Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork will head into the woods again, together with Jaxom he'll visit the fey and relay the defeat of Drazmorg at this point. Though Gilmork has not been truly accepted by the fey yet, he hopes this might come to pass later in time. For now he'll stay vigilant for intrusion of dark fey and undead into the forest and keep Elene company at the Cold Marrow. If anything blooms between the two, he'll be the luckiest elf alive. From time to time, wounded lumberjacks, lost travelers and wayward children from Falcon's Hollow find themselves guided home by the masked stranger from the woods. It's a place he can finally call home, with friends and allies nearby that accept him for who he is.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork leans heavily on his bow and sighs deeply.
After a while he moves over to Jaxom and pats him on the shoulder. "You did very well Jaxom. I don't believe we could have done this without you. Today a great evil has been vanquished from this region and the world. Bards of both men and fey will sing and tell about this day, though Silas should have the honours of doing so first." Gilmork waits for Hecktor and Silas to come down from their flying positions before walking up to them. "You've endured the most of this ordeal of all of us, let me try to alleviate some of your pain." Spell Failure 1-20: 1d100 ⇒ 791d100 ⇒ 45 CCW on Hecktor: 4d8 + 8 ⇒ (7, 7, 4, 3) + 8 = 29
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork sees Jaxom sprint towards the other side of the room and moves to that area as well, once there he sees the flying lich again and raises his bow in defiance of the evil power. "Your reign of terror ends here! Your pet died once more and so will you!" Single Attack, Deadly Aim, Bane, Inspire, Bless: 1d20 + 12 - 2 + 2 + 1 ⇒ (13) + 12 - 2 + 2 + 1 = 261d8 + 3 + 4 + 2d6 + 2 + 2 ⇒ (7) + 3 + 4 + (3, 3) + 2 + 2 = 24
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork can't see the newly appeared Drazmorg behind the Ziggurat and continues his aim at the undead dragon. Ranged Attacks, Rapid Shot 1: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 12 + 2d6 ⇒ (6) + 12 + (4, 3) = 25
At least maybe one hit, not enough to puncture his defenses though.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Knowledge Religion: 1d20 + 5 ⇒ (14) + 5 = 19 Gilmork's jaw drops a few inches as he sees the undead abomination of something so mighty and magnificent. It takes him a few moments to snap out of it and come to, raising his bow at the flying new menace and firing of three normal arrows at the thing. Rapid Shot 1, same modifiers without haste: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 12 + 2d6 ⇒ (7) + 12 + (5, 5) = 29
Crit Confirm + Damage: 1d20 + 12 ⇒ (15) + 12 = 272d8 + 24 ⇒ (2, 1) + 24 = 27
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork steps 5 feet south-west and fires another four blunt arrows at the flying lich. Rapid Shot 1, same modifiers as before: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 12 + 2d6 ⇒ (4) + 12 + (2, 6) = 24
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork 5-foot steps and grabs some blunt arrows from his quiver.
Rapid Shot 1, Deadly Aim, Bane, Haste, Prayer, Bless, Inspire: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 12 + 2d6 ⇒ (5) + 12 + (4, 5) = 26
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork steps 5 feet to the west then fires at the Bloody Bones that are in the way of Hecktor and Drazmorg, hoping to open up a path between the lich and his scythe-wielding doom. Ranged Attacks, Rapid Shot 1, Bane, Deadly Aim, Haste, Prayer, Bless, Inspire: 1d20 + 10 - 2 + 2 + 1 + 1 + 1 ⇒ (4) + 10 - 2 + 2 + 1 + 1 + 1 = 171d8 + 3 + 4 + 2 + 1 + 2 + 2d6 ⇒ (2) + 3 + 4 + 2 + 1 + 2 + (1, 1) = 16
Firing first at the purple Bloody Bone south of Hecktor, if that one goes down I'll switch targets to pink as I probably can't shoot dark green.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork's AC is now 25, and attacks against me give 1d6+8 piercing damage in retaliation, 2d6+8 when succesfully grappling me. My bite also does 1d6 extra piercing damage now as well as +1 damage due to Magic Fang.
Gilmork moves into the room and casts a new spell.
Casting Prayer, 30-feet radius around me, we get +1 to most rolls and the enemy takes -1 to most rolls. Get to the chopping folks.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Spell Failure 1-20: 1d100 ⇒ 421d100 ⇒ 431d100 ⇒ 51d100 ⇒ 66
Knowledge Religion: 1d20 + 5 ⇒ (20) + 5 = 25
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork attempts to cast Barkskin on everyone. Spell Failure 1-20: 1d100 ⇒ 371d100 ⇒ 101d100 ⇒ 541d100 ⇒ 101d100 ⇒ 60 Ok, a bummer, Silas, Hecktor and Lucanor have +3 Natural armour bonus to AC. After that, Gilmork casts two spells on himself.
I can still cast Protection from Evil on everyone and Prayer, if people want Protection from Evil cast, Gilmork will first cast those before casting Magic Fang and Thorn Body.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 "I'd go for the harder ordeal as well, if it proves too hard for us, we can always double back and do the easier one. I'd assume the easiest way might also be the more dangerous or trapped one."
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork looks at the magically floating stones and hums a soft tune to himself. "I've heard stories about puzzles like this. On the one hand I'd agree with Jaxom, no point in taking a longer road. Though in most cases it seemed taking the harder round was the way to go." "I've heard about one trap that seemed like an endless corridor, the only way to reach the end was by walking backwards."
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Prayer and Bless stack Niles, Prayer gives a luck bonus, Bless a morale bonus. "I had hoped to see Sharvaros live to see his son grow. Sadly that hope was gone the moment we heard Savram's tale. May he finally find peace together with his wife."
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork attempts to cast a spell to imbue his struggling allies with a blessing. Spell Failure 1-20: 1d100 ⇒ 62 Casting Prayer, Should catch everyone of us except for Silas. +1 to almost everything for us. Does this affect the grappling chance and damage of the black tentacles as well?"
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork nods to the others and whispers.
Spell Failure 1-20: 1d100 ⇒ 191d100 ⇒ 59 Casting Bull's Strength on Hecktor, only a +2 increase to Strength due to your belt. "I'll see what's what, hopefully I won't be noticed." Stealth: 1d20 + 21 ⇒ (15) + 21 = 36
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 "It's not something you should worry about as much Lucanor. You serve Iomedae well enough, I'd like to think we make our divine patrons proud." Gilmork says before looking at the room further.
"Let's head to that refuge, hopefully we can get some sleep."
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork nears Hecktor before he swings and casts a spell defensively. Spell failure 1-20: 1d100 ⇒ 16
But it failed, was aiming to cast Sun Metal on Hecktor's Scythe.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork smiles as Silas offers him the arrows.
With that he walks up to Hecktor and lays a hand on his shoulder.
Spell Failure 1-20: 1d100 ⇒ 85 Casting Bull's Strength on Hecktor adding an extra enhancement of +2 Strength to him, +2 instead of +4 due to your Belt of Giant Strength
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork sneaks back and comes back to the others to report.
The elf says whispering.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork fires a volley of four arrows at the last Mohrg in sight, the one that is thrashing at Hecktor. "Down abomination! That canned meat is not for you!" Rapid Shot 1, PBS, Deadly Aim, Undead Bane, Haste, Inspire Courage, Heroism: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 12 + 2d6 ⇒ (8) + 12 + (3, 4) = 27
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Righto, so you're not in critical danger. Gilmork aims for the southern one of the three and fires an arrow. Rapid Shot 1, PBS, Deadly Aim, Undead Bane, Heroism, Inspire Courage: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (17) + 10 + 1 - 2 + 2 + 2 = 301d8 + 3 + 1 + 4 + 2 + 2d6 + 2 ⇒ (1) + 3 + 1 + 4 + 2 + (4, 2) + 2 = 19
If the south one goes down, switch to the middle one instead.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork moves forward and fires a single arrow at the one stuck in Jaxom's spell. Single Shot, Deadly Aim, Undead Bane, Inspire Courage, Heroism: 1d20 + 12 - 2 + 2 + 2 ⇒ (11) + 12 - 2 + 2 + 2 = 251d8 + 3 + 4 + 2 + 2d6 + 2 ⇒ (8) + 3 + 4 + 2 + (3, 6) + 2 = 28
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork moves up past Silas and fires his bow once at green. Ranged Attack, Deadly Aim, Inspire Courage, Undead Bane: 1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 191d8 + 3 + 4 + 2 + 2 + 2d6 ⇒ (8) + 3 + 4 + 2 + 2 + (5, 1) = 25
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Spell Failure1-20: 1d100 ⇒ 55 Gilmork also lays a hand on Hecktor and channels positive energy through it. CMW: 2d8 + 8 ⇒ (7, 5) + 8 = 20 "This would get you into shape faster. Now let's go and hurry before our surprise is over." Cast a spell and move west
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 "Hecktor! Hold on!"
Gilmork blasts the swarm with a spell he has used before in this dungeon and a searing ray of light emerges from the centre of the zombie swarm.
Holy Smite damage: 3d8 ⇒ (4, 8, 8) = 20 times, 1.5 equals 30 damage Will Save DC 18 for half and negate blinded effect.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmrok shakes his head at Hecktor's reluctance to enter the fray and hold ground, but he can sympathise with the man. After all, Gilmork wouldn't want to do the same thing either. As Silas and Hecktor throw their vials, Gilmork attempts to chuck one into the swarm as well, from a safer distance then the two of them though. Throw Vial, PBS, Precise Shot, Range Increment: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 172d4 + 1 ⇒ (1, 3) + 1 = 5
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Indeed taking 20 Niles, thanks. Gilmork heads back to the others in the same manner as he got there in the first place. "We've got problems in the next room. And lots of them. You could call it a 'swarm' of zombies and a few ghasts to top it off."
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork lays a hand on Silas and Hecktor simultaneously.
Spell Failure 1-20: 2d100 ⇒ (83, 77) = 160
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork takes a 5-foot step north-west and fires another volley at the Spectre. Same modifiers as before.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork closes the dostance between the spectre and himself by taking a 5 foot diagonal step and fires a volley of three arrows at it. Rapid Shot 1, Deadly Aim, PBS, Cover, Good Hope, Inspire, Bane: 1d20 + 10 - 2 + 1 - 2 + 4 + 2 ⇒ (4) + 10 - 2 + 1 - 2 + 4 + 2 = 171d8 + 3 + 4 + 1 + 4 + 2 + 2d6 ⇒ (3) + 3 + 4 + 1 + 4 + 2 + (5, 4) = 26
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 "Indeed, perhaps if the man isn't evil we could attempt to free him by shattering the crystal itself. Before that room tough, there was a room with a rather deep pool. I wouldn't be surprised if something lurks down there, but I haven't seen anything yet. I'll go take a look to the south now, see what's what." Gilmork explores the southern way this time, staying on his guard and taking a look as to what dangers lurk around. Take 10 on Stealth and Perception for a 31 and 20 respectively
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Fort Save 1: 1d20 + 4 ⇒ (17) + 4 = 21
"This gas is absolutely not good for your health. I wonder where the wizard, alchemist or witch is that was brewing this foul concoction." The tall elf rubs himself on the face and feels it's quite itching and lumpy due to the toxic gas. "If we need to get rid of these effects I'd welcome it myself. I'll go ahead and scout afterwards though." Gilmrok will head out towards the next room if there is one.
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork heads on down slightly and wiats before Silas finishes his sweep. He points down to indicate he will go down first and takes a stealthy approach to see what lingers downstairs. take 10 on Stealth: 10 + 21 = 31
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Gilmork takes another 5-foot step north-east and fires three arrows again. Rapid Shot 1, Deadly Aim, Bane, PBS: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 10 + 2d6 ⇒ (5) + 10 + (3, 4) = 22
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 Knowledge Religion: 1d20 + 5 ⇒ (5) + 5 = 10 Gilmork fires in a reflex at the creature, not knowing what it exactly is as he spots it. Rapid Shot 1, PBS, Deadly Aim, Bane: 1d20 + 10 - 2 + 2 + 1 ⇒ (18) + 10 - 2 + 2 + 1 = 291d8 + 3 + 4 + 1 + 2 + 2d6 ⇒ (6) + 3 + 4 + 1 + 2 + (4, 6) = 26
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 " agreed, we all should stay vigilant now, no telling what this room hides. I'd think using the scroll of death Ward now would be excellent Silas. Then I'll go sneak a peek into that room." After Silas has cast Death Ward, Gilmork sneaks in and looks around. Stealth: 1d20 + 21 ⇒ (17) + 21 = 38
Status: Oracle of Wood 8
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10 "Thanks for the healing Silas... Ooh right, next time I should try to heal us it seems." Gilmork explores the room as well and looks at the statue/altar at the back of the room. Knowledge Religion: 1d20 + 5 ⇒ (20) + 5 = 25
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