To Judge a Soul Part 2

Game Master Vahanian 89

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female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

know. religion: 1d20 + 10 ⇒ (12) + 10 = 22
know. religion: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

"Religious iconography, it seems. That much was to be expected. But headless things?"

Knowledge religion: 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge religion: 1d20 + 8 ⇒ (5) + 8 = 13
Perception: 1d20 + 11 ⇒ (6) + 11 = 17 (extra +2 if it is to find hidden objects)

Grand Lodge

Male Half-Elf Razmiran Priest 6 HP 32/32 | AC 14, T 11, FF 10 | Fort +4, Ref +4, Will +5 | Init +6 | Perception +5 | Spells 1st (7/8), 2nd (4/7), 3rd (4/4) | Active effects: Mage Armor

Knowledge (Religion): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Religion): 1d20 + 8 ⇒ (2) + 8 = 10
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Perception (Zara): 1d20 + 9 ⇒ (3) + 9 = 12


Deity, Benevolent or Malevolent that remains to be seen.

The statue represents the god Fumeiyoshi, while the tapestry depicts his defeat of Tsukiyo, Prince of the Moon.

In the first panel, Fumeiyoshi is shown sundering a piece of his brother’s
jade armor. Then, the Lord of Envy gloats over his fallen brother with the
shard of jade held high, while in the final panel, Fumeiyoshi thrusts the
shard into an arcane circle where it crumbles to dust, activating a nearby
portal in a graveyard. You also notice notice that the torn piece of jade in the second panel resembles a hare.

[ooc[]Also the second check is arcana not religion sorry. Feel free to reroll them.[/ooc]

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Knowledge arcana: 1d20 + 13 ⇒ (8) + 13 = 21

What about the headless creatures? Do we have any indication that they have 'seen' us? Are they hostile?

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Know Religion: 1d20 + 6 ⇒ (16) + 6 = 22
Know Arcana: 1d20 + 10 ⇒ (14) + 10 = 24
Perception: 1d20 + 11 ⇒ (15) + 11 = 26

"I fear what we may find in those sacks..."

Liberty's Edge

Male Dwarf Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Xan-Tei will nock an arrow and aim at one of the headless creatures. He then looks at Sifvery and nods his head toward his target, asking her if she and the party would want him to fire.

Dark Archive

Knowledge (Arcana): 1d20 + 8 ⇒ (7) + 8 = 15


Deity, Benevolent or Malevolent that remains to be seen.

They dont seem to be hostile. They are moving things around the room and working. They are carrion golems. You get 3 questions

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery shrugs, not sure yet.

What is their purpose? What special defenses do they have? What special attacks?

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip shakes her head at Xan-Tei. "They don't seem to be hostile. For now. That will probably change if we start shooting them." She motions for the dwarf to lower his bow.


Deity, Benevolent or Malevolent that remains to be seen.

Like most golems their purpose is given to them by their creator. As of yet they are just working. they have DR 5/bludgeoning or slashing; Immune construct traits, magic. And a Special Attack of plague carrier. If anyone detects magic in the room the naginata on the statue is magic.

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Half-hoping that the headless creatures will not become aggresive, and aware that her spell is running out, Pip steps into the room and carefully descends the stairs, sword in hand.

"Come in, let's see if we can find any clues her. Up those stairs perhaps?" She looks over her shoulder at the child, that they knew as Bakten. "Anything look familiar? Any idea what we're looking for? A way into that pocket dimension that you mentioned?"

I marked the path on the map that Pip would take, assuming nothing unexpected happens. I'll also leave plenty of time for the others to follow, so I'm not caught alone out there.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Up the stairs sounds good. Kyra says as she grips her blade a little tighter, anticipating a fight soon.

Liberty's Edge

Male Dwarf Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Xan-Tei will follow the bard's example, but go around the other way, checking the bags to the south side of the room before going up the stairs.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery detects magic, and notes the naginata. She follows the others, grabbing the magic weapon along the way.


Deity, Benevolent or Malevolent that remains to be seen.

AS you get to the stairs the golems stop what they are doing and attack!

Init:

BG: 1d20 + 1 ⇒ (6) + 1 = 7
Kira: 1d20 ⇒ 6
Pip: 1d20 + 2 ⇒ (1) + 2 = 3
Sif: 1d20 + 4 ⇒ (14) + 4 = 18
Xan: 1d20 + 4 ⇒ (8) + 4 = 12
Saren: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1
Sif
Saren
Xan

BG
Kira
Pip

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery steps forward and shoots an arrow at the red one, followed by another in its wake.

Attack, Deadly Aim, Rapid Shot: 1d20 + 7 - 2 - 1 ⇒ (17) + 7 - 2 - 1 = 21
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Attack, Deadly Aim, Rapid Shot: 1d20 + 7 - 2 - 1 ⇒ (17) + 7 - 2 - 1 = 21
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Liberty's Edge

Male Dwarf Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Xan-Tei sends a flurry of arrows at the blue enemy as the statue gives too much cover to hit the one that Sifvery has attacked.

Bow: 1d20 + 7 ⇒ (18) + 7 = 25 for Arrow: 1d8 + 6 ⇒ (1) + 6 = 7
Bow: 1d20 + 7 ⇒ (8) + 7 = 15 for Arrow: 1d8 + 6 ⇒ (3) + 6 = 9


Deity, Benevolent or Malevolent that remains to be seen.

Sif hits with both arrows and Xan hits with 1 but they dont seem to do as much damage as you think they should!

Round 1
Sif
Saren
Xan [Red -11] [Blue -2]
BG
Kira
Pip

Saren is up.


Deity, Benevolent or Malevolent that remains to be seen.

Pm'd Saren, giving him til tomorrow afternoon to post.

Dark Archive

Sorry, hadn't noticed we had a new round of posts, getting back into the swing of things...

Saren and Zara move forward in tandem, and as they do Zara prepares to attack any enemy that comes within her reach as Saren casts a spell upon her to increase the strength of both her bite and her coils.

Casting Bull's Strength on Zara.

Zara's readied attack:
Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d4 + 15 ⇒ (2) + 15 = 17
Grab: 1d20 + 19 ⇒ (10) + 19 = 29

Grand Lodge

Male Half-Elf Razmiran Priest 6 HP 32/32 | AC 14, T 11, FF 10 | Fort +4, Ref +4, Will +5 | Init +6 | Perception +5 | Spells 1st (7/8), 2nd (4/7), 3rd (4/4) | Active effects: Mage Armor

Sorry, forgot to change the name, here are stats in case they're needed.


Deity, Benevolent or Malevolent that remains to be seen.

No worries

One attacks Pip the other Xan!

Attack Pip: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Attack Xan: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Crit confirm Pip: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Round 1
Sif
Saren
Xan [Red -11] [Blue -2]
BG
Kira
Pip [-13]


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Kyra rushes forward and slashes at the closest golemblue

attack: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 3 ⇒ (5) + 3 = 8

i don't see my token

Grand Lodge

Male Half-Elf Razmiran Priest 6 HP 32/32 | AC 14, T 11, FF 10 | Fort +4, Ref +4, Will +5 | Init +6 | Perception +5 | Spells 1st (7/8), 2nd (4/7), 3rd (4/4) | Active effects: Mage Armor

In response to blue monster getting within 10', Zara would take her readied attack. Does it hit and/or grapple the creature?

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip says a short prayer to invoke her luck, grabs her sword in both hands and hacks at the red creature.

Activate Archaeologist's luck, two-handed attack with Power Attack

Attack +Hero +Luck -PA -2hd: 1d20 + 9 + 2 + 3 - 2 - 1 ⇒ (5) + 9 + 2 + 3 - 2 - 1 = 16
Damage +Luck +PA +2hnd: 1d8 + 5 + 3 + 6 + 2 ⇒ (8) + 5 + 3 + 6 + 2 = 24

AC 18 this round.


Deity, Benevolent or Malevolent that remains to be seen.

Yes it does! Sorry!

Kira is just able to hit the golem but Pips strike goes just wide!

Round 2
Sif
Saren

Xan [Red -11] [Blue -27 Grabbed]
BG
Kira
Pip [-13]

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery feels the bile of her ancesters rising in her mouth, and spits acid at the golem.

Ranged Touch Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Acid Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Deity, Benevolent or Malevolent that remains to be seen.

Sif is that a spell or spell like?

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Supernatural ability, so no spell resistance and can't be counterspelled, but it won't work in an antimagic field.

Grand Lodge

Male Half-Elf Razmiran Priest 6 HP 32/32 | AC 14, T 11, FF 10 | Fort +4, Ref +4, Will +5 | Init +6 | Perception +5 | Spells 1st (7/8), 2nd (4/7), 3rd (4/4) | Active effects: Mage Armor

"Pip, you alright?" asks Saren from behind Zara's bulk as he keeps a close eye on the combat.

Meanwhile, Zara continues to tighten her grip on the golem within her coils, ensuring that it has nowhere to flee...

Maintain grapple to pin, CMB check: 1d20 + 24 ⇒ (5) + 24 = 29
Constrict: 1d4 + 10 ⇒ (3) + 10 = 13


Deity, Benevolent or Malevolent that remains to be seen.

Ok just had to be sure.

The snake squeezes the golem!
CMB: 1d20 + 7 ⇒ (7) + 7 = 14

The other tries to hit Pip!

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9 Need a Fort Save DC 14

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Round 2
Sif
Saren
Xan
BG [Red -11] [Blue -30 Grabbed]
Kira
Pip [-22]


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

Kyra swings at the golem again.

attack: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Fort save verses what? GM, it would be really helpful if you could declare such effects upfront, so I can speed up my action. I'll post my desired action upfront, but will change in retrospect if the effect of the Fort save makes another action better.

Fort: 1d20 + 6 ⇒ (2) + 6 = 8

Pip swings her sword again, riding the wave of her luck. "Yeah, I've got this one," she answers Saren. "I'm fine, I think. Or maybe not. It depends..."

Archeologist's luck is still active from Lingering Performance. Same attack as last time.

Attack: 1d20 + 9 + 2 + 3 - 2 - 1 ⇒ (19) + 9 + 2 + 3 - 2 - 1 = 30
Damage: 1d8 + 5 + 3 + 6 + 2 ⇒ (3) + 5 + 3 + 6 + 2 = 19

Confirm threat: 1d20 + 9 + 2 + 3 - 2 - 1 ⇒ (16) + 9 + 2 + 3 - 2 - 1 = 27
Critical damage: 1d8 + 5 + 3 + 6 + 2 ⇒ (1) + 5 + 3 + 6 + 2 = 17

Edit: Shouldn't the blue one be at -40, from the grapple? -27, and another 13?


Deity, Benevolent or Malevolent that remains to be seen.

As a golem they cannot be crit. And sorry versus filth fever.

Both Kira and Pip score good hits against their foes! Kiras strike causes the golem to fall to pieces!

Round 3
Sif
Saren
Xan

BG [Red -30] [Blue DOWN]
Kira
Pip [-22]

Liberty's Edge

Male Dwarf Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Xan-Tei will move to where he has a clean shot and fires an arrow at the other golem!

Bow: 1d20 + 8 ⇒ (4) + 8 = 12 for Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

Sifvery spits acid at the other golem.

Ranged Touch Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Acid Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Female Half-Orc Bard (Acheologist) 11
GM V wrote:
As a golem they cannot be crit.

Could you please double check? As far as I know, there isn't a general rule that golems are immune to critical hits.

Grand Lodge

Male Half-Elf Razmiran Priest 6 HP 32/32 | AC 14, T 11, FF 10 | Fort +4, Ref +4, Will +5 | Init +6 | Perception +5 | Spells 1st (7/8), 2nd (4/7), 3rd (4/4) | Active effects: Mage Armor

Seeing that they have the fight well in hand, Saren motions for Zara to go after the final golem; for her part, she begins to obediently move forward, ready next round to dart into an open space she can attack from.


Deity, Benevolent or Malevolent that remains to be seen.

Pip your right!! I was thinking 3.5!! SORRY!!

The one in red goes down under Pips mighty blow!!

Combat over! What would you like to do now?

Liberty's Edge

Male Dwarf Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Xan-Tei will collect his arrows and then search the area now that it is clear of enemies.

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

Kyra moves to Pip and places her hand on the wound she suffered in the fight.

Holy Lightbringer, ease this brave warrior's pain.

CMW: 2d8 + 7 ⇒ (6, 4) + 7 = 17+50%

Kyra then closes here eyes and concentrates on her surroundings.

cast detect magic

Scarab Sages

Female Elf Sorcerer 4 / Paladin 3| HP: 40/40 | AC: 14 (13 Tch, 11 Fl) | CMD: 19 | F: +9, R: +10, W: +13 | Init: +5 | Perc: +11, SM: +5 | Active conditions: none

"Whew. Good job, Pip!"

Sifvery checks the stairs for trouble.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip smiles under Sifvery's attention, and she thanks Kyra for the healing.

Is that 25 healing, all in all?

She then follows leads before Sifvery, up the stairs.


female human cleric 1. HP 13, AC/T/FF 16/12/16, F/R/W +3/+0/+5, Init +0erception +3

yep

Grand Lodge

Male Half-Elf Razmiran Priest 6 HP 32/32 | AC 14, T 11, FF 10 | Fort +4, Ref +4, Will +5 | Init +6 | Perception +5 | Spells 1st (7/8), 2nd (4/7), 3rd (4/4) | Active effects: Mage Armor

Making sure that they haven't missed anything with a final scan of Detect Magic throughout the room, Saren follows along as well.


Deity, Benevolent or Malevolent that remains to be seen.

The sword was the only magic thing.

As you ascend the stairs;
A gigantic cylinder nearly fills this alcove and emits the rancid smell of fermented rice. A large pipe ascends from the machinery, carrying the pungent fluid away from the distillation apparatus before disappearing into the stone tiles above.

Craft (alchemy) or Profession (cook) check

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip looks at the cilinder and the machinery. "Well, this is odd..."

Craft alchemy untrained: 1d20 + 1 ⇒ (7) + 1 = 8

She looks back at the child accompanying them. "Does this mean anything to you? Fermented rice smell?" She then look up and around the room, for the way to get up there, and follow the fluid.

Any way up to a second level, that we can see?


Deity, Benevolent or Malevolent that remains to be seen.

Yep the stairs keep going after the alcove.

You continue up.

Pipes snake across the floor, feeding a series of fluid-filled vats before connecting to six metallic sarcophagi—three on each side of the chamber. In the chamber’s center, a large glass vat rises past a second story balcony. To the south, anchored to the wall are three similar, ten-foot-tall vats. Two sets of stairs curl up the southern arc and provide access to the balcony that looms fifteen feet above.

The three containers to the east contain stitched-together tissue from a mixture of human and fiendish flesh. Know Planes

What do you do?

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