Pilla Linuveshi

Esmerelda Balcescu's page

68 posts. Organized Play character for Thrawn007 (RPG Superstar Season 9 Top 16).


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Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

I'm posting before my turn comes up because I'll be running our local game day and may not be on the rest of the day. Don't want my turn to hold things up, especially when it's so simple.

With the effects of her story waning, Esmerelda continues the next part of her story of heroes overcoming unknown beasts of the deep. Lingering song runs out, so putting back up bardic performance for +2 hit/dmg/sv vs will

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda casts a protection from evil spell on Narayan, before stepping back to make room for Parrym. Once outside the immediate threat, she takes a moment to get sick on the stairs.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda casts her last bulls strength spell, then moves up to touch Narayan to deliver it.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

fort: 1d20 + 2 ⇒ (9) + 2 = 11

Esmerelda, overcome by sickness, moves closer to Amiri, and casts a sepll.

Cast bulls strength on her if I didn't get it on her earlier, or protection from evil if bulls strength is already up.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda starts spinning of tale of how dealing with dark magic always leads to one's downfall to heroes.

Bard song +2 hit/dmg/will saves.
Did the bulls strength go off in the previous fight, and if so, did it take more than 5 min to get here?

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

As soon as Narayan moves, Esmerelda springs into action come out of delay and casts Bull's Strength on Amiri.

This will give her +4 strength, which should result in +2 hit and +3 damage when using her weapon two handed.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda will delay so she can get a slot to do touch party buffs. She can't reach Amiri or Narayan from her current position.
When she gets a spot, she's cast bulls strength, preferably on Amiri, but will cast on Narayan if she can't get to Amiri.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

At her first opportunity, Esmerelda will start into another story about Varisians outsmarting a devil, showing mortal superiority over outsiders. Bard song +2 hit/dmg/sv vs fear

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Can this thing be harmed by fire? It's hard to tell with such beasts sometimes. I have some magic that might help if it can be."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I can't understand what it is saying. I don't think we have time for me to look for a spirit that does. I suggest we continue."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda moves into a flanking position (moving diagonal to avoid AoO) and attacks the creature with her starknife, having far less aversion to killing this thing than the "helpless" patients of this vile place.

starknife, story, flank: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21 for 1d4 + 1 + 2 + 0 ⇒ (3) + 1 + 2 + 0 = 6

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

My understanding is they are all down unless someone actually survives Amiri's swing?

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Perhaps instead of investigating these rows and rows of cells, this double door back behind us might hold something of importance. Shall we investigate it before we go further?"

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda keeps her starknife handy, but actively avoids participating in this particular venture.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda takes position to hide behind Inspector Pendergast, not wanting to get involved with the slaughter, but taking no actions to stop it.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I'm still not sure what craziness up here it is our place to clear out, as gruesome as this place is."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I don't know how to use a longsword, but I can find someone who can. However, I don't think time is something that we have. And if they have souls in here, that is something I can work with."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I don't know that many non-Kellids have endured such a place either, or wish to."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Any objections to removing those things from back here? Lets not create more risk than is necessary. The tentacles have limited reach, and I don't want to deal with poison."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Apologies. Biggest quarter ever at work, which meant ridiculous number of contracts going through last minute, so Friday through Monday was working all weekend. I didn't get to even check PbP for 4 days. Sorry I didn't give any notice or updates.

"I'm afraid I'm not much of a climber. So any assistance would be helpful."

I'm a negative climb person due to armor

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda double moves up behind Amiri, deciding whether a spell will be appropriate. Linger effect on bard song, round 2/3

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

With it being obvious that the any attempt at fooling the enemy is over, Esmerelda begins back into her stories to inspire the party. "Heroes often encounter the unknown, and have to have the means to overcome it..."

+2 hit/dmg/sv vs fear

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda watches as Pendergast goes to work with the investigation. She listens for any lies she can catch Myre in if he starts talking.

sense motive: 1d20 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I don't know much about old gods, but this certainly doesn't sound like a good thing."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda continues back into her story of the shining crusade's victories.

Starting back up bard song. Will linger for 3 rounds again.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

fortitude vs sickness: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15

Esmerelda sighs and starts into the room, using one hand to cover her nose and mouth, and the other to steady herself as she moves along, drawing her starknife as she approaches.

Double move (acrobatics succeeds even if I roll a 1) moving full move then half move and drawing. Bard song has lingering effect. This is round 2 of 3.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda shouts out a story about the defeat of a hoard of undead, trying to inspire her comrades, and hoping her voice can carry across the room.

Bard song +2 hit/dmg/save vs fear, but I'm not sure how the range will be ruled for who is affected. Everyone but Perrym appears to be within 50', not that 50' is the range.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Vats it is.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

int: 1d20 + 1 ⇒ (2) + 1 = 3

"I like the way you think. And less steps is a good thing on these tired old legs of mine."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I think I'll walk out the way I came in. It's not as direct, but I don't think climbing is my best option."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Lets keep moving. The trail will only get colder."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

[ooc]No need for rest here. Hate to miss something important in the book though. I'm down a spell and song.[/b]

"Is there any way to fit the book in that haversack? We could save study for later when we have time to rest."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Under PFS rules, nobody gets to keep it after the adventure, it shows up as an option to buy. So we want to put it where it will do the most benefit during the scenario.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

spellcraft: 20 + 9 = 29

Quite the fancy ring this creature wore. Very powerful protections.

Esmerelda goes to examine the book. "Wonder what kind of book such a creature would read."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Yes, we are from the surface. We are tracking a creature that did great destruction on the surface, and it has lead us here. Do you know of it?"

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

I don't know how long this one is in comparison to other modules, other than by page count. If we keep the posting rate we have now, I'd say chances are really good. (Of course on the other end of things, I've had confirmations take that long...but this seems to have pretty good movement so far.)

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I'm more inclined to say they were victims than any other role. It's obvious they were locking themselves in here away from anything out on the outside. Why they were here is a mystery. Perhaps scavengers as the nagaji says. But when things went bad, they were hiding, not attacking. Whatever we are tracking likely would have killed these creatures just like the men above...and I doubt any answers for us lie here. The creature must have come from outside the door, which means the other passage."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"It's about to be more so."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Amiri, remember to add +2 hit/+3 dmg for your +4 strength, which should last this fight, and potentially one more if they are grouped together.

Esmerelda steps right and pulls out a wand of enlarge person, tapping Amiri with it while repeating the trigger phrase.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

I have no problem with people getting lights out of the way if needed. I plan for them all to fly in the next room anyway.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Once the door is open, Esmerelda begins to concentrate to move the lights into the room.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"It's almost a shame to destroy a door that is so strong. On the bright side, if there is a caster on the other side who used short term enhancement magic, the joke is on him."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda casts a bulls strength spell on Amiri.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"My magic focuses on portents, divinations, and knowledge. Riva's magic seems to be more focused on breaking things."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"It would whoever was here decided to go deeper. That door seems like the only option." Esmerelda takes position to the side of the door.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"It's no slight against me. It's not even my magic. And if Riva is offended, I don't rightly care. I plan to use his magic to our advantage at some point. It's merely a matter of weather it will serve us better no, or serve us better later."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Seems this place isn't as abandoned as expected. I see no signs of the sludge in here, so this place seems to have been spared by whatever monstrosity came to the surface. It was barricaded from this side though, so keep your guard up. Whoever blocked that door is either in this room, or proceeded through the next door."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"Riva's magic won't work on him as well as it will on you. But it can make either or both of you stronger when we need it. That big bird might benefit from it in the right situation too...I don't care that you don't like being called Riva. Your mother should have named you something with more vowels, and shorter."

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

"I have a spell that might help. Well, I don't, but Riva here does. We can add to you strength, but it only lasts a few minutes."

Bulls strength, +4str for 5 min if you want it.

Liberty's Edge

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

Esmerelda moves to the center of the room, arranging the floating lights into places to illuminate where threats might come from, with one placed at the stairs, another in an alcove, and the third near Amiri and the door. Feeling better now that the stench is gone, she begins to whistle a somber tune as she walks and works the lights.

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