Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Thanks for the game. I'm dealing with not feeling well right now, so I've been less active than usual the last day or two.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Favian moves over to Lilly and casts a fly spell on her.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Favian still has a fly spell prepped.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Draconic sorcerer gets +1/die to damage with spells that match their dragon's element. The shocking robe adds 1 to the caster level.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Shield Master (Su) - At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other. This replaces deliver touch spells and speak with animals of its kind. I really don't have anywhere to put him away. He basically sits on my shoulder the whole time. The one exception was the first fight where I was dimension-doored away into the big beetle's mouth. Chose not to have him brought along there.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 I did the best I could, but probably not enough to save Rand.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Changing blessing of Fervor to gain a fly speed. Favian uses the last of the mythic power granted by Deskari to fly in. With a fly speed of 90 feet he should have plenty of movement to get there, including tumbling at half speed. Acrobatics, spending a point of arcane pool to active the Derring Do deed (flamboyant arcana) vs CMD to avoid AoOs
Spend 1 arcane pool as a swift to change the weapon properties to speed. Spell Combat - cast defensively (DC 21)
Cast Ablative Barrier on Rand. (Probably won't save you, but it's the only thing I have.) Weapon counts as good and epic.
+3 Speed, Agile, Ghost-touch Aldori Dueling Sword: 1d20 + 18 ⇒ (20) + 18 = 38 Damage: 1d8 + 9 ⇒ (8) + 9 = 17 Blessed Weapon Automatically Confirms - Spend 2 arcane pool to deal triple damage.
He finally tries halfheartedly to manipulate the plane. Level: 1d20 + 12 + 5 ⇒ (8) + 12 + 5 = 25 Unfortunately that was the best I could do. I already used my folio reroll and I have no other boons that allow a reroll (except for 1 that only works on undead). If Favian is hit critcally, Desmond will use In Harm's Way to take the damage instead. Favian and Desmond will split damage taken otherwise.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 The map is not editable right now.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 He rolled them earlier (before his turn) and failed both badly.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Critical Focus feat adds +4
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 FORTITUDE: 1d20 + 15 ⇒ (14) + 15 = 29
Favian almost manages to avoid the desire to stab his own eardrums out. He tries to help with controlling the chaos. check: 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18 but he's not really into it. Spell combat, but casting the spell after attacking. Start with blue, move to red if blue drops Includes sickened and spell combat +3 keen, icy burst, blessed, Agile, Ghost-touch Aldori Dueling Sword: 1d20 + 20 ⇒ (18) + 20 = 38 Damage: 1d8 + 9 ⇒ (2) + 9 = 11 cold: 1d6 ⇒ 2 nonlethal cold: 1d6 + 12 ⇒ (3) + 12 = 15
Confirm: 1d20 + 20 + 12 ⇒ (4) + 20 + 12 = 36 On a successful confirm, spend 2 arcane pool to increase the weapon multiplier to x3. Extra Damage: 2d8 + 18 ⇒ (3, 2) + 18 = 23 Extra cold (icy burst): 2d10 ⇒ (10, 9) = 19 Extra nonlethal cold (frostbite): 1d6 + 12 ⇒ (1) + 12 = 13 If confirmed that's 34 weapon damage, 21 cold, 28 nonlethal cold. Concentration (DC 23): 1d20 + 20 - 2 ⇒ (12) + 20 - 2 = 30 Deciding that he doesn't want to be in the middle of all the demons he suddenly disappears from his current position and appears some distance away. dimension door
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 level: 1d20 + 12 + 5 ⇒ (9) + 12 + 5 = 26 See, he really did try it just didn't do anything :)
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Quote: At the start of each round of combat, each character can attempt to manipulate the plane to attempt a power check by rolling 1d20 and adding a bonus equal the PC’s character level. Since this is supposed to happen all at the beginning of each round, I assumed you would roll it for us (at least that's what I did when I ran this adventure.) In fact, I think we were supposed to have a set of rolls before the start of round 1. Apparently I missed the part where you told us to roll. I guess that's what happened when I posted late and only had time to skim through, but I think having you just roll it would be easier. Of course Favian would try to contribute.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Before entering the rift Favian will cast the following spells: Fly
His heightened awareness wand: Use Magic Device: 1d20 + 17 ⇒ (1) + 17 = 18 I meant my other heightened awareness wand (I actually have 2 for just this occasion): Use Magic Device: 1d20 + 17 ⇒ (2) + 17 = 19
And my wand of Freedom of Movement Use Magic Device: 1d20 + 17 ⇒ (9) + 17 = 26 I will also recall frostbite with my pearl of power. Before entering the portal I will use my oil of bless weapon on my sword and cast greater invisibility (Desmond hides in my pack so bodyguard not being applied currently). Once inside Favian will swiftly make his blade keen and icy burst again with his arcane pool. Using the surge of power from the blood of Deskari, he flies to engage the nearest enemy. He then casts his frostbite spell and unleashes a series of attacks. Caster Level (SR): 1d20 + 12 ⇒ (16) + 12 = 28 Damage is magic, good, epic, slashing
Frostbite: Fatigued while it has the nonlethal cold damage.
Intimidate: 1d20 + 27 ⇒ (5) + 27 = 32
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Kn. Planes: 1d20 + 21 ⇒ (7) + 21 = 28 In the dark of night, Favian pulls the waterlogged chest from the mud and drags it to shore. With a final heave it cleared the water's edge and his heart sunk. There was a breach in the side of the chest, as the water drained out of the hole, it became lighter and lighter. With no need to salvage the container, he finished tearing it open. The only thing that he found inside was a sheathed blade, tangled in reeds. He tore at them and as he did, the wooden scabbard, softened by prolonged exposure to the water pulled apart. The only thing left in his hand when he was done was a simple dueling blade.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Didn't realize there was something on the map that was relevant. Favian steps up.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 "Well, the demons we have met so far haven't been been difficult to deal with. But I certainly wouldn't say no to a helping hand since we're set to do what you ask for already." Favian uses a pearl to recall a shield spell.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Favian steps up into flank and slashes the demon twice... +3 keen, icy burst, Agile, Ghost-touch Aldori Dueling Sword: 1d20 + 23 + 4 ⇒ (2) + 23 + 4 = 29 Damage: 1d8 + 11 ⇒ (6) + 11 = 17 cold: 1d6 ⇒ 4 nonlethal cold: 1d6 + 12 ⇒ (5) + 12 = 17
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Tothek wrote: @Favian, that was in response to your comment about criticals. Automatically confirming is similar to having a wider crit range. Most of the time I confirm my crits on anything but a 1. I currently have a +12 to critical confirmation rolls.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 I have one of my own, but it didn't seem like it was worth spending a round applying it. Plus he may be powerful enough that good alone may not be sufficient. It might be good and cold iron or heck he has mythic abilities, so it might be good and epic.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Did you remember the +4 to hit from flanking? Your damage should be two lower from losing the amulet.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 GM PDK wrote:
I think most of them take dervish dance.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Sometimes character choices for rp reasons aren't the most mechanically superior in the end. If I was wielding a scimitar like most magi, those would have been crit threats, but the Aldori dueling sword is a base 19-20 crit weapon. Which sort of sucks right now because I doubt I'm doing much damage between DR and resistances. I really need to those crits for a big hit. I can spend two arcane pool to increase my crit multiplier to x3. That would mean 3d8+33 weapon damage, 1d6+2d10 cold damage from the icy burst and 2d6+24 nonlethal cold damage from frostbite.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Yes. +9 BAB, +8 Dex, +3 enhancement, +2 blessing of fervor, +1 weapon focus, +1 competence (ioun stone), -1 swarm = +23.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Rand and Thrag, assuming you make the save remember that you'll get a +4 to hit from flanking with Favian rather than just +2 due to tactical acumen. Assuming that at least one of them will save and I will get the flank bonus. Subtract 4 from the attacks if they both end up dazed. +3 keen, icy burst, Agile, Ghost-touch Aldori Dueling Sword: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43 Damage: 1d8 + 11 ⇒ (8) + 11 = 19 Cold: 1d6 ⇒ 4 nonlethal cold: 1d6 + 12 ⇒ (1) + 12 = 13
So close to a critical threat.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 No, it doesn't. If we were at a meatspace table I'd loan you one of the four I have.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Will: 1d20 + 11 ⇒ (14) + 11 = 25 I think that's good enough? Maybe?
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 14 wands + 2 scrolls in bandoleers
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Yes, I did. I created a condition for it on my sheet and it is calculated into all my stats so I wouldn't forget.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Favian weaves another spell into his combat technique granting him and all of his allies except Teriq Tactical Acumen (+2) Can't fail to cast defensively
+3 keen, icy burst, Agile, Ghost-touch Aldori Dueling Sword: 1d20 + 23 + 4 - 2 ⇒ (9) + 23 + 4 - 2 = 34 Damage: 1d8 + 11 ⇒ (6) + 11 = 17 Cold: 1d6 ⇒ 1 Nonlethal Cold: 1d6 + 12 ⇒ (6) + 12 = 18
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Yes they do! That is what I use for my rerolls.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Teriq Ashfall wrote:
Which if the scythe -2 is the same as the standard sword -2, then the CL is 15 and thus the DC would be 25 which means a scroll would work only 5% of the time.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Surmount affliction and heal can suppress or remove the dazed condition (the lower level version of heal called cleanse cannot). Unfortunately I think those are the purview of the PC that is currently dazed.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 GM PDK wrote: What's the dispel check required to remove a Supernatural condition with no listed caster level or spell level equivalencies? Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 I don't have anything that can help Thrag. Remove curse is not a magus spell. Even if you had a scroll of it, it likely wouldn't work since the caster level would only be 5 unless you have a special class feature that increases it. As for dazed, I know of a few spells that work, again, none of them magus spells.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Ah, right, I have a +20 concentration, so I don't really have to roll for anything less than level 4 and even then I can take an additional attack roll penalty with spell combat to raise it even higher.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Before I decide on an action... Kn. Planes: 1d20 + 20 ⇒ (9) + 20 = 29 Not sure if that is good enough for anything but if it is I guess I'd like DR and resistances
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 A 29 didn't beat his SR? Wow, that seems stupidly high for level 12-13 PCs.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 yes. I have the stage combatant feat, so I can choose to deal nonlethal damage with my blade without a penalty to my attack roll.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 How about shaken? I didn't get any sense of whether the intimidate check succeeded or not.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Will (Favian): 1d20 + 11 ⇒ (11) + 11 = 22
hmm. I'm guessing the DC is probably mid 20s for a solo monster at this level, so I'm going to risk a reroll since this is going against my weakest save. My familiar gets to be loopy for a while. I'll take off the defense bonus from my stat line assuming he is out of it. Reroll: Will (Favian), 3-stars: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Favian steps into flank meshing spell and sword into a flurry of chilling attacks. Spell Combat: frostbite (cast defensively automatic)
+2 for flank cancels -2 for spell combat
Damage is nonlethal. On a hit the demon is fatigued as long as it has nonlethal damage from the frostbite spell. Free Intimidate check to make the demon shaken for a number of rounds equal to damage dealt on a hit (Enforcer). Includes size penalty DC 10 + HD + Wis.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
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Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 +2 to AC, attacks and reflex. Favian throws up his magic shield and moves. He spends an arcane pool to give his weapon the keen and icy burst properties.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 I'm never going to remember to update things in multiple places.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 +8 Dex, +6 Int (iaijutsu), +2 trait (reactionary), +4 (heightened awareness) Iaijutsu (Ex): At 7th level, a kensai applies his Intelligence modifier as well as his Dexterity modifier on initiative rolls (minimum 0). A kensai may make attacks of opportunity when flat-footed, and may draw his favored weapon as a free action as part of taking an attack of opportunity.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 It looks like you didn't take into account the initiative adjustment for heightened awareness. I did update my stat line like you asked.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Once they reach the rift, Favian will attempt to use his wand of freedom of movement... Use Magic Device: 1d20 + 16 ⇒ (16) + 16 = 32 and a wand of heightened awareness (attempting to refresh every 10 minutes)... Use Magic Device: 1d20 + 16 ⇒ (11) + 16 = 27 in addition to use wand of planar infusion I every hour (which he does not need UMD for).
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2 Using 7 charges of infernal healing to bring Desmond and myself to full hp.
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