Male Half-elf Druid 3 Monk 2
DM Fflash wrote:
Memorized spells are listed on my char sheet. SPELLSLevel 0 (4) Create Water: Creates 2 gallons/level of pure water. Detect Magic: Detects spells and magic items within 60 ft. Know Direction: You discern north. Stabilize: Cause a dying creature to stabilize. Level 1 (3 + domain)
Level 2 (2 + domain)
Male Half-elf Druid 3 Monk 2
Jasper Kandamerus Fulmen steps in between Jasper and thugs backing up Relan. The Mayor's Office "We found the kidnaped people while exploring under the Crow. They were being held by derro and were being brainwashed and used in rituals. We encountered the group doing the kidnappings after overhearing their plans to kidnap more citizens. We battled and killed them, but I believe they were working for someone else. I'm not sure we ever found out who." Fulmen looks around at his friends for help filling in the details.
Male Half-elf Druid 3 Monk 2
+1 Druid Hps: 1d5 + 3 + 1 + 3 + 2 ⇒ (4) + 3 + 1 + 3 + 2 = 13 Spells:
Gained: Trackless Step Feats: Toughness Skills: 4 + 1 + 1(favored class)
Male Half-elf Druid 3 Monk 2
Greed! Round 7
Fulmen throws a thunderstone at the flying critter Range Atk: 1d20 + 5 ⇒ (12) + 5 = 17 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 4/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Greed! Round 1
Fulmen struggles to get out of the web. Escape Artist: 1d20 + 5 ⇒ (9) + 5 = 14 Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 4/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Old Friends Round 1
"Natalya, why are doing this? You're a Pathfinder. You have honor. We saved you and this is how you repay us? If someone is coercing you we can help." Fulmen will take a defensive stance as he tries to reason with Natalya. Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 4/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Balcony Surprise Round 3
Fulmen moves to flank the guy on Relan. If he doesn't have enough movement to reach flanking position then he'll move as far as he can go and pop a goodberry. Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 4/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Balcony Surprise Round 2
Fulmen moves into the room closer to Relan and fires another Storm Burst Ranged Touch Attack: 1d20 + 4 ⇒ (7) + 4 = 11 dmg: 1d6 + 1 ⇒ (1) + 1 = 2 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 4/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Fulmen was inclined to let them disperse, but if Relan jumps into attack then Fulmen will back him up. I suppose we can't have them going off and kidnapping people Fulmen will use storm burst Ranged Touch: 1d20 + 4 ⇒ (20) + 4 = 24 Confirm Crit: 1d20 + 4 ⇒ (17) + 4 = 21 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 5/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
I only have low-light vision, so if we're dowsing the light I'll be blind. Trusting the ghoul since he hasn't led us astray so far I'll go with the group consensus of no light. Remembering my training I'll focus on taking deep controlled breaths to steady my nerves and regulate my heart beat as I follow closing those that can see in absolute darkness.
Male Half-elf Druid 3 Monk 2
The Second Coming Round 6
fort save: 1d20 + 9 ⇒ (2) + 9 = 11 Fulmen attacks Lord Baz Attack: 1d20 + 9 ⇒ (3) + 9 = 12 dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10 Attack: 1d20 + 9 ⇒ (20) + 9 = 29 dmg: 2d6 + 4 ⇒ (5, 5) + 4 = 14 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Saturday, May 10, 2014
The Second Coming Round 5
2nd attack Attack: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 2d6 + 4 ⇒ (2, 5) + 4 = 11 Also, I shouldn't have taken a hit. My AC is 14 flat-footed because my Wis bonus still applies flat-footed as a monk Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 3/4
Darts: 12
Male Half-elf Druid 3 Monk 2
The Second Coming Round 5
save: 1d20 + 4 ⇒ (17) + 4 = 21 Fulmen attacks Lord Baz Attack: 1d20 + 9 ⇒ (12) + 9 = 21 dmg: 2d6 + 4 ⇒ (3, 4) + 4 = 11 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
The Second Coming Round 4
Fulmen walks through the grease to attack the imp acrobat: 1d20 + 6 ⇒ (16) + 6 = 22 Attack: 1d20 + 3 ⇒ (2) + 3 = 5 dmg: 2d6 + 4 ⇒ (3, 3) + 4 = 10 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
The Second Coming Round 3
save: 1d20 + 4 ⇒ (18) + 4 = 22 Fulmen takes a 5ft step to the north and holds action for something to get into melee range. Attack: 1d20 + 3 ⇒ (16) + 3 = 19 dmg: 2d6 + 4 ⇒ (4, 2) + 4 = 10 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
The Second Coming Round 3
Will continue my previous post of casting and attacking. Round 3 I will also attack. Target hellhound. Save from fire. evasion: 1d20 + 4 ⇒ (19) + 4 = 23 Fulmen takes no damage from the flames. Attack: 1d20 + 3 ⇒ (7) + 3 = 10 dmg: 2d6 + 4 ⇒ (4, 6) + 4 = 14 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
The Second Coming Round 1 & 2
Fulmen Casts Shillelagh and follows Relan into the room to attack the nearest threat. Attack: 1d20 + 3 ⇒ (15) + 3 = 18 dmg: 2d6 + 4 ⇒ (4, 6) + 4 = 14 Tracked Resources: Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 6/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
"It is a good deed we have done today. Thank you all for taking the time to do such a thing. Now, we have other pressing tasks to complete. I am not in need of any supplies at the moment, but if you all need to get something let's make a quick so we can get return to the Crow while there is still daylight."
Male Half-elf Druid 3 Monk 2
"Yes, yes! Those are all good points. If the ghoul was in league with the dwarven wizards then he may have been sent to distract us to buy time for them to finish whatever mad experiment they are working on now.", Fulmen says with a thoughtful expression. "Perhaps we should verify the ghoul's story before trusting him. The overlook in the dwarven chamber may be a trap he's trying lead us to. Let's check out that room to the far west to confirm the foul ooze story. Then approach the dwarven chamber with caution."
Male Half-elf Druid 3 Monk 2
Not so Mindless Round 3
Reflex staff: 1d20 + 4 ⇒ (18) + 4 = 22 Reflex armor: 1d20 + 4 ⇒ (2) + 4 = 6 Fulmen doesn't wear armor. Are you referring to his robes? Fulmen attacks the ooze with storm burst. Attack: 1d20 + 3 ⇒ (11) + 3 = 14 dmg: 1d6 + 1 ⇒ (6) + 1 = 7 Tracked Resources: . Spells Level 0: 4/4 Create Water Detect Magic Know Direction Stabilize Storm Burst: 5/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
I'm on vaca this week so limited posting capabilities. Fulmen takes a defensive posture and will try to keep his distance from the approaching ooze (how did I end up in front?). He'll attack if one comes within melee range. will save: 1d20 + 12 ⇒ (10) + 12 = 22 attack: 1d20 + 3 ⇒ (13) + 3 = 16
Male Half-elf Druid 3 Monk 2
Not so Mindless Round 1
Fulmen will use a storm burst. Not sure what bonuses I get for ranged touch Attack: 1d20 + 3 ⇒ (10) + 3 = 13 dmg: 1d6 ⇒ 5 Tracked Resources: Spells Level 0: 4/4 Create Water -Detect Magic Know Direction Stabilize Storm Burst: 5/6 Level 1: 4/4
Darts: 12
Male Half-elf Druid 3 Monk 2
Stink's Redoubt Fulmen makes no effort to hide the disgust on his face as seeing the foul creature, but makes no hostile moves towards it. "Andel, can you tell the thing we already killed the devils?" Underwater Observatory "Two scrolls...perhaps one or two of us could check out the sunken ship using the scrolls? I will go if someone will come with me to watch my back" How long do the spells last?
Male Half-elf Druid 3 Monk 2
"I can create water. Unfortunately, not enough to squelch a fire elemental. There was an interesting pool in one of the other rooms. Maybe it has a water elemental and we can sic them on each?" Fulmen grins ever so slightly. Guardroom Fulmen knocks on the door and shouts loud enough to be heard on the other side. "Hello, is there anyone in there?" If no response he'll say to no one in particular "Wonder if the ceiling collapsed.." The Sea Stair Have we seen any salt supplies in a storeroom? The Underwater Observatory Fulmen makes mental note of the shipwreck in relation to the crow. Identifying landmarks to pinpoint it later if they can find a way to go under water in the future. Hall of Fleshwarping "By Gaia, what is that foul thing!"
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