Aldern Foxglove

Gideon Marsh's page

237 posts. Alias of Quarotas.


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Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

I too hope Cronax is OK, just gonna sit on the hope that its just a busy schedule.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon, seeing that Lucian has been taken care of will move to help Rahger with Thaxos.
heal: 1d20 + 1 ⇒ (1) + 1 = 2
However, he simply fumbles over everything, and begins to hope he didn't make things any worse.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will unarmed strike Lucian, in order ensure his survival.
attack roll: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d3 + 1 ⇒ (2) + 1 = 3
sneak attack: 3d6 ⇒ (2, 1, 6) = 9

All damage is nonlethal


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will double move to R15.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Before post, Rennoc is grappling me? Did I read wrong or miss something entirely?


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will 5ft step to X20, blocking his safest escape route.He will then attack Thaxos with his dagger.
attack roll: 1d20 + 8 ⇒ (3) + 8 = 11
However, he stumbles, and is unable to hit even this injured and frost covered enemy.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Hey all ,really sorry about that, everything started back up and I haven't really had much time. All should be clear now


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will move to kank to u21/v22 and attempt to stop Hamailii's bleeding.

heal: 1d20 + 1 ⇒ (14) + 1 = 15

If Gideon needs to dismount to provide first aid he will


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon guides the mount to S17

Turning towards Thaxos
stop running, we will follow you as long as needed, and eventually one will die. With these odds, it will be you.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

I cannot directly harm him, but if it comes to it we can follow him on mounts.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Currently unsure of how to act, Gideon will wait for the Lucian, Rhager, and Rennoc


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

quick mount: 1d20 + 4 ⇒ (13) + 4 = 17

Gideon will mount the kank located at x17, and should he be able to he will guide the kank to p17.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

It seems we shall not let him go then, but I will not attack him directly, I cannot bring my self to do so.
Whenever it is his turn Gideon will move to v15, drawing his bow ont he way, and take a shot at Thaxos's kank.

attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d6 ⇒ 5


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon looks at Rahger then Chumani No need to hurt a broken man, shouldn't we let him go?


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

will save: 1d20 + 3 ⇒ (1) + 3 = 4
initiative: 1d20 + 4 ⇒ (1) + 4 = 5

And thus Gideon is totally unaware of everything happening, up until the lock box explodes, which startles him horribly.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will do as Chumani asks and search Thaxos.

I agree with concealing Thaxos once we arrive in Tyr


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon is not really interested in the loot, other than the arrows, because you can never have too many of those, but is willing to carry anything necessary.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

reflex save: 1d20 + 9 ⇒ (7) + 9 = 16
soft fall: 1d20 + 8 ⇒ (1) + 8 = 9

Gideon miraculously avoided being scorched by the fire, but in the process his mount collapses and he cannot catch himself, landing hard(ish) on the ground.

Gideon will use his move action to stand, and his standard to shoot at Crakos.

attack: 1d20 + 8 ⇒ (3) + 8 = 11
missing


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

My apologies, must have overlooked that by accident

Gideon will guide the kank to u11 and take a shot at Asher

attack: 1d20 + 5 ⇒ (16) + 5 = 21 (+8 normally, -4 firing into melee, +1 point blank shot)
damage: 1d6 + 1 ⇒ (6) + 1 = 7

The arrow lands solidly,


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will guide his kank to Y6 and not even bother wasting an arrow on Asher, because the odds of hitting are slim

-4 from firing into melee and -4 from making a rnaged attack on mount that double moved, and no matter what the wind does, it's almost always a bad idea to fire into something like that.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Surprised by the sudden ice, Gideon attempts to escape it's grasp and position himself to better target Asher.

Gideon will guide the kank to k9, sheath his dagger, and draw his bow.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will move to g13
know local: 1d20 + 11 ⇒ (17) + 11 = 28
They are of the wind dancer tribe, let us hope they are enough consumed with anger towards the bugs that we appear in good favor


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will attack the same one as before, hoping to at least down one enemy in this fight.

attack: 1d20 + 9 ⇒ (20) + 9 = 29
confirmation: 1d20 + 9 ⇒ (6) + 9 = 15

damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

A solid hit from Gideon, the enemy looking very close to falling.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

guide with knees: 1d20 + 4 ⇒ (9) + 4 = 13

Gideon will charge the Kreen located at D16, drawing his dagger in the way

charge: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13 (usual bonus+charge+high ground)
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Gideon barely hits Kreen, aren't mounted bonuses wonderful things.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will move to and mount the Kank in c7
quick mount: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

know local: 1d20 + 11 ⇒ (8) + 11 = 19
initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Gideon is very slow when comes to reacting


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Rest would be a good idea, and Gideon is willing to keep watch for any amount of time


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

willing to pitch in too


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

good with me too


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

I agree, but we need to leave quickly before anyone arrives and sees what happened here


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Level 5 to 6 changes

skill ranks:
stealth
acrobatics
escape artist
knowledge local
disable device
survival
sleight of hand
bluff
diplomacy
disguise x2

rogue talent: bleeding attack

bab to +4

all saves +1

mac hp to 52


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will give another stab to persuade the dwarf further

attack roll: 1d20 + 8 ⇒ (5) + 8 = 13

and he barely misses, somehow


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will attack again, hoping to deal as much damage as possible before this dwarf can escape the halfling's grasp

attack roll: 1d20 + 8 ⇒ (8) + 8 = 16
miss chance: 1d100 ⇒ 73
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon attempts to attack the dwarf again, but slips and misses horribly
attack roll: 1d20 + 8 ⇒ (1) + 8 = 9

now that's embarrassing, missing a severely ill dwarf that's being grappled


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will move to I4 and attack Borras

attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will go to help Rahger, taking a deep breath and hoping the cloud isn't too bad to him.
assuming it is possible to make it

fort save: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18 (fort save bonus + hero point
and using a hero point for the +4 to the save, it might succeed.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Again Gideon attacks Yaris

attack: 1d20 + 10 ⇒ (1) + 10 = 11

and misses horribly


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Assuming that Yaris is still standing after Daishata's attack, Gideon attacks again.

attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4
sneak attack: 3d6 ⇒ (4, 4, 4) = 12

another solid blow lands


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon, getting annoyed with this woman, re-positions and strikes.

5ft step to E8 and attack Yaris

attack roll: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17 [regular to hit+magic weapon+flanking]

damage: 1d4 + 2 ⇒ (2) + 2 = 4
sneak attack: 3d6 ⇒ (6, 1, 2) = 9


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Unsure of how to react to the current situation Gideon will ready his dagger for whatever is to come.

Dagger drawn and just going to wait to see what happens next


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Sorry, a lot of stuff came up without warning and I ahven't been able to post, all is right now and I will return to posting.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

initiative: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will wait just outside the door, waiting to see where this goes.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will follow
We need to be careful then, an ambush, as stated, is ideal. How should we initiate this? We need someone to cut them off, does anyone have a way to get ahead of them easily


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Those two are affiliated with our enemies, perhaps we could follow them and capture them for interrogation


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

message reply:
I agree, we need information and we have all we can get from watching


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will head to the Troika building as well, observing for now, similar to Hamailii.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

I'm fine with that, it is what he's made for.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

We can send a single person in, magically hidden to find what we need, a signal to note if something has gone wrong so they can create a distraction or come to aid. One of Hamailii, Rahger or myself should be the one to enter, at least in my opinion.


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

That may work as well, whichever will get the job done cleanly and safely will work