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Ametrine

hp: 1d6 + 1 ⇒ (6) + 1 = 7


climb: 1d20 - 1 ⇒ (10) - 1 = 9
climb: 1d20 - 1 ⇒ (12) - 1 = 11


climb 1: 1d20 - 1 ⇒ (3) - 1 = 2

climb 2: 1d20 - 1 ⇒ (3) - 1 = 2


throw oil: 1d20 + 1 ⇒ (13) + 1 = 14


climb: 1d20 - 1 ⇒ (6) - 1 = 5


Ametrine

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19


identify animal: 1d20 + 2 ⇒ (15) + 2 = 17 (Wis)


Ametrine

Spot: 1d20 + 2 ⇒ (20) + 2 = 22 (wis)
Listen: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (wis, gnome)


Cure Light Wounds - Shane: 1d8 + 1 ⇒ (2) + 1 = 3


CLW: 1d8 + 1 ⇒ (5) + 1 = 6


reflex save: 1d20 + 7 ⇒ (14) + 7 = 21


move silently: 1d20 + 2 ⇒ (4) + 2 = 6

attack- rapier 1: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage -rapier 1: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 ** insightful
sneak damage -rapier 1: 1d6 ⇒ 1** sneak attack

attack- rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 ** 2 weapon,
damage -rapier 2: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful
sneak damage - rapier 2: 1d6 ⇒ 4 ** sneak damage

rapier 2 (check for critical on 18-20): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage -rapier 2 (if crit): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 ** insightful if critical
sneak damage -rapier 2 (if crit): 1d6 ⇒ 4 ** sneak attack if critical


attack- rapier 1: : 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
damage -rapier 1: : 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 ** insightful
sneak damage -rapier 1:: 1d6 ⇒ 4 ** sneak attack

attack- rapier 2:: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 ** 2 weapon,
damage -rapier 2:: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 ** insightful
sneak damage - rapier 2:: 1d6 ⇒ 1 ** sneak damage

rapier 1 (check for critical on 18-20): : 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage -rapier 1 (if crit): 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful if critical
sneak damage -rapier 1 (if crit): 1d6 ⇒ 6 ** sneak attack if critical


attack- rapier 1: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
damage -rapier 1: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 ** insightful
sneak damage -rapier 1: 1d6 ⇒ 1 ** sneak attack

attack- rapier 2: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 ** 2 weapon,
damage -rapier 2: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 ** insightful
sneak damage - rapier 2: 1d6 ⇒ 2 ** sneak damage


Shane

attack- rapier 1: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 ** 2 weapon,
damage -rapier 1: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 ** insightful
damage -rapier 1 - dueling ?: 1d6 ⇒ 6 ** if dueling

attack- rapier 2: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 ** 2 weapon,
damage -rapier 2: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful
damage -rapier 2 - dueling ?: 1d6 ⇒ 2 ** if dueling

attack- rapier 1 - check for critical: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10 ** 2 weapon,
damage -rapier 1: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ** insightful
damage -rapier 1 - dueling ?: 1d6 ⇒ 2 ** if dueling


Initiative: 1d20 + 7 ⇒ (6) + 7 = 13


attack - rapier #1: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 (2-weapons)
damage - rapier #1: 1d6 + 2 ⇒ (5) + 2 = 7

attack - rapier #2: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 (2-weapons)
damage - rapier #2: 1d6 + 2 ⇒ (1) + 2 = 3


initiative: 1d20 + 7 ⇒ (6) + 7 = 13


reflex save- debris: 1d20 + 7 ⇒ (19) + 7 = 26

reflex save - goo: 1d20 + 7 ⇒ (19) + 7 = 26


reflex save: 1d20 + 7 ⇒ (13) + 7 = 20


fireball: 4d6 ⇒ (3, 6, 6, 5) = 20
tumble to ground: 1d20 + 11 ⇒ (6) + 11 = 17


profession(sailor): 1d20 + 11 ⇒ (5) + 11 = 16


balance: 1d20 + 7 ⇒ (20) + 7 = 27


profession (sailor): 1d20 + 11 ⇒ (3) + 11 = 14


jump: 1d20 + 6 ⇒ (11) + 6 = 17

attack - rapier 1: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 (-2 for 2 weapons)
damage - rapier 1: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (insightful strike)
damage - rapier 1 - dueling: 1d6 ⇒ 6 (if fighting single opponent)

attack - rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 (-2 for 2 weapons)
damage - rapier 2: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 (insightful strike)
damage - rapier 2 - dueling: 1d6 ⇒ 1 (if fighting single opponent)


profession sailor: 1d20 + 11 ⇒ (3) + 11 = 14 (probably not needed any more ?)

attack - rapier 1: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 (-2 for 2 weapons)
damage - rapier 1: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (insightful strike)
damage - rapier 1 - if dueling: 1d6 ⇒ 1 (if fighting single opponent)
attack - rapier 1 (check for critical): 1d20 ⇒ 8

attack - rapier 2: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 (-2 for 2-weapons)
damage - rapier 2: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (insightful strike)
damage - rapier 2 - if dueling: 1d6 ⇒ 5 (if fighting single opponent)
attack - rapier 2 (check for critical): 1d20 ⇒ 6


Profession Sailor : 1d20 + 11 ⇒ (1) + 11 = 12
Throw fireball to hit : 1d20 + 8 ⇒ (19) + 8 = 27
Fireball damage: 6d6 ⇒ (3, 2, 4, 3, 5, 4) = 21


Attack Rapier: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Profession (sailor): 1d20 + 11 ⇒ (10) + 11 = 21


Profession - sailor: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Critical success at sailoring: 1d20 ⇒ 12


predict weather (aka Profession - sailor): 1d20 + 11 ⇒ (1) + 11 = 12


Professions (Sailor): 1d20 + 11 ⇒ (14) + 11 = 25

Ships Init: 1d20 + 2 ⇒ (1) + 2 = 3


attack Rapier: 1d20 + 8 ⇒ (13) + 8 = 21

defense 1: 3d6 + 3 + 6 ⇒ (3, 6, 6) + 3 + 6 = 24 (add Bluff)
defense 2: 3d6 + 3 + 6 ⇒ (1, 6, 1) + 3 + 6 = 17 (add Bluff)

fort 1: 1d20 + 5 ⇒ (15) + 5 = 20
fort 2: 1d20 + 5 ⇒ (1) + 5 = 6


Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12

Fort save: 1d20 + 5 ⇒ (13) + 5 = 18

Will save: 1d20 + 1 ⇒ (18) + 1 = 19

Strength check: 1d20 + 1 ⇒ (17) + 1 = 18

Balance check: 1d20 + 7 ⇒ (8) + 7 = 15

Defensive check: 2d6 + your wisdom modifier: 2d6 + 0 ⇒ (5, 4) + 0 = 9

--Two offensive actions of your choice
attack - rapier 1: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
damage - rapier 1: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (+insightful strike]

attack - rapier 2: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
damage - rapier 2: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 (+insightful strike]


reflex: 1d20 + 7 ⇒ (11) + 7 = 18
survival: 1d20 ⇒ 13
climb: 1d20 + 9 ⇒ (8) + 9 = 17
2d6+Ac: 2d6 + 18 + 3 ⇒ (5, 1) + 18 + 3 = 27 (plus barkskin potion)


spot: 1d20 + 6 ⇒ (11) + 6 = 17
fortitude: 1d20 + 5 ⇒ (10) + 5 = 15
3d6 + add your AC: 3d6 + 18 ⇒ (5, 3, 3) + 18 = 29
Ranged Attack-Bow: 1d20 + 8 ⇒ (19) + 8 = 27
arrow damage: 1d6 ⇒ 2


spot: 1d20 + 6 ⇒ (16) + 6 = 22

attack rapier 1: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 (2-weapon)
damage rapier 1: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (insightful strike)
damage rapier 1 - if dueling: 1d6 ⇒ 2

attack rapier 2: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 (2-weapon)
damage rapier 2: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (insightful strike)
damage rapier 2 - if dueling: 1d6 ⇒ 4


Spot: 1d20 + 6 ⇒ (7) + 6 = 13


fire arrow: 1d20 + 8 ⇒ (3) + 8 = 11
arrow damage: 1d6 ⇒ 6


initiative: 1d20 + 7 ⇒ (2) + 7 = 9


throw fireball: 1d20 + 8 ⇒ (12) + 8 = 20


Will Save: 1d20 + 1 ⇒ (19) + 1 = 20


Will save: 1d20 + 1 ⇒ (4) + 1 = 5


will: 1d20 + 1 ⇒ (1) + 1 = 2


search: 1d20 + 3 ⇒ (2) + 3 = 5

spot: 1d20 + 6 ⇒ (19) + 6 = 25


spot other exits: 1d20 + 6 ⇒ (8) + 6 = 14

spot bones: 1d20 + 6 ⇒ (3) + 6 = 9


reflex save: 1d20 + 7 ⇒ (5) + 7 = 12

attack - rapier 1 (weapon charm - cold iron): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage - rapier 1 (WC-cold iron): 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (insightful strike)

attack - rapier 2: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage - rapier 2: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (insightful strike)


attack - rapier 1: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
damage - rapier 1: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (insightful strike)

attack - rapier 2: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage - rapier 2: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 (insightful strike)


reflex: 1d20 + 7 ⇒ (18) + 7 = 25


reflex: 1d20 + 7 ⇒ (10) + 7 = 17

throw tanglefoot bag: 1d20 + 8 ⇒ (19) + 8 = 27


initiative: 1d20 + 7 ⇒ (7) + 7 = 14

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