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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Almost getting downed by the creatures attack, Falv unleashes a burst of holy energy. Channel: 1d6 ⇒ 4 It brought me to 0, so using my action to Channel. The creature also gets the heals as i don't have selective channel ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() will save: 1d20 + 6 ⇒ (3) + 6 = 9 Disturbing images flood into Falv's head, flashing in front of his eyes. attack: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6
He flails around with his axe, but the images are too much and he swings way wide. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Will: 1d20 + 6 ⇒ (13) + 6 = 19
Falv resists the alien shriek and takes out his axe and plunges it into the fungus attack: 1d20 + 1 ⇒ (12) + 1 = 13
Kul, a 19 is a critical hit on a greatsword. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv rejoins the group after investigating the previous area. "Ah and what do we have here." He inspects the writing above the door. "Geology." He says out loud to no one in particular. He makes a circuit of all the flashy nobs and buttons in the room. "Hmm, wonder how that field orb works." He'll walk over and see if he can figure out how to turn it on/off or move it. know (eng): 1d20 + 10 ⇒ (14) + 10 = 24 ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() While the others move ahead, Falv stops and inspects the desk with the odd blinking lights and such near the table to see if there is anything that can be used or understood. perception: 1d20 + 4 ⇒ (5) + 4 = 9
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "I'd guess that Khonnir would probably hole up in the Habitation section, so let's head there." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv nods at Kurgu and Kul and sees about trying to see if the system can do those things. He first tries turning it to day, then next tries to see if there is some kind of scrying function available. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv moves over to the projection table and investigates its various symbols and projections. know (eng): 1d20 + 10 ⇒ (5) + 10 = 15
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv shrugs. "Welp seems harmless to me." He then pushes the golden panel. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv cautiously walks into the room with axe and shield ready. If the coast is clear then he'll step up to the odd pillar with the flashing lights and examines it.
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv nods along to what Phineas is saying. "Yes, all good questions. Me and old Khonnir will probably spending a good many years down here studying all of this. You know once we find him." He studies the odd metal trying to place what it is. Visions of new and wonderful sculptures and contraptions using the odd metal fill his mind. "I can only imagine the spectacular things I could create with metal like this." know(eng): 1d20 + 10 ⇒ (13) + 10 = 23 He begins to move further down the hallway before but stops in his tracks upon hearing Galn. He sighs and shakes his head. "Boy, I hope you do know that by uttering those words you have most certainly just made sure we will run into more skeletons." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Before stepping farther into the facility Falv steps up to Kurgu and puts a hand on him, casting a cure light spell using up his animated rope spell. "Might not be as good at fixing people as machines, but this should keep you on your feet." He will then turn and make sure the door will lock and keep those skeletons from getting in. know(eng): 1d20 + 10 ⇒ (16) + 10 = 26 "Just going to make sure this door won't let our not so dead friends from walking behind us." CLW: 1d8 + 1 ⇒ (6) + 1 = 7 ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Seeing the bones reassembling, Falv will have the others help him gather them up. "Try to get these pile of bones together. I'll see if nice burst of positive energy will keep them down." Once the bones are all in range he'll hit them with a channel positive energy. CPE: 1d6 ⇒ 4 ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv will attack the nearest remaining skeleton. attack: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv runs up next to Kurgu. Slow dwarf makes double move to stand next to kurgu ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv will cast bless. +1 to all attack rolls and saves vs fear ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv marvels at the self contained environment. Before he can really contemplate what he is seeing, he sees Gal smack into the roof followed by Ibarra whispering about incoming. He prepares his shield and axe in a defensive stance. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "Someone search those bodies. They might have a way to get through the door like a keycard or something. I'll take a look at this door while you search." Falv walks up to the door with his tools and starts taking a look at the door. know (eng): 1d20 + 10 ⇒ (6) + 10 = 16 ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv will drag Kurgu over to the metal wall and puts him into a more comfortable sitting position. He over hears Kul say he got hit with a dart and seemed fine, so he figures the effect will wear off eventually. He moves over to the new comers. "Were you part of Khonnir's last team or know where he is at?" ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Kul is going to have a funny relationship with Falv then as he wants to study and eventually learn how to build robots. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv has little trouble fending of the attacking skulk between his armor and shield. He continues to swing his axe at the skulk in front of him. attack: 1d20 + 1 ⇒ (15) + 1 = 16
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv will swing his axe. attack: 1d20 + 1 ⇒ (9) + 1 = 10 He swings a bit wide. Hearing they are skulks and seeing as they have not responded to common, he will try undercommon with the cave dwellers. "I'm not sure if you can understand me, but we'd much prefer to pass through here with out any unnecessary bloodshed." He'll say in undercommon. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() The snipers dart bounces harmlessly off of Falv's armor. Realizing that Kurg is poisoned he will move down to the sniper as he can't help him now. He draws his axe as he goes. no quick draw and no +1 base attack bonus, so that is all I can do on my turn as well. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv steps up to Kurgu's unconcious form and tries to see what knocked him out.
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() perception: 1d20 + 4 ⇒ (11) + 4 = 15
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "Some kind of humanoid female with color changing skin. Barely noticed her as she ran off." He points down the passage she ran down. "She ran off that way, so I say we follow and see what we can find." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv sees her and then looks directly at her. "Well you are naturally well hidden. How do you do miss." He says in common. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() perception: 1d20 + 4 ⇒ (19) + 4 = 23
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "Khonnir was part of a group that returned with a robot, but they disappeared when they returned here to continue exploring." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv looks up at the flying addition to their party. "Yup that's us. Doesn't seem like you need the rope, so why don't you catch up with Kurgu at the front while the rest of us clamber up this cliff."
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "Well I have a grappling hook that might make things easier." Falv pulls out his grappling hook and ties it to the end of his rope, then tosses up to the edge a couple of times until it catches something.
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "My talents lie in fixing people when they break, so i'll let the rest of you go ahead." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Hmm. If I can find some parts I can fix this up. I wonder if I can find what I need behind the mysterious door while we look for Khonnir. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Knowing Val is fine, Fal moves over to the robot to see if he'd be able to repair and reprogram it given enough time.
After looking it over, he'll drag the robot over to his workshop and lock it up for safety. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falv walks over to Val and gives her a once over. "Did that contraption hurt you Val?" He says, readying a healing spell. ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "Val!" Falv rushes inside and, seeing the situation, immediately runs up and puts his axe in the robots back. attack: 1d20 + 1 ⇒ (19) + 1 = 20
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Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() He nods at Kurgu and then listens as the council members respond to his question. "Hmm it would be best to go examine the robot before we move into the cave. Might be able to pull some information about that skymetal door and what's behind it." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() "The shop is still standing. Managed to control some rope I animated for the first time the other day. Still a ways off from moving my sculptures, but it shows that I'm getting a little bit closer everyday." ![]()
Male Dwarf
Stats: HP(11/11) AC/Touch/Flat 17/10/17 Fort/Ref/Will 4/0/6 CMB/CMD +1/11 Init +0 Skills: 1 Cleric (Iron Priest)
know (eng) +10, linguistics +7, craft (mechanical) +9, craft (sculpture) +9, Heal +8, Spellcraft +7, know (arcana) +7, know (history) +7 ![]() Falvastar walks in a bit late. Though not the most physically imposing dwarf, aging into his middle years, no one can miss the spark of intelligence and curiosity in his eye. He walks in wearing a time worn set of scale mail with a shield and battleaxe on his back. Anyone familiar with Torch will know him as the local sculptor and metal worker. His friendship with Khonnir goes back over a decade, as does his interest and study of technology. Picking clay and wiring from his most recent project out of his beard, he peers around at the others already gathered. "Ah, it is good to see so many others gathered to go find Khonnir. I'm a bit more hopeful about finding my old friend now." Once he sees Phineas, he smiles and walks over to shake his hand. "Ah Phineas it's been a while. Val will be happy to know you're back and helping look for Khonnir." ![]()
![]() Made an Iron Priest cleric if you guys need one. He is an expert with technology (has technologist feat along with lots of skills) who can heal both people and constructs. Plan is to have him eventually specialize in making technology items and/or constructs. Don't have his backstory finished yet, should have it ready tomorrow. |