Lacedon

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Mr.Haos wrote:
Though one question I have is do Bloodragers still have bloodlines or do they just get spells from a tradition.

I imagine it'll work something akin to a sorcerer where they can select a tradition based on a bloodline.


I can definitely see some fun sniper builds with the From the Shadows leadership style.


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Who else took a minute to realize the dragon is Seoni?


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First three things that popped into my head with Menacing Laughter for "battle cries": "Suppressing Fiiiiire!!!!!", "Dakka Dakka Dakka Dakka Dakka", and "WAAAAAAAAAAAGH!!!!".


Congrats to those selected. Enjoy claiming the Stolen Lands in the name of the Fey.


@ Lani - Well at least your contact was straight forward. Mine's being cryptic. Lol.


@ Tarondor - Oooo, that last one could get interesting working with my Gnome Summoner who is destined to become Shyka's Champion.


@ GM Eldest - Fair enough.


@ GM Eldest - Question about the bonus feat. I took the Wellspring Gnome and selected Divine tradition and took the Shield cantrip to represent Kojinsoka's initial pact (in addition to the gift of Grigul). The question I pose is, would you allow me to take the Armor Proficiency general feat as the bonus feat so I can use Light Armor effectively? This may come across as a waste of a bonus feat due to the fact that when I take the Champion Dedication I'll become trained in all armor. My logic is this: Kojinsoka has been "training" all his life at the orphanage to become a Champion of Iomedae until fate intervened and the pact with Shyka was made.


I decided to go with the Gnome Summoner. I got myself sucked into working on some of the crunch (couldn't help myself) before solidifying the backstory.

Which is this:

Kojinsoka was born…he’s not entirely sure. The gnome knew little else outside of the town of Crovga. More specifically The House of Shining Blade, an orphanage operated by a priest of Iomedae, where was found on the doorstep with nothing to indicate where he came from. As one might expect, all of the children were brought up on the tales of Iomedae during her mortal years in the Shining Crusade. While the majority of children yawned at these tales Kojinsoka and a few others were enraptured by these tales. They spent hours playing crusaders in the orphanage’s yard.

At the age of 14 the gnome got a part-time job delivering books for The Paper Tower, a small bookshop run by a dwarf named Ingra Runemaul. One day while delivering some books, three larger children cornered him in an alley and began pushing him around, laughing at his meager attempts to defend himself. The laughter was cut short by a deep-throated growl from a darkened doorway. When they turned in that direction all they saw was a pair of golden glowing eyes staring at them from the pitch. All three bullies fled in absolute terror leaving Kojinsoka trembling, fearing he was about to be eaten. A long moment passed, the eyes just looking at him, then eventually disappeared. Gnomish curiosity got the better of him and he carefully approached the doorway. There was nothing there, except for an odd-looking hourglass. Again, curiosity got the better of Kojinsoka and he picked it up and kept it.

From that point forward the gnome would have occasional dreams of a land of vibrant and lush plant life. Of a figure that seemed to simmer in and out of…time? Always, whether awake or asleep, there was the sense of something always close by, watching and waiting. Despite this feeling however, Kojinsoka never felt as though he was in danger.

After turning 18 the gnome was given a pack of supplies and was instructed to head to the nearest temple of Iomedae, like many of his older friends before him. He never made it. On his second night of the journey, a voice came to his mind, telling him that he was destined to be more than just a champion of The Inheritor. Instinctively, he closed his eyes and focused on the voice and the feeling of being watched. Upon opening his eyes there before him was a sizable beast with a shell like a turtle, a head that had the jaws of an alligator, and a strong-looking tail that ended in a massive knot of bone. What got the gnome’s attention though were the eyes, the same eyes that had struck terror into the three bullies in his youth. Without fear Kojinsoka reached a hand out towards the beast and touched its head. A connection that he did not know was there solidified and that is when his powers awoke.

Between his connection to Grigul (his Eidolon) and the mysterious figures in his dreams, Kojinsoka has spent the last two years honing his powers and looking for opportunities to prove himself worthy of the title Knight.

Basic breakdown: Kojinsoka has basically pledged his loyalty to Shyka (The Many), though he doesn't quite know that yet. The plan is to take Champion as the Free Archetype. This Eidolon (Grigul) is basically an Ankylosaurus but instead has the jaws of an alligator and the back is a turtle shell instead of bony nubs. Grigul will serve as mount in battle.


Dotting.

Been looking to get back into PbP again over the last couple months. This one grabbed me. The Fey connection really has me intrigued and has given me a few thoughts as to some concepts.

One being a Gnome Summoner that has delusions of knighthood, riding his eidolon into the fray like the great heroes of the story books. Not a clue as to the Free Archetype to pair with this one though.

My second concept is Sprite Magus that gives into their prankster side. Most likely taking the Spell Trickster Archetype with that one.

Third one is an Inventor but I can't decide on ancestry. Someone studying the First World as part of an expedition and due to the wibbley wobbley timey whimey shenanigans of that plane became destabilized in their own timeline. Had to make a pact with some fey to stay alive. I'd like to go Chronoskimmer Archetype with this one, but if you don't approve I can do Witch instead.

I have some experience with PF2E and can do my best to try and help with rules if needed.


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I love how the cover art has them basically playing holographic Rock'm Sock'm Robots.


Thank you for this. I've added to my homebrew notes.


keftiu wrote:
Fallen_Mage wrote:
Synthesist Summoners already exist with this.
There's a reason this got changed from being called Synthesist in the playtest, and the devs have already acknowledged the concept deserves to be a full Class Archetype to really work.

Hmm, I missed this tidbit of info. Are you able to point me to where that was acknowledged? For my own education.


Synthesist Summoners already exist with this.


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Please tell me I'm not the only one picturing the absolute havoc that both Nhalmika and Omelet would reek if they were fighting side by side?


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If I'm being perfectly honest with myself, I'm hoping for two brand new classes. When the Inventor playtest came out, I was happily blown away with its features. I like that feeling.


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Male

So after narrowing it down to one character and looking at the classes, I think I'm going to go straight up Brawler. No Shield Champion this time, just doesn't fit the character concept well.


Male

I have returned. Greetings everyone.

I've got 4 character concepts in mind for this one, though I don't think one of them will quite fit.


I already built them in Starfinder, this was a random what if scenario.


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So this morning I found myself thinking about the Guns and Gears book description and I thought 'What if we recreated the Planet Express crew from Futurama in PF2E?'

Clearly Bender would be whatever they have for the Construct Ancestry with the Rogue Class and Professor Farnsworth would be a Human Inventor. I have own thought on the rest of the crew, but I'm curious what other people would do.

Let me know below.


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I'm also really curious as to the Heritages of the Construct Ancestry.


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Not gonna lie, I've a homebrew setting that I've been working off and on in for over a year now and I came up with my own living construct ancestry. Though I haven't really tested it out yet to see how viable it is, I'm curious to see just how close I got to what Paizo comes up with.

I did Orcs as well for my setting and I was surprisingly close to Paizo when they came out with their 2E Orcs, the only thing I was off with was the Ability Boosts. To be fair, even though the rules from the Guns and Gears are still subject to change, my concept of Firearms is radically different so we'll see.


Dotting. Will get something up over the weekend.


Just an fyi, Archives of Nethys has the APG up.


I'm interested.


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Does anyone know if there are any plans to continue with this? I know the pandemic has really thrown a wrench in things, but I am just curious. I really want to see the Linneus centric story.


I mean a non-human parent. In the core book they mention that with the GM's permission that the Half-Elf and Half-Orc Heritages can be applied to other Ancestries than Human. Which just basically means that I wouldn't have access to Human Ancestry Feats, but still Half-Elf/Orc and Elf/Orc Feats in conjunction with which ever other Ancestry was chosen.


@Gm - Question: What is your stance on unconventional combinations for Half-Elves and Half-Orcs?


Dot of interest.

@J Scot Shady: Here is the format I use for my characters. The example is for a separate PF2E homebrew game.


Anyone else willing to bet that Jason designed the Everflame based on the Relic rules?


A great example of what you're talking about is the Dwarf Barbarian in the Knights of the Everflame episodes on Geek & Sundry. Her rage didn't stem from anger but rather a personal connection with her family. I highly recommend watching it.


Hello,

I'm sending out some feelers to see if there is anyone interested in playing PF 2nd Ed.

Feel free to respond here or PM me.


@OP - Interestingly enough, I also came up with a Orc Ancestry for a Homebrew world I'm working on, and what you made is extremely similar to what I came up with. Great minds I guess.

Anyway, with you permission, I'd like to incorporate some of the things you came up with into mine. Primarily the Heritages.


BellyBeard wrote:
Frogliacci wrote:
Cellion wrote:

Rather than make systems with huge numbers in a mana pool, or systems with multiple different pools to track, why not just have a fixed pool with scaling costs? Something like:

You have a pool of 20 mana.
The highest spell-level spells you can cast cost 3 mana.
The next highest spell-level spells you can cast cost 2 mana.
All remaining spell levels down cost 1 mana.

The most you can ever nova is 6x your highest level spell, and at the expense of having almost nothing else. But your significantly lower level slots are a lot cheaper and you can cast them pretty readily. If you're still concerned about too much nova incentive, you can add some kind of "risky" mechanic, like the kineticist's burn, that only happens if you cast your highest level slot spells back to back (for example, not specifying that this is what I'd do).

You could also set up the pool to run off your casting ability score. IE:
You have a pool of 15+your casting ability score. That way you still get some progression of your pool expanding as you rise in level, though the expansion is small enough that you're only really getting to cast a couple extra lower level spells.

I like this in theory, but it has the problem of a huge range of low level spells costing the same when you're high level. No one will ever cast any spell at level 1 when you're spending the same resources to cast it at level 4.
Is that a problem though? I feel like at that level you usually ignore your level 1 slots anyways, for the most part. Also, the spells from a master wizard should be inherently more powerful, or at least that's a good way to justify it.

There is also the factor that quite a few 1st level spells can be heightened, meaning that you can cast those as 4th level, or as close as possible anyway.


Okay, I'm just about finished with character, I just need an answer to my language question.


@ DoctorEvil - Question on languages, is there any setting specific ones? I imagine there is a Novan language (or several) and possibly one for the Sea Wolves. Just asking what others a Free Merchants daughter might pick up.


DM DoctorEvil wrote:
Fallen_Mage wrote:
Question, what is your setup for Goblins? Only asking because I have a concept in mind and I didn't see Goblins listed.
I built the campaign skeleton on PF1 rules and then changed to PF2 lat. I have no appetite for goblin PC's so they will be on the excluded list for Terra Nova.

Fair enough, I adjust accordingly. Thank you.


Question, what is your setup for Goblins? Only asking because I have a concept in mind and I didn't see Goblins listed.


Dotting


Yep, the only classes with alignment restrictions are the Clerics and Champions.


Dotting.


Name: Tristiago
Ancestry: Rock Dwarf
Background: Acrobat
Class: Monk

Why an Adventurer? Tristiago wanted more than to be just part of the show troupe his parents were a part of. So he has set out to see more of the world.

What will your character contribute to the party? Tristiago has a knack for performing, which he can use to help keep morale up. In combat, he cooperates with the rhythm of his team, I guess old habits die hard.


Male

Dotting.

Will get the alias and backstory written up at some point today/tonight. Tomorrow morning latest.


Never seen that movie. I was quoting the Animated Hobbit.


I quiver with anticipation.


Even visually impaired, you can pull some fun RP. I had an blind Elven Oracle one time that killed three Survival checks to keep from getting lost. Played it off as having visions.


Male

Clarification on the Starting Gold: I'm guessing we use the higher of the two classes?


Male

Okay, I'll use a different trait, just thought I'd double check. I already have the Noble Born - Medvyed campaign trait. Also, their names are Jarvis (Butler) and Marcus (Bodyguard).


Hey, I'm afraid I'm going to have to drop out of this one. It's not that I don't want to be in this game, but I've got a little too much on my plate. Sorry.

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