Sir Mikhail

Grimward Brack's page

157 posts. Alias of Neil Mansell.


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Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I think I'll drop out. Best of luck guys.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward quickly backs off, but is still caught in the effect.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4 (add +4 if it's a disease effect)
LOL


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Disturbed by the noxious cloud, Grimward channels eldritch energies in his hand, hurling them at Alex.
Eldritch Bolt (Ranged Touch): 1d20 + 5 ⇒ (11) + 5 = 161d8 + 2 ⇒ (2) + 2 = 4


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Knowledge(Planes): 1d20 + 7 ⇒ (10) + 7 = 17 Weaknesses? Immunities? etc.

Casting a spell, Grimward attempts to embolden his allies.
Casts Bless

"You have fallen from grace Alex, but you will not drag others down with you." Grimward snarls as he draws his falchion.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Rising to his fee, Grimward keeps a hand near his blade sheath.
Let's see where this goes.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Would it be overly tacky for Grimward to suddenly appear, or should I wait for now.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Don't forget, Tobaris has said he doesn't post on weekends.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I've been having a hard time with this campaign (mostly my own fault) and have been lurking a bit.
IRL my wife and I have just moved into a new house and we still need to get permanent internet connection (forced to use a mobile for now).
Honestly though, I'm struggling to get into this campaign. I feel as though Grimward has a poor skill set/personality for this style of campaign and I'm regretting using him. 10 players for a game is a bit much for me anyway and I can't get into the swing of things.
Sorry I didn't say something earlier but I was hoping I'd re-spark some enthusiasm when I found a niche... But that didn't happen.

Best of luck though, sorry I couldn't participate more.
(Thanks Sixth, I appreciate the mention)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Hopping off the wagon, Grimward looks around town (while still in disguise) making notes of any major temples and inns.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I know what you mean Canim, I'm finding it tricky to keep up with some of the side plots.
Glad we're moving on though. :)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimaward shakes his head.
"No Kyomi, I have had no such images regarding cliffs and howling wind."
He bites his lip and turns to Balik.
"But I too have had a vision about Galt. I saw... a guillotine standing in the center of a large crowd of people. A stack of wicked guillotine blades lying in the lunette, as though they were a noble's neck. The guillotine drops, but a giant Raven snatches one of the blades from the stack before the blades shatter. I remember... Searing pain as they break."
With a sigh of relief, the oracle slumps back in his seat.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

The oracle, still in disguise, sits by himself in the corner. A loner by nature, he sits pondering both the group and the visions while he nurses a mug of local ale.
He nevertheless overhears Finnigin's nervous discussion with Balik and subtly casts a spell on the stuttering halfling wizard from a comfortable distance away.
Grimward casts Remove Fear on Finnigin.
For the first time in a long time, Grimward cracks a smile.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Sixth wrote:

Sixth and Seventh will eat something and sleep. Simple as that.

[dice=Knowledge geography to help Grimward if he asks]1d20+6

Absolutely. Grimward will ask any of the group left in the inn.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

The oracle had already ordered a decent sized breakfast for himself, although he is barely recognizable in his human guise.
Disguise: 1d20 + 24 ⇒ (20) + 24 = 44
The game moved too quickly, but I would have donned the disguise before we entered Steyr.
After paying for his meal (1 gp should cover it) he sits near the group assassin. He glances about suspiciously, ensuring he is out of earshot of casual listeners.
"Cilian, a moment. I've been thinking about what you said earlier, about which of the two adversaries started the fight. Whether it was the imp or the eagle, I cannot say. Only what ended it.
I do remember the fight was over a coastline, lying near a forest. Alas, I do not know geography. Perhaps we should find out where a forest touches the Andoran coastline."

He tears into some freshly baked bread.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward watches with grim curiosity as the bodies plummet off the bridge. He just shakes his head as the last one falls,
"If we're finished here we may as well just cross."
He turns and stares at Cilian for a moment, he frowns before finally speaking.
"Let's at least try to save more people than we kill this time around."


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I was just informed that I made an error with my traits/drawbacks.
Corrected now though.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Knowledge Nobility (untrained): 1d20 + 0 ⇒ (15) + 0 = 15 Got both knowledge checks!
Grimward raises an eyebrow at Finnigan's optimism.
"More likely we'll make more enemies. But such is our fate."
He sighs.
Norbert is right, I believe. Andoran will be tangled in a conflict with 'the imp', possibly referring to Isger or perhaps a small skirmish with Cheliax. But any victories will be minor, and short-lived. I'm not sure if the Pit Fiend means the full might of Cheliax or of Asmodeus himself, but in DOES mean tremendous, evil power that will bring low the golden eagle.
Andoran is in terrible danger."


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward Brack, the hideously scarred half-orc, sits in the circle, listening to the discussion as he stares at the crackling fire. At the mention of an eagle his eyes widen and he lets out a gasp. A moment later, he exhales and pauses in thought.
He eventually speaks, "I saw it too, Seinal. A great golden eagle, claws and beak ripping into into a winged red creature."
The oracle glances at Finnigan.
"And this was no demon. It was a great devil, a Pit Fiend no less, rising from the sea to strike down the bird with its flaming whip."
He turns back to the fire, trying to concentrate.
"Coin... Pah. What use are scraps of metal when your flesh is rotting from Urgathoa's caress? He snarls at Kyomi.
Grimward lets out a low growl before returning to the matter at hand.
"Devils..."
Knowledge Religion: 1d20 + 7 ⇒ (10) + 7 = 17
"Asmodeus is the master of hell and the devils..." He mutters. "But who would revere the Master of Hell enough to warrant such a show of power?"


Hmm, part of the reason I posted up Huluk was partially because I thought there was an oracle character already in the making. If this isn't the case then I wouldn't mind if this handsome chap was considered in his place: Grimward Brack, Oracle of the Spellscar.
Anyway, the offer's there.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Still here, although I admit I thought the ride was over.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward rethinks his original idea, his slow-witted mind finally processing the situation.
"Maybe I was too hasty... I think we're far enough away to sneak off." He took one last glance at the thawns. "Still, be on your guard." He whispers.
Taking a quick note of his surroundings and taking advantage of any available cover, he slowly creeps away, beckoning the others to follow.
Stealth check: 1d20 + 2 ⇒ (18) + 2 = 20
OOC: I figured we needed to make a decision
Incidentally, (for future reference) would it be possible for us to take 10 on the stealth check?


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Ah, 200ft. That changes things.


non-intelligent undead cannot take feats. Or skills for that matter. They need a minimum intelligence of 1. (Vermin are the same in this regard)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Before we rush in, I'd like to know how far away we are from thw Thawns.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward closes his eyes for a moment, clearly grappling with conflicting thoughts.
Opening them, he glances at Staryth, shaking his head and clutching the hilt of his falchion.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Yeah, in hindsight stealth seems unlikely. Diplomacy even less so.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Climbing? Stealth? Crud


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I'd recommend we simply bypass the thawns. Diplomacy looks doubtful IMO, considering none of us appear to be able to speak giant (I'm assuming mud giants would speak giant).


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Yeah, I know. More for dramatic emphasis than anything else.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

"That's never stopped us before." Grimward chuckles just before he murmurs a spell.
Casts Guidance on self
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
He winces, noticing the sound of gravel grating against hard rock under his boot.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward glances at Gwendolyn in her heavy armor. "Err... stealth might not be the best option. Not unless we can create some sort of distraction anyhow."
How difficult would it be to bypass the village entirely?


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Final plane trip back home. Will likely be offline for 24 hrs or so. Its a long flight:-)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Ormiz wrote:
"Woah! Man if you ever get tired of this whole misunderstood lone wolf job I know people in the city who'd pay good money for that!"

Grimward rolls his eyes with a half-smile as he retrieves rope from his backpack.

"No thanks Ormiz. Twisting primal magic to repair injuries is one thing, but I'd hardly qualify as a healer. Besides, I couldn't stand living in a city."
Grimward stands ready with another length of rope.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward frowned in thought. "I was hoping we'd be approaching the settlement by now. Hmm, I suppose I'd prefer to climb the slope, given the choice. Water tends to attract all sorts of life, and that means predators."
Almost absent mindedly, he leans over to Ormiz. cure light on Ormiz. 1d8 + 2 ⇒ (6) + 2 = 8


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

"Ugh, sounds like a vile place to live. Grimward pauses for moment, considering his own statement.
"Not that 'civilised' folk in Nex are very charitable either. The flesh merchants in the cities are well known for their habit of experimenting on the less fortunate. Still, I can see why you decided to relocate from Geb, I suppose it's only a matter of time before a Gebbite local attracts the attention of some hungry undead."

But I'd choose the wastes everytime. he thinks to himself with a barely percievable smile.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I was under the impression it was 1/2 hit die + 1. Then add other factors (constitution modifier, favoured class bonus, toughness feat, etc)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

"Oh? What makes you say that Staryth?" Grimward asks curiously. The half-orc knew his fair share regarding the barren wastes but Geb was a mystery to him, aside from the all too true stories of undead rulers oppressing a fearful mortal populace.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I think the group would benefit the most from a stronger divine caster. Taking level in Oracle.

Grimward
+7 Hp - 5 (d8), +1 favored class, +1 con
+1 Will
+1 BAB, so +1 to hit and +1 to CMB and CMD.
Skills = 1 rank in Survival, Intimidate and Knowledge(Religion)
Spells Known = a 0 Level spell (detect poison) and Mystery bonus spell (ray of enfeeblement)
Extra Spells per day= 1 extra level 1 spell per day
Caster Level + 1
Class Abilities = Mystery Spell (see above)

Luckily, hotels often include WiFi :-)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Just a heads up, I'm flying out of London & on the way to Paris in an hour. Thus far, posting has been no problem but I can make no promises once in continental Europe. Worst case scenario, I'll need to be ghosted but will be back home in a week, so not too long.
Laterz!


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Umm... Grimward's reflex save is +2, not +1, which means he should have passed his reflex save. Assuming I'm correct in this assumption Grimward will cast Cure Light Wounds on Criss.
1d8 + 1 ⇒ (7) + 1 = 8. "shoot them down" Grimward says to the archer.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Grimward grimaces, emitting a low growl. "I don't want to lose a single copper to this bone dredger. Besides, if we want to prove ourselves how better than to march in with a few trophies... If it comes to violence of course." Grimward mutters under his breath.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

With his ritual completed, Grimward conjures fresh water, splashing his face and arms liberally. "No thanks Ormiz, I favour water myself." He says, uncertain about the strange black liquid the alchemist had concocted.
The half-orc circulated the camp, filling water skins as required.
He passed by Ormiz, noticing his Injuries with concern. " Not to worry cousin, magic is a cure for all ills." Grimward spoke loudly enough to be heard b+y the entire group, although the half-orc subtly glanced at the marshal Gwendolyn, as though trying to gauge any reaction. With a grin, he weaved his magic.
Casting Cure Light Wounds on Ormiz 1d8 + 1 ⇒ (1) + 1 = 2
Noticing that the spell was insufficient, Grimward cast another.
1d8 + 1 ⇒ (5) + 1 = 6

Grimward turned to Staryth. "Yeah, we should go over to them. And course, you better do the talking. He says this with a hearty smile. "we've got your back Staryth, but they'll probably mistake me for some mutated, half breed that crawled in from the wastes..."
A moment passes as the orc considers his own words.
"Oh..Wait a minute. Hah!" Grimward laughs.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

"Oh, it's not so bad once you get used to it." Grimward replies with a chuckle, rousing himself with a stretch. almost immediately he falls into a quiet chant, and sinks back to ground in meditive position. Soon his spells would be regained.

I will assume we get 1 hp healing from resting the night.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

"Hmm, let me think..."
Survival check to find a good camping spot (away from the lake of course 1d20 + 5 ⇒ (11) + 5 = 16


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Staryth wrote:
"One could say we've all had plenty of sleep, but we've also been scuffed up. Time to rest properly might do us good."

Grimward nods in agreement. "My spells are spent. A chance to rest would be useful."


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

"Damn trees!" Grimward snarls in frustration as he begins exiting the path.
For good measure he hurls a ball of eldritch power at an offending plant.
Ranged Touch 1d20 + 2 ⇒ (1) + 2 = 31d8 ⇒ 4
I missed... I missed a TREE.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

True, But It makes sense. The pollen takes effect on Initiative 0, so only after you move.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Just realised, That's a pass. :)
Approaching Ormiz, Grimward tries to reach the minimum range with his create water spell.
If Ormiz Fell 60Ft Away And Grimward Double-moved Last Round, Grimward Needs To Move Only 5Ft Closer Before Casting The Spell. So Thats What He Does.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Hmm, so take it the pollen rejuvinates after a certain numbee of rounds. Did Grimward pass his will save or not?


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Burning down the forest I think shoUld be a last resort.



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In the Dungeon that is not a Dungeon thread the idea came up of a series of WWI style trenches fueled by war magic.

Either as an active battlefield, or an abandoned dungeon complex, this idea is kinda awesome, so I wanted to see what people might break out in the Pathfinder War to end all Wars.

If i ran this as a campaign setting, I would break out the firearms from Ultimate Combat.

But As for Deployment, Permanent Symbols of Mirroring. Like Mirror image for all.


Just cooked up a domain focused on disease. Intended for NPC followers of a Demon Lord. I wanted to solicit thoughts. Is this appropriate? Balanced? Does balance matter for NPC domains?

Pestilence Domain

Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Aura of Decay (Su): At 8th level, you can emit a 30-foot aura of decay as a standard action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative –1 penalty to Strength each round they remain in the aura. Once outside the aura, the penalty fades at the rate of –1 per round, but it begins building again if they reenter the aura. Plant creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st- ray of sickening, 2nd- pox pustules, 3rd- contagion, 4th- plague carrier, 5th- epidemic, 6th- plague storm, 7th- fester, mass, 8th- finger of death, 9th- cursed earth;


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I have been pondering the idea of how far you can stretch one single NPC.
A single NPC with leadership could be stretched into a small group of enemies, but is this a good way to design small group encounters?

This could be used to model:
A warboss and bandit gang,
A detective and city watch patrol,
A military squad with leader and attached caster.
And my favorite: An underground cult.

I also think it may be possible to fully populate a small dungeon with one npc, recomended WBL, and leadership rules.
Example:
Leader: 8th lv evil cleric
Cohort: lv 6 evil cleric
followers: 8 lv 1 Adepts

Each cleric can cast animate dead and takes control undead as a feat.
Undead (Aproximate, based on a tenuous, in progress build):
Leader: 48HD animated, 8 controlled
Cohort: 24HD animated, 6 controlled

that seems like enough baddies to populate a small dungeon area for a 3rd-4th lv party.

Any thoughts on the matter?


By RAW, can arcane strike be used to enhance natural weapons? For example, the claws that draconic and Abyssal sorcerors get.


How does Two-Weapon fighting work with extra weaponry? The blade boot and the Barbzau Beard both allow off hand attacks while leaving both hands free giving you a max of four different weapons for your two hands. Are the penalties same as for two weapons?


I had an idea for a monster that was made of paint. The paint monster would flow over surfaces and "paint" over them with its body. I also thought it should have some power to alter the object it paints similar to marvelous pigments. (I had an image of it painting doors sealed or suffocating victims by painting their faces away.)

However, im not even sure where to start with modeling this kind of beast. The best i could think of was starting it off as an ooze. Any suggestions?


Just wanted to confirm. When an entry for natural attack says 2 slams or similar, it means 2 attacks at full BAB? Not just another name, right?


The Rules wrote:

Casting spells while

submerged can be difficult for those who cannot breathe
underwater. A creature that cannot breathe water must
make a concentration check (DC 15 + spell level) to cast
a spell underwater (this is in addition to the caster
level check to successfully cast a fire spell underwater).
Creatures that can breathe water are unaffected and
can cast spells normally.

My question is how this interacts with Silent Spells or the Hold Breath ability. Hold Breath can be gotten from Water Elementalist at level one, so if he can ignore the concentration check, this could drastically affect his tactics.

In addition, it seems that opening your mouth to speak verbal components does not cause water to flood your lungs.

Aside from water breathing, is there a way to safely cast while underwater?


What exactly do inquisitors of nethys do? I was looking over Inquisitors to make an NPC when it struck me that some gods don't seem to have much inquisition based needs. Particularly nethys, as from what I see in gods and magic, his tenants are "Use Magic!!". What would inquisitors do? Thaey don't have a reason to punish abuses of magic, Nethys himself is the biggest abuser. Do they hunt people down and force them to study cantrips?


First off, I think archetypes and prestige classes can coexist together in harmony.

HOWEVER as i have watched the prestige vs archetype discussions on these boards i have seen this design philosophy: that the best prestige classes are the ones created yourself. But has there ever been guidelines on creating balanced and interesting prestige classes in pathfinder.

Archetypes have the guideline of balancing the class feature being traded, but the closest things i have found are the "Prestige Class Creation Cookbook (d20)" and an old 3.5 article i once found on point buy base classes.

To those who favor this philosophy: what guidelines do you use?
Also is it a good idea to build rules around custom prestige classes without giving some official guidelines as to how to implement them into the existing rules?


The purpose of this exercise is to see if the other martial classes can really out-monk the monk. Assuming that a player wants to make an unarmed martial character what is really their best option? For this test, lets assume the primary goals of a successful “Monk” are going to be unarmed fighting and Combat Maneuvers. Lets say the secondary goals to be mobility and skills.

So the setup is this: A Monk, a Brutal Pugilist Barbarian and a Fighter, all human at level 5 with the same statistics. No magical gear. The stats were lifted from Ostag the Unslain from the NPC guide. They calculate to a 32 point buy, not accounting for 4th level increase, but are not ridiculous from 4d6 rolled stats.
Stats are Str 18, Dex 15, Con 15, Int 8, Wis 14, Cha 14 Hit points calculated by max at first level and average roll for the rest. All favored class bonus into HP

Statblocks:

Monk:
Grey Heron
Male human Monk 5
LN Medium humanoid (human)
Init +2; Senses Perception +10
Defense
AC 17, touch 17, flat-footed 11 (+2 Dex, +2 Wis, +1 Monk, +1 Dodge)
hp 39 (5d8+15)
Fort +6, Ref +6, Will +6
Defensive Abilities
Offense
Speed 40 ft.
Melee Unarmed Strike +7 (1d8+4)
Special Attacks
Flurry of Blows +7/+7 (1d8+4)
Ki Pool (4)
Statistics
Str 18, Dex 15, Con 15, Int 8, Wis 14, Cha 14
Base Atk +3; CMB +9 CMD 22
Feats Improved Unarmed Strike, Power Attack, Improved Grapple, Stunning Fist, Combat Reflexes, Dodge
Skills Acrobatics +10 (+15 Jump), Climb +10, Escape Artist +10, Intimidate +10, Perception +10, Swim +9
Languages Common
SQ KI Pool (Magic), Slow Fall 20 ft., High Jump, Purity of Body, Maneuver Training, Still Mind, Evasion

Barbarian:
Ulric The Bear
Male human Brutal Pugilist 4
CN Medium humanoid (human)
Init +2; Senses Perception +11
Defense
AC 10, touch 10, flat-footed 8 (+2 Dex, -2 rage)
hp 61 (5d12+25)
Fort +8, Ref +3, Will +5
Defensive Abilities
Offense
Speed 40 ft.
Melee Unarmed Strike +11 (1d6+6)
Special Attacks rage (12 rounds per day), rage powers
Strength Surge, Brawler
Base Statistics When Ulric is not raging his stats are AC 13, touch 13, flat-footed 11; hp 51; Fort +6, Will +3; Melee Unarmed Strike +9 (1d4+4);Str 18, Con 15; CMB +9; CMD 22; Climb +10, Swim +10
Statistics
Str 22, Dex 15, Con 19, Int 8, Wis 14, Cha 14
Base Atk +5; CMB +11 (+12 Grapple); CMD 24
Feats Improved Unarmed Strike, Improved Grapple, Power Attack
Skills Acrobatics +9, Climb +12, Diplomacy +4, Intimidate +9, Perception +11, Survival +6, Swim +12
Languages Common
SQ fst movement, Savage Grapple, Pit Fighter (Grapple), Improved Savage Grapple

Fighter:
Reginald Boxer
Male human Fighter 5
N Medium humanoid (human)
Init +2; Senses Perception +7
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 45 (5d10+15)
Fort +6, Ref +3, Will +3
Defensive Abilities
Offense
Speed 30 ft.
Melee Unarmed Strike +10 (1d3+9)
TWF +8/+8 (1d3 +9)
Special Attacks
Statistics
Str 18, Dex 15, Con 15, Int 8, Wis 14, Cha 14
Base Atk +5; CMB +9 CMD 21
Feats Improved Unarmed Strike, Power Attack, Improved Grapple, Wepon focus Fist, Weapon Spec Fist, TWF
Skills Acrobatics +7 Climb +10, Perception +7, Swim +9
Languages Common
SQ Bravery +1, Armor Training 1, Weapon training 1: Close

Given these stat-blocks and the original intent, what class would you recommend for an unarmed martial character?

Note that the fighters armor training allows armor while the pugilist cannot wear it. There are other options, such as the mobile fighter archetype but for simplicity I chose to keep vanilla fighter for the weapon training. Also, I may have made some errors calculating the statblocks.

Organized Play Characters


Crowe
Sovereign Court Marcus Balefire

male Human Bloodrager (0 posts)

Scarab Sages The Jackle_DEAD

female half-elf Hunter (0 posts)

Sovereign Court Kaa-

Nagaji Paladin of Irori (0 posts)

The Exchange Anu Murmaider

male Undine Shaman (0 posts)

Dark Archive Logan Feychild
(0 posts)

Dark Archive Jonathan Felbad
(0 posts)

Dark Archive Davos_Core
(0 posts)

Liberty's Edge Sorc Dead
(0 posts)

Liberty's Edge Mickey Vigilante
(0 posts)

Sovereign Court Mori Hue
(0 posts)
Ilora Nuski
Grand Lodge Desirea

”Brialla” Female NG human ranger 1 | HP 12/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None (62 posts)

Acquisitives Ciaphas Cain
(0 posts)
Whiskifiss
Acquisitives Claptrap & Death Metal
(0 posts)
Elf Fighter
Verdant Wheel Guyzer

Male NG Elf Sorcerer Champion of Erastil | HP 24/24 | AC 20 | Class DC 19 | F: +5, R: +7, W: +7 | Perc: +5 | Speed 30ft | Ranged: Pebble Potshot +9 1d4+4, Melee: Longsword +7 1d8+2 Active conditions: None (82 posts)

Scarab Sages Nevik
(0 posts)

Scarab Sages Ash Wayang
(0 posts)

Alias



Nicholas Flitter
(0 posts)