Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
I'm really sorry, I hoped I wouldn't miss much. Last week I was rushed to the ER because of extreme pain and am essentially bedridden for a while. I won't go into details but if you feel that I have and will miss too much then I am fine with being kicked. Again, I'm very sorry :(
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
So I am probably going to have to drop out if you haven't already kicked me. I'm really sorry, I hoped I wouldn't miss this much. Last week I was rushed to the ER because of extreme pain and am essentially bedridden for a while. I won't go into details but if you feel that I have and will miss too much then I am fine with being kicked. Again, I'm very sorry :(
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Gedulan is sitting quietly at the table, not really listening to any stories. He looks closely inside many of his potion bottles and giggles to himself. Otherwise, until food and drink arrive, he sits in his leather armor with the potions strapped on around him, and a large backpack, no doubt holding pounds of dangerous liquids.
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Gedulan investigates the three potions, interested.
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Gedulan again stands still, unable to do anything from such a distance while keeping the party safe. He looks around the room while the fight is closing, checking for any more threats, or anything of value.
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Gedulan looks the Lissanya, and then to Guy. "Too right. Can't slip past a blue in the jungle, ya sook. They're made to sniff you out."
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Gedulan sneers, and throws a bomb at the goblin farthest from the group Yellow Goblin
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Sorry, had a busy day.
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
"'Nough bloody yabber about the undead. If there's any, we'll handle it." He looks to Ambrus Valsin. "No worries Venture Captain, we'll do it."
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
"Oh, come off it. Real important for us to know your loyalties? Undead don't just happen, they need special sorcery to get 'em up. I doubt any necromancers are going to be hanging in tree houses any time soon." Gedulan smirks, but seems quite annoyed. "Temples, though. Maybe, but still a rather strange place for a necromancer to hole up, at least while surrounded by jungle."
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
"The jungle... Rather flammable, I think. I can make it work." He pauses. Or is the rain forest not flammable from all the water and stuff? I suppose I'll find out.
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
"That's quite the hat. I like it." Gedulan smirks, watching the Tengu. He is standing around as well, having entered quickly after, not really mentioning the man or his mission. He himself has a wide brim hat and his many pockets are filled with various potions and elixirs. His voice is quick and quiet, but he seems casual enough.
Male Human Alchemist 1, HP 7/11; AC 13,11,12; Fort +4, Ref +3, Will +0; Init +1; Perception +4
Very first PbP campaign so pretty confused about how exactly it works. I may not be super active but I'll post once per day at least. I don't seem to be able to dot your one campaign thing. I try to post but it's just gone.
If there's still a position for an alchemist I'd be glad to join in.
Oh I just found something that I didn't realize, you get unlimited hexes per day of the hexes you can cast... I thought it took up a spell slot. Alright, I understand the appeal a bit more now. They can debuff groups at a time with ease, or just debuff one dude into the ground. Plus the spell selection, while limited, does give some divine stuff in there as well. Thanks for the help!
I recently received the Advanced Player's Guide, interested in all the new classes provided. I may be missing something in the rules of the witch, or just missing something in general, but a witch doesn't seem very... good in a party as an arcane spellcaster. The hexes and idea of a patron are interesting, which I suppose gives them variety, but it just seems like a wizard with less spells to choose from, plus a familiar that is out in the open and easily killed. Again, I am probably missing something, but they do not seem as useful at any point during their leveling. Wizards have a near identical early leveling slump, but then they become god-killing machines at level 20, which I'm not sure a witch could be. Opinions / corrections? |
