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![]() Greetings all, Both as a DM and as a player, I've seen characters encounter sticky situations in Pathfinder Society in which they had no deal with the problem at hand. In order to combat that in my own games, I usually set aside around 10% of the gold my characters earn in order to buy (fairly cheap) solutions to deal with most situations that might come up, and to ensure that I'm not left feeling helpless and useless. Today I share that list with you. Hopefully it serves you as well as it has me. If you have any other situations that come up fairly often in Pathfinder Society and cannot simply be fixed with "hit it with that sword a lot", or additional cheap counters to any of the situations in the list, please comment on the document or on here and I'll try to add them to the list post-haste! ![]()
![]() Does Accelerated Drinker work with the draughts created by Distilled Spells? Are they actually treated as potions, or as an entirely separate class of consumables? ![]()
![]() If a barbarian takes levels of darechaser, can they activate Adrenaline Rush and Rage in the same round? And if it's an unchained barbarian, would their temporary HP from rage stack with their temporary HP from the "Unstoppable" Adrenaline Deed? ![]()
![]() Let's say we have a barbarian with Furious Finish under the effect of a skald's Inspired Rage. Should he choose to use Furious Finish, would the Inspired Rage on him end (and he becomes fatigued) until the skald re-started his Inspired Rage? Or would he become fatigued, and still under the effects of Inspired Rage? Could he either way use Furious Finish again, this time becoming exhausted (since he is already fatigued)? ![]()
![]() Does the skald's Inspired Rage ability count as rage for the purpose of prerequisites and the like? For example, could a Tiefling skald take the Fury of the Tainted feat, and gain the bonus vs. [good] spells while under the effects of Inspired Rage? ![]()
![]() The Improved Spell Sharing feat requires an animal companion, eidolon, familiar, or special mount. However, the Spiritualist does not gain any of the above, instead gaining a phantom. For the purpose of Pathfinder Society, does the phantom count as the above for the purpose of the feat? ![]()
![]() I have a player in a regular Pathfinder Society game who is about to gain a Shadow Companion. How do I deal with an incorporeal toucher with half-decent hit points and a good attack bonus (due to using the character's BAB) who constantly hides in the floor, slowly draining enemies' strength, all the while being only vulnerable to readied attacks, and which can be sent out against monsters at the start of a given "dungeon", returning when all are dead (or when they get hurt), while being invulnerable to virtually all monsters that use natural weapons? It hasn't happened yet, but it will probably happen soon, and I'm looking for advice on how to stop encounters in many scenarios from becoming irrelevant due to the incorporeal menace. ![]()
![]() If you take the Animal Ally feat and later multiclassed into Druid and chose an animal not on the Animal Ally list, would you gain two animal companions as per the FAQ (though the specific text in Animal Ally might override it), or a single animal companion off of the druid list at effective level equal to your level -2? Since the FAQ is general and the feat is specific, and the feat makes no mention that the two don't stack even if you choose a different companion, I think specific trumps general and you would gain only a single animal companion of level -2, though I would like confirmation/denial of this. ![]()
![]() Is there any way to expand the animal companion choices of the Oracle for the Lunar or Nature mysteries? I'm familiar with Animal Ally and Monstrous Mount but would like a dinosaur from the druid's base list. ![]()
![]() I've just picked up Riddywipple with the Improved Familiar feat, having gotten the option through the boon located in The Sanos Abduction. My question then, is Riddywipple a standard faerie dragon? If so, can I retrain/rebuild his spells/feats? If not, can I choose spells and feats that match my character better? ![]()
![]() According to the FAQ, one cannot use Gang Up to flank with a ranged weapon. But what if you had the Snap Shot feat, you are actually threatening with a ranged weapon, and thus can gain flanking normally when within 5' of an enemy. Thus, could you use Gang Up when within 5' of an enemy when two other allies are adjacent to the enemy to gain flanking? ![]()
![]() Would the Bludgeoner feat allow you to do nonlethal damage using firearms? Normally, ranged weapons cannot be used to deal nonlethal damage, by spending a feat on Bludgeoner would I be able to get around that? Thanks! ![]()
![]() So the Ring of Blinking costs 27k on the market; broken down, that is 3 (spell level) * 5 (caster level) * 1800 (cast on demand). Blink would last for 5 rounds, as though cast by a level 5 wizard, if I'm reading right. In the same way, could you create a Ring of Shield that would cast the shield spell on demand for 1 (spell level) * 1 (caster level) * 1800 (cast on demand) for a total of 1,800 gold, allowing the shield spell to last 1 minute per use? ![]()
![]() On the PFSRD under the Mounted Combat section, it is written that when your mount charges, you gain the drawback and advantage of charging (-2 to AC and +2 to attack), but it does not say that it is actually a charge action for the rider. Therefore, you could make just about any attack at the end of your mount's charge--not necessarily a charge attack. Thus, could you use Vital Strike at the end of your mount's charge by taking an attack action at the end of the charge? ![]()
![]() Would you be able to use an unarmed strike as a natural attack? For example, a half-orc with the Toothy alternate racial trait gains a bite attack. If a half-orc monk made a full attack, could he consider his unarmed strike as a primary/secondary natural weapon, allowing him to attack with both it and his bite attack without taking a -5 to attack for the bite? (This is while not using Flurry of Blows.} ![]()
![]() The Additional Resources page has the following on Firearm costs once you have the Gunsmithing feat: Additional Resources wrote: Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed price, but does not grant a discount on the purchase of any firearm. My question then is, is the "listed price" what's written under the Gunsmithing feat, or what's listed as the buying price under the firearm rules? In order words, would a single firearm bullet cost 1 gp, or 1 sp? ![]()
![]() If I gain a feat that is a prerequisite for other feats from a class, can I use the retraining rules to trade the original feat for a different one? For example, let's say I'm a level 5 character who has taken Weapon Finesse and Piranha Srike. Then I take a level of Unchained Rogue (or two levels of regular Rogue and choose the Finesse Rogue talent), could I use the retraining rules to switch my original Weapon Finesse feat for a different feat for which I qualify? ![]()
![]() As the subject says; does the Vigilante's Hidden Strike count as Sneak Attack for prerequisites? Things like the Blinding Sneak Attack or Sneaking Precision feats, or the Group Leader prestige class? ![]()
![]() So there are claw blades for claw attacks, and tusk blades for gore attacks. Is there anything similar for an animal companion with a tail attack? ![]()
![]() Greetings, In a party I'm DMing for, I have a tetori monk who has a ridiculous grapple CMB (+50ish at level 10), making anything he comes close to almost always auto-pinned and unconscious within a turn or two, seeing as he combines it with massive damage. How would I go about countering the character without entirely nerfing him into the ground? I don't want to take any of his toys away or change the rules and tell him he can't use things created by Paizo, but it makes many encounters, especially if it's only against a single enemy, a cake-walk. On the other hand, the rest of the party can easily take many small creatures down through a combination of spellcasting and attacks. I've tried obstacles and the like, but since he's a monk with very high acrobatics and speed, it doesn't deter him too much, and putting enemies too far away makes for irritating encounters for the other meleers in the party. Any suggestions on the matter? ![]()
![]() I'm playing a wizard/rogue/arcane trickster, and my main method of attack is casting Greater Invisibility on myself before peppering opponents with attacks, each one gaining a small amount of sneak attack. However, recently we've been encountering enemies with See Invisibility and True Seeing; while I know I have other options in my spellbook (and probably more optimal ones, at that), I would like to maintain my shtick and continue effectively being invisible while shooting enemies with my shortbow from 30' away while sneak attacking. Does anyone have a suggestion so I can maintain this playstyle despite encountering See Invisibility/True Seeing? ![]()
![]() What do you guys think about breaking down the VMC abilities as feats? Instead of how they are now, they would be a feat line like so: Dabbler
Smatterer
Novice
Jack of All Trades
Journeyman
![]()
![]() When casting [Wish/Miracle], you may choose one spell you know and impart knowledge of that spell to any creature that can cast spells, and adding that spell to their list of spells known on top of their usual number of spells known. The creature to whom you have imparted that knowledge must share the type of magic you can cast (arcane for Wish, divine for Miracle), but does not necessarily have to have that spell on their spell list. The spell does not count towards their limit of spells known, but they can only gain a number of spells this way up to a maximum of their key casting ability modifier. When casting [Wish/Miracle] and choosing this effect, the spell has no expensive material component. Instead, you suffer ability damage to your key casting ability score equal to the level of the spell. This ability damage can only be healed by natural means, and is unaffected by magic. If both you and the subject are willing, you can split this ability damage equally between you. You cannot use this version of [Wish/Miracle] while suffering ability damage to your key casting ability score. What do you guys think? ![]()
![]() Is it possible, as a warpriest, to take both the mantis zealot and the cult leader archetypes? Thanks for the help! ![]()
![]() Greetings, had a quick question. If a psion has a big ol’ ball of deep crystal and uses Control Object on it, attacking with it telekinetically, and then infuses it with 2 PP, would it gain the bonus 2d6 damage? Furthermore, could he boost the damage with Psionic Shot to deal an additional 2d6 damage since he's effectively "shooting" it telekinetically? Which parts of the above would or wouldn't work? Thanks for the help! ![]()
![]() There's Signature Deed, and I would love to see something similar for monks. Signature Ki Technique
What do you guys think of this? ![]()
![]() Don't know if it's been mentioned before, but thought you guys might enjoy the fact that the warpriest can put enemies to sleep on demand. ![]()
![]() The Gunslinger gets the gun training ability that lets him add his Dexterity modifier to damage. The Pistolero gets the same thing, but only with pistols. My question: In the archetype writeup, it says you lose gun training, but on the main gunslinger page it doesn't show that it replaces anything. Which one is correct? ![]()
![]() So the bushwacker archetype's Trembling Grit ability says: At 1st level, at the start of each day, a bushwhacker gains grit points equal to her Wisdom modifier – 1 (minimum of 1). Does this also affect their maximum Grit, or just their starting grit for the day? For example, let's say you have a bushwacker with 14 Wisdom. They would start the day with 1 Grit point. Now, if they killed a creature or scored a critical hit (which normally gives them a grit point) would they gain an additional Grit point up to their maximum of 2, or would the cap be 1 Grit point maximum, meaning they would gain no Grit points? ![]()
![]() Let's say you have a spell storing weapon and hit someone with it, and then decide to discharge the spell. The spell is a touch attack spell. Does the touch attack from the discharged spell automatically hit, since the weapon is "currently" touching the enemy, or would you need to make a separate attack for the spell after the first one hit? ![]()
![]() I know it's not official Paizo material, but....... What happens if a Warlock takes a School Ability that requires an action which is not a standard action, such as Shift? Is the ability still a standard action, or is it a swift action? It says, "Using a school ability is a standard action," but would you rule that something like Shift becomes a swift action since the original ability is one? ![]()
![]() Can you use the Vital Strike line of feats with alchemist bombs (with or without Fast Bombs) or caster rays such as this? Is using either of those considered the "attack action"? ![]()
![]() So regarding Spellcasting Contract, the first part says: Spellcasting Contract wrote: While the contract remains in effect, you gain a profane bonus to your Armor Class, saving throws, and checks equal to the highest- level spell you have imbued. However, later in the spell it says: Spellcasting Contract wrote: Because you imbued your cohort with a 2nd-level spell, you gain a +2 profane bonus to attacks, saves, and checks while the contract remains in effect. So which is it? Is the bonus to AC or attack rolls? Or to both? *headtilt* ![]()
![]() The spell in question here. Mythic Spell Lore and Mythic Spellcasting both imply that you need to already know the spell, so could you learn the "normal" version of Deathless (without the Mythic/Augmented versions available) as a normal spell? ![]()
![]() Specifically as an oracle. Let's say I cast it on a level 1 commoner, and grant them the use of Cure Light Wounds. Now, I obviously can't use that level 4 spell slot until the commoner uses the spell, but would I also be transferring a 1st-level spell slot to them, and be unable to use it? The ability to cast Cure Light Wounds at all? That's the part that's got me confused. If anyone could shed some light on this issue, I'd much appreciate it. ![]()
![]() If a ninja with the Invisible Blade master trick uses a double-barreled pistol to attack an enemy with both barrels as a single action, do they deal sneak attack damage with both shots? Also, how does the double-barreled pistol interact with full attacks? If you reloaded it as a free action, would you effectively be able to double the number of attacks you'd make on a full attack? ![]()
![]() Can anyone think of a way for a Samsaran to take the Racial Heritage feat despite not being human? Trying to wrack my brain for a way to do it, but nothing's coming up.
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