I only play PFO because I am a TT player and enjoy Pathfinder TT. If/when PFO becomes what some have suggested - simply one large group of wolves fighting another large group of wolves - I will stop playing, which means I won't be playing any MMOs. I think this is the case for others currently playing the game as well. I am enjoying myself, the game mechanics and the people I have met while playing the game but the main attraction is that it is set in Golorion, NOT that it is an MMO sandbox thing or whatever you call it. Yes, I get that the *vision* is for PvP anytime/anywhere and that many people believe it is healthy/better to have it so (including Ryan), but I feel that GW needs to be aware of who is actually playing the game and crowdforge appropriately. I think people like me have a place in this game just as much as the highly competitive people who want the PvP challenge/rush do. I just think GW needs to walk a delicate line in balancing the enjoyment of all the various play-styles, and, besides the tragedy at BWG, I think they have done a pretty good job of it so far. I hope they continue to do so as the game advances and that we can keep lots of diverse players rather than loose them.
Ok, I appologize - you're right it wasn't a very nice thing to say and furthermore it seems you would be missed indeed. I will say that I wouldn't miss the complaining though. I happen to be enjoying the game quite a bit the way it is and am looking forward to the changes and improvements that GW will continue to make. For the most part my interactions with just about everyone in game have been pleasant and positive; the only exception to this being Gol trying (and mostly succeeding) in killing me for no apparent reason.
Kyutaru wrote:
Unless they have been specifically hired to kill that person or are defending territory, why would anyone play the game like that? Just to make other players miserable? Why would anyone play a game just to make other people have less fun?
I think in the long run we will loose more people than we gain if the game becomes too heavily weighted toward non-consensual PvP. We certainly need some, but the Devs need to be very careful what side of the line they initially come down on, especially (as others have said) right up around the end of month 4.
I have to agree with Kryzbyn. There are already organization/groups of people who have stated their primary interest is in taking and destroying what others have created. If I always have to be called to defend the city in which I live because some other group of people are always trying to destroy it, how is that fun? This very fact is what has pushed me to join TEO but I am starting to feel like joining a group whose mission is to support positive game-play has just put a target on my back from people who apparently find the most fun in destroying/attacking/dominating. Doesn't make any sense to me. I really hope there is "room to grow" without constant warfare/looking over your shoulder, but I am not yet convinced. On another note - why did some people feel the need to slightly attack or blame the OP for their post? They were simply posting their opinion and while most people were supportive and understanding a few (one?) was pretty dismissive and prickly. Not cool.
It doesn't take skill, just a desire for a positive game-play environment. You sound like you are already planing on invading and conquering, and I think more (most?) people would rather have fun building up their settlements and companies, perfecting their crafting and trading, joining together in PvE and growing the world than tearing down what others have built/accomplished. Isn't there room for everyone to thrive?
However, this line from the supplied link on the layered response (thaks for that btw!)does give me hope: "We're Watching: If someone is causing you grief, report that behavior. We'll take swift action if we decide that the person is misbehaving. Our justice will be swift, and arbitrary. Players will learn that they shouldn't try to figure out where the line is; there is no line. Bad behavior is in the eye of the beholder, and the eye is ours. (I should note that being killed by someone is not misbehavior. Misbehavior is intentionally inflicting emotional distress on another player without any in-game rationale.)"
Ryan Dancey wrote: This will be a good topic for a future Dev Blog. Talking about the Map has been on my to-do list for months. Looking forward to this - hopefully it will help me start to visualize the world we will be playing in in my mind's eye... edit: love the topo map, but would like something offical too :)
Thanks Lifedragn! I am driving to our TT pathfinder game this Friday with my Shieldmate (who is much more experienced with MMOs than I) and we are going to discuss Company's/organizations to apply to. He mentioned that he has heard of TEO from his years playing EVE and is going to try to bring me up to speed on how MMOs like EVE work. So perhaps by Saturday I won't be asking so many *simpleton* questions around here. |