Arlindil

Fulmen's page

267 posts. Alias of shumpal.


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Male Half-elf Druid 3 Monk 2

Fulmen has no special preparations. He boards the ship and examines the crew and rigging and makes a mental comparison to the ships he was was familiar with at the port authority of his youth.


Male Half-elf Druid 3 Monk 2

"Ahoy ye mateys! It'll be good get my sea legs again."


Male Half-elf Druid 3 Monk 2

The only thing I could think of for Canayven is the last room we fought in. With the domed ceiling and fancy mural. Further up the dungeon we discovered an underwater observatory and a lone statue.


Male Half-elf Druid 3 Monk 2

I think we're going by boat with Jasper for a guide. What other NPC do we need to decide on?

As for Canayven, I think Relan was looking back. I don't recall anything that stood out.


Male Half-elf Druid 3 Monk 2
DM Fflash wrote:


All looks good, just need a list of your currently memorized spells

Memorized spells are listed on my char sheet.

SPELLS
Level 0 (4)
Create Water: Creates 2 gallons/level of pure water.
Detect Magic: Detects spells and magic items within 60 ft.
Know Direction: You discern north.
Stabilize: Cause a dying creature to stabilize.

Level 1 (3 + domain)
Obscuring Mist: Fog surrounds you.
Cure Light Wounds x2: Cures 1d8 damage + 1/level (max +5).
Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

Level 2 (2 + domain)
Fog Cloud: Fog obscures vision.
Flaming Sphere: Rolling ball of fire deals 3d6 fire damage
Hold Animal: Paralyzes one animal for 1 round/level.


Male Half-elf Druid 3 Monk 2

Jasper Kandamerus

Fulmen steps in between Jasper and thugs backing up Relan.

The Mayor's Office

"We found the kidnaped people while exploring under the Crow. They were being held by derro and were being brainwashed and used in rituals. We encountered the group doing the kidnappings after overhearing their plans to kidnap more citizens. We battled and killed them, but I believe they were working for someone else. I'm not sure we ever found out who." Fulmen looks around at his friends for help filling in the details.


Male Half-elf Druid 3 Monk 2

Is Andel still with us? If so, he make a roll.


Male Half-elf Druid 3 Monk 2

Last date I had was 4712, the 23rd day of Gozran. We'll add how long it takes to get supplies/craft to that.


Male Half-elf Druid 3 Monk 2

+1 Druid

Hps: 1d5 + 3 + 1 + 3 + 2 ⇒ (4) + 3 + 1 + 3 + 2 = 13

Spells:
2nd Level
Base: +1
Bonus: +1
Domain: +1 (Fog Cloud)
Total: 3

Gained: Trackless Step

Feats: Toughness

Skills: 4 + 1 + 1(favored class)
Survival+1
Sense Motive+1
Knowledge (nature)+1
Spellcraft +1
Heal+1
Perception + 1


Male Half-elf Druid 3 Monk 2

Fulmen casts CWL x2 on himself

CLW: 1d8 + 2 ⇒ (2) + 2 = 4

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Now at 31/32 hps

Any loot that is heavy and bulky can be put in my Handy Haversack


Male Half-elf Druid 3 Monk 2

Greed!

Round 7
HP: 12/32
AC: 15

Fulmen throws a thunderstone at the flying critter

Range Atk: 1d20 + 5 ⇒ (12) + 5 = 17

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 4/6

Level 1: 3/4
Cure Light Wounds 2/2
Shillelagh 1/2

Darts: 12
Goodberry: 7
Thunderstones: 5-1=4


Male Half-elf Druid 3 Monk 2

Greed!

Round 1
HP: 25/32
AC: 15

Fulmen struggles to get out of the web.

Escape Artist: 1d20 + 5 ⇒ (9) + 5 = 14

Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 4/6

Level 1: 3/4
Cure Light Wounds 2/2
Shillelagh 1/2

Darts: 12
Goodberry: 7


Male Half-elf Druid 3 Monk 2

I still vote for the secret door.

Let's give Natalya back her weapons.

We can't leave Clarence here in this condition. If we're not bringing the others with us, then at least let's grab Clarence.


Male Half-elf Druid 3 Monk 2

"Braelex, I'm afraid my knowledge is limited on such matters."

"We can't leave Clarence and the other prisonsers here in such a condition. If they can walk we can take them with us. Tie a rope to them and tug them along."


Male Half-elf Druid 3 Monk 2

Old Friends

Round 2
HP: 19/32
AC: 15

Fort Save: 1d20 + 9 ⇒ (5) + 9 = 14

Fulmen is stunned

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 4/6

Level 1: 3/4
Cure Light Wounds 2/2
Shillelagh 1/2

Darts: 12
Goodberry: 7


Male Half-elf Druid 3 Monk 2

Old Friends

Round 1
HP: 25/32
AC: 15

"Natalya, why are doing this? You're a Pathfinder. You have honor. We saved you and this is how you repay us? If someone is coercing you we can help."

Fulmen will take a defensive stance as he tries to reason with Natalya.

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 4/6

Level 1: 3/4
Cure Light Wounds 2/2
Shillelagh 1/2

Darts: 12
Goodberry: 7


Male Half-elf Druid 3 Monk 2

Fulmen attempts to identify the spell being cast.

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19

Will also look Natalya over for signs of torture.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Male Half-elf Druid 3 Monk 2

"I vote we go down the secret passage. It doesn't appear to have been used before so I don't think the current residents know about it. Perhaps we'll find another way to our goal and avoid an unnecessary battle."


Male Half-elf Druid 3 Monk 2

Fulmen will defensively withdraw in attempt to get out of the darkness.


Male Half-elf Druid 3 Monk 2

Balcony Surprise

Round 3
HP: 25/32
AC: 15

Fulmen moves to flank the guy on Relan. If he doesn't have enough movement to reach flanking position then he'll move as far as he can go and pop a goodberry.

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 4/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry: 7


Male Half-elf Druid 3 Monk 2

Balcony Surprise

Round 2
HP: 25/32
AC: 15

Fulmen moves into the room closer to Relan and fires another Storm Burst

Ranged Touch Attack: 1d20 + 4 ⇒ (7) + 4 = 11

dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 4/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

I'll target the one nearest Relan with the storm burst.


Male Half-elf Druid 3 Monk 2

Fulmen was inclined to let them disperse, but if Relan jumps into attack then Fulmen will back him up.

I suppose we can't have them going off and kidnapping people

Fulmen will use storm burst

Ranged Touch: 1d20 + 4 ⇒ (20) + 4 = 24

Confirm Crit: 1d20 + 4 ⇒ (17) + 4 = 21

dmg: 1d6 + 1 ⇒ (5) + 1 = 6
dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 5/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

I only have low-light vision, so if we're dowsing the light I'll be blind. Trusting the ghoul since he hasn't led us astray so far I'll go with the group consensus of no light.

Remembering my training I'll focus on taking deep controlled breaths to steady my nerves and regulate my heart beat as I follow closing those that can see in absolute darkness.


Male Half-elf Druid 3 Monk 2

"What kind of beasts, Lockerby? Giant spiders?"


Male Half-elf Druid 3 Monk 2

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8

Fulmen trips on some loose stones on the floor. Their sound as they bounce around the floor and off the walls echoes down the halls.

I'm slight more stealth and can top your botched attempt


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 6
HP: 16/32
AC: 15

fort save: 1d20 + 9 ⇒ (2) + 9 = 11

Fulmen attacks Lord Baz

Attack: 1d20 + 9 ⇒ (3) + 9 = 12

dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10

Attack: 1d20 + 9 ⇒ (20) + 9 = 29

dmg: 2d6 + 4 ⇒ (5, 5) + 4 = 14

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

Saturday, May 10, 2014
9:02 PM

The Second Coming

Round 5
HP: 25/32
AC: 15

2nd attack

Attack: 1d20 + 9 ⇒ (6) + 9 = 15

dmg: 2d6 + 4 ⇒ (2, 5) + 4 = 11

Also, I shouldn't have taken a hit. My AC is 14 flat-footed because my Wis bonus still applies flat-footed as a monk

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 5
HP: 19/32
AC: 15

save: 1d20 + 4 ⇒ (17) + 4 = 21

Fulmen attacks Lord Baz

Attack: 1d20 + 9 ⇒ (12) + 9 = 21

dmg: 2d6 + 4 ⇒ (3, 4) + 4 = 11

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 4
HP: 25/32
AC: 15

Fulmen walks through the grease to attack the imp

acrobat: 1d20 + 6 ⇒ (16) + 6 = 22

Attack: 1d20 + 3 ⇒ (2) + 3 = 5

dmg: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 3
HP: 28/32
AC: 15

save: 1d20 + 4 ⇒ (18) + 4 = 22

Fulmen takes a 5ft step to the north and holds action for something to get into melee range.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19

dmg: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 3
HP: 32/32
AC: 15

Will continue my previous post of casting and attacking. Round 3 I will also attack. Target hellhound.

Save from fire.

evasion: 1d20 + 4 ⇒ (19) + 4 = 23

Fulmen takes no damage from the flames.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

dmg: 2d6 + 4 ⇒ (4, 6) + 4 = 14

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 1 & 2
HP: 32/32
AC: 15

Fulmen Casts Shillelagh and follows Relan into the room to attack the nearest threat.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18

dmg: 2d6 + 4 ⇒ (4, 6) + 4 = 14

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

Well from what I remember there were other ways in/out of the crow, but one of them had giant spiders guarding it. If there's another closer way in that is easily accessible we should take it.


Male Half-elf Druid 3 Monk 2

"It is a good deed we have done today. Thank you all for taking the time to do such a thing. Now, we have other pressing tasks to complete. I am not in need of any supplies at the moment, but if you all need to get something let's make a quick so we can get return to the Crow while there is still daylight."


Male Half-elf Druid 3 Monk 2

"Yes, yes! Those are all good points. If the ghoul was in league with the dwarven wizards then he may have been sent to distract us to buy time for them to finish whatever mad experiment they are working on now.", Fulmen says with a thoughtful expression. "Perhaps we should verify the ghoul's story before trusting him. The overlook in the dwarven chamber may be a trap he's trying lead us to. Let's check out that room to the far west to confirm the foul ooze story. Then approach the dwarven chamber with caution."


Male Half-elf Druid 3 Monk 2

"I am willing to go to the surface to find this Liza Jane. We've been down here for quite a while and I could use some fresh air. Did Lockerbie mention where we might find his wife?"


Male Half-elf Druid 3 Monk 2

Linguistics: 1d20 + 6 ⇒ (2) + 6 = 8

"Let's find out who is singing this gloomy song."

Fulmen checks the murky water with the tip of his staff.


Male Half-elf Druid 3 Monk 2

Fulmen climbs out of the water and begins to look for a place to secure the rope, preferably high enough that the group can get across without touching the water.

Climb: 1d20 + 8 ⇒ (12) + 8 = 20


Male Half-elf Druid 3 Monk 2

Fulmen will walk along the bottom. Less likely to splash.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22


Male Half-elf Druid 3 Monk 2

While the battle rages on Fulmen takes the opportunity to sneak around the south side of the pool with the rope.


Male Half-elf Druid 3 Monk 2

"If the creatures aren't willing to get out of the water let's try to cross as fast as we can while we still have water breathing and hope we don't have to come back this way. Or we could backtrack and try the other passage."


Male Half-elf Druid 3 Monk 2

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


Male Half-elf Druid 3 Monk 2

Not so Mindless

Round 3
HP: 32/32
AC: 15

Reflex staff: 1d20 + 4 ⇒ (18) + 4 = 22

Reflex armor: 1d20 + 4 ⇒ (2) + 4 = 6

Fulmen doesn't wear armor. Are you referring to his robes?

Fulmen attacks the ooze with storm burst.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14

dmg: 1d6 + 1 ⇒ (6) + 1 = 7

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 5/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x2

Darts: 12
Goodberry:

.


Male Half-elf Druid 3 Monk 2

I'm on vaca this week so limited posting capabilities.

Fulmen takes a defensive posture and will try to keep his distance from the approaching ooze (how did I end up in front?). He'll attack if one comes within melee range.

will save: 1d20 + 12 ⇒ (10) + 12 = 22

attack: 1d20 + 3 ⇒ (13) + 3 = 16
dmg: 1d6 + 3 ⇒ (2) + 3 = 5


Male Half-elf Druid 3 Monk 2

Not so Mindless

Round 1
HP: 32/32
AC: 15

Fulmen will use a storm burst.

Not sure what bonuses I get for ranged touch

Attack: 1d20 + 3 ⇒ (10) + 3 = 13

dmg: 1d6 ⇒ 5

Tracked Resources:

Spells
Level 0: 4/4
Create Water
-Detect Magic
Know Direction
Stabilize

Storm Burst: 5/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x2

Darts: 12
Goodberry:


Male Half-elf Druid 3 Monk 2

Fulmen inspects the brooch and will use detect magic to see if it or anything else in the area is magical besides the buckler.

"Andel or Relan, what do you make of the initials J.B.?"


Male Half-elf Druid 3 Monk 2

Stink's Redoubt

Fulmen makes no effort to hide the disgust on his face as seeing the foul creature, but makes no hostile moves towards it.

"Andel, can you tell the thing we already killed the devils?"

Underwater Observatory

"Two scrolls...perhaps one or two of us could check out the sunken ship using the scrolls? I will go if someone will come with me to watch my back"

How long do the spells last?


Male Half-elf Druid 3 Monk 2

I'll be out of town until 6/17 and will probably not respond.


Male Half-elf Druid 3 Monk 2

"I can create water. Unfortunately, not enough to squelch a fire elemental. There was an interesting pool in one of the other rooms. Maybe it has a water elemental and we can sic them on each?" Fulmen grins ever so slightly.

Guardroom

Fulmen knocks on the door and shouts loud enough to be heard on the other side. "Hello, is there anyone in there?" If no response he'll say to no one in particular "Wonder if the ceiling collapsed.."

The Sea Stair

Have we seen any salt supplies in a storeroom?

The Underwater Observatory

Fulmen makes mental note of the shipwreck in relation to the crow. Identifying landmarks to pinpoint it later if they can find a way to go under water in the future.

Hall of Fleshwarping

"By Gaia, what is that foul thing!"

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