Kwava

Galadhan's page

138 posts. Alias of Otha.


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Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

While his companions debate the path, Galdhan draws his bow and looks intently for signs of said deadly creature…

Perception: 1d20 + 16 ⇒ (19) + 16 = 35

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Will: 1d20 + 7 ⇒ (9) + 7 = 16

I’ll use my folio re-roll

Will: 1d20 + 7 ⇒ (18) + 7 = 25

Galadhan stops short, whispering to his friends. ”Something is wrong…we should go no further…it’s a trap…”

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will fires another volley…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim, IC, Haste
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 ⇒ (2) + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 = 21
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 + 2 ⇒ (5) + 1 + 1 + 1 + 2 + 4 + 2 = 16

Magic Longbow (Rapid Shot): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 ⇒ (20) + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 = 39
Confirmation: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 ⇒ (14) + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 = 33
Magic/Cold Iron/Critical Damage: 3d8 + 3 + 3 + 3 + 6 + 12 + 6 ⇒ (7, 3, 3) + 3 + 3 + 3 + 6 + 12 + 6 = 46

Magic Longbow (Haste): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 ⇒ (13) + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 + 2 = 32
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 + 2 ⇒ (8) + 1 + 1 + 1 + 2 + 4 + 2 = 19

…and then ducks behind the column…

@GM: Prior to this attack, Galadhan had hit the dragon with 2 arrows for 33 damage yet it’s showing as having only -22; am I missing something?

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will fire twice more at the dragon…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim, IC
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (9) + 15 + 1 + 1 + 1 - 2 - 2 + 2 = 25
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 + 2 ⇒ (7) + 1 + 1 + 1 + 2 + 4 + 2 = 18

Magic Longbow (Rapid Shot): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 2 ⇒ (19) + 15 + 1 + 1 + 1 - 2 - 2 + 2 = 35
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 + 2 ⇒ (7) + 1 + 1 + 1 + 2 + 4 + 2 = 18

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

We’re in trouble if a 32 barely hits…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will fire thrice at the dragon…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 15 + 1 + 1 + 1 - 2 - 2 = 32
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 ⇒ (6) + 1 + 1 + 1 + 2 + 4 = 15

Magic Longbow (Rapid Shot): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (11) + 15 + 1 + 1 + 1 - 2 - 2 = 25
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 ⇒ (5) + 1 + 1 + 1 + 2 + 4 = 14

Magic Longbow (Iterative): 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (9) + 10 + 1 + 1 + 1 - 2 - 2 = 18
Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 + 2 + 4 ⇒ (4) + 1 + 1 + 1 + 2 + 4 = 13

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Fort Save: 1d20 + 11 ⇒ (12) + 11 = 23
Str Drain: 1d4 ⇒ 2

Will Save: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will try to stay concealed as he moves, hiding in the shadows and behind columns, keeping alert for any signs of danger…

To keep it simple, while moving from area to area, I’ll just take 10 till we come to something interesting…

Stealth: 10 + 24 = 34
Perception: 10 + 16 = 26

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will enter last, behind his companions, and try to conceal himself in the shadows…

Stealth: 1d20 + 24 ⇒ (13) + 24 = 37

…as he spies the room…

Perception: 1d10 + 16 ⇒ (10) + 16 = 26

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will attempt to disarm the trap…

Disable Device: 1d20 + 21 ⇒ (14) + 21 = 35

…and once he raises the portcullis, he’ll attempt to pick the lock on the stone door…

Disable Device: 1d20 + 21 ⇒ (14) + 21 = 35

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will rush up to the wall closest to the winch and climb up it…

Climb: 1d20 + 13 ⇒ (15) + 13 = 28

…and then take a look at the winch…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will move 5’ NW and fire at the blue cave giant…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim

Burn a use of Perfect Strike

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (4) + 15 + 1 + 1 + 1 - 2 - 2 = 18
Perfect Strike: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (14) + 15 + 1 + 1 + 1 - 2 - 2 = 28
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (8) + 1 + 2 + 1 + 2 + 4 = 18

Magic Longbow (Rapid Shot): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (19) + 15 + 1 + 1 + 1 - 2 - 2 = 33
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (6) + 1 + 2 + 1 + 2 + 4 = 16

Magic Longbow (Iterative): 1d10 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 10 + 1 + 1 + 1 - 2 - 2 = 17
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (8) + 1 + 2 + 1 + 2 + 4 = 18

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will fire at the right cave giant…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim

Burn a use of Perfect Strike

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (9) + 15 + 1 + 1 + 1 - 2 - 2 = 23
Perfect Strike: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 15 + 1 + 1 + 1 - 2 - 2 = 22
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (2) + 1 + 2 + 1 + 2 + 4 = 12

Magic Longbow (Rapid Shot): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (10) + 15 + 1 + 1 + 1 - 2 - 2 = 24
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (3) + 1 + 2 + 1 + 2 + 4 = 13

Magic Longbow (Iterative): 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (5) + 10 + 1 + 1 + 1 - 2 - 2 = 14
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (5) + 1 + 2 + 1 + 2 + 4 = 15

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will concentrate his fire on the giant with the winch behind him…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim

Burn a use of Perfect Strike

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (4) + 15 + 1 + 1 + 1 - 2 - 2 = 18
Perfect Strike: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 15 + 1 + 1 + 1 - 2 - 2 = 27
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (5) + 1 + 2 + 1 + 2 + 4 = 15

Magic Longbow (Rapid Shot): 1d20 + 15 + 1 + 1 + 1 - 2 - 2 ⇒ (20) + 15 + 1 + 1 + 1 - 2 - 2 = 34
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (3) + 1 + 2 + 1 + 2 + 4 = 13

Magic Longbow (Iterative): 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (2) + 10 + 1 + 1 + 1 - 2 - 2 = 11
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 ⇒ (8) + 1 + 2 + 1 + 2 + 4 = 18

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will concentrate his fire on the giant with the winch behind him…

[ooc]To Hit Mods: BAB

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Will: 1d20 + 7 ⇒ (18) + 7 = 25 (27, if it’s an enchantment)

Grand Lodge

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Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Was thinking Galadhan would use stealth to follow the party, just in case things go awry with Farrar’s plan, i.e., the guards make their save. He could try to start a distraction or something…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

@GM: I’m assuming there’s ample areas of dim light (or darker) here where Galadhan could use stealth? Just want to have a contingency to create a distraction, if things go south here…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Perhaps one sneaks in, stealthy and invisible, causes a notable distraction (i.e., starts a fire), and the others sneak in during the resulting chaos?

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan returns and shrugs. ”Only…one…way…in…”

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Still moving stealthily, Galadhan will look for any signs of tracks that might alert him to another way in…

Survival (Tracking): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan nods to Akku. ”Aye, that I can do; I suck at talking…”

The Elf sneakily scouts around the perimeter, looking for a way in…

Stealth: 1d20 + 24 ⇒ (9) + 24 = 33
Perception: 1d20 + 16 ⇒ (14) + 16 = 30

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Sorry, finally got him leveled up…

Spent all my 12k upgrading my +2 Belt of Dexterity to a +2 Belt of Physical Perfection

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

I’ll have Galadhan leveled up tonight…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

When it drops down to cast, Galadhan will fire at the drider…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Rapid Shot, Flurry of Blows, Deadly Aim, Haste, IC
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 ⇒ (17) + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 = 34
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 + 2 ⇒ (7) + 1 + 2 + 1 + 2 + 4 + 2 = 19

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 ⇒ (8) + 15 + 1 + 1 + 1 - 2 - 2 + 1 + 2 = 25
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 1 + 2 + 4 + 2 ⇒ (6) + 1 + 2 + 1 + 2 + 4 + 2 = 18

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Can Galadhan see the drider on the ceiling? Just asking as I had a readied attack set to go off if so…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will ready an attack if the drider comes into view…

Will use my previous attack roll if that’s OK…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan moves back 10’ to try to see if he has LOS…

…if he does, he’ll fire at the drider…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim, Haste, IC
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 + 1 + 2 ⇒ (15) + 15 + 1 + 1 + 1 + 2 - 2 + 1 + 2 = 36
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (6) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 20

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan fires at the rope creature…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim, Haste, IC
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (9) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 28
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (1) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 15

Magic Longbow (Iterative): 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (3) + 10 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 17
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (8) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 22

Magic Longbow (Flurry of Bows): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (13) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 32
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (5) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 19

Magic Longbow (Haste): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (9) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 28
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (2) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 16

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan moves 5’ SE and unloads blunt arrows at the blue swarm…if it drops, he’ll target the pink rope thingy…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim, Haste, IC
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (2) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 21
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (7) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 21

Magic Longbow (Iterative): 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (11) + 10 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 25
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (3) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 17

Magic Longbow (Flurry of Bows): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (7) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 26
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (6) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 20

Magic Longbow (Haste): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (6) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 25
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (2) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 16

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan has evasion so I don’t think he takes any damage when making his reflex save?

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Seeing swarms, Galadhan draws blunt arrows as he moves back 5’, firing at the yellow swarm first then, if it drops, blue next…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim, Haste, IC
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim, IC

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (2) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 21
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (4) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 18

Magic Longbow (Iterative): 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (15) + 10 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 29
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (3) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 17

Magic Longbow (Flurry of Bows): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (5) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 24
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (6) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 20

Magic Longbow (Haste): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 ⇒ (13) + 15 + 1 + 1 + 1 + 2 - 2 - 2 + 1 + 2 = 32
Magic/Bludgeoning Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 + 2 ⇒ (1) + 1 + 2 + 2 + 1 + 2 + 4 + 2 = 15

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Will: 1d20 + 7 + 2 + 2 ⇒ (11) + 7 + 2 + 2 = 22
Reflex: 1d10 + 14 + 2 ⇒ (6) + 14 + 2 = 22

Galadhan withstands the confusion, barely, and avoids the entanglement…

I’ll await to see how my companions do on their saves before posting my actions as that might influence who I attack…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will go last, covering those that go before him…

Climb: 1d10 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan attempts to disarm the trap…

Disable Device: 1d20 + 20 ⇒ (11) + 20 = 31

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Perception: 1d20 + 15 ⇒ (11) + 15 = 26

Knowing his friends are better at talking than he, Galadhan lets them do the talking while he checks out the room; he reveals the small hoard he finds underneath the rusted armor to his companions…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

I’m good with either…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan’s good with scouting ahead…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Perception: 1d20 + 15 ⇒ (10) + 15 = 25

Looking around from a balcony, Galadhan eyes something of note, pointing towards it as he alerts his companions. ”There’s a creature observing us a few hundred yards away…it was coiled so perhaps some sort of sentient snake? It retreated deeper into the darkness of the ceiling after I spied it…”

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Yes, favored enemy is undead; that’d be 6 more points of damage…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan fires at the spot where Akku pointed out Gallach…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim

Magic Longbow: 1d10 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (4) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 20
Miss<=50: 1d100 ⇒ 41

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (20) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 36
Confirmation: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (14) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 30
Miss<=50: 1d100 ⇒ 97
Magic/Cold Iron/Critical Damage: 3d8 + 3 + 6 + 6 + 3 + 6 + 12 ⇒ (6, 4, 6) + 3 + 6 + 6 + 3 + 6 + 12 = 52

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Can anyone dispel greater invisibility?

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan will delay until he sees something he can fire at…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan fires at the remaining bat (green)…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (18) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 34
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 ⇒ (7) + 1 + 2 + 2 + 1 + 2 + 4 = 19

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (3) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 19
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 ⇒ (5) + 1 + 2 + 2 + 1 + 2 + 4 = 17

Grand Lodge

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Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4
GM Mauve wrote:
@Galadhan (and everyone), if you wanted to rest before coming over here at Nomianna's place, that is fine with me. Do you want to step away from the green bat? You'll provoke an AOO otherwise. The blue bat is dead on your first hit - which bat do you want to target next?

Sorry, GM, forgot to check the map’…just a note though, he has the Point Blank Master feat so he never provokes an AoO when firing from a threatened square…but he’ll move 5’ any way…

Also, he’ll target green with his second shot…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Fort: 1d20 + 9 ⇒ (19) + 9 = 28

Galadhan avoids the screech effect and fires again at blue hoping to drop it…

Burning last use of Perfect Strike for the day…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (3) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 19
Magic Longbow (Perfect Strike): 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (10) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 26
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 ⇒ (3) + 1 + 2 + 2 + 1 + 2 + 4 = 15

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (16) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 32
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 ⇒ (5) + 1 + 2 + 2 + 1 + 2 + 4 = 17

Perfect Strike: 0/6

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Sorry, been in an inspection for the last two weeks at work and it’s been hectic…

Galadhan fires at the nearest bat…if the first shot drops it, he’ll fire at the next bat…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Favored Enemy, Flurry of Blows, Deadly Aim
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Favored Enemy, Deadly Aim

Magic Longbow: 1d20 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (10) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 26
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 ⇒ (6) + 1 + 2 + 2 + 1 + 2 + 4 = 18

Magic Longbow: 1d10 + 15 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (9) + 15 + 1 + 1 + 1 + 2 - 2 - 2 = 25
Magic/Cold Iron Damage: 1d8 + 1 + 2 + 2 + 1 + 2 + 4 ⇒ (7) + 1 + 2 + 2 + 1 + 2 + 4 = 19

Perfect Strike: 1/6

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan holds a hand up. ”Good plan Akku…but let me try the door first…”

Disable Device: 1d20 + 20 ⇒ (9) + 20 = 29

”Bah! Won’t be easy…but I think I can crack it…it’ll take time though…should I try?”

I think I can take 20 here for 40 since we’re not under duress…

While he awaits an answer, he looks at the way up, checking out the path Akku would take them…

Perception: 1d20 + 15 ⇒ (17) + 15 = 32

”Uhhh…flying might be problematic…there’s four mighty big bats up by the Spires…”

Grand Lodge

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Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Thoughts and prayers with you and yours…

Grand Lodge

Male Elf Zen Archer 6 / Shadowdancer 2 / Ranger 2| HP: 81/81| AC:19 T:19 FF: 12| CMB:10 CMD:30 | Saves F:+11 R:+15 W:+7 (+2 vs enchant) | Init:+9 | Per: +16 | Ki: 4/4

Galadhan stands by, fingering his bow, letting the talkers do their thing, standing ready…

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