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![]() What can I tell ya? You get what you pay for. If you want sure-fire solutions, be prepared to pay dozens of thousands of gold pieces for a single item. This is mostly for cheap stuff you can pull out at the drop of a hat. That said, if you have more suggestions for things to be added, feel free to speak up. ![]()
![]() The other day, I had a player who was playing a paladin to fall. Details below, spoiler'd for spoilers from #6-22, Out of Anarchy. Spoiler:
The paladin watched as others in the party took part in torturing Olandil for information after they sided with the Loyalists. I ruled that in simply watching without saying anything, or even leaving in disgust that Sarenrae was disgusted with his inaction, and that he fell due to this. Was I right in ruling that the player's paladin fell from grace, and requires spending 8 PP (or buying spellcasting services) for an atonement spell to regain his paladin-hood? ![]()
![]() supervillan wrote:
Yep, I was a bit slow on the uptake and only realized that afterwards. How does Oil of Bless Weapon help with incorps? I've got it under DR, but I'm not sure how it interacts with incorporeal enemies... quibblemuch wrote: This is extremely useful! Thanks for sharing! My pleasure :-) ![]()
![]() doctor_wu wrote: I am not sure potion of remove sickness works on nausated as you cannot take a standard action. I was thinking more that you would have it, and someone would administer it to you if you became nauseated. andreww wrote: For energy damage a riffle scroll of communal resist is spell level 4 and therefore caster level 7 giving you resist 20. Isn't that level 3 since it appears on the wizard spell list at that level? And I think you can only create consumables of the lowest possible level? EDIT: Ah, riffle scroll. Smart way of getting past that level floor! I had never thought of that! andreww wrote: Potions of Life Bubble are also not legal as the lowest level from the cleric/wizard/druid list is 4th on the druid list. Good catch! Changing that to a scroll. andreww wrote: For miss chances a wand of faerie fire has no save and helps your entire party, it does allow SR though. Good call, adding that as well. ![]()
![]() Greetings all, Both as a DM and as a player, I've seen characters encounter sticky situations in Pathfinder Society in which they had no deal with the problem at hand. In order to combat that in my own games, I usually set aside around 10% of the gold my characters earn in order to buy (fairly cheap) solutions to deal with most situations that might come up, and to ensure that I'm not left feeling helpless and useless. Today I share that list with you. Hopefully it serves you as well as it has me. If you have any other situations that come up fairly often in Pathfinder Society and cannot simply be fixed with "hit it with that sword a lot", or additional cheap counters to any of the situations in the list, please comment on the document or on here and I'll try to add them to the list post-haste! ![]()
![]() Thanks, not sure how I missed it, but much obliged :-D EDIT: Another related question, if the caster drank their own draught, could they apply the spells to an animal companion through the Improved Spell Sharing feat? ![]()
![]() Does Accelerated Drinker work with the draughts created by Distilled Spells? Are they actually treated as potions, or as an entirely separate class of consumables? ![]()
![]() If a barbarian takes levels of darechaser, can they activate Adrenaline Rush and Rage in the same round? And if it's an unchained barbarian, would their temporary HP from rage stack with their temporary HP from the "Unstoppable" Adrenaline Deed? ![]()
![]() Hi Mark, quick question for you, and thank you in advance! If a character with the Animal Ally feat later took a level in druid and chose an animal not on the Animal Ally list as their animal companion, would that animal companion have its effective level be equal to the Druid level, or the Druid level and the Animal Ally effective level combined? ![]()
![]() Necro-bump, would also like to know. If a fully manifested ectoplasmic phantom wears magic items and then turns incorporeal, does he keep the magic items (like dust form and sonic form), or do they fall to the ground? ![]()
![]() How about if the Magus was the target of touch of idiocy? Would they still keep Arcane Strike, or lose the feat in addition to their spellcasting? ![]()
![]() Thanks for the help! I've got another question, but it's only semi-related, so I made a new thread for it. If you've got answers to that one as well, I'd be much obliged. ![]()
![]() Let's say we have a barbarian with Furious Finish under the effect of a skald's Inspired Rage. Should he choose to use Furious Finish, would the Inspired Rage on him end (and he becomes fatigued) until the skald re-started his Inspired Rage? Or would he become fatigued, and still under the effects of Inspired Rage? Could he either way use Furious Finish again, this time becoming exhausted (since he is already fatigued)? ![]()
![]() Does the skald's Inspired Rage ability count as rage for the purpose of prerequisites and the like? For example, could a Tiefling skald take the Fury of the Tainted feat, and gain the bonus vs. [good] spells while under the effects of Inspired Rage? ![]()
![]() Hi Mark, thanks for the answer to my last question, and here's another question for you, if you'd be so kind. Does the Inspired Rage feature of the skald count as rage for the purpose of effects such as the Amplified Rage feat? For example, if a half-orc skald and a half-orc barbarian both took Amplified Rage, and the half-orc skald using Inspired Rage while the half-orc barbarian was not raging, and they were adjacent to each other, would both gain the benefit of Amplified Rage? EDIT: I just realized that this also decides whether a half-orc skald could even take the Amplified Rage feat without taking levels in barbarian or the like. Is this the case? Or can they not even take the feat? Thanks in advance! ![]()
![]() andreww wrote:
And if you multiclass into inquisitor (or some other class that allows you to grant teamwork feats to allies)? In that case would they be viable for the Improved Spell Sharing feat? ![]()
![]() The Improved Spell Sharing feat requires an animal companion, eidolon, familiar, or special mount. However, the Spiritualist does not gain any of the above, instead gaining a phantom. Does the phantom count as the above for the purpose of the feat? ![]()
![]() The Improved Spell Sharing feat requires an animal companion, eidolon, familiar, or special mount. However, the Spiritualist does not gain any of the above, instead gaining a phantom. For the purpose of Pathfinder Society, does the phantom count as the above for the purpose of the feat? ![]()
![]() I have a player in a regular Pathfinder Society game who is about to gain a Shadow Companion. How do I deal with an incorporeal toucher with half-decent hit points and a good attack bonus (due to using the character's BAB) who constantly hides in the floor, slowly draining enemies' strength, all the while being only vulnerable to readied attacks, and which can be sent out against monsters at the start of a given "dungeon", returning when all are dead (or when they get hurt), while being invulnerable to virtually all monsters that use natural weapons? It hasn't happened yet, but it will probably happen soon, and I'm looking for advice on how to stop encounters in many scenarios from becoming irrelevant due to the incorporeal menace. ![]()
![]() Sorry, hadn't noticed we had a new round of posts, getting back into the swing of things... Saren and Zara move forward in tandem, and as they do Zara prepares to attack any enemy that comes within her reach as Saren casts a spell upon her to increase the strength of both her bite and her coils. Casting Bull's Strength on Zara. Zara's readied attack:
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![]() Hey James, bit of a discussion that I'm hoping you can help us settle. If a character takes the Animal Ally feat, and later takes a level of druid, does the Animal Companion gained from the feat stack with the class even if the chosen animal for the druid doesn't appear on the Animal Ally list? I've asked around, and on one hand, people cite the FAQ, saying that because they're not compatible, they don't stack and you end up with two animal companions, one of your character level -2 (Animal Ally), and one of your druid level (1 in this case). However, others (including a Venture Captain I posed this question to) said that because the feat specified that the two stack, and since specific trumps general rulings in Pathfinder, they stack without a problem. I'm hoping you can settle the debate and give us a final answer on the matter. Thanks! ![]()
![]() If you take the Animal Ally feat and later multiclassed into Druid and chose an animal not on the Animal Ally list, would you gain two animal companions as per the FAQ (though the specific text in Animal Ally might override it), or a single animal companion off of the druid list at effective level equal to your level -2? Since the FAQ is general and the feat is specific, and the feat makes no mention that the two don't stack even if you choose a different companion, I think specific trumps general and you would gain only a single animal companion of level -2, though I would like confirmation/denial of this. ![]()
![]() Is there any way to expand the animal companion choices of the Oracle for the Lunar or Nature mysteries? I'm familiar with Animal Ally and Monstrous Mount but would like a dinosaur from the druid's base list. ![]()
![]() andreww wrote: An improved familiar could do so. I believe with Riddywhipple you get the Riddywhipple from the adventure with no changes. Riddywipple in the adventure has no statblock, and is simply labeled a "Male Faerie Dragon" (and is taken as an Improved Familiar, using the feat). So would the above be correct, or am I misunderstanding? andreww wrote: Also, you may want to spoiler the boon information in your original post as it is generally considered poor form to reveal chronicle boon information on the forums. I was informed of this a little while ago, but alas, too long had passed since I had posted and I was unable to edit. If any mods notice this, please do so. ![]()
![]() Right--the thing is, that to some extent familiars are able to change their feats. Otherwise, there would be no way for them to take familiar-only feats, like Critical Conduit for example. I seem to recall somewhere that you can change any feat that your familiar has during downtime by having them "learn" from any other familiar that has the feat you are changing to. Did I imagine that? Or is that written somewhere? And would a faerie dragon be able to change one or more of their feats in this way? ![]()
![]() I've just picked up Riddywipple with the Improved Familiar feat, having gotten the option through the boon located in The Sanos Abduction. My question then, is Riddywipple a standard faerie dragon? If so, can I retrain/rebuild his spells/feats? If not, can I choose spells and feats that match my character better?
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