Beginnin adventurers gear - wat to buy with a 50 gp budget?


Advice


I have spent most of my money, but i have 50 gp left, what to buy that will help a 1-st level adventurer?


Bohdan Maksymenko wrote:
I have spent most of my money, but i have 50 gp left, what to buy that will help a 1-st level adventurer?

Depends on the Class. What class?

Also what DID you buy so we do not re-suggest it.


What class and what do you already have? What is the initial setting like: rural, urban, desert, shipboard?


Potion of Cure Light Wounds?


Im a geshtalt, Alchemist 1/Cavalier 1. The setimg is mostly rural, with sprinckles of civilization on top: forts, some villages, nothing major.

My equipment:
Scale mail, Scimitar, alchemy crafting kit: a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin
50gp


Potions are super expensive and non-effective way of healing, i do have brew potion, but i feel it whould be a waste to use 50 gp on consumables.

Waiting for suggestions.


The potion wouldn't be used for "healing" as much as it would be used for "the healers are unconscious and bleeding out." Yes they're expensive, but it's a way for the non-casters to keep everyone alive long enough to drag them back to a doctor. And if you have Brew Potion already, that makes your panic button only cost 25gp.

If you don't like that, though...
Rope. Always rope. You can do almost anything with rope.

Smelling Salts can be useful in a couple of circumstances. Need to question the guy you just KO'd? Wake him up without healing him. Positive channeling cleric near death? Wake him up long enough to maybe get an emergency channel off.

A couple of sacks (1 silver each) or waterproof bags (5 silver each) could be useful while traveling.

A cold iron dagger is only 4 gp, and a good knife is always appreciated when away from civilization.

Tent, maybe? You've got a bedroll, sure, but how is the weather where you're going?

Folding shovel? A little pricey at 10gp, but if you need a shovel there's not a lot of good options. A saw is only 4 copper, and might also fall into this category.

Do you have a journal, or something else to actually write on? Besides your formula book, I mean.


You are lacking Rope sir.

You could Craft an Anti Toxin or Anti Plague which definitely helps keep you alive.

If you plan to use UMD you can start by buying scrolls.


Chalk.

Rope.

You have a bedroll. Where's your blanket? It's the next best thing to knowing where your towel is.

You have a pen. What are you going to write on, exactly? You never know when you'll need to send a missive.

2 points for Gryffindor for remembering soap. 2 more points for remembering a mess kit.


Chalk
Price 1 cp; Weight —
This fat piece of white chalk easily marks wood, metal, or stone. You can write with it for about 24 hours before it is expended. Chalk also comes in other colors, but these are rarer and can be more expensive.

Earplugs
Price 3 cp; Weight —
Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.

Smoked Goggles
Price 10 gp; Weight —
These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks. You are always treated as averting your gaze when dealing with gaze attacks, and you gain a +8 circumstance bonus on saving throws against visual-based attacks (any attack that a blind creature would be immune to). You take a –4 penalty on Perception checks while wearing the goggles, and all opponents are treated as having concealment (20% miss chance).

Weapon Cord: 1SP Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.

Wrist Sheath, spring loaded
5 GP Source PC:AA
This item works like a standard wrist sheath, but releasing an item from it is a swift action. Preparing the sheath for this use requires cranking the sheath’s tiny gears and springs into place (a full-round action that provokes an attack of opportunity).

Filter hood
Price 10 gp; Weight 4 lbs.
This snug leather hood has built-in goggles and a filtration tube containing sponges. A filter hood uses your helm slot and imposes a –2 penalty on hearing- and sight-based Perception checks. While the sponges are moist, the hood grants you a +2 resistance bonus on saving throws against inhaled poisons and other airborne attacks that require you to breathe them. Moistening the sponges with water is a standard action. The sponges dry out after 1d4 × 10 minutes and should be thoroughly rinsed after each use.


Since you are an alchemist, check with your GM to see if you can use your craft (alchemy) to create your own alchemical items. Since you only pay one third the prices, that increases your purchasing power for alchemical items by 3. You also start with brew potion, so again check to see if you can start with potions pre-brewed.

Even if you can't, see if you can at least purchase the raw materials.


Ok, you are a cavalier, which implies a mount... so, a lance (10 gp) - mounted charges are strong! Also you can use a shield, so get a buckler (5gp, leaves your hand free to do alchemy if needed). I assume you plan on relying on thrown bombs for a ranged weapon - this, IMO, is a bad plan. a ranged weapon would be a very good idea - a sling and 20 bullets is only 2 sp! (Unfortunately, even a shortbow is 30 gp, too much).

Also, you have no gear for your mount - a saddle (cheap riding saddle is 20 gp), saddle bags (4 gp) and a bit and bridle (2gp) might be good ideas. Also some animal feed - 5 days = 25 cp. Unfortunately, you probably can't afford barding, but keep it in mind for a soon as you have some money.

That's ~42 gp so far. The rest I would spend on things like rope, a dagger (as a tool and backup weapon), and a little spending money.

When you get some more money, a backup weapon (a cestus),a better ranged weapon and better armor would be priorities...


Rope. Definitely rope.


String/Twine, 5sq/yard Canvas, Journal, Stationary, Glowing Ink, Canteen, Soap, Hammock, Mess Kit, Fishing Kit, Grooming Kit, Burlap Sacks, Waterproof Bags, Bandolier, Flask, Vials, Compass, Iron Pot, All Spice, Salt, Garlic, Ear Plugs, Animal Call Kit, Trail Rations, Charcoal Pencil, Belt Pouches, Chalk, Rope, Pitons and a Grappling hook.

Get a Hawk or a Falcon if you want and some Carnivore Feed for it. They can hunt for rabbits and small game and bring it back and you can cook it :)

Shadow Lodge

Who else is in the party? (Does the alchemist really need to buy rope? Smoked goggles? ...are they fighting a basilisk at 1st level?)

If he were a wizard, I'd say spend the 50pg on the raw materials to Scribe eight 1st-level scrolls.


One of the main standbys that I always get is the class kit.

Comes with rope, backpack, bedroll, mess kit, torches, belt pouch, 5 days food, bedroll, wineskin, iron pot, and flint and steel and with the cavalier, comes with the riding saddle, bit and bridle, saddlebags, soap, and 5 days feed for the horse.

All this costs a whopping 23 gp, and weighs in at 122 pounds. (50 of it the feed for the horse.)


Bohdan Maksymenko wrote:
I have spent most of my money, but i have 50 gp left, what to buy that will help a 1-st level adventurer?

Definitely invest in a ton of ammunition, it's so cheap!! also extra rope and potions of cure light wounds make for a kind of perfect beginner kit.

Grand Lodge

Sir Thugsalot wrote:

Who else is in the party? (Does the alchemist really need to buy rope? Smoked goggles? ...are they fighting a basilisk at 1st level?)

If he were a wizard, I'd say spend the 50pg on the raw materials to Scribe eight 1st-level scrolls.

Happens in pfs. It is how I had my first character death.

Shadow Lodge

Grandlounge wrote:
Sir Thugsalot wrote:
Who else is in the party? (Does the alchemist really need to buy rope? Smoked goggles? ...are they fighting a basilisk at 1st level?)If he were a wizard, I'd say spend the 50pg on the raw materials to Scribe eight 1st-level scrolls.
Happens in pfs. It is how I had my first character death.

Still-vertical mooks getting in lucky crits for want of a spare Colorspray, Grease, or other AoE to put them down is, I wager, a far more likely cause of low level deaths in PFS. Excited players will spend their first 2pp on a wand of CLW, then grouse about burning off ten charges during the next scenario, when a few scrolls would have saved the party a lot of pain.

(My halfling paladin once UMD scroll-greased a tentacle-grappled ally about to be dragged into a lake.)

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