Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Still kind of thinking. Probably shouldn't leave you hanging though.
Think I'll just move along. I'm having a hard time sorting out the rules that I should actually be learning to give 5th a fair evaluation.
Later all.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
I'm getting a bit confused by the amalgam of 1st and 5th edition rules.
I'm almost inclined to drop since at this point I'm getting almost completely lost as to how things work.
I signed up for this game to get an exposure to 5th edition, and let's be blunt it really isn't that. To be fair, I was warned, but perhaps I didn't understand how much divergence was going to happen.
I know 1st edition plenty well enough, and don't really care to relive it.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"I need to get my breath back. That was rough. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
assuming the goblin isn't already down (looks to me like it is)
to hit: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d8 + 5 ⇒ (1) + 5 = 6 nevermind
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"This is getting ugly. "
to hit: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d8 + 5 ⇒ (6) + 5 = 11 miss I expect
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
the universal language-homicide
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold reels from the deep cut, but returns the attack against the goblin that hit him. .
to hit: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 5 ⇒ (5) + 5 = 10
"Take that you little vermin!"
He's not overly concerned if they understand him.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will attack the same goblin again.
to hit: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d8 + 10 ⇒ (1, 8) + 10 = 19 iirc I don't have to confirm in this system
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will move to engage the nearest goblin.
to hit: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d8 + 5 ⇒ (2) + 5 = 7 miss
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Some nice stuff in here, but I got what I need. I'll trust in my axe."
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will move forward and hew the closest goblin.
to hit: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d8 + 5 ⇒ (8) + 5 = 13
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will ready his shield and position himself in front of the door so he's ready when someone opens it.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will wait for people with keener eyes to wave him on to continue.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Happy Thanksgiving all. Will be rather busy with all the cooking soon.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will be in the front row since he's doing the tank thing. I suspect Anders is right next to him if it is 10' wide.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Uhm yeah fought some goblins. Ok, let's just keep moving. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Oh yeah, Haarold. I'm just a town guard. I don't sport any lofty titles. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Right, yeah, well met and all that. Let's keep moving. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
under his breath "Dogs and cats, living together, mass hysteria"
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Looks like we got some backup food supplies in here. Best to keep that in mind. " and he will go back out of there and heads west.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will check out the room with the sacks.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Ok, lead I will. " and he heads out in the lead.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Damn, that's a lot of title. I'm just a town guard. "
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Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"You don't much look like a princess. We're here to rescue a princess. If you are the princess, It's gonna be one hell of a dowry from the king. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"We're not lost. We're here on a rescue mission. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Hail there countryman. How you end up here?"
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Sorry, not really that familiar with the system. Just did the minimum.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
I'm not going anywhere. I want to give the system a fair trial.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Harrold will take a moment to rest since he's a bit roughed up. "Thanks for the potion. Nasty tasting stuff though. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Might as well take our time.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
constitution save: 1d20 + 5 ⇒ (18) + 5 = 23 so he lies there attempting to be stoic about the pain.
I'm a dwarf dammit, can't wail like a little baby.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
might as well try
to hit: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d8 + 5 ⇒ (4) + 5 = 9
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will try to search for the hiding throwers.
active perception: 1d20 + 3 ⇒ (10) + 3 = 13
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Assuming the goblin is still alive, Haarold will also move to engage.
to hit: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d8 + 5 ⇒ (7) + 5 = 12
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will help with the door.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
I will be away for a few days and posting may be sporadic. Bot me as needed. I will be back online regularly on Wednesday next week.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Keep going to the next doors this way? I prefer to check out a section at a time. " and if assent is given he will advance to those doors.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will try the door on the left.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Damned big place. This was sure a lot of work to dig out. Guess we should check doors as we come to them. " then he will advance up to the first doors.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Ok to open it?" if he gets assent, he will push them open and proceed.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold will walk up to the door and see if it is open.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Haarold is actually more armored as well, and moves slower. He should probably be on point. The darkvision doesn't hurt either.
As for the silver, I don't believe I have the money for that.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
I have no issues (though I wouldn't mind getting on with the dungeon).
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"My axe was forged by a dwarven smith of good steel I think. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Umm, why do I need a silvered weapon?"
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"No ale? I'll take Vodka and some of the soup. " and he ambles over to a place to sit down.
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"Hurm, doesn't like a place to get a decent drink. Hope it is safe at least. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
"When I hear a name like 'Vampire Queen' I kinda get the notion that daytime is our friend if we're gonna pay a visit. "
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)
made my suggestion already
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