Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Can someone please move Graloch to engage with the white box officer The monk wastes no time. He moves right in and starts swinging. He directs his focus to the officer. * Dragon Stance
Flurry 1 1d20 + 27 ⇒ (1) + 27 = 28
Flurry 2 1d20 + 27 - 5 ⇒ (17) + 27 - 5 = 39
if enemy takes damage must Fort Save vs DC33 or be Stun1. Stun3 on crit fail
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Fortitude 1d20 + 26 ⇒ (14) + 26 = 40 any save is a crit save The monk moves closer to the big blue oni. Graloch leads with a takedown/trip and finishes with a flurry. Athletics/Trip 1d20 + 27 - 1 ⇒ (1) + 27 - 1 = 27 Flurry 1 1d20 + 27 - 1 - 5 ⇒ (20) + 27 - 1 - 5 = 41
Flurry 2 1d20 - 1 - 10 ⇒ (4) - 1 - 10 = -7
if either attack does damage opponent must Fort save vs DC33 or be Stun1, Stun3 on crit fail
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 2 The monk rushes forward to get back into the middle of the fray. Literally in the middle of two dangerous opponents. He tries a trip attack both of them * Stride
Trip to Wolfperson 1d20 + 27 ⇒ (13) + 27 = 40 Trip to Spiderperson 1d20 + 27 ⇒ (19) + 27 = 46
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Fortitude 1d20 + 26 ⇒ (1) + 26 = 27 FAIL Graloch has Fire resistance 10 Round 1 The monk moves quickly past the flames to support Helvetilia. He slips into his Dragon Stance and engages the enemy with a nasty dragon flurry. * Stride
Flurry 1 1d20 + 27 ⇒ (12) + 27 = 39
Flurry 2 1d20 + 27 - 5 ⇒ (4) + 27 - 5 = 26
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Graloch drops into a stance and launches a powerful combo of punches and kicks. * Stance
Flurry 1 1d20 + 27 ⇒ (8) + 27 = 35
Flurry 2 1d20 + 27 - 5 ⇒ (7) + 27 - 5 = 29
Stunning Strike: opponent must Fort save DC34 or be Stun1, Stun3 on crit fail
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 5 The monk takes a few smooth steps to the side to set up a flank with his comrade. He makes some large extraneous motions as he flurries. He hopes his partner can get some good backstabs in. Stride
Flurry1 1d20 + 27 + 1 - 1 ⇒ (20) + 27 + 1 - 1 = 47 NAT 20!!!
Flurry2 1d20 + 22 + 1 - 1 ⇒ (14) + 22 + 1 - 1 = 36
Crit!: Bloody Blows Feat, 1d4 ⇒ 4 persistent bleed damage
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 4 Reflex 1d20 + 26 ⇒ (20) + 26 = 46 I'd prefer that on my attack roll, but I'll take it The monk manages to move and roll to escape the furious cold of the roc's wings. He stays crouched only a moment to once again focus his healing spirit. Then he explodes upward with vicious knee attacks. ** Harmonize Self
Heal 40hps Flurry1 1d20 + 27 - 1 + 3 ⇒ (13) + 27 - 1 + 3 = 42
Flurry2 1d20 + 27 - 6 + 3 ⇒ (8) + 27 - 6 + 3 = 32
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk hunches his head a little against the bitter cold winds. He takes a moment to focus his inner healing power then explodes with a flurry of kicks, concentrating on this same enemy. ** Healing/Harmonize Self
Healing 40 hps Flurry 1 1d20 + 27 ⇒ (6) + 27 = 33
Flurry 2 1d20 + 27 - 5 ⇒ (7) + 27 - 5 = 29
Stunning Fist if opponent takes damage must Fort save vs DC33 or be Stun 1 (Stun3 on crit fail)
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The 1/2orc had some sort of idea about releasing animals as bait (possibly conjured?), but he sees things have moved into roc extermination instead. He felt his plan had merit but he also realizes he didn't open his mouth quick enough... In some ways he prefers direct action. Now, it is simple. Maybe not easy, but a simple problem. Graloch moves swiftly to bring a flurry of drgon kicks to a roc's face. * Stance
Flurry 1 1d20 + 27 ⇒ (9) + 27 = 36
Flurry 2 1d20 + 27 - 5 ⇒ (13) + 27 - 5 = 35
Stunning Strike if opponent takes damage must Fort save vs DC33 or be Stun 1, Stun3 on crit fail
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk is quick to pounce. He fires off a right kick and closes distance slightly to knee and continues to close trying to tie up for a trip. Flurry
Flurry 1 1d20 + 27 ⇒ (4) + 27 = 31
Flurry 2 1d20 + 22 ⇒ (15) + 22 = 37
Trip 1d20 + 18 ⇒ (7) + 18 = 25
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk focuses on the final opponent. He shoots in for a quick takedown and follows up with a flurry of stomps. Finally he tries to apply pressure to stop the bleeding. * Trip
Athletics/Trip 1d20 + 27 ⇒ (12) + 27 = 39 Flurry 1 1d20 + 27 - 5 ⇒ (5) + 27 - 5 = 27
Flurry 2 1d20 + 27 - 10 ⇒ (12) + 27 - 10 = 29
Medicine 1d20 + 19 ⇒ (9) + 19 = 28
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk moves, bobbing and weaving. His stance drops low and makes a trip attack against both the warrior and the warrior priestess. * Stride ** Mixed Manuever Athletics/Trip 1 1d20 + 27 ⇒ (5) + 27 = 32 Athletics/Trip 2 1d20 + 27 ⇒ (19) + 27 = 46
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Dungeon Master S - 2e wrote:
Graloch puts a box of cereal on his head and shakes it in your general direction.
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 2 The monk concentrates on the blue enemy next to him. He explodes with a flurry of quick kicks, low and high. Then he brings a deeper level of his power to bear, healing his wounds. * Flurry
Flurry 1 1d20 + 27 - 1 ⇒ (4) + 27 - 1 = 30
Flurry 2 1d20 + 22 - 1 ⇒ (6) + 22 - 1 = 27
if either strike hits, opponent must Fort save DC33 or be Stun1, Stun 3 on crit fail Wholeness of Body heal 32 hps
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 1 The monk moves quickly as the door is opened and a warpriest is inside. Graloch slips past his comrades into the room and starts right into powerful dragon kicks. * stride * Dragon Stance * Flurry of kicks Flurry 1 1d20 + 27 - 1 ⇒ (8) + 27 - 1 = 34
Flurry 2 1d20 + 22 - 1 ⇒ (14) + 22 - 1 = 35
if either strike hits opponent must save Fort DC33 or by Stun1, Stun3 crit fail
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The 1/2orc is calm, but if everything hangs on his ability to deceive than the party is about to be spit on by that treacherous b!+*+ LadyLuck. He does his best to look like a muscled hulk, thick in muscle and weak on brains. He is clearly an underling and says nothing. He looks almost annoyed as if he is ready to be yelled at and possibly punished "just for following orders" Deception 1d20 + 14 ⇒ (18) + 14 = 32
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Dungeon Master S - 2e wrote:
Graloch's face shows some surprise at the amount of copper. Ive heard that in other worlds that copper is worth quite a bit more than here...
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk concentrates on bringing down blue, then shifting to purple. He lays into blue with a stiff thrust knee to create distance and follows up with a right kick. He then drops into a lower wolf stance to change it up for his last opponent. Flurry of Kicks
Flurry 1 1d20 + 27 ⇒ (6) + 27 = 33
Flurry 2 1d20 + 27 - 5 ⇒ (12) + 27 - 5 = 34
Attack 3 1d20 + 27 - 8 ⇒ (16) + 27 - 8 = 35
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 4 Though appearing calm outwardly, the monk smiles on the inside as he faces three opponents at once. He crouches low and lunges at blue then black, using a fierce tripping manuever on each, he follows up with a more desperate trip on the third one. ** Mixed Manuever trip/trip
Trip 1 1d20 + 27 ⇒ (14) + 27 = 41 Trip 2 1d20 + 27 ⇒ (8) + 27 = 35 Trip 3 1d20 + 27 - 10 ⇒ (13) + 27 - 10 = 30
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 3 The monk trusts the others to finish off Red. He ducks, bobs, and then rolls through the enemy line. Now flanking with Vorcan, he lays into his new Green opponent. * Acrobatics/Tumble Through
Acrobatics 1d20 + 26 ⇒ (11) + 26 = 37 Flurry 1 1d20 + 27 ⇒ (14) + 27 = 41
Flurry 2 1d20 + 27 - 5 ⇒ (18) + 27 - 5 = 40
if either strike hits, DC33 fort save or Stun 1, Stun3 on crit fail Graloch also has the Bloody Blows orc feat if any unarmed attack crits, deals 1d4 persistant bleed damage Trip/Athletics 1d20 + 27 - 10 ⇒ (9) + 27 - 10 = 26
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Round 2 The monk is perked up by the strange potion plucked from the mouth of his equally strange comrade. Not that he is judging, help is help. Even when it comes from an unorthodox storage container.
Stride
Trip/Athletics 1d20 + 27 + 1 ⇒ (14) + 27 + 1 = 42 Flurry attack 1 1d20 + 27 - 5 + 1 ⇒ (5) + 27 - 5 + 1 = 28
Flurry attack 2 1d20 + 27 - 10 + 1 ⇒ (6) + 27 - 10 + 1 = 24
Stunning Fist, DC33 fort save or be stunned 1, crit fail stun3
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
are we still under a -1 effect for all of our rolls? Round 1 With just the tiniest bit of a grin the monk enters into combat. He slips into Dragon stance and faces off against his first (but hopefully not last) opponent. He leads with a hard footjab into a devastating punch combo. Dragon Stance
Melee attack 1d20 + 27 - 1 ⇒ (18) + 27 - 1 = 44
Melee attack 1d20 + 22 - 1 ⇒ (13) + 22 - 1 = 34
stunning fist: if either attack hits, then opponent must fort save vs DC33 or be stunned 1 action (3 on crit)
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Helvetilia wrote:
The monk looks at the gems with some interest. fascinating…
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Helvetilia wrote:
The monk acquiesces to Hel’s request to head for the stairs. The 1/2orc moves with care and smooth balance.
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
moved people on the map Graloch doesnt overly think about it. But he is relatively sure their target isnt in the basement. He points to the smaller doors to the east. He motions to Hel to watch the western sleeping bear while he watches to the north.
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Dungeon Master S - 2e wrote: Current Position: Slide 3. There are two other doors here, though they look official. You can also scale the wall to the second floor from the outside, though it's not going to be easy. (There's still an open skill check available. The monk moves to the door, he inspects and listens. Perception 1d20 + 21 ⇒ (14) + 21 = 35
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Stealth 1d20 + 25 ⇒ (18) + 25 = 43 foil senses The monk polites bows his head for Hel’s prayer. Graloch is always respectful of such things. Though for the most part he believes the Divines help those who help themselves. He generally tries hard NOT to need their help.
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk is bluntly honest with the others. I dont think Ill be of much direct use with the rest of preparations. Is there a way I can assist the rest of you. I can pretend to be a servant or body guard for one of you?
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
After reporting in, the monk gets some food and rest. He knows he needs good rest to be in top condition. Feeling refreshed he packs some extra food/water and heads back in for his approach. Approach
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
Graloch really only the skills for approaching/observing. If I'm understanding everything correctly The monk will use his stealth and elven cloak to make another approach to Crownhold. He takes a different path and at a differing time. Stealth +25
Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)
The monk finds a different viewpoint from Hel. He settles in w/ an amazing amount of patience. He alternates between meditating to keep his mind sharp and doing micro muscle flexing to keep his body from getting too stiff.
Observe Crownhold Stealth +25, natural darkvision
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