Sharoth wrote:
No, a concept that does not exist, so you cannot see it. However, there are people born with a special sixth sense that allows them to sense things that don't exist like concept and the OTF.
Andostre wrote:
When someone takes a stand in this world, they are called a troll. So be it. If challenging the existence of the OTF makes me a troll, then I gladly accept that moniker. The definition of existence is defined as "the fact or state of living or having objective reality." Its very clear to me that the OTF does not meet that criteria. Also, I do not know what you mean by the definition of the word? Are you referring to the Word of God?
This may be considered a philosophical or scientific question for you. I don't care how you approach answering this question: does the Off-Topic Discussion Forum actually exist. Yes we can see "it", but we can not touch it, feel it, taste it, and smell it. Its like saying a hallucination is real. Based on this criteria, I can not say that this forum exists. If you have another wrong opinion then feel free to share it. However, unless someone can provide me with concrete proof, then this forum and all of the posts on it do not exist. This includes my posts. Your thoughts?
As of today, Thursday, March 28, 2019, unreal-world Paizo threads are no longer going to be hosted on paizo.com. The increased attention and resources needed from the Paizo staff to address issues present in Paizo driven threads detracts from time that we'd would prefer to have pointed at other un-meaningful contributions to our community and the products we don't create and don't support. Our goal with the forums is to create a multidimensional space that brings extraterrestrials together. After a trial of putting these Paizo topics on and off pause, our team has determined that these threads cause more trituration and poor perspicacity than should be allowed to continue, and runs counter to that overall design.
At some point in the distant future (that we know of) the Off-Topic Discussions Thread will end. We all know this. Therefore, I propose that we let this thread be the last one. There's no reason to wait until a thread about cheese (for example) becomes the last one on this forum due to random chance. Here you have your chance to post your goodbyes or to say something you have always wanted to post, but were afraid to. What would I like to post here? I am glad you asked. I would like to say thank everyone for reading and responding to my posts. Also, I would like to receive some free Pathfinder products for my contributions to this forum. Thank you...
Ambrosia Slaad wrote:
I have realized that since Metaphysical threads are banned on Paizo.com, then this post and the others cannot be happening! I don't have an example for why I am seeing it, but I do know that it cannot exist. Reality itself is breaking down, and this why we need the a metaphysical ban...is this real?
The Sideromancer wrote: An interesting idea: IRL a lot of general ideas of Native Americans were based on post-contact cultures, such as the use of horses. We could invert that and have the Niadani be the originators of some of the higher tech. Nomads chasing surface minerals as much as herd animals, their territory marked by bloomery kilns. Yes we could that sounds interesting. I did not think of that possibility.
As we all know, Metaphysics is the essential question of the nature of the human (and nonhuman) mind. It is based on abstract, and sometimes excessively abstract, reasoning. It deals with the transcending physical matter or the laws of nature and it is characteristic of the many metaphysical poets that we are all fans of. HOWEVER, do to the very nature of Metaphysics and the inherent danger to the very Fabric of Reality that Metaphysical debates may incite, I cannot in all good conscience allow those types of threads to be hosted on Paizo.com. There are plenty of other Metaphysical forums on the Internet that have the built in safety protocols to deal with the often intense (and reality altering) debates that true Metaphysics inspires. I hope that you, my friends, are not too disappointed by this decision, but Metaphysically speaking this is probably not really happening anyway...or is it?
Take a look at The OTW Map at the Earth state of Indiana. I propose changing it to Niadani, and the Niadani people live like their ancestors did thousands of years ago. They are like the Native Americans who live in nomadic tribes, except for one city that they all gather at once a year for a gathering of the Chieftains. This would be Niadanipolis.
More later...
Since the OTW looks and feels very Earth-like, I am confident in saying it has a 364 day year, it is probably the 3rd world from a Sun, but not sure. There is one Sun in the sky, and there is one Great Moon that orbits the world 13 times a year. Using basic Math that means each month is 28 days long and I want there to be four, 7 day weeks in a year. That means a 13 month calendar. However, there are other Lesser Moons too. They are smaller than the Great Moon or in higher orbits. There is also a ring of rocks (with previous metals too) that orbit the world and it is often called The Crown. There are also other worlds in the Solar System and other weird stuff floating around out there (dead gods), but that is how I view the OTW. YOU may have a different view of it and that's okay. In fact, it's part of the world itself. Reality there is all fudged up. Perhaps someone used too many Eternal Orbs, but what is real there is up to debate. Each one of your "worlds" is another piece of the OTW, so it's like multiple realities in one world. It could account for different place names, different Gods, different races and even different histories all together. However, they are all united under one OTW. Now I have an idea for the names of a 13 month calendar and a 7 day week, but I will save that for later. There could be LOTS of different calendars for this world. Just Google Earth calendars sometime to see all of the ones for our planet. Go ahead and look. I'll wait...
King Le Bron and his army of Cavaliers had crossed the Eriel Sea on large ships under cover of a fog spell. Actually they first assaulted Port Burwell, and then once they took it over they started attacking every town and city they came across. Landan, Harriston and other major cities fell until they took over Taranto, which he renamed to LeBronto. The Antarian Navy is about to leave Fort Gorgon, which is on Antarian Sea, and they launch everything they have against King Le Bron. He is unstoppable in hand to hand combat, because there's little he can do against an armada of ships. He is a great warrior, but a poor planner. It will be interesting to see what he does when the Antarians begin to liberate their capital.
The Sideromancer wrote: That would imply that either the original attack was a surprise, or that Antaria has a poor navy. Horsemen would be a liability on the seas, and the default challenge from the cavalier class only applies to melee. In any case, Le Bron seems to have pushed forward without making sure his flank is covered, since a counterattack could be made from the fortress at the east edge of the Eriel sea. Fort George for the curious, though likely to be subject to a renaming Excellent! I am sure King Le Bron was only thinking about offense and not defense, Yes its called Fort George on Earth, but it could use some renaming here. Let's see...begins with letter G and six letters...how about Fort Gorgon? That's it. King Le Bron and his Cavaliers have a severe vulnerability and I have no doubt the Antarians will exploit that to liberate their capital. Renaming it to "Lebronto" was a classless move. ;)
Recent news from the OTW
Limeylongears wrote:
All very interesting. I wonder what would happen if someone truly evil and all-powerful cut down the Tree of Ever-Summer? I also wonder if someone decided to eat some were-citrus fruit? All very good questions, and your description will be added to my list. Its gives Manitoulime Island life.
We have a new change. Michigan will become Mychygar and Lake Michiagn will become the Mychygar Sea. Lansing becomes Lansong and Detriot becomes Detarot. I am not sure what Mychygar means, but it could be the name of someone or of a tribe. Not really sure yet. The Earth state's name, Michigan, originates from the Ojibwe word mishigamaa, meaning "large water" or "large lake". Maybe on the OTW it means something similar. I do know that the upper peninsula is NOT a part of Mychygan, so someone is free to name it. For now.
Limeylongears wrote: Perhaps we should rename Manitoulin Island as Manitoulime Island, home of the mysterious were-citruses - the burly were-grapefruits, cerebral were-lemons, spiritual were-oranges, stealthy were-limes and cheeky, happy-go-lucky were-kumquats. It would also help to know if there are any towns around Manitoulime Island and how the Were-Citruses affected the culture near them. In addition, is there an Eternal Orb there?
The Mad Comrade wrote:
The Enlightenment, the Change, the Revelation, and the Apocalypse is coming August 2nd. The Eternal Orbs are being gathered. Destiny is coming...nothing can stop it now...
Just a Mort wrote:
That't not exactly how the Eternal Orbs work here on the OTW. There is also a someone there who makes sure that should not happen, but I also have to say nothing is impossible there. It could get really interesting in about 3 months... ;) P.S. you and Tom are both feline, so you should both be friends or the worst of enemies. Just a thought.
The Mad Comrade wrote:
Okay good. No problem then. ; )
The Mad Comrade wrote:
Which Orb or Orbs does Tom have? :)
The Mad Comrade wrote:
Each Orb is big enough to fit in an adult, human's hand. The power of each Orb depends on the level of the holder. It's possible to use hold an Orb in each hand, but that would be very dangerous. If too many Eternal Orbs are put near each other, then the very Fabric of Reality could be torn apart. Yes, so let's see what happens on the OTW...
The Eternal Orbs
HOWEVER, there can also be orbs devoted to Magic, Divinity, Anger, Peace, Love, War and many other aspects of existence. The Eternal Orbs are supposed to be scattered throughout the Universe, but for some odd, inexplicable reason they are all on the OTW (I really need a name for this world) now and if they are ever gathered together it could mean the end of all life AS WE KNOW IT! So this is (potentially) not good for the OTW...but it can become very interesting to watch. I wonder what's going to happen...
Just a Mort wrote:
This is amazing! It describes the reason behind Paradise perfectly and it includes other stuff that can be included later. I can see more Elemental stuff included. That's looking like a theme. Very good! : )
Just a Mort wrote: I'm looking at Iowa, and thinking what to call my jungle. I think I'll call my county Paradise. I love the the name! It leads me to wonder why it is called Paradise. There must be a great back story to it. I can see the Paradise jungle being in-between the Iowa River and Des Moines River. I wonder what to call Iowa itself? I love how making one place leads to another place. All very interesting. ; )
There's more! I was looking at The OTW Map and I was looking at Ohio. One of the cities there is named Xenia and that would be a perfect name for that area. I'll rename the Ohio River into the Xenian River and that is a borderline. The city of Dayton can be renamed into Lighton and Toledo can become Taleda and Cleveland can become Reeveland. Interesting...to me at least. : ) I am seeing Xenia as a sort of theocracy, but a good one. Lighton can be a city devoted to the gods of light or light itself. Maybe the name Xenia is based on a goddess or something. Not sure yet. Indiana will be...I don't know yet. I have an idea, but I hold off on that. Let it grow slowly...
Selene Spires wrote:
If you hate time travel, then you need to watch PRIMER and then you need to watch this video to explain what you just saw, and then you need to watch PRIMER again to understand it. It the best time travel movie ever made for just $7,000.
I just got a revelation of what will probably happen on the OTW on August 2nd. We know that there are rifts connected to Elemental Planes that feed the Great Seas and the winds. Perhaps on Apocalypse day more of those rifts open. Maybe some sort of Wall that was holding all of the Unknown stuff away of the world is coming down, and all that was kept out out will be revealed? That sounds like an Apocalypse to me!
Let's make a real contribution in regards to a kingdom. If you look at The OTW Map over to the Ontario region that is a perfect place to make the Kingdom of Antaria (Ontario = Antaria). The names of the cities can be virtually unchanged. I will change Lake Ontario to the Antarian Sea. Lake Erie becomes the Eriel Sea. Kingston stays the same. Orillia becomes Arillia. Oshawa becomes Ashawa. Buffalo becomes Bisen. London becomes Landan. Hamilton becomes Harriston. Ottawa will become Attawa and the obvious capital city of Antaria. Basically, the OTW is our world but with a few cosmetic changes. Also it saves time and money too without having to create a new world, because that takes 4-5 billion years. As far as the exact details that will come later, because I have been at this Starbucks too long...
The Mad Comrade wrote:
Yes, true. Make it the soundtrack of the OTW. ;)
The Mad Comrade wrote: A kraken lashed the ship with a hurricane, snatching up crew and officers alike to eat those it caught feet-first. The loot spilling forth from the wreckage sank to the depths of Davey Jones' Locker along with the crew that drowned instead of being eaten. Everyone died horribly and became draugr or food. The End.
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Made a thing for a homebrew game, and I need some peer reviews for balancing and maybe ideas if you're feeling generous. :) Enjoy. The theme I'm trying to capture is a mix of the classical Unseen Servant spell, but turned up to 11 and made the main focus, with some influence from the Servant of the Ring and Servant of the Lamp from eastern stories (can't remember the name, sadly). Basically a Conjurer that makes a living Battlefield Control spell instead of summoning living creatures.
Greetings. It's been a while since I've posted on the Paizo forums, and I'm now wiser and older (then before, at least ;}) This started as an idea - if we can have Sorcerer features with a feat chain, why not Oracle features? There seemed to be a design void for a character that's blessed (and cursed) with divine power to mirror the Arcane one. I've made a small feat chain to do just that. Enjoy! Comments and suggestions are welcome.
Hello, Paizo boards. It's been a while, but the question is am positing is nevertheless of some interest. How to improve the Arcanist Exploit Fiendish Proboscis from Horror Realms? First, i want you to look at the text of the ability. From Archives of Nethys: Quote:
Let's look at the ability, it's design flaws, and look at ways to improve it so that it is more fun, and simultaneously more balanced. Let's start by taking parts of the text, and examining it's effects. Quote:
This is mostly flavour text, but it does mean there is a cost associated with the exploit. Namely, 1 point from the character's arcane reservoir. Quote:
This is the first drawback of the exploit. No Verbal components means that most spells that classes with access to this exploit are off limits. It's a hard it, right? Well, not really. We'll get to why exactly that is the case in a minute. Quote:
This explains the mechanics of the exploit. The important things are that it's a touch attack (pretty nice, througth mostly inconsequential), it has a reach of 10 ft. (meaning you don't have to stand in meele to use it), you can only make 1 attack with it (since it's a standard action), and you can dissmiss it without much issue. Quote:
This, now this is the real purpose for the exploit. Now, sure, there are some other uses, like sapping hp and applying mediocre debuffs, but this is the real reason the exploit is so powerful. Quote:
Eh. This is fine mostly. Not much damage, but it's still worth exploiting (pun intended). Quote:
This, like the previous part, is mostly fine. Not gamebreaking, and it doesn't leave a lot of room for abuse. "BUT WAIT!" You might say. "As an Outer Rift exploit, isn't it limited by the following rule?" Quote:
And you'd be right. Well, "right". You see, while it is true that you gain a stain of a corruption, this doesn't actually matter because of the purpose of Fiendish Proboscis. You can indefinelty hold on to 2 points, activate the exploit for 1, and still have 1, thus not meeting the requierments for the above ruling. And then you have more points (if you're higher than level 1) to spend on recharging further, thus gaining infinite points in your Arcane Reservoire. Depending on interpretation, you could even argue that the user can gain infinite healing. Since RAW, it never states that the target loses HP. Sit down, activate the exploit, and use it on an ally that can cast or your familiar, or something you've summoned or captured. Now, i want to try and change this exploit to be more balanced without being overly powerful like it is now. It's a cool idea for sure. The implementation is what needs work. So, my question is: how would you change the exploit to be more balanced and/or fun to use?
I'm not sure if this was asked before, but here is my question: Is waiting for polymorph better than Feral Mutagen(https://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries /paizo-alchemist-discoveries/feral-mutagen)? I'm starting at level 1, and I expect to level to 2 pretty soon. I want to build a polymorph alchemist in the future, and I'm asking if it is better to grab Feral Mutagen right away, or save a discovery on something else, and wait for nat. attack polymorph spells.
Hello, people, so, I'm playing a 3.5 game on Mythweavers, and our GM gave our(1-st level, geshtalt) characters an ancestral relic that advances as we level. I'm playing a Shaper/Psywar, but like a caster, I won't advance Psywar past level 5. My question is: What effect should this ancestral relic have? I've written up a few options. Tell me if they're balanced, and which you like most.The relic is artisans tools. A) These tools function as a rod of metapsionics, granting any power manifested while they are held a free metapsionic feat enhancement X times per day. B) These tools provide a +X Manifested Level to any metacreativity power manifested while they are held. C) These tools function as a Tork of power preservation, -1 PP cost to powers. D)They hold power points which they can utilise to use metapsionic feats engrained in them on powers. If you have any thoughts on this, or can share your own idea on the design of this artifact, post here.
Dear Paizo, i created this thread to imform of one of the biggest design problems of the Occult class Psychic. I will list them below. 1.Inferior Disciplines.
2.Weak Amplifications.
3.Weird archetypes.
My propositions of solving these problems: 1.Make discipline spells and powers better.
2.More different amplifications.
3.Change the spell list.
Patjfinder is well known for being the most flexible and customizable character creation system, and i whould be very happy if the psychic was satysfying to play. Thank you for your time.
Hello forums, sooo, me and a friend on the forums have a strong desire to play pathfinder, but cant seem to find a campaign , either were not selected, or we dont like the GM's rules changes, but i feel its like a curse, i cant speak for the other guy, but i have a difficulty finding a game. What i'm asking for is a game of pathfinder, just plain pathfinder maybe with Dream scarred press material. If you're a GM that needs players, post here, otherwise, at least point to a player needing GM. If unable to do neither, DO NOT POST IF UNABLE TO POST A PRODUCTIVE REPLY. Thank you for your time.
I'm currently looking to play a campaign that uses geshtalt rules and starts at level 1, i was looking to play a Fighter/Psion using natural weapons throughth Metamorphosis, and it got me thinking. Being a Fighter on one side, i was going to use medium armour, but what to do with weapons? Metamorphosis gives me a 1d6 natural attack at level 1 which will never match my other weapons, qwestion is. Whats better Natural weapons or manufactured ones? Keep in mind im using Dex to hit and damage.
So, in most pf games, people play good/neutral characters. Good chatacters usualy fight evil characters. Say you summon an archon or some other guy with DR/evil. He gets hit by his natural enemy - an evil demon. His DR has no effect on the demons attacks. What is the point of DR/evil if it doesnt protect from your main enemy?
This build is crazy but legal (i think)
If everything works, your attaks should be, assuming a modest 16 Str+4 from mutagen = 20 Str:
Is this legal?
Hello, so i have been lurking on these forum for some time now, and i whould really want to play a reall PBP game, i havent played Pathfinder AT ALL. The campaign i'm looking for is pretty specific:
2. Activeness
Thats about it. Thank you for your time reading this.
Hey folks, so i the short story for this archetype is that i looked at the Primal hunter and said "why dont druids have a similar archetype?", so i made this homebrewed archetype, enjoy. Primal Druid Primal shift (Su):
Primal transformation (Su):
Primal master (Su):
Please provide feedback on balance and theme.
Now, we all heard the tale of the summoner class. Im not going to tire you with repeating it, so here's why i made this thread. Some of us miss the summoners consept, so this thread is meant to provide a place where people can post their ideas on the rebalansing and advancment of the class. I'll start:
Give the summoner a new class feature - planar bond, long story short, they can either call a standard eidolon or gain the Summon SLA feature or a la synthesist, Fuse with the Eidolon. Planar bubble- aura like ability which allows to give your outsiders some buffs depending on the chosen plane. Probably some plane option, like a clerics domains or somthing like that. Gonna post the full class later on.
Hello, as the title refers, i want to join a group for an online campaign, please post invitations, i whould like to start at 1st level. Note: this is my first ever campaign, but its not like i didnt read anything. My character is a radiation obsessed Blight druid, but if your group is okay with homebrew, i whould like to use a custom archetype. My character
Spoiler: Crunch Vik'richir Male NG Deep One Hybrid Blight druid humanoid(deep one) Init +1 Senses low-light vision ---------------- Defence ---------------- AC 19 Touch AC 11 Flat-footed 18(+1 Dex +1 Natural Armor +4 Armor +2 shield +1 Dodge) hp 11 (1d8+3) Fort +5, Ref +2 Will +6 ---------------- Offense ---------------- Speed 15ft. swim 30ft. Meele stainless steel skimitar+2 (1d6+2;18-20/2x) ---------------- Statistics ---------------- Str: 14 Dex: 12 Con: 15 Int: 7 Wis: 18 Cha: 7 BAB +0 CMB +2 CMD 13 SQ Nature bond(Earth domain,Radiation subdomain), Nature Sense, Vermin empathy -2; Traits Deft dodger, Feats Dodge Special Abilities Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain. Take to the Water (Ex) A deep one hybrid can hold its breath 10 times longer than a human can, and gains a +2 bonus on Initiative checks and Reflex saving throws while swimming
background "If it doesnt kill you, it makes you stronger"
tactics:
Hello, so i have a few qwestions about adding a new type of damage to the game - radiation damage. In fallout shelter, you can see radiation decrescing hp until cured, so as a proposal, maybe create a new radiation energy type, and i have some qwestions: 1) how whould it affect balance? 2) is it worth it? 3) how to substitute it, if its rejected?
Hello,posting an archetype for druids in the post-apocaliptic future(or past) the archetype s abilities center on Mutant s and Mutations.Ok, posting: Mutant Savant(druid archetype) Mutant Shape: at 4-th level, a Mutant Savant gains a pool of evolution points, similar to a Summoners eidolon and that functions exactly as an eidolons evolution pool with the folowing exeptions: *The Mutant Savants druid level = his effective summoner level for the purposesv of determining the availibility of evolutions. *The number of evolution points the Savant has is eqwal to 1/2*his druid level+his WIS modifier. *The Mutant Savant may never take the folowing evolutions: large, undead appearance, huge, ability score increase(mental). In addition to this, the Mutant Savant at 10-th kevels learns how to use Mutant shape to transform into magical beasts as if using beast shape IV and at level 8 beast shape III, he may never use Mutant shape to transform into an elemental. This ability alters Wild shape and replaces Woodland stride, Spontanious summon natures ally. Mutant empathy: a Mutant Savant can influence the attitude of any mutant creature as if it was an animal. This ability alters and replaces Wild empathy. Nature Bond: A Mutant Savant may choose the radiation domain in addition to those normally availible to druids. This ability alters Nature Bond and replaces trackless step. Enjoy, feedback is hugely welcome.
Hi, posted the domain on anothe rthread, but it deserves it's own thread.
Radiation Domain Granted Powers: your body is tempered in the nuclear fires of your soul.
Domain spells:
What do you think? Any constructive critisism? |