move silently: 1d20 + 2 ⇒ (4) + 2 = 6 attack- rapier 1: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
attack- rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 ** 2 weapon,
rapier 2 (check for critical on 18-20): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
attack- rapier 1: : 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
attack- rapier 2:: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 ** 2 weapon,
rapier 1 (check for critical on 18-20): : 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
attack- rapier 1: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
attack- rapier 2: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 ** 2 weapon,
Shane attack- rapier 1: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 ** 2 weapon,
attack- rapier 2: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 ** 2 weapon,
attack- rapier 1 - check for critical: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10 ** 2 weapon,
jump: 1d20 + 6 ⇒ (11) + 6 = 17 attack - rapier 1: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 (-2 for 2 weapons)
attack - rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 (-2 for 2 weapons)
profession sailor: 1d20 + 11 ⇒ (3) + 11 = 14 (probably not needed any more ?) attack - rapier 1: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 (-2 for 2 weapons)
attack - rapier 2: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 (-2 for 2-weapons)
Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12 Fort save: 1d20 + 5 ⇒ (13) + 5 = 18 Will save: 1d20 + 1 ⇒ (18) + 1 = 19 Strength check: 1d20 + 1 ⇒ (17) + 1 = 18 Balance check: 1d20 + 7 ⇒ (8) + 7 = 15 Defensive check: 2d6 + your wisdom modifier: 2d6 + 0 ⇒ (5, 4) + 0 = 9 --Two offensive actions of your choice
attack - rapier 2: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
spot: 1d20 + 6 ⇒ (16) + 6 = 22 attack rapier 1: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 (2-weapon)
attack rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 (2-weapon)
reflex save: 1d20 + 7 ⇒ (5) + 7 = 12 attack - rapier 1 (weapon charm - cold iron): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
attack - rapier 2: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
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