Sleepless Detective

Gedulan's page

34 posts. Organized Play character for TheIronGiant6.


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Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

That's fine, thanks :) I think I have all his stats listed. He stays back and throws bombs. He has 11/11 health, I forgot to change it back. I won't be able to post much but I'll post here again or pm you when I come back. Thank you again :)

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

I'm really sorry, I hoped I wouldn't miss much. Last week I was rushed to the ER because of extreme pain and am essentially bedridden for a while. I won't go into details but if you feel that I have and will miss too much then I am fine with being kicked. Again, I'm very sorry :(

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

So I am probably going to have to drop out if you haven't already kicked me. I'm really sorry, I hoped I wouldn't miss this much. Last week I was rushed to the ER because of extreme pain and am essentially bedridden for a while. I won't go into details but if you feel that I have and will miss too much then I am fine with being kicked. Again, I'm very sorry :(

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan, like on the ship, sits on the pier and experiments with various mixtures. He does not think to buy anything, so he will just... do this.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Diplomacy Aid Another: 1d20 - 2 ⇒ (12) - 2 = 10
Diplomacy Aid Another: 1d20 - 2 ⇒ (13) - 2 = 11

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

So even if I help, we'd still lose the check? xD

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

True Strike m8
Gedulan moves over to Searlas and begins to pour a CLW potion into his mouth.
Not sure when it would trigger, but I'll roll it here for when it does.
Potion: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

It's my turn then, right? If so:
Gedulan quickly downs a potion (True Strike)and yells in Searlas's direction.

Elven:
"Move away from them!"

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan walks in silently, noticing the body but not seeming to care.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan is sitting quietly at the table, not really listening to any stories. He looks closely inside many of his potion bottles and giggles to himself. Otherwise, until food and drink arrive, he sits in his leather armor with the potions strapped on around him, and a large backpack, no doubt holding pounds of dangerous liquids.

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Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan investigates the three potions, interested.
First potion:
Appraise: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge: Arcana: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Second potion:
Appraise: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge: Arcana: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12
Third potion:
Appraise: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge: Arcana: 1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

RNG amirite. Anyway, I already rolled perception.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan again stands still, unable to do anything from such a distance while keeping the party safe. He looks around the room while the fight is closing, checking for any more threats, or anything of value.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
If he finds anything of interest, he will move towards it.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan pulls out a glistening dagger and hides behind his teammates.
I ready an action to stab any enemy that gets near me. Is it possible to get soft cover from my allies?

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan looks the Lissanya, and then to Guy. "Too right. Can't slip past a blue in the jungle, ya sook. They're made to sniff you out."
Gedulan smiles, and doesn't say much to the baron or the count unless directly asked, and just stands or sits wherever.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Ah yes, I forgot to add that in. So yes, it misses. I forgot to roll miss but since no one is around it doesn't really matter. He takes 7 rather than 8. Sorry!

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Gedulan sneers, and throws a bomb at the goblin farthest from the group Yellow Goblin
Attack to Touch AC: 1d20 + 2 ⇒ (11) + 2 = 13
Direct Damage: 1d6 + 6 ⇒ (2) + 6 = 8
This is not explosive, and I've updated my profile for bomb rules and such.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

1. Character's Name Gedulan
2. Class and Level Alchemist 1
3. PFS# (and dash) 162789-3
4. Faction Dark Archives
5. Day job Roll Gravedigger:1d20 + 4 ⇒ (6) + 4 = 10

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Sorry, had a busy day.
Gedulan tosses a bomb at the nearest foe that will not also hit an ally. He is smiling.
Bomb Touch Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Direct Damage: 1d6 + 6 ⇒ (1) + 6 = 7
7 splash damage 5 feet in each direction. If it misses, 1 is south, 3 is west, 5 is north, 7 is east, and each number otherwise is diagonal.
Miss Roll: 1d8 ⇒ 5

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Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

"'Nough bloody yabber about the undead. If there's any, we'll handle it." He looks to Ambrus Valsin. "No worries Venture Captain, we'll do it."
I hope it can still catch. Even with the damp trees, I guess I can just blow the tiger to smithereens. Yeah.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

"Oh, come off it. Real important for us to know your loyalties? Undead don't just happen, they need special sorcery to get 'em up. I doubt any necromancers are going to be hanging in tree houses any time soon." Gedulan smirks, but seems quite annoyed. "Temples, though. Maybe, but still a rather strange place for a necromancer to hole up, at least while surrounded by jungle."

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

"The jungle... Rather flammable, I think. I can make it work." He pauses. Or is the rain forest not flammable from all the water and stuff? I suppose I'll find out.
"I know a tiger can catch ablaze so I suppose I will be of use." Gedulan seems to ignore the mention of the temple, and is deep in thought.
Wait, that doesn't make sense, right? Wood is wood. No way it can't catch. I'm definitely trying.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

"That's quite the hat. I like it." Gedulan smirks, watching the Tengu. He is standing around as well, having entered quickly after, not really mentioning the man or his mission. He himself has a wide brim hat and his many pockets are filled with various potions and elixirs. His voice is quick and quiet, but he seems casual enough.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

"Doesn't really matter, does it? Just find the guy and do whatever it was we needed to do." Gedulan's voice is quick and quiet. He seems very intrigued by the automaton next to the half-orc.

Dark Archive

Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4

Very first PbP campaign so pretty confused about how exactly it works. I may not be super active but I'll post once per day at least. I don't seem to be able to dot your one campaign thing. I try to post but it's just gone.

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I mean that's quite a ways away from now so I'm not sure, but probably, especially because it's PbP.

Dark Archive

Alright, so September 19th is the start of Gameday 4? I'd be very interested in playing my PFS alchemist then.

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I have a level 1 Alchemist and am rather new to PFS online. What is Gameday 4?

Dark Archive

If there's still a position for an alchemist I'd be glad to join in.
Character Name: Gedulan
PFS Number: 162789-3
Faction: Dark Archives
Race/Class(es)/Level(s): Human Alchemist 1
Short Description: A short man in a long leather cloak, with many hooks and pockets holding glittering potions. A large backpack weighs him down, and smoky goggles wrap around his head. His eyes are orange and his hair a fiery blonde. He does not talk much, other than the occasional mad laughter.

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I have a level one PFS character and am itching to play a PFS module for my level, if anyone is accepting.

Dark Archive

Hello!
I am rather new to PFS (But have played a bit locally) and have a level one alchemist ready to play. I can play any module for my level, I don't mind repeats. If there are any GM's out there that are running a low level module Saturday I'd be very happy to join in. Thanks for your time!

Dark Archive

Oh I just found something that I didn't realize, you get unlimited hexes per day of the hexes you can cast... I thought it took up a spell slot. Alright, I understand the appeal a bit more now. They can debuff groups at a time with ease, or just debuff one dude into the ground. Plus the spell selection, while limited, does give some divine stuff in there as well. Thanks for the help!

Dark Archive

I recently received the Advanced Player's Guide, interested in all the new classes provided. I may be missing something in the rules of the witch, or just missing something in general, but a witch doesn't seem very... good in a party as an arcane spellcaster. The hexes and idea of a patron are interesting, which I suppose gives them variety, but it just seems like a wizard with less spells to choose from, plus a familiar that is out in the open and easily killed. Again, I am probably missing something, but they do not seem as useful at any point during their leveling. Wizards have a near identical early leveling slump, but then they become god-killing machines at level 20, which I'm not sure a witch could be. Opinions / corrections?