Holidays.)
I'll try to get some kind of update going for the interim, though I don't expect to be able to start posting until January 2nd or 3rd.
Glad you are better! Get as much rest as you need to get well! Merry Christmas all!
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Tell him we are all wishing him the best! Get well soon!
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Survival: 1d20 - 1 ⇒ (10) - 1 = 9
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper sees the snake attack the cleric and acts instinctively.
Whip, Scorpion 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
I agree with Nngara that we should head this direction. Harper points to the top left quadrant of the map.
I agree with you Nngara. I am fine with you taking the lead in party decisions.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper gets Linard's attention. Do you see the shape of a man?
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Perception for 1st watch: 1d20 + 3 ⇒ (4) + 3 = 7
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper drags Jask's chest to him as Jayem frees him. I am guessing this is your gear. You are an equal here. We will need each and everyone of us to survive this cursed island.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Anyone interested in playing a wizard in a Kingmaker PBP? We are only half way through the first book.
Link
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper pulls out his tools and attempts to unlock the bottom drawer.
Disable Device with Luck: 1d20 + 8 ⇒ (12) + 8 = 20
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper inspects the desk looking for traps and locks.
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
After we search the rest of the ship, we should work together to carry this gear to the deck. We can use the rope to haul it up the cliff. Does anyone know if low tide will allow us to drag the gear to the camp late this afternoon?
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper, using Jayem as a living shield, rotates his whip over his head ending in a strike at the creature scraping the door. The strike hits a vital area between the creature's natural armor. Thank you Linard! Jayem, can you break down the door? There may be a survivor in there.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Whip, Scorpion w/luck 1d20 + 3 ⇒ (2) + 3 = 5 (Touch of Law makes it 14 to hit)
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Perception:1d20 + 3 ⇒ (15) + 3 = 18
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
It sounds like the scratching is still a little ways away. I think this door is safe.
Harper continues to follow Jayem.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper follows with his shortbow.

Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Gear and character were created before we started your campaign. I have to look back at traits when I get off of work on herolabs, but I think the increased starting gold was due to a trait. The composite longbow is neither mswk nor magical. The +1 is due to strength (composite shortbow). Either way, I will run the numbers tonight and clear them with you. Everything I currently own was cleared by the previous GM and I just figured you checked our crunches when he switched.
Edit: Looked up trait-Boarded in Cheliax
While you aren’t necessarily a native of Cheliax, you boarded the Jenivere at one of that country’s port cities. As the people of Cheliax generally know the Mwangi Expanse as a near legendary land home to strange beasts and exotic treasures, your views of the region have a distinctly romantic tinge, and the desire for fame, wealth, and adventure likely motivate your travels. You begin the campaign with a detailed map of the Mwangi Expanse (this grants +2 competence bonus on all Knowledge [geography] checks made regarding this region) and 200 gp worth of mundane equipment to aid your exploration of the jungle.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
It would be an honor to learn your native tongue Jayem.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
I think using linguistics to add it would be great. I'll try to do this. Since we are heading to the Mwangi Expanse, Harper would work with Nngara and the others to understand it!
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Jayem wrote: Just so its clear: I'm not trying to exclude anyone or cause party conflict. Jayem has had little contact with the outside world, and as such, his mastery of Common(Taldane) is ... incomplete. He comes from circumstances that make it difficult for him to trust people, and I am playing him as slowly getting more comfortable with all of you. So far, the only person he really doesn't like is the NPC gnome Gelik. He is much more fluent in his native tongue and will make small talk in that. He still discusses big, important details in common so everyone can hear. I like the flavor!
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Aerys do you have something to add to the conversation?
Sense Motive: 1d20 - 1 ⇒ (4) - 1 = 3
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
I agree sir. We need all the help we can get. If my comrades are Ok with it, I will remove your manacles.
Harper gets his tools and kneels down beside the shackled man looking around at the group. Is there anyone in disagreement?
If no one disagrees: Disable Device- 1d20 + 7 ⇒ (17) + 7 = 24
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Harper looks around. There is an abandoned lighthouse somewhere on this island. Maybe after we get settled, we can start exploring. That is the best chance we have at being found.
Turning his attention to the Jenivere. I say we climb along the rocks and use a rope to drop down onto the boat deck. I agree with Linard that we may find some supplies or survivors who need medical attention.
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Guessing the language barrier concealed his sarcasm when saying benefactor Harper responds to the elven wizard, I couldn't agree more Nngara. When should we head to the boat?
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Hmm...I bet all of our gear was put in these crates because it was one person who did all this. A "benefactor" as some said who worked alone
Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
Int check: 1d20 + 0 ⇒ (16) + 0 = 16
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