Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
If you want, I can make a map in google docs of the deck of a ship. Round 1 Init 20
Move=advance, quick = smite vs bad creature, std = readied attack vs first creature to approach readied attack when triggered: power attack w/ small waraxe/damage: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 261d10 + 9 ⇒ (6) + 9 = 15 OOh that will leave a mark!
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet hands his wand of protection to Andiel as he moves to engage the evil creatures with his small, two handed axe.
Will: 1d20 + 8 ⇒ (14) + 8 = 22
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
In my campaign tab I have a link to the map in the short campaign description so it is at the top of every page. In the campaign long tab, I have an initiative for the party with a generic enemy I can modify like so.
Here is a link to my campaign if you want to check it out.
If you check my discussion thread--I even have a running total of XP I post occasionally. You can see my combat map is a simple googledocs spreadsheet that maps the entire dungeon complex. Anyway, feel free to do things how you like. I am just passing on what I have evolved to after two years of DMing PbP and I followed my mentor, DM Blood. He uses fancy maps with tokens, but I had Java problems with maptools.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
I can see the dart getting a throw in. I just find readying an attack upon close with a higher damage melee weapon to be more useful with mindless creatures like undead or rats.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet looks at Line's choice of weapon. "We will probably need to have weapons for close up work soon, but you might get a throw in. We do not want to extend the line if we can force them to hit a smaller area.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet wave his wand.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
"I sense great evil!!! Be wary." Gimlet continues to grab his holy symbol and concentrate further.
detect evil: 1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present. If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends. 3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. Aura Power: An evil aura's power depends on the type of evil creature or object that you're detecting and its HD, caster level, or (in the case of a cleric) class level; see the table below. If an aura falls into more than one strength category, the spell indicates the stronger of the two. Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Original Strength Duration of Lingering Aura Faint 1d6 rounds
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them. Creatures with actively evil intents count as evil creatures for the purpose of this spell. Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet watches as the token changes into a large boat. "Well done. That will hold us all. Shall we get ready to push off?" Gimlet ties his pony to a rock or horse before climbing in the boat.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
I missed that Andiel kept her healing undisclosed when we were discussing our capabilities. As a do-gooder, Gimlet wants to expunge all the trouble spots there is starting with those closest to the town. This is one of the tankiest parties I have seen. Gary Gygax would be proud. He usually advocated half fighter types (or full BAB types now) for his adventures. Our 3/4 bab types can bring it too!
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet points to Klor:
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Holy avengers and flying mounts are expensive!! "Pirates like to kidnap people and hold them for ransom, especially if they are important. I originally suggested we investigate the closest area where the mappers were lost. I was told these spots on the map are the closest we have to clues. So, we might as well help the locals out and find these pirates. They can't be up to any good."
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet nods at the spot on the map (22). "We go here first (22), then we can go here (20), then here (19). Pirates with treasure may be at one of these spots on the water!!" I agree==consider our search pattern 22 then 20 then 19
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet starts to pack his pipe as he talks on his pony:
Funny, living in Ft Walton Beach Florida we just had our Pirate Festival, a recreation of the Pirate Billy Bowlegs attacking and looting the town.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
I use normal spreadsheets in googledocs as maptools caused me all sorts of problems with the latest java version. Whatever you decide I am sure will be fine.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
"Don't think I will get along with these Hecates. Look at all the great equipment in this haversack." Gimlet looks through his bag with obvious surprise and happiness. "This stuff for hitting ghosts. I wonder if we should buy more before we leave?" Ghost salt blanch--cool!!
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
As an experienced fighter, I thought pointing out a weakness in our party composition was done in character well. I do not think I even used the word wizard. Anyway, I think we can do without any arcane caster, though level 2 spells like web could make life a lot easier!! Dm, I am curious if our standard action heals count as magical healing for the purposes of Gimlet's fey foundling feat. I can see it going either way and have no strong feelings about it. I spent 750gp on a fully charged wand. If partially wands are available, I would buy two half charged wands of different types.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet smiles and gives a small, but hearty laugh:
Gimlet takes his bag and prepares to leave. He saddles up his pony and prepares to ride with the caravan.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet looks up at the dervish:
Rumors: 2d100 ⇒ (35, 11) = 46 Still looking around the room, Gimlet voices a concern:
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet looks at the map.
Gimlet points to the spot on the map closest to the caravan route so marked after cleaning his fingers on a napkin. "We can start here and ask around."
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet looks at the mutton and potatoes and can't help but stack a few plates. He looks curiously at the map as he munches on potato and mutton. He nods to the father and smiles, but cannot stop to talk yet.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
The small figure walked through town with ease in a suit of plate armor leading a small pony. At first the small figure looked comical dressed in a full suit of plate armor with an opened visored helm. That was until you got a closer look at him. He had a carefree smile with a mane of light brown hair, but it was the eyes that made you realize this was no toy soldier. Piercing eyes and the assortment of weapons and shields slung on the back and in scabbards along with a bandolier of a half dozen light hammers completed the arsenal at his disposal. Walking up to the sign, he glanced up to see another armored figure in a larger suit of full plate armor. Not seeing the visor open, he frowned at the figure that would not show his face. He pulled out a wooden amulet with a wreathed sword and concentrated on the figure before him for a moment. He seemed satisfied with something. He thought for a moment about saying something, but shrugged his shoulders and followed the figure into the Warlock's Lodge.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Checking in. Thinking of riding a wolf instead of the typical warhorse. Well met all. Are we gearing up with 3000gp? Plate mail is expensive but worth it! Barding can be too and I'll probably not want to do the cheesy four mirror chain trick but settle for chain barding at 800gp.
hp for level 2: 1d10 ⇒ 9 Plan is for a small aasimar paladin that was raised by the fey and sent to inspire and free hobbits everywhere!! Character feats;
fey foundling:
You were found in the wilds as a child.
Prerequisites: You may only select this feat at 1st level. Benefit: Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort). A small armored knight with high strength and charisma, Gimlet will be a capable party tank capable of sustained fighting with Lay on Hands augmented by fey foundling and plate armor. He will probably use two handed weapons as the shining knight archetype supports pursuing two handed lance use. Traits will include Dangerously Curious so Gimlet can use wands and scrolls of an arcane nature (Shield!!) to further hold the line as he gains access to level 1 wands and scrolls.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
I guess it comes down to philosophy. As a fighter with no weapons or armor I could use, it seemed quite important to leave and get equipped. With an unarmed monk or sorcerer, I would have felt more comfortable. We can always go back to the prison. If we want to see how far we can get a character and a level down, I'm fine with that too.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Maybe send us back to the prison for payback rather than being a level behind and a character down for the rest of the AP?
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
I can take a character death. If the AP recommends four... We could add a NPC or henchman--I figure a drow specialist necromancer or infernal sorcerer would fit with our evil theme. Is there a reason they are higher level than we are? Typically the APs have you at the appropriate levels, at least the Paizo ones do.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet is going with small equipment.
Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6
Gimlet is intrigued with the sparring.
His moves not flashy, Gimlet tries to get back in fighting form. "I am ready for our next task!!!"
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