Tyrian Conspiracy (Inactive)

Game Master Cronax

A campaign set in the Dark Sun Setting.


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hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

I know of a spell that can do what you speak of however I first need the proper inks and tools to inscribe it... Secondly I am unsure of how the Storm would channel such a magic, for all I know the spell you mention would allow me to see only out of a Tyr Storm...


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Rest would be a good idea, and Gideon is willing to keep watch for any amount of time


4/7 is a majority in favor of resting. Use your wand charges now as you see fit.


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

I'm good with resting, was just outlining my options. Since I am resting I will not need any charges from the wand to heal. I can use my own powers.

Body Adjustment: 1d12 ⇒ 10
Body Adjustment: 1d12 ⇒ 3

13 points of healing plus sleeping I will be at full health.


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Rennoc heals 6 hitpoints by resting so he needs three uses of the wand to be at full capacity... Changed spells as appropriate, Rennoc is still his old, lighting bolt flinging self...


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Lucian is still down 20hp after resting but he doesn't need to be completely topped off. 2 charges will do fine.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Dai is up to 36 HP with 8 hours rest. Taking two charges of CLW wand.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Perfection itself. 51 HP.

Dai offers Rennoc any inks or tools she has that are at all applicable or useful to complete the eldritch task required.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

I believe Hamailii was fully healed before by Dai?


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Rahger will take in 5 charges before resting.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

This brings Rahger from 15 to 48. Better safe than sorry!


Wand charges for Lucian: 2d8 + 2 ⇒ (2, 7) + 2 = 11
After resting, by my count, Rennoc still has 9 points of damage, Hamailii has 4 (I see no record of Dai healing her) and Lucian has 10. The rest of you are at full HP.
You may use more wand charges now, before the encounter below begins if you wish.
I will assume that Daishata is carrying at least one of the wands in battle, as she is the only one who can use them without UMD.

You sleep in fits that night, eager to overtake your prey the following day. Your pace is brisk in the morning. You ride over another dune to discover the Vordon party surrounded by a large pack of thri-kreen. They are not fighting. You spot Thaxos Vordon conversing with one of the mantis warriors, who is inspecting a gem. “Nice shiny” you overhear the kreen leader say in broken common. It then clicks something to its fellow warriors who click their mandibles together in approval.

Kreen:
”This one is now brood-kin to the clutch.”

“It’s them!” Nadar points and shouts.
“Slay them!” Thaxos commands. The kreen leader turns to her warriors and gives an order in their clicking speech.

Kreen:
”Attack them, my sisters!”

Suddenly, everyone’s eyes turn to you and the kreen charge forward, waving gythkas and preparing to throw chatkchas. You brace yourselves, for few things are more terrible to encounter than a pack of thri-kreen raiders.

Thaxos’s party consists of Nadar, his Mul bodyguard Cratek Skullsplitter, the human Crakos, the dwarf Borras and a chitin clad human wielding a large metal sword and a wooden shield. For now, they seem content to hold back and let the Kreen horde do the dirty work.

Knowledge: Local DC 15:

The human is Asher Troika, leader of the now exposed dummy trading house that bore his name. You have heard that he is accomplished in both the martial and psionic arts.

Initiative DC is 11 to act now.
I’m telling you straight up that each thri-kreen has 11 hp so you’re not bogged down wondering whether you’ve killed one or not.

The Map

Enemy status:
Thri-Kreen [green dots] (AC 11, Touch 10, CMD 12)
Your Kanks [black dots] (AC 15, Touch 8, CMD 15)
Nadar of Mericles (AC 14 Touch 10, CMD 16)
Cratek Skullsplitter (AC 17, Touch 10, CMD 21) 15 damage
Borras (AC 16 Touch 10, CMD 15) 28 damage, bloodied
Crakos (AC 14, Touch 10, CMD 13) 1 damage
Asher (AC 16, Touch 10, CMD 17) 3 damage
Thaxos Vordon (AC 16, Touch 12, CMD 15)
(All foes are flat footed until they act)


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

I strongly suggest everyone heal up to max or only a couple points short. I have seen and killed to many PC's that did not fully heal to feel good about going in to a major fight at less than 100%.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12

Hamailii manifests Concealing Amorpha on herself. 20% miss chance.

She looks from the charging horde of Kreen to Rennoc, flabbergasted.
Nowwould be a good time to release the fabled destructive powers of your storm!


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Initiative: 1d20 + 7 ⇒ (12) + 7 = 19

Lucian steps to H12 and conjures a magical card. He takes aim at the warrior at S12 and flings the card with his new-found accuracy at long range. The card shimmers with freezing magic as it strikes the target.

"Let them come, these creatures are no match for us." Lucian says with a chuckle as the Thri-Kreen falls to the ground.

Single Card: 1d20 + 12 ⇒ (16) + 12 = 281d4 + 1d6 + 6 ⇒ (2) + (2) + 6 = 10 Cold damage that ignores DR
Psychic Strike Damage: 1d8 ⇒ 4


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

know local: 1d20 + 11 ⇒ (8) + 11 = 19
initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Gideon is very slow when comes to reacting


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Rennoc will take an additional two shakes of the wand. Using a hero point to take an additional standard action, casting two Ash Storm's spell (one using my Lens).

Initiative1d20 + 7 ⇒ (19) + 7 = 26

Before the elven psion can even speak Rennoc is already moving he holds up his glowing, purple lens to the sky and speaks one Syllable... You cannot hear the word, the sheer force of it is like a terrible thunderclap, Rennoc is not calling upon some mere magic trick pandered by an illusionist in some dark alley... This is real power.

For a few seconds it seems nothing is happening, then you see something on the horizon... It cannot be, it cannot be...a Tyr Storm! The Storm settles over the Kreen horde and from it's ominous, purple clouds two twisters descend upon the foes of Rennoc.

Rennoc begins to speak as the twisters take shape in the enemy ranks... Back onto the kanks, the Tyr Storm will last only for a while. Long enough to flank Thaxos and his servitors however!

Rennoc moves quickly to his own Kank and will saddle up as soon as possible...

Decided to take some artistic license with the two Ash Storm spells, this is Rennoc's "natural" environment (e.g under the open sky and not in some enclosed building, origin points for the spells are V22 and V10.


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Did we have any idea we were getting close to catching up with our target?
Powers already up: Inertial Armor +4 AC; Call Weaponry - Earth Breaker; Thicken Skin +2 Natural AC (4PP); Psionicly Focused
Additional Powers if time: Animal Affinity +4 Str (3PP); Biofeedback DR 3/- (4PP)
Current AC 18; DR 3/-; HP 51; PP 18/29

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Seeing the Ash Storm's rise up to cover the charging Kreen's Chumani follows Rennoc's suggest and moves back toward his kank.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Initiatice: 1d20 + 7 ⇒ (18) + 7 = 25

Knowledge (local): 1d20 + 10 ⇒ (13) + 10 = 23

Dai gasps momentarily upon seeing the 'keen horde. She hears their leader command them. She is only a fraction behind Rennoc as he calls forth the Tyr storm.

"Thaxos has bonded into their clutch with payment of gems. The 'kreen see us as enemies now - we cannot parley with them."

She sees the human in chitin armor, and recognizes him from his description. The Gulgite screams into the oncoming storm.

"That one with the metal sword - Asher Troika of the house of the same name. A competent psionicist as well as able fighter! Be wary!"

Dai calls forth the power of her own growing divine might, bathing all those in a 50' burst in a holy blessing.

Round 1

Standard Action: Cast bless So don't forget, everyone except Gideon and Rennoc (unfortunately outside the burst) +1 to attacks and saves vs fear

Move Action: [EDIT - just noticed the Discussion thread saying the Kanks are the black spots. Not sure what I thought those were actually…. So seeing as our kanks are too far away for Dai to reach in a round, and she is more a stay on the ground and take out chariots with a gouge type gal….] Move to J7
Yay - I speak 'keen - at least (language dependent) blistering invective might be useful if Rennoc hasn't mopped them up…

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Seriously? A sandstorm and then run away? I thought you were going to unleash something really powerfull that would tear the flesh from their bones! I hate those elf-eating lizards. And we need to catch Thaxos, that´s our job! How we gonna do that now? He can flee just as good as we can behind that cloud of sand.


Chumani, you just noticed them as you crested a dune. Anything you can keep going indefinitely or with a duration of hour/level or longer can be up, anything else you’ll need to put on in initiative.
Once Rahger posts, the round will advance.


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Ok, then I will have the following up.
Inertial Armor +4 AC; Call Weaponry - Earth Breaker; Psionicly Focused
Current AC 16; HP 51; PP 29/29
If possible I would like to change my action as listed below to adjust for not having those powers up.

Chumani slowly stalks foward, watching for the kreen's that make it out of the storm. As he watches the storm he calls on his mental powers to increase his strength.

Move Action: Move to L15.
Standard Action: Manifest Animal Affinity +4 Str (3PP)
Current PP: 26/29


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Not while we have kanks and Thaxos does not elf, if he retreats his entourage will leave footprints in the sand and we will be at the advantage. I doubt that those lizards are going to be capable of keeping up with kanks even if they can escape the cyclones...


For the record, thri-kreen are distinctly insectoid, not reptilian.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

My mistake, actually know that^^


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Ride: 1d20 + 10 ⇒ (7) + 10 = 17
Ride: 1d20 + 10 ⇒ (1) + 10 = 11

With a growl, Rahger calls out for the kank at B17 to him. He tries to mount quickly, but fails to get a good handle at it.

If possible, he also calls out to the kank at D7 to move to Daishata's position.

Ride: 1d20 + 10 ⇒ (12) + 10 = 22

Unsure of what type of actions these checks are. Rahger will try to make the best of these beasts.


The Map

Lucian’s card finds its mark and the thri-kreen falls to the sand. The cloud slows the rest’s assault considerably, but does not dissuade the mantis warriors. The first wave of insectoid fighters burst out of the sandstorm at speed. They appear to be moving as fast are your own mounts could. Due to some disorientation and hindering by the cloud however, they are only able to reach you, not yet able to strike.

Whether because of fear or sheer orneriness, your kanks do not come when called. Now that you think about it, they are rather dumb vermin and you haven’t had much luck teaching them to do much of anything.

Beyond the clouds, you have no idea what Thaxos and company are up to. Anything on the map past the clouds is their last known position.

Mounting a kank is a Move action. A DC 20 ride check can make this a Free action, but you must still have a spare Move action when attempting it, which is used up in the case of a failure (but you still mount).

Enemy status:
Thri-Kreen [green dots] (AC 13, Touch 12, CMD 14)
Your Kanks [black dots] (AC 15, Touch 8, CMD 15)

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Attack them! That´s our only chance! I got your back Dai!

Hamailii shoots a black ray of disruption at a Kreen next to Dai.I 9
Brand: 1d20 + 7 ⇒ (10) + 7 = 17
Disrupt Pattern: 1d20 + 7 ⇒ (3) + 7 = 103d6 + 8 ⇒ (6, 5, 6) + 8 = 25 +4 if branded
She then takes some steps back to position herself.E 9


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

Seeing Dai surrounded Lucian refuses to back off, he steps to G13 and begins flinging cards rapidly.

"Back off and flank them, I'll take these insects down myself!" Lucian shouts, clearly enjoying himself.

First card against J10: 1d20 + 8 ⇒ (10) + 8 = 181d4 + 1d6 + 6 ⇒ (3) + (3) + 6 = 12
KO
Second card against K9: 1d20 + 8 ⇒ (8) + 8 = 161d4 + 1d6 + 6 ⇒ (4) + (2) + 6 = 12
KO
Third card against J18: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 1d6 + 6 ⇒ (2) + (6) + 6 = 14
Miss
Fourth card against H20: 1d20 + 3 ⇒ (18) + 3 = 211d4 + 1d6 + 6 ⇒ (4) + (6) + 6 = 16
KO


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

Gideon will move to and mount the Kank in c7
quick mount: 1d20 + 4 ⇒ (15) + 4 = 19


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Power Attack vs L14: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
Damage: 3d6 + 15 + 1 + 1 ⇒ (1, 6, 1) + 15 + 1 + 1 = 25

Chumani brings his earth breaker around catching the one closer to Dai in the chest and caves it in.

Then he steps over the body of the fallen insect and moves to help flank the last one standing in front of Dai.

Move Action: move to L13. This may provoke from the one still standing.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Cronax: Are we acting initiative order, regardless of when we post, or do we just post as we can and actions impact as posted? If the latter, can you tell me which 'kreen are still standing/update the map?


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Ride: 1d20 + 10 ⇒ (15) + 10 = 25
Rahger manages to quickly mount the adjacent kank.
Ride: 1d20 + 10 ⇒ (5) + 10 = 15
Using his knees to guide the bug, Rahger will lead the kank toward the rest of the group. He will pull out and load his sling, taking a shot toward the nearest thri-keen at his ending position.

Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


For the purposes of things dying, you act in the order that you post. For other things (like positioning a bless, etc) I generally resolve the order however it is most beneficial to you, regardless of the order of posting.


I9, J10, K9, H20, & L14 are dead
K12 has taken 4 damage from a sling bullet.


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Rennoc mounts his kank (move) and casts Mage armor.


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

So you could attack the one now between Dai & Chumani and get the flank bonus since I "acted" before you. :-)


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Seeing the 'kreen fall all around her, Dai spins to take out the last one caught between her and her staunch half-giant ally, her massive thrust impaling the insectoid creature on the head of her fearsome gouge.

Szchwirr!: 1d20 + 4 + 1 + 1 - 2 + 1 + 2 ⇒ (17) + 4 + 1 + 1 - 2 + 1 + 2 = 24 [BAB +4, Str +1, Weapon Focus +1, Masterwork, -2 Power Attack, +1 bless, +2 flank]
Kraunch!: 1d10 + 1 + 5 ⇒ (9) + 1 + 5 = 15 [+1 Strength, +5 two handed Power Attack]


The map

More thri-kreen pour out of the swirling clouds. They seem to be advancing in waves. Gythka blades slash at you and chatkchas whiz through the air. They chitter with glee as a few of their weapons strike home.

Rolling:

AoO vs Chumani: 20 + 2 = 22damage: 1d10 ⇒ 7
chatkcha vs Rennoc: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14damage: 1d6 ⇒ 5
chatkcha vs Rahger: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6damage: 1d6 ⇒ 1
chatkcha vs Rahger: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17damage: 1d6 ⇒ 2
chatkcha vs Hamailii: 1d20 + 4 ⇒ (16) + 4 = 20damage: 1d6 ⇒ 5
Miss chance: 1d100 ⇒ 59
gythka vs Chumani: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17damage: 1d10 ⇒ 3
gythka vs Chumani: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13damage: 1d10 ⇒ 3
gythka vs Daishata: 1d20 + 2 ⇒ (19) + 2 = 21damage: 1d10 ⇒ 8
gythka vs Rahger: 1d20 + 2 ⇒ (18) + 2 = 20damage: 1d10 ⇒ 1
gythka vs Lucian: 1d20 + 2 ⇒ (4) + 2 = 6damage: 1d10 ⇒ 9

Chumani takes 10 damage. Hamailii takes 5 damage. Rahger takes 1 damage.
Daishata, power attack at BAB 4 with a two handed weapon is -2/+6, so that one is even more dead.
For reference: Chatkcha, Gythka
Reminder: if you are mounted and your opponent is not, you have the high ground (+1 to melee attacks)

Enemy status:
Thri-Kreen [green dots] (AC 13, Touch 12, CMD 14)
Your Kanks [black dots] (AC 15, Touch 8, CMD 15)


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Chumani sees the chance to drop several of the creatures quickly, so he steps forward to attack.
5' step to M13; Attempting to cleave M12 & N13

Power Attack > M12: 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25
Damage: 3d6 + 15 + 1 + 1 ⇒ (6, 6, 3) + 15 + 1 + 1 = 32

Power Attack > Cleave N13: 1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 12
Damage: 3d6 + 15 + 1 + 1 ⇒ (2, 4, 1) + 15 + 1 + 1 = 24

The earth breaker comes around quickly just below waist level on the first kreen, crushing his legs and dropping him to the ground unmoving. The earth breaker continues its deadly swing, but glances off the hard carapace of the second kreen.

Current AC 14; HP 41/51; PP 26/29


hp 49, ac 12, 12, 10, F 5+, R 4+, W 5+, Init 7+

Rennoc moves to cast a spell to give chumani some breathing room...

casting frostfall at N12

damage2d6 + 2 ⇒ (4, 5) + 2 = 11


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Rahger will put down his sling. He will spend a move action to martial maneuvers to gain both Deflect Arrows and Dazzling Display.

Rahger will then promptly attack the thri-keen near him at G13.

Unarmed Attack with Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (4) + 11 + 1 + 1 - 2 = 15 +1 bless +1 higher ground -2PA
Unarmed Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

If able, Rahger will move the kank closer to his allies Daishata and Chumani.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii shoots a black ray of disruption at a Kreen next to Lucien as to give him more room.G 13
Brand: 1d20 + 7 ⇒ (14) + 7 = 21
Disrupt Pattern: 1d20 + 7 ⇒ (13) + 7 = 203d6 + 8 ⇒ (5, 1, 1) + 8 = 15 +4 if branded


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

I forgot the +1 from the Bless, which would make my Cleave attack hit AC 13, which will hit and the damage listed should kill it. :-)


Hamailii, it looks like Rahger had already killed that one. If I don't get a new target from you in time, I'll just assume you attack the closest one to you.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

The better! Moving on to K7 then.


Female Human (Gulg) Inquisitor (Nganga-Templar) 5/ Fighter (Gladiator) 1; HP 51/43; AC 22/ T 12/ FF 20; Fort +7, Ref +3, Will +7; Init +7; Per +10; CMB +5, CMD 17 (21 vs disarming); Spd 20 ft

Dai spins again to strike at the 'keen nearest her…though her aim is true she doesn't quite dispatch it completely. Seeing the placement of the field, she screams to Chumani -

"Drat! Chu! Fall back with the rest of us, if we can get them massing around us I can hit them with a burst of fire and demoralization!!!!"

Round 3

Standard Action Attack K10…
Free Action: Call to Chumani…

Szchwirr!: 1d20 + 4 + 1 + 1 - 2 + 1 ⇒ (14) + 4 + 1 + 1 - 2 + 1 = 19 [BAB +4, Str +1, Weapon Focus +1, Masterwork, -2 Power Attack, +1 bless]
Kraunch!: 1d10 + 1 + 6 ⇒ (1) + 1 + 6 = 8 [+1 Strength, +6 two handed Power Attack]

Looking to cast blistering invective - it's a 30' burst…


Male Human Rogue (sniper) 6; HP 23/52; AC 16, 14, 12; F+4 R+9 W+3; init+4; CMD 17; Per+7

guide with knees: 1d20 + 4 ⇒ (9) + 4 = 13

Gideon will charge the Kreen located at D16, drawing his dagger in the way

charge: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13 (usual bonus+charge+high ground)
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Gideon barely hits Kreen, aren't mounted bonuses wonderful things.


Male Half-Giant Psychic Warrior 6th; HP 37/51 DR 0; AC 16/ T 11/ FF 15; Init +4; Per +12; CMB +8, CMD 19; Spd 30 ft; PP 16/29

Understood!


Male Elven UnRogue; HP 12/12; AC 17/ T 14/ FF 13; Fort +2, Ref +7, Will +2; Init +6; Per +7; CMB -1, CMD 13

I'm not sure what's going on at the moment, but I can't see any of the new posts that it's telling me are there. As I'm sure things are dying I don't want to try targeting anything. Lucian will just full-attack against 4 targets that aren't being killed already(Range 60).

Card #1: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1d6 + 6 ⇒ (3) + (1) + 6 = 10
Card #2: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1d6 + 6 ⇒ (4) + (1) + 6 = 11
Card #3: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1d6 + 6 ⇒ (4) + (4) + 6 = 14
Card #4: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1d6 + 6 ⇒ (4) + (2) + 6 = 12


The map

Rennoc, you had to be a little closer to position the Frost Fall there. It has a range of 40’. I’ve moved you up to be barely close enough.

They swarm in droves. For everyone one you dispatch it seems that two more emerge from the roiling sandstorm. In addition to gythkas, a few snap with their mandibles at you. Some hang back, waiting for gaps in the melee.

Rolling:

frost fall secondary: 1d6 ⇒ 5
gythka vs Rennoc: 1d20 + 2 ⇒ (20) + 2 = 22damage: 1d10 ⇒ 7
chatkcha vs Rahger: 1d20 + 4 ⇒ (5) + 4 = 9damage: 1d6 ⇒ 3
gythka vs Rahger: 1d20 ⇒ 5damage: 1d10 ⇒ 5
gythka vs Rahger: 1d20 ⇒ 2damage: 1d10 ⇒ 1
bite vs Rahger: 1d20 - 3 ⇒ (6) - 3 = 3damage: 1d3 ⇒ 1Poison: 1d2 ⇒ 2
gythka vs Rahger: 1d20 + 2 ⇒ (5) + 2 = 7damage: 1d10 ⇒ 1
gythka vs Gideon: 1d20 ⇒ 11damage: 1d10 ⇒ 7
gythka vs Gideon: 1d20 ⇒ 16damage: 1d10 ⇒ 10
gythka vs Gideon: 1d20 + 2 ⇒ (5) + 2 = 7damage: 1d10 ⇒ 5
bite vs Gideon: 1d20 - 3 ⇒ (9) - 3 = 6damage: 1d3 ⇒ 2Poison: 1d2 ⇒ 1
gythka vs Lucian: 1d20 + 2 ⇒ (4) + 2 = 6damage: 1d10 ⇒ 7
chatkcha vs Daishata: 1d20 + 4 ⇒ (12) + 4 = 16damage: 1d6 ⇒ 4
gythka vs Daishata: 1d20 + 2 ⇒ (9) + 2 = 11damage: 1d10 ⇒ 2
gythka vs Chumani: 1d20 + 2 ⇒ (17) + 2 = 19damage: 1d10 ⇒ 1
gythka vs Chumani: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20damage: 1d10 ⇒ 9
gythka vs Chumani: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16damage: 1d10 ⇒ 1
Confirm vs Rennoc: 1d20 + 2 ⇒ (3) + 2 = 5damage: 1d10 ⇒ 9

Rennoc takes 7 damage, Gideon takes 10 damage, Chumani takes 11 damage.

Enemy status:
Thri-Kreen [green dots] (AC 13, Touch 12, CMD 14)
The one at D16 has taken 3 damage, and the one at I14 has taken 10 damage.
Your Kanks [black dots] (AC 15, Touch 8, CMD 15)


Male Halfling Brawler 6 ; HP 36/50; DR 0 ; AC 19/ T 16/ FF 14; Fort +8, Ref +10, Will +4 ( or +6 vs fear); Init +4; Per +5; CMB +7 (or +10 for sunder), CMD 22 (25 vs sunder); Spd 20 ft

Rahger would like to make an intimidating show of prowess with Dazzling Display!
In case that can be an Unarmed Attack against J14, I did dice rolls.

Unarmed Attack with Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (13) + 11 + 1 + 1 - 2 = 24
Unarmed Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Rahger growls fiercely with his hands upraised, covered in thri-kreen flesh.

Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28

This should make these thri-keen even easier to deal with.

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