Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Disturbed by the noxious cloud, Grimward channels eldritch energies in his hand, hurling them at Alex.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Knowledge(Planes): 1d20 + 7 ⇒ (10) + 7 = 17 Weaknesses? Immunities? etc. Casting a spell, Grimward attempts to embolden his allies.
"You have fallen from grace Alex, but you will not drag others down with you." Grimward snarls as he draws his falchion.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
I've been having a hard time with this campaign (mostly my own fault) and have been lurking a bit.
Best of luck though, sorry I couldn't participate more.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimaward shakes his head.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
The oracle, still in disguise, sits by himself in the corner. A loner by nature, he sits pondering both the group and the visions while he nurses a mug of local ale.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Sixth wrote:
Absolutely. Grimward will ask any of the group left in the inn.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
The oracle had already ordered a decent sized breakfast for himself, although he is barely recognizable in his human guise.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward watches with grim curiosity as the bodies plummet off the bridge. He just shakes his head as the last one falls,
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Knowledge Nobility (untrained): 1d20 + 0 ⇒ (15) + 0 = 15 Got both knowledge checks!
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward Brack, the hideously scarred half-orc, sits in the circle, listening to the discussion as he stares at the crackling fire. At the mention of an eagle his eyes widen and he lets out a gasp. A moment later, he exhales and pauses in thought.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward rethinks his original idea, his slow-witted mind finally processing the situation.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward closes his eyes for a moment, clearly grappling with conflicting thoughts.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
"That's never stopped us before." Grimward chuckles just before he murmurs a spell.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward glances at Gwendolyn in her heavy armor. "Err... stealth might not be the best option. Not unless we can create some sort of distraction anyhow."
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Ormiz wrote: "Woah! Man if you ever get tired of this whole misunderstood lone wolf job I know people in the city who'd pay good money for that!" Grimward rolls his eyes with a half-smile as he retrieves rope from his backpack. "No thanks Ormiz. Twisting primal magic to repair injuries is one thing, but I'd hardly qualify as a healer. Besides, I couldn't stand living in a city."Grimward stands ready with another length of rope.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward frowned in thought. "I was hoping we'd be approaching the settlement by now. Hmm, I suppose I'd prefer to climb the slope, given the choice. Water tends to attract all sorts of life, and that means predators."
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
"Ugh, sounds like a vile place to live. Grimward pauses for moment, considering his own statement.
But I'd choose the wastes everytime. he thinks to himself with a barely percievable smile.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
"Oh? What makes you say that Staryth?" Grimward asks curiously. The half-orc knew his fair share regarding the barren wastes but Geb was a mystery to him, aside from the all too true stories of undead rulers oppressing a fearful mortal populace.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
I think the group would benefit the most from a stronger divine caster. Taking level in Oracle. Grimward
Luckily, hotels often include WiFi :-)
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Just a heads up, I'm flying out of London & on the way to Paris in an hour. Thus far, posting has been no problem but I can make no promises once in continental Europe. Worst case scenario, I'll need to be ghosted but will be back home in a week, so not too long.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Umm... Grimward's reflex save is +2, not +1, which means he should have passed his reflex save. Assuming I'm correct in this assumption Grimward will cast Cure Light Wounds on Criss.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Grimward grimaces, emitting a low growl. "I don't want to lose a single copper to this bone dredger. Besides, if we want to prove ourselves how better than to march in with a few trophies... If it comes to violence of course." Grimward mutters under his breath.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
With his ritual completed, Grimward conjures fresh water, splashing his face and arms liberally. "No thanks Ormiz, I favour water myself." He says, uncertain about the strange black liquid the alchemist had concocted.
Grimward turned to Staryth. "Yeah, we should go over to them. And course, you better do the talking. He says this with a hearty smile. "we've got your back Staryth, but they'll probably mistake me for some mutated, half breed that crawled in from the wastes..."
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
"Oh, it's not so bad once you get used to it." Grimward replies with a chuckle, rousing himself with a stretch. almost immediately he falls into a quiet chant, and sinks back to ground in meditive position. Soon his spells would be regained. I will assume we get 1 hp healing from resting the night.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Staryth wrote: "One could say we've all had plenty of sleep, but we've also been scuffed up. Time to rest properly might do us good." Grimward nods in agreement. "My spells are spent. A chance to rest would be useful."
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
"Damn trees!" Grimward snarls in frustration as he begins exiting the path.
Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Just realised, That's a pass. :)
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In the Dungeon that is not a Dungeon thread the idea came up of a series of WWI style trenches fueled by war magic. Either as an active battlefield, or an abandoned dungeon complex, this idea is kinda awesome, so I wanted to see what people might break out in the Pathfinder War to end all Wars. If i ran this as a campaign setting, I would break out the firearms from Ultimate Combat. But As for Deployment, Permanent Symbols of Mirroring. Like Mirror image for all.
Just cooked up a domain focused on disease. Intended for NPC followers of a Demon Lord. I wanted to solicit thoughts. Is this appropriate? Balanced? Does balance matter for NPC domains? Pestilence Domain Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Aura of Decay (Su): At 8th level, you can emit a 30-foot aura of decay as a standard action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative –1 penalty to Strength each round they remain in the aura. Once outside the aura, the penalty fades at the rate of –1 per round, but it begins building again if they reenter the aura. Plant creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Domain Spells: 1st- ray of sickening, 2nd- pox pustules, 3rd- contagion, 4th- plague carrier, 5th- epidemic, 6th- plague storm, 7th- fester, mass, 8th- finger of death, 9th- cursed earth;
I have been pondering the idea of how far you can stretch one single NPC.
This could be used to model:
I also think it may be possible to fully populate a small dungeon with one npc, recomended WBL, and leadership rules.
Each cleric can cast animate dead and takes control undead as a feat.
that seems like enough baddies to populate a small dungeon area for a 3rd-4th lv party. Any thoughts on the matter?
I had an idea for a monster that was made of paint. The paint monster would flow over surfaces and "paint" over them with its body. I also thought it should have some power to alter the object it paints similar to marvelous pigments. (I had an image of it painting doors sealed or suffocating victims by painting their faces away.) However, im not even sure where to start with modeling this kind of beast. The best i could think of was starting it off as an ooze. Any suggestions?
The Rules wrote:
My question is how this interacts with Silent Spells or the Hold Breath ability. Hold Breath can be gotten from Water Elementalist at level one, so if he can ignore the concentration check, this could drastically affect his tactics. In addition, it seems that opening your mouth to speak verbal components does not cause water to flood your lungs. Aside from water breathing, is there a way to safely cast while underwater?
What exactly do inquisitors of nethys do? I was looking over Inquisitors to make an NPC when it struck me that some gods don't seem to have much inquisition based needs. Particularly nethys, as from what I see in gods and magic, his tenants are "Use Magic!!". What would inquisitors do? Thaey don't have a reason to punish abuses of magic, Nethys himself is the biggest abuser. Do they hunt people down and force them to study cantrips?
First off, I think archetypes and prestige classes can coexist together in harmony. HOWEVER as i have watched the prestige vs archetype discussions on these boards i have seen this design philosophy: that the best prestige classes are the ones created yourself. But has there ever been guidelines on creating balanced and interesting prestige classes in pathfinder. Archetypes have the guideline of balancing the class feature being traded, but the closest things i have found are the "Prestige Class Creation Cookbook (d20)" and an old 3.5 article i once found on point buy base classes. To those who favor this philosophy: what guidelines do you use?
The purpose of this exercise is to see if the other martial classes can really out-monk the monk. Assuming that a player wants to make an unarmed martial character what is really their best option? For this test, lets assume the primary goals of a successful “Monk” are going to be unarmed fighting and Combat Maneuvers. Lets say the secondary goals to be mobility and skills. So the setup is this: A Monk, a Brutal Pugilist Barbarian and a Fighter, all human at level 5 with the same statistics. No magical gear. The stats were lifted from Ostag the Unslain from the NPC guide. They calculate to a 32 point buy, not accounting for 4th level increase, but are not ridiculous from 4d6 rolled stats.
Statblocks:
Monk:
Grey Heron
Male human Monk 5 LN Medium humanoid (human) Init +2; Senses Perception +10 Defense AC 17, touch 17, flat-footed 11 (+2 Dex, +2 Wis, +1 Monk, +1 Dodge) hp 39 (5d8+15) Fort +6, Ref +6, Will +6 Defensive Abilities Offense Speed 40 ft. Melee Unarmed Strike +7 (1d8+4) Special Attacks Flurry of Blows +7/+7 (1d8+4) Ki Pool (4) Statistics Str 18, Dex 15, Con 15, Int 8, Wis 14, Cha 14 Base Atk +3; CMB +9 CMD 22 Feats Improved Unarmed Strike, Power Attack, Improved Grapple, Stunning Fist, Combat Reflexes, Dodge Skills Acrobatics +10 (+15 Jump), Climb +10, Escape Artist +10, Intimidate +10, Perception +10, Swim +9 Languages Common SQ KI Pool (Magic), Slow Fall 20 ft., High Jump, Purity of Body, Maneuver Training, Still Mind, Evasion Barbarian:
Ulric The Bear
Male human Brutal Pugilist 4 CN Medium humanoid (human) Init +2; Senses Perception +11 Defense AC 10, touch 10, flat-footed 8 (+2 Dex, -2 rage) hp 61 (5d12+25) Fort +8, Ref +3, Will +5 Defensive Abilities Offense Speed 40 ft. Melee Unarmed Strike +11 (1d6+6) Special Attacks rage (12 rounds per day), rage powers Strength Surge, Brawler Base Statistics When Ulric is not raging his stats are AC 13, touch 13, flat-footed 11; hp 51; Fort +6, Will +3; Melee Unarmed Strike +9 (1d4+4);Str 18, Con 15; CMB +9; CMD 22; Climb +10, Swim +10 Statistics Str 22, Dex 15, Con 19, Int 8, Wis 14, Cha 14 Base Atk +5; CMB +11 (+12 Grapple); CMD 24 Feats Improved Unarmed Strike, Improved Grapple, Power Attack Skills Acrobatics +9, Climb +12, Diplomacy +4, Intimidate +9, Perception +11, Survival +6, Swim +12 Languages Common SQ fst movement, Savage Grapple, Pit Fighter (Grapple), Improved Savage Grapple Fighter:
Reginald Boxer
Male human Fighter 5 N Medium humanoid (human) Init +2; Senses Perception +7 Defense AC 12, touch 12, flat-footed 10 (+2 Dex) hp 45 (5d10+15) Fort +6, Ref +3, Will +3 Defensive Abilities Offense Speed 30 ft. Melee Unarmed Strike +10 (1d3+9) TWF +8/+8 (1d3 +9) Special Attacks Statistics Str 18, Dex 15, Con 15, Int 8, Wis 14, Cha 14 Base Atk +5; CMB +9 CMD 21 Feats Improved Unarmed Strike, Power Attack, Improved Grapple, Wepon focus Fist, Weapon Spec Fist, TWF Skills Acrobatics +7 Climb +10, Perception +7, Swim +9 Languages Common SQ Bravery +1, Armor Training 1, Weapon training 1: Close Given these stat-blocks and the original intent, what class would you recommend for an unarmed martial character? Note that the fighters armor training allows armor while the pugilist cannot wear it. There are other options, such as the mobile fighter archetype but for simplicity I chose to keep vanilla fighter for the weapon training. Also, I may have made some errors calculating the statblocks. Organized Play Characters
Alias
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Marcus Balefire
The Jackle_DEAD
Anu Murmaider
Logan Feychild
Sorc Dead
Desirea
Ciaphas Cain
Guyzer