Kullen

Graloch's page

56 posts. Alias of Thorgrym the Tracker.


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Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 2

The monk drops his stance low and shoots out at red for a trip then immediately turns and tries an ankle pick on the other. He follows up with dragon kicks/stomps.

** Mixed Manuever
* Flurry

Athletics/Trip on Red 1d20 + 27 ⇒ (3) + 27 = 30

Athletics/Trip on Black 1d20 + 27 ⇒ (18) + 27 = 45

Flurry 1 1d20 + 27 - 10 ⇒ (13) + 27 - 10 = 30
dragon strike 3d10 + 8 + 1d6 ⇒ (7, 7, 1) + 8 + (5) = 28

Flurry 2 1d20 + 27 - 15 ⇒ (18) + 27 - 15 = 30
dragon strike 3d10 + 8 + 1d6 ⇒ (9, 9, 8) + 8 + (3) = 37


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Can someone please move Graloch to engage with the white box officer

The monk wastes no time. He moves right in and starts swinging. He directs his focus to the officer.

* Dragon Stance
* Stride
* Flurry of Killing

Flurry 1 1d20 + 27 ⇒ (1) + 27 = 28
Dragon knee 3d10 + 8 + 1d6 ⇒ (1, 4, 3) + 8 + (4) = 20

Flurry 2 1d20 + 27 - 5 ⇒ (17) + 27 - 5 = 39
Dragon knee 3d10 + 8 + 1d6 ⇒ (1, 3, 2) + 8 + (2) = 16

if enemy takes damage must Fort Save vs DC33 or be Stun1. Stun3 on crit fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Graloch looks around and wracks his brain a little…

WARfare Lore 1d20 + 16 ⇒ (18) + 16 = 34


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Fortitude 1d20 + 26 ⇒ (14) + 26 = 40 any save is a crit save

The monk moves closer to the big blue oni. Graloch leads with a takedown/trip and finishes with a flurry.

Athletics/Trip 1d20 + 27 - 1 ⇒ (1) + 27 - 1 = 27

Flurry 1 1d20 + 27 - 1 - 5 ⇒ (20) + 27 - 1 - 5 = 41
Dragon kick 3d10 + 1d6 + 8 ⇒ (10, 10, 9) + (1) + 8 = 38

Flurry 2 1d20 - 1 - 10 ⇒ (4) - 1 - 10 = -7
Dragon knee 3d10 + 8 + 1d6 ⇒ (3, 4, 2) + 8 + (4) = 21

if either attack does damage opponent must Fort save vs DC33 or be Stun1, Stun3 on crit fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 2

The monk rushes forward to get back into the middle of the fray. Literally in the middle of two dangerous opponents. He tries a trip attack both of them

* Stride
** mixed manuever

Trip to Wolfperson 1d20 + 27 ⇒ (13) + 27 = 40

Trip to Spiderperson 1d20 + 27 ⇒ (19) + 27 = 46


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Fortitude 1d20 + 26 ⇒ (1) + 26 = 27 FAIL Graloch has Fire resistance 10

Round 1

The monk moves quickly past the flames to support Helvetilia. He slips into his Dragon Stance and engages the enemy with a nasty dragon flurry.

* Stride
* Stance
* Flurry

Flurry 1 1d20 + 27 ⇒ (12) + 27 = 39
dragon kick 3d10 + 8 + 1d6 ⇒ (5, 1, 4) + 8 + (5) = 23

Flurry 2 1d20 + 27 - 5 ⇒ (4) + 27 - 5 = 26
dragon knee 3d10 + 8 + 1d6 ⇒ (3, 4, 6) + 8 + (1) = 22 if either strike lands, opponent must Fort save DC33 or be Stun1, Stun3 on crit fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Graloch wants to make an impatient motion with his hand. But he is too well disciplined.
He focuses upon the now. He keeps alert and ready for any possible danger while Vorcan tries to hear something.


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Graloch drops into a stance and launches a powerful combo of punches and kicks.

* Stance
* Flurry

Flurry 1 1d20 + 27 ⇒ (8) + 27 = 35
dragon fists 3d10 + 8 + 1d6 ⇒ (2, 9, 4) + 8 + (6) = 29 D6 is shock damage

Flurry 2 1d20 + 27 - 5 ⇒ (7) + 27 - 5 = 29
dragon kick 3d10 + 8 + 1d6 ⇒ (2, 1, 5) + 8 + (1) = 17

Stunning Strike: opponent must Fort save DC34 or be Stun1, Stun3 on crit fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Graloch will smash and break the altar while the others search.

do I need to roll anything?


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Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Dungeon Master S - 2e wrote:
Coro is quite confident that this is the altar that is the source of the magical consecration to Gorum.

The 1/2 orc whispers Do we pee on it? Would that unconsecrate it?


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Wounds healed and focus regathered, the monk joins Vorcan.


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 5

The monk takes a few smooth steps to the side to set up a flank with his comrade. He makes some large extraneous motions as he flurries. He hopes his partner can get some good backstabs in.

Stride
Flurry

Flurry1 1d20 + 27 + 1 - 1 ⇒ (20) + 27 + 1 - 1 = 47 NAT 20!!!
dragon kick 3d10 + 8 + 1 ⇒ (10, 8, 4) + 8 + 1 = 31

Flurry2 1d20 + 22 + 1 - 1 ⇒ (14) + 22 + 1 - 1 = 36
dragon kick 3d10 + 8 + 1 ⇒ (2, 8, 6) + 8 + 1 = 25 opponent must fort save DC33 or be Stun1, crit fail Stun3

Crit!: Bloody Blows Feat, 1d4 ⇒ 4 persistent bleed damage


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 4

Reflex 1d20 + 26 ⇒ (20) + 26 = 46 I'd prefer that on my attack roll, but I'll take it

The monk manages to move and roll to escape the furious cold of the roc's wings. He stays crouched only a moment to once again focus his healing spirit. Then he explodes upward with vicious knee attacks.

** Harmonize Self
* Flurry

Heal 40hps

Flurry1 1d20 + 27 - 1 + 3 ⇒ (13) + 27 - 1 + 3 = 42
dragon knee 3d10 + 8 + 3 ⇒ (10, 7, 8) + 8 + 3 = 36

Flurry2 1d20 + 27 - 6 + 3 ⇒ (8) + 27 - 6 + 3 = 32
dragon knee 3d10 + 8 + 3 ⇒ (5, 10, 5) + 8 + 3 = 31 Stunning Fist: opponent must Fort save vs DC33 or be Stun1, Stun3 on crit fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The monk hunches his head a little against the bitter cold winds. He takes a moment to focus his inner healing power then explodes with a flurry of kicks, concentrating on this same enemy.

** Healing/Harmonize Self
* Flurry

Healing 40 hps

Flurry 1 1d20 + 27 ⇒ (6) + 27 = 33
dragon kick 3d10 + 8 ⇒ (8, 7, 9) + 8 = 32

Flurry 2 1d20 + 27 - 5 ⇒ (7) + 27 - 5 = 29
dragon kick 3d10 + 8 ⇒ (6, 3, 9) + 8 = 26

Stunning Fist if opponent takes damage must Fort save vs DC33 or be Stun 1 (Stun3 on crit fail)


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Ref 1d20 + 26 ⇒ (17) + 26 = 43 vs black any success is a crit success

Ref 1d20 + 26 ⇒ (3) + 26 = 29 vs white fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The 1/2orc had some sort of idea about releasing animals as bait (possibly conjured?), but he sees things have moved into roc extermination instead. He felt his plan had merit but he also realizes he didn't open his mouth quick enough...

In some ways he prefers direct action. Now, it is simple. Maybe not easy, but a simple problem. Graloch moves swiftly to bring a flurry of drgon kicks to a roc's face.

* Stance
* Stride
* Flurry

Flurry 1 1d20 + 27 ⇒ (9) + 27 = 36
dragon kick 3d10 + 8 ⇒ (9, 9, 1) + 8 = 27

Flurry 2 1d20 + 27 - 5 ⇒ (13) + 27 - 5 = 35
dragon kick 3d10 + 8 ⇒ (8, 1, 5) + 8 = 22

Stunning Strike if opponent takes damage must Fort save vs DC33 or be Stun 1, Stun3 on crit fail


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The monk is quick to pounce. He fires off a right kick and closes distance slightly to knee and continues to close trying to tie up for a trip.

Flurry
Stance change
Trip

Flurry 1 1d20 + 27 ⇒ (4) + 27 = 31
Dragon kick 3d10 + 8 ⇒ (3, 10, 6) + 8 = 27

Flurry 2 1d20 + 22 ⇒ (15) + 22 = 37
Dragon knee 3d10 + 8 ⇒ (10, 7, 7) + 8 = 32

Trip 1d20 + 18 ⇒ (7) + 18 = 25


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The monk focuses on the final opponent. He shoots in for a quick takedown and follows up with a flurry of stomps. Finally he tries to apply pressure to stop the bleeding.

* Trip
* Flurry
* Medicine

Athletics/Trip 1d20 + 27 ⇒ (12) + 27 = 39

Flurry 1 1d20 + 27 - 5 ⇒ (5) + 27 - 5 = 27
dragon stomp 3d10 + 8 ⇒ (9, 3, 8) + 8 = 28

Flurry 2 1d20 + 27 - 10 ⇒ (12) + 27 - 10 = 29
dragon stomp 3d10 + 8 ⇒ (6, 6, 9) + 8 = 29

Medicine 1d20 + 19 ⇒ (9) + 19 = 28


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Fort 1d20 + 26 ⇒ (1) + 26 = 27

Hero Point ReRoll. Fort 1d20 + 26 ⇒ (14) + 26 = 40 any success is a crit success


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The monk moves, bobbing and weaving. His stance drops low and makes a trip attack against both the warrior and the warrior priestess.

* Stride

** Mixed Manuever

Athletics/Trip 1 1d20 + 27 ⇒ (5) + 27 = 32

Athletics/Trip 2 1d20 + 27 ⇒ (19) + 27 = 46


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Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Dungeon Master S - 2e wrote:

DM mistake I need to fix: Graloch was targeting the spikey veteran, and his attack is a miss (their armor is better).

Vorcan plummels the warpriest with a variety of tactics. In the end she finds herself standing on the far side of an off-guard foe!

The Dr's shock bomb strikes as Coro slams the door with a baleful tune!

ROUND 2:
Vorcan (169/175): Prep
Graloch (161/205, d6 Bleed): Go[/b]
Warpriest of Gorum (off-Guard): TBD
Helvetilia (162/162): TBD
Magnus (174/174): TBD
Coro (176/176): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

** spoiler omitted **

Graloch puts a box of cereal on his head and shakes it in your general direction.


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 2

The monk concentrates on the blue enemy next to him. He explodes with a flurry of quick kicks, low and high. Then he brings a deeper level of his power to bear, healing his wounds.

* Flurry
** Wholeness of Body

Flurry 1 1d20 + 27 - 1 ⇒ (4) + 27 - 1 = 30
dragon kick 3d10 + 8 + 1d6 ⇒ (8, 7, 7) + 8 + (2) = 32 B, last d6 shock

Flurry 2 1d20 + 22 - 1 ⇒ (6) + 22 - 1 = 27
dragon kick 3d10 + 8 + 1d6 ⇒ (2, 9, 8) + 8 + (1) = 28

if either strike hits, opponent must Fort save DC33 or be Stun1, Stun 3 on crit fail

Wholeness of Body heal 32 hps


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 1

The monk moves quickly as the door is opened and a warpriest is inside. Graloch slips past his comrades into the room and starts right into powerful dragon kicks.

* stride

* Dragon Stance

* Flurry of kicks

Flurry 1 1d20 + 27 - 1 ⇒ (8) + 27 - 1 = 34
Dragon kick 3d10 + 8 + 1d6 ⇒ (5, 2, 1) + 8 + (1) = 17 D damage, last d6 shock

Flurry 2 1d20 + 22 - 1 ⇒ (14) + 22 - 1 = 35
Dragon kick 3d10 + 8 + 1d6 ⇒ (3, 6, 9) + 8 + (3) = 29

if either strike hits opponent must save Fort DC33 or by Stun1, Stun3 crit fail


2 people marked this as a favorite.
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The 1/2orc is calm, but if everything hangs on his ability to deceive than the party is about to be spit on by that treacherous b!+*+ LadyLuck.

He does his best to look like a muscled hulk, thick in muscle and weak on brains. He is clearly an underling and says nothing. He looks almost annoyed as if he is ready to be yelled at and possibly punished "just for following orders"

Deception 1d20 + 14 ⇒ (18) + 14 = 32


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Graloch nods and gets ready to walk casual but not look like he is trying to walk casual.


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Dungeon Master S - 2e wrote:

It appears your prey had complete trust in the lock and secret. Between the main treasury and the secret treasury, you find a literal trove:

  • Magic greatsword
  • Magic composite longbow
  • Magic shield
  • a standard grade adamantine greatsword

    The four chests are organized into two chests full of coins—spread across them all are

  • 26,000 cp
  • 3,900 sp
  • 1,000 gp
  • 120 pp

    Each chest in the secret room contains several hundred unsorted coins and pouches of gemstones. Altogether, the contents of the chests are worth 6,448 gp.

    Also among the treasure is a small, bloodstained prayerbook

  • Graloch's face shows some surprise at the amount of copper. Ive heard that in other worlds that copper is worth quite a bit more than here...


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Graloch takes a look at the mural and sword art onwall.

    Warfare Lore 1d20 + 14 ⇒ (10) + 14 = 24

    Perception 1d20 + 21 ⇒ (12) + 21 = 33


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    The monk concentrates on bringing down blue, then shifting to purple. He lays into blue with a stiff thrust knee to create distance and follows up with a right kick. He then drops into a lower wolf stance to change it up for his last opponent.

    Flurry of Kicks
    Stance
    Attack

    Flurry 1 1d20 + 27 ⇒ (6) + 27 = 33
    dragon knee 3d10 + 8 + 3 + 1 ⇒ (3, 10, 2) + 8 + 3 + 1 = 27

    Flurry 2 1d20 + 27 - 5 ⇒ (12) + 27 - 5 = 34
    dragon kick 3d10 + 8 + 3 + 1 ⇒ (8, 3, 6) + 8 + 3 + 1 = 29 Stunning Fist, if either strike lands, DC 33 Fort or be Stun1, Stun3 on crit fail

    Attack 3 1d20 + 27 - 8 ⇒ (16) + 27 - 8 = 35
    wolf strike 3d8 + 8 + 3 + 1 ⇒ (4, 3, 7) + 8 + 3 + 1 = 26


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Round 4

    Though appearing calm outwardly, the monk smiles on the inside as he faces three opponents at once. He crouches low and lunges at blue then black, using a fierce tripping manuever on each, he follows up with a more desperate trip on the third one.

    ** Mixed Manuever trip/trip
    * regular trip

    Trip 1 1d20 + 27 ⇒ (14) + 27 = 41

    Trip 2 1d20 + 27 ⇒ (8) + 27 = 35

    Trip 3 1d20 + 27 - 10 ⇒ (13) + 27 - 10 = 30


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Round 3

    The monk trusts the others to finish off Red. He ducks, bobs, and then rolls through the enemy line. Now flanking with Vorcan, he lays into his new Green opponent.

    * Acrobatics/Tumble Through
    * Flurry of Blows
    * Trip

    Acrobatics 1d20 + 26 ⇒ (11) + 26 = 37

    Flurry 1 1d20 + 27 ⇒ (14) + 27 = 41
    dragon knee 3d10 + 8 + 1d6 ⇒ (1, 8, 9) + 8 + (3) = 29 last d6 is shock damage

    Flurry 2 1d20 + 27 - 5 ⇒ (18) + 27 - 5 = 40
    dragon kick 3d10 + 8 + 1d6 ⇒ (6, 5, 3) + 8 + (6) = 28

    if either strike hits, DC33 fort save or Stun 1, Stun3 on crit fail

    Graloch also has the Bloody Blows orc feat if any unarmed attack crits, deals 1d4 persistant bleed damage

    Trip/Athletics 1d20 + 27 - 10 ⇒ (9) + 27 - 10 = 26


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Round 2

    The monk is perked up by the strange potion plucked from the mouth of his equally strange comrade. Not that he is judging, help is help. Even when it comes from an unorthodox storage container.
    Graloch moves out to the front of the group and hopefully will take the brunt of the attacks. He steps in close to the Red baddie and tries to pick the ankle for a takedown. He follows up with a pair of brutal kicks that will work effectively on a standing or downed opponent.

    Stride
    Trip
    Flurry

    Trip/Athletics 1d20 + 27 + 1 ⇒ (14) + 27 + 1 = 42

    Flurry attack 1 1d20 + 27 - 5 + 1 ⇒ (5) + 27 - 5 + 1 = 28
    dragon kick 3d10 + 8 + 1 + 1d6 ⇒ (3, 2, 5) + 8 + 1 + (5) = 24

    Flurry attack 2 1d20 + 27 - 10 + 1 ⇒ (6) + 27 - 10 + 1 = 24
    dragon kick 3d10 + 8 + 1 + 1d6 ⇒ (8, 5, 1) + 8 + 1 + (6) = 29

    Stunning Fist, DC33 fort save or be stunned 1, crit fail stun3


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    are we still under a -1 effect for all of our rolls?

    Round 1

    With just the tiniest bit of a grin the monk enters into combat. He slips into Dragon stance and faces off against his first (but hopefully not last) opponent. He leads with a hard footjab into a devastating punch combo.

    Dragon Stance
    Move
    Flurry of Blows to orange

    Melee attack 1d20 + 27 - 1 ⇒ (18) + 27 - 1 = 44
    dragon 3d10 + 8 + 3 + 1d6 ⇒ (3, 2, 3) + 8 + 3 + (2) = 21 bludgeoning damage, last d6 shock

    Melee attack 1d20 + 22 - 1 ⇒ (13) + 22 - 1 = 34
    dragon 3d10 + 8 + 3 + 1d6 ⇒ (5, 5, 6) + 8 + 3 + (2) = 29 B damage, last d6 shock

    stunning fist: if either attack hits, then opponent must fort save vs DC33 or be stunned 1 action (3 on crit)


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Stealth 1d20 + 25 - 1 ⇒ (16) + 25 - 1 = 40

    The monk quickly dissapears among the storage containers or tries to


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Graloch looks around

    perception 1d20 + 21 - 1 ⇒ (7) + 21 - 1 = 27


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
    Helvetilia wrote:
    "There's an alcove here before another set of doors," she says, pulling the door open. "Shall we continue?"

    The monk moves up with her and gives an affirmative nod.


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
    Helvetilia wrote:

    "Truly?" Helvetilia considers. "These may prove a useful distraction for the men and women training on the floor above. Let us pause on this and next see what is on the other side of this door."

    Perception (M): +24-1

    The monk looks at the gems with some interest. fascinating…


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
    Helvetilia wrote:

    Helvetilia gestures to the others and points to the stairs past the two arctic beasts.

    Stealth +25-1=24, Foil Senses, Swift Sneak

    The monk acquiesces to Hel’s request to head for the stairs.

    The 1/2orc moves with care and smooth balance.
    stealth +25-1, foil senses


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    moved people on the map

    Graloch doesnt overly think about it. But he is relatively sure their target isnt in the basement. He points to the smaller doors to the east. He motions to Hel to watch the western sleeping bear while he watches to the north.
    He trusts the rogue to handle the door, and the other two to be useful where applicable.


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
    Dungeon Master S - 2e wrote:
    Graloch hears nothing on the close double doors. They don't seem to be locked either.

    The monk lets Vorcan check the doors first, but he opens and leads the group inside


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
    Dungeon Master S - 2e wrote:
    Current Position: Slide 3. There are two other doors here, though they look official. You can also scale the wall to the second floor from the outside, though it's not going to be easy. (There's still an open skill check available.

    The monk moves to the door, he inspects and listens.

    Perception 1d20 + 21 ⇒ (14) + 21 = 35


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Stealth 1d20 + 25 ⇒ (18) + 25 = 43 foil senses

    The monk polites bows his head for Hel’s prayer. Graloch is always respectful of such things. Though for the most part he believes the Divines help those who help themselves. He generally tries hard NOT to need their help.


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Graloch considers it. He prefers tonight and stealth.


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Graloch does his best to cover during Helvetilia’s failed attempt. Luck holds and the monk didnt need to start stealthfully killing people.

    Stealth +25


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    The monk will accompany Hel.

    Stealth +25
    Invisibility as needed via elven cloak


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    The monk is bluntly honest with the others. I dont think Ill be of much direct use with the rest of preparations. Is there a way I can assist the rest of you. I can pretend to be a servant or body guard for one of you?


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    The monk calms his mind and body for a long stay. He stays out twice as long to get a greater sense of what goes on in a typical day.

    Observe

    Stealth +25
    Darkvision


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    After reporting in, the monk gets some food and rest. He knows he needs good rest to be in top condition.

    Feeling refreshed he packs some extra food/water and heads back in for his approach.

    Approach
    Stealth +25
    invisibility


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    The monk is patient. He waits. He watches. He is still.

    Stealth +25


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    Graloch really only the skills for approaching/observing. If I'm understanding everything correctly

    The monk will use his stealth and elven cloak to make another approach to Crownhold. He takes a different path and at a differing time.

    Stealth +25
    elven cloak w/ invisibility


    Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

    The monk finds a different viewpoint from Hel. He settles in w/ an amazing amount of patience. He alternates between meditating to keep his mind sharp and doing micro muscle flexing to keep his body from getting too stiff.
    Graloch stays out during the night to see what else can be observed after the sun goes down.

    Observe Crownhold

    Stealth +25, natural darkvision

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