@ GM Eldest - Question about the bonus feat. I took the Wellspring Gnome and selected Divine tradition and took the Shield cantrip to represent Kojinsoka's initial pact (in addition to the gift of Grigul). The question I pose is, would you allow me to take the Armor Proficiency general feat as the bonus feat so I can use Light Armor effectively? This may come across as a waste of a bonus feat due to the fact that when I take the Champion Dedication I'll become trained in all armor. My logic is this: Kojinsoka has been "training" all his life at the orphanage to become a Champion of Iomedae until fate intervened and the pact with Shyka was made.
I decided to go with the Gnome Summoner. I got myself sucked into working on some of the crunch (couldn't help myself) before solidifying the backstory.
Which is this:
Kojinsoka was born…he’s not entirely sure. The gnome knew little else outside of the town of Crovga. More specifically The House of Shining Blade, an orphanage operated by a priest of Iomedae, where was found on the doorstep with nothing to indicate where he came from. As one might expect, all of the children were brought up on the tales of Iomedae during her mortal years in the Shining Crusade. While the majority of children yawned at these tales Kojinsoka and a few others were enraptured by these tales. They spent hours playing crusaders in the orphanage’s yard. At the age of 14 the gnome got a part-time job delivering books for The Paper Tower, a small bookshop run by a dwarf named Ingra Runemaul. One day while delivering some books, three larger children cornered him in an alley and began pushing him around, laughing at his meager attempts to defend himself. The laughter was cut short by a deep-throated growl from a darkened doorway. When they turned in that direction all they saw was a pair of golden glowing eyes staring at them from the pitch. All three bullies fled in absolute terror leaving Kojinsoka trembling, fearing he was about to be eaten. A long moment passed, the eyes just looking at him, then eventually disappeared. Gnomish curiosity got the better of him and he carefully approached the doorway. There was nothing there, except for an odd-looking hourglass. Again, curiosity got the better of Kojinsoka and he picked it up and kept it. From that point forward the gnome would have occasional dreams of a land of vibrant and lush plant life. Of a figure that seemed to simmer in and out of…time? Always, whether awake or asleep, there was the sense of something always close by, watching and waiting. Despite this feeling however, Kojinsoka never felt as though he was in danger. After turning 18 the gnome was given a pack of supplies and was instructed to head to the nearest temple of Iomedae, like many of his older friends before him. He never made it. On his second night of the journey, a voice came to his mind, telling him that he was destined to be more than just a champion of The Inheritor. Instinctively, he closed his eyes and focused on the voice and the feeling of being watched. Upon opening his eyes there before him was a sizable beast with a shell like a turtle, a head that had the jaws of an alligator, and a strong-looking tail that ended in a massive knot of bone. What got the gnome’s attention though were the eyes, the same eyes that had struck terror into the three bullies in his youth. Without fear Kojinsoka reached a hand out towards the beast and touched its head. A connection that he did not know was there solidified and that is when his powers awoke. Between his connection to Grigul (his Eidolon) and the mysterious figures in his dreams, Kojinsoka has spent the last two years honing his powers and looking for opportunities to prove himself worthy of the title Knight. Basic breakdown: Kojinsoka has basically pledged his loyalty to Shyka (The Many), though he doesn't quite know that yet. The plan is to take Champion as the Free Archetype. This Eidolon (Grigul) is basically an Ankylosaurus but instead has the jaws of an alligator and the back is a turtle shell instead of bony nubs. Grigul will serve as mount in battle.
Dotting. Been looking to get back into PbP again over the last couple months. This one grabbed me. The Fey connection really has me intrigued and has given me a few thoughts as to some concepts. One being a Gnome Summoner that has delusions of knighthood, riding his eidolon into the fray like the great heroes of the story books. Not a clue as to the Free Archetype to pair with this one though. My second concept is Sprite Magus that gives into their prankster side. Most likely taking the Spell Trickster Archetype with that one. Third one is an Inventor but I can't decide on ancestry. Someone studying the First World as part of an expedition and due to the wibbley wobbley timey whimey shenanigans of that plane became destabilized in their own timeline. Had to make a pact with some fey to stay alive. I'd like to go Chronoskimmer Archetype with this one, but if you don't approve I can do Witch instead. I have some experience with PF2E and can do my best to try and help with rules if needed.
keftiu wrote:
Hmm, I missed this tidbit of info. Are you able to point me to where that was acknowledged? For my own education.
So this morning I found myself thinking about the Guns and Gears book description and I thought 'What if we recreated the Planet Express crew from Futurama in PF2E?' Clearly Bender would be whatever they have for the Construct Ancestry with the Rogue Class and Professor Farnsworth would be a Human Inventor. I have own thought on the rest of the crew, but I'm curious what other people would do. Let me know below.
Not gonna lie, I've a homebrew setting that I've been working off and on in for over a year now and I came up with my own living construct ancestry. Though I haven't really tested it out yet to see how viable it is, I'm curious to see just how close I got to what Paizo comes up with. I did Orcs as well for my setting and I was surprisingly close to Paizo when they came out with their 2E Orcs, the only thing I was off with was the Ability Boosts. To be fair, even though the rules from the Guns and Gears are still subject to change, my concept of Firearms is radically different so we'll see.
I mean a non-human parent. In the core book they mention that with the GM's permission that the Half-Elf and Half-Orc Heritages can be applied to other Ancestries than Human. Which just basically means that I wouldn't have access to Human Ancestry Feats, but still Half-Elf/Orc and Elf/Orc Feats in conjunction with which ever other Ancestry was chosen.
Dot of interest. @J Scot Shady: Here is the format I use for my characters. The example is for a separate PF2E homebrew game.
@OP - Interestingly enough, I also came up with a Orc Ancestry for a Homebrew world I'm working on, and what you made is extremely similar to what I came up with. Great minds I guess. Anyway, with you permission, I'd like to incorporate some of the things you came up with into mine. Primarily the Heritages.
BellyBeard wrote:
There is also the factor that quite a few 1st level spells can be heightened, meaning that you can cast those as 4th level, or as close as possible anyway.
DM DoctorEvil wrote:
Fair enough, I adjust accordingly. Thank you.
Name: Tristiago
Why an Adventurer? Tristiago wanted more than to be just part of the show troupe his parents were a part of. So he has set out to see more of the world. What will your character contribute to the party? Tristiago has a knack for performing, which he can use to help keep morale up. In combat, he cooperates with the rhythm of his team, I guess old habits die hard.
|