Mistress Kayltanya

Faey Vallidorn's page

102 posts. Alias of Fraust.


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Added to Faey's Background, specifically in relation to faith.


Alright, think I have everything sorted but the deity. Preferably, I see Faey as the Golarian equivalent of an atheist.


Faey the range oriented alchemist, reporting for duty. Assuming I did gear right, I believe she's done. Average gold plus 80gp correct?


Taking a break from chargen to go check on work, but here's the beginnings of the archer alchemist.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Much as I'd like to continue playing, I'm just not able to keep up guys, sorry. Schedule has gone under some serious hits since I originally signed up for the game, and I hate being the guy everyone is waiting on.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey opens her mouth as if to say something, just as Jelly fires his arrow. Whatever it was she was going to say quickly morphs into a curse of surprise as she scrambles to get her own weapon ready.

Mechanics:

Going to fire if possible.
Short Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Not that I see Faey having much in the way of abilities with animals, being a city kid through and through, is there any way to use her innate charisma to assist Alex?


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey eyes the wearbear nervously, hoping a few soft spoken words will keep the bear-boy docile for the trek back to Kuipers. "Aeye, I'm ready as well."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey will assist as best she is able...

Mechanics:

I'm assuming it does no good to assist someone who's already assisted...no doubling up on Advantage. Would it be possible to distract the wearbear, or something similar? Give it Disadvantage on it's attacks or strength test vs the net?

Otherwise I'm open to suggestions on what to do. Still getting used to 5th ed, so I'm unsure of what would actually help.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Wow I'm dumb...Not quite sure how I thought Bane was a cantrip.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey sends a cantrip the wearbear's way, hoping to keep it from hurting her companions without enraging the beast further.

Mechanics:

Casting Bane on him, so Charisma save.

Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Unfortunately that fight with the orks has drained my magical reserves, so I won't be able to put the boy to sleep. I'm happy to try my luck with a net though."

Once Kuiper points out the blood and recommends hiding, Faey will do her best at hiding in the brush, ready to toss a net if the beast/boy makes obvious agressive actions toward Kuiper (or anyone else for that matter).


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

I'm not interested in the swords shield or brooch myself.

Jack of All Trades states: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

Initiative is described as a dexterity check...so I add half my prof bonus to init now?

Also, ready to continue as well.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Not interested in either sword myself, too long for my tastes. I'm curious what a group of orcs would want with a boy cursed with lyconthropy...Kuiper, the way you talked about it I assume the boy had only been so afflicted for a short time? How would foreign orcs know about recent developments here..."

She gives the corpses a going over herself, though instead of looking for plunder she examines the bodies, looking for anything that strikes her as strange about this group...which considering her lack of knowledge on orcs in general it likely isn't much help...

Mechanics:

Investigation: 1d20 + 3 ⇒ (12) + 3 = 15
+2 Int mod, +1 for Jack of All Trades

I don't believe I gain anything back on a short rest, beyond healing from the druid if I understand correctly.

Believe I've fully leveled too.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Running low on options Faey moves up, ready to engage if necessary, and sends her last true spell the orc's way.

Mechanics:

Moving to D14, and casting Bane on the orc chieften. Charisma save DC: 13.
Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

@Jelly...thanks for the heads up on shooting into melee.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Yeah, sorry. Got super sick while you were on vacation. I'm catching up in the game thread right now and should be making a post there within an hour or so of this. Again, really sorry about getting so far behind.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Rushing to get a line of sight on the orc chief, Faey lets loose an arrow.
"A perfect strike Alex! Just a few more and that bastard is sure to go down!" Faey calls out, hoping to further encourage the warrior.

Mechanics:

I'm not seeing a penalty for shooting into melee, so if there is one could someone point it out?
Short Bow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Using Inspiration again on Alex.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Seeing the orc chief take the field, Faey calls out an enchantment to illuminate her enemies, giving her more martially oriented companions a better chance to cut them down.

Mechanics:
Casting Faerie Fire to try and effect both enemy orcs without catching any companions.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Didn't catch that I failed to specify which unengaged target I was going for til just now. Orc #8.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Seeing Alex take on the wretch who just tagged her, Faey takes aim at an unengaged target and fires.

"Do me a favor dear, and gut that javelin chucking brute!"

Mechanics:

Using Bardic Inspiration on Alex.
Short Bow Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey returns fire at orc #4. "Doesn't look like very many of them hey?" she says nervously to her companions, having never actually seen full blooded orc before. "Should make for an easy fight?"

Mechanics:

Short Bow Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Sorry for the delay
Faey will take a knee next to the bushes, nocking an arrow.

"Fire true my friend," She says over her shoulder to Pip.

Moving to G10, and using Bardic Inspiration on Pip

Bardic Inspiration:

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Had a fairly good weekend. Went on vacation with some family from back east. Was a nice get away, though we had a ton of issues with the hotel, one of which was not having access to internet.

Posting in the game thread in just a minute.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"I'd be happy to pair up with you Erdann, for one shift at least. I need a bit more sleep, but I can pierce the night pretty well too...and if something does come about causing problems, I can light it up with faerie fire to help the others see it."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Here's hoping we can help at least one unfortunate today. When we find the boy I can attempt to make him sleep like the the leader of the brigands we fought. Does anyone else have similar ways to ensure he's taken alive?"


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Well met Oleanne. I'm Faey. We heard rumor back in town there was a druid woman hereabouts. I take it you know the area better than most, so I'm doubly glad to meet you. Me and my companions are looking for a young woman, and maybe you can help us find her...but before we get to that, you look as though something is troubling you? Perhaps we can help eachother?"


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

At Kuiper's motioning Faey attempts to be quiet.
Stealth: 1d20 + 4 ⇒ (14) + 4 = 18


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Precious little," Faey adds, having been fairly quite up till now. She made the mistake of getting a quick bite at the Hounds and Tails and was still recovering. "First off, we have a letter for you fro Tauster, which may have some information. Beyond that, we know neither her parents, her fiance, nor Tauster seem to know where she is. I believe some of my friends here talked with the parents and fiance, so hopefully they have something to add..."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey gives the squire a charming smile and something resembling a courtesy before turning to follow Pip and The Slice out and to the Inn, excited to split the coin and hear Tauster's ideas on where to start looking for the missing apprentice.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey starts to reply to the squire when The Slice speaks his piece. She turns to her companion, mouth open, then back to Marlen. "I suppose that's one way to conduct this."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Sure, let's get the paperwork out of the way and hear that offer."

Faey motions for her companions to Squire Marlen.

Once on the way she says, "I've no pressing concerns back in Waterdeep," Quite the opposite, in point of fact... "So I propose we stick around these parts and help find this Jelenneth girl. What say you all?"


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"The girl Jelenneth?" Faey asks Tauster, "She is possibly missing. We were tasked with checking in with you, to see if she had come back early, and I presume that means she did not."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey walks to one side of the chest, assuming one of her companions will take the other, but stops as Alex brings up the possibility of an impostor...considering...
Not really what I'd pictured, honestly. She thinks, eyeing Tauster...
"We did have some trouble on the road here that seemed a bit queer. Seemed like someone went through quite a bit of trouble either over us or the cargo. Maybe they're willing to go through the trouble of heading us off here." She says, more to herself than anything.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Word, congrats man!


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Feeling a touch sorry for the poor guardsman, moves past Wolfgang and follows the others through the gate, ready to unload the cargo and meet the wizard who would retire to such a...locale.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

A wizard lives...here? Faey ponders as Thurmaster comes into view. Suppressing a grin at her companion's quip, Faey smiles brightly to the guard, "Faey Vallidorn, my friend. Come to see a client about a shipment." She eyes the poorly maintained walls, along with the poorly kept guardians, wondering what could be held here that would warrant them. "Can't say as I've ever seen a walled village, though I must confess I'm more than a little new to the area. Is this common in these parts?"


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey sets with a steaming cup of tea, listening to Dirkaster's instructions, mind alight with curiosity...orc ghosts, a wolf girl, and Druids! Perhaps this area isn't as boring as I thought!

When talk turns to the mount situation, she adds "Brilliantly put Wolfgang, we likely won't have another captive convenient to harness up next time. I'll gladly purchase the spare, assuming we find one available."

Other than that, Faey is ready to continue on to Thurmaster.

OOC:
I'll add the coin to her total, and deduct the cost of the spare mount if/when we get one.

Also, sorry for the late reply. Was down all day yesterday with a migraine, and just now found a few moments at work to post.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Same here.

Also, not sure if I was clear earlier on my intent with the gold. Assuming we split things and got the 10.26, Faey is giving her cut to Wolfgang for the previous mule.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"He's adorable," Faey says, giving Jack a scratch behind the ears before he and Pip head off.

To Alex she says, "Shale we?"


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Blushing a little, Faey follows Alex out. "I suspect something wasn't quite right with that too...though I can't quite put my finger on what. It does seem strange brigands would use that road, as it didn't seem to be a well traveled stretch." Her brows furrow in thought for a moment..."If I remember right Gordrenn mentioned something about having a tight schedule...do you think they could have been preparing for the shipment?"


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Having established lodging for the night, and a bath to look forward to, Faey starts paying more attention to what her new friends are on about...particularly when she notices Alex is addressing the group, and then Barthelew's additional info.

"If you head to this Silver Crown, Alex, I wouldn't mind tagging along. Doubt anyone's likely to mistake me for a dwarf, but I'm not bad at making friends regardless."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

When the discussion of the money being split came up, Faey would have offered her 10.26 gp to pay for the mule (or part if we're splitting the cost, I honestly don't care to go too far down the Accountants and Spreadsheets rabbit hole), leaving any extra as chipping in to pay for a replacement.

Also, I went through and did some rechecking on my sheet regarding weight earlier.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Wolfgang originally paid for the mule correct? Has anyone else chipped in/paid for group type equipment?


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Faey stands outside the inn, leaning against the door and listening to her companions make accommodations for the night. Her true focus is the man harnessed to the cart...she eyes him while Wolfgang sees to his fate.

When the constable arrives she answers any questions asked of her, and will at some point excuse herself to go in and acquire a room (giving over a gold coin for a nice room and bath) saying, "Oh I think I've roughed it enough for this leg off the trip. 'Bout time to spoil myself, just a little."

OOC:
Weekend is here, and I'm going to be fairly busy, though I'll do what I can to keep up.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Taking her turn on cart duty Faey is panting, head down, and thoroughly drenched in sweat when they stop. "W-we're here?" She looks up and sees the community laid out before the group. "Where's the rest of it?' she says, more to herself than anything. Louder, to the group, she asks "Do we want to send someone in first to let people know we're bringing in a captive? Or...should we just kinda...walk in with him. Not really sure how this sort of thing is handled." From this end.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Might be easiest to kill him, but I don't think it'll be best. Something isn't right here...I'm not very familiar with the predatory patterns of your typical highwaymen, but it seems strange that they would fight to the last man. It also strikes me as queer they made no demand for coins, or seemed to care much about what we had in our cart at all. They seemed much more interested in blood. Perhaps they were some sort of death cult?" She pauses a moment, trying to remember any of the details of her former mentor...

She looks away while Wolfgang goes about his grisly work...not entirely comfortable with the idea...but not possessing a sound argument against it.

"Not sure how much help I can be, but I'd be happy to try and assist in pulling the cart."


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"That... Faey spits out the word, thinking of several more apt but less polite, fellow...isn't going to stay sleeping long. We need to figure out what to do with him before he wakes. While speaking she walks over and picks up the man's weapon.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"It doesn't have to end like that for you," Faey shouts to the remaining brigand, Did that...woman...call him the boss? "Throw down your weapons and you'll be treated better than you tried to treat us!"

Knowing there was little chance he would take the offer, she kept the words to a spell ready on her tongue...

Mechanics:
After talking, Faey is going to either ready a spell to cast if Carlanis doesn't heed the offer, Sleep. If she can't ready the spell like that, she'll just cast it now on him.
Effect: 5d8 ⇒ (4, 8, 1, 7, 5) = 25
Target: H24, which should catch Carlanis and not either of her companions.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Probably should roll damage for the spell...
1d4 ⇒ 3

Also, any word on my question above?


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

"Horrid, wretched, foul woman!" Faey shouts at the Ambusher, taking a step toward her. "Born with a shriveled heart half so small as a stirge's," Magic latches on to the spite of her words, more steps, faster. "Wishing she had a face half so fine as one's back end!" The magic hissing toward her targets psyche, eating at her confidence and sense of self. After the spell is sent Faey rushes up, short sword ready to seek justice for her fallen companions.

Mechanics:

Cast Viscous Mockery on Ambusher, Wisdom Save, DC: 13. 1d4 damage and target gains disadvantage on next attack, I believe.

Then moving up to W20, or X19 if possible.

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