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            |   | Esmeranda's page 90 posts. Alias of Zyfarion.  |  
  
  
	
	
	
		
			
    
     
        
  
  
        
          
          
          
  
           
  
    
      
      
	
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Actions before round
Alistair gives billy 7 points non-lethal damage  and almost knocks the toughboy unconcious
 Nicoleta seems to be feeling the effects of walking around in daylight and misses
 Alika takes a defensive stance
 Round One 
Billy 23 Takes a defensive stance Total Defense +4 AC
 Garran 21  walks up the the catwalk under  the trap door and
 Finishes knocking Billy unconscious
 Hookshanks 16+ "Oh well, boys like him are a copper a dozen. Looks like we have uninvited guests. You know what Gaedren said, torch the place." Hookshanks drops alchemist's fire down the trap door from above.1d20 + 3 ⇒ (15) + 3 = 18  Damage to Billy: 1d6 ⇒ 2 Billy wakes up and screams as he is engulfed in flames. Garran,  Alistair, Nicoleta and Alika take 1 point  of splash damage
 Alika 16
 Alistair 15+
 Danni 15
 Nicoleta 14
 Lamb1 13
 Lamb2 9
 ? 8
 Lamb3 7
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   There we go! Oh I can see  my  first test now  too. Ok I  plan on trying to get  us back on track late monday night 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Round One 
Billy 23 Takes a defensive stance Total Defense +4 AC
 Garran 21
 Hookshanks 16+
 Alika 16
 Alistair 15+  Gives billy 7 points of non-lethal damage.
 Danni 15
 Nicoleta 14
 Lamb1 13
 Lamb2 9
 ? 8
 Lamb3 7
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Only so many people can be around the small area that Billy fell. The three I  mentioned positioned  themselves so I gave it  to them. The site  was  down for me too so I understand, but I think I am being fair allowing three AoO 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The trap door opens, and you hear a maniacal voice "You first billy see what the trouble is. " A small kid is pushed down onto the cat walk. Billy'Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19 He lands on his feet wielding a small knife. He sees Nicoleta and is startled and screams something incoherent Alistair, Alika, and Nicoleta can take attacks of opportunity against the unsuspecting billy as he falls into place if you wish before round 1. Round One
Billy 23 Takes a defensive stance Total Defense +4 AC
 Garran 21
 Hookshanks 16+
 Alika 16
 Alistair 15+
 Danni 15
 Nicoleta 14
 Lamb1 13
 Lamb2 9
 ? 8
 Lamb3 7
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The floor here is slick with river water, bits of seaweed, and fish blood, and the air is thick with the accompanying scents. Wooden catwalks to the north and south allow access between the western part of the fisher and the floor of the room which is ten feet lower. A wide opening in the floor to the south allows direct access to the sloppy, muddy water of the Jeggare river and a further three feet down, while ot the northwest stands an immense eight-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, river water and who knows what else. To the east are stacked many barrels and crates, each with a fish painted on it. Over a dozen small hammacks hang under the catwalks, each with its own ratty blanket and pillow.  You hear feet moving above you 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Kalin Arvod wrote:  I never played online games but id like to start what do i do  Do  you intend to run a game or play in one? If you want to run one you start a thread like  you did and list what your campaign is and what system and what your requirements for player characters are. Then you wait  for submissions. Sometimes you get a lot and will need to be choosy. 
 If you want to play you look for a recruitment post and follow the instructions given to make a character. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Giggles is unconscious under the desk and the boys decide to heed Alistair's and Danni's warning  after seeing their cruel taskmaster put down so easily. Out of combat, for now. From upstairs you can hear a human yell. "What the blazes is  going   on down there giggles!? Hookshanks round up the men and see what it is."    There is a door to your left, the one the boys went out, that leads to a lobby of sorts and the front door. Another doorway to your right leads to a large area with a vat full of chum and stairs up. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I will get a post up late tonight/early tomorrow 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Round 1 
Nicoleta 23 Knocks the wind out of giggles, though some how he is still able to make his signature sound.
 Alika 21 The children are confused by Alika's kindness and look at each other for guidance. (They are dazed for this round and will require some more encouragement, but your approach is working with them)GM: 1d100 ⇒ 11
 Alistair 20+ Dismembers the old dog, his guts add fresh chum to the already blood soaked floor in this room.
 Garran 20- Wounds the half-orc, who giggles at him oddly. GM: 1d100 ⇒ 78 The floor of the makeshift alley cracks a little when Garran moves in, but luckily stays intact.
 Lamm's Lamb 3 19 Dazed
 Dog 18 Dismembered
 Giggles 16 "ATTACK! HELP!" Giggles dives under his desk Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11 but fails to do so without provoking. Nicoleta and Garran can make an AoO
 Lamms lamb 4 14 Dazed
 Danni 10
 Lamms Lamb 1 11 Dazed
 Lamm Lamb 2 9 Dazed
 Danni gets an action then its Round 2. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   The old door bursts into splinters and leaves a gaping hole in its spot. A half-orc with an eye patch stands up from behind a desk. There is a large dog and four more of lamm's lambs in the 15'x30' room which the door is in the center off.  InitiativeI'll roll for everyone that might be faster
Giggles: 1d20 + 4 ⇒ (12) + 4 = 16
 Dog: 1d20 + 2 ⇒ (16) + 2 = 18
 Lamm's Lambs 1 *Fatigued: 1d20 ⇒ 11
 Lamm's Lambs 2 *Fatigued: 1d20 ⇒ 9
 Lamm's Lambs 3 *Fatigued: 1d20 ⇒ 19
 Lamm's Lambs 4 *Fatigued: 1d20 ⇒ 14
 Nicoleta: 1d20 + 4 ⇒ (19) + 4 = 23
 Garran: 1d20 + 1 ⇒ (12) + 1 = 13
 Alistair: 1d20 + 6 ⇒ (7) + 6 = 13
 Alika: 1d20 + 2 ⇒ (8) + 2 = 10
 Danni: 1d20 + 2 ⇒ (8) + 2 = 10
 *Hit preview twice because forgot to roll a couple and the numbers changed so the initiatives below don't seem accurate but they are and I have no reason to change them considering mostly players go first
 Round 1
 Nicoleta 23
 Alika 21
 Alistair 20+
 Garran 20-
 Lamm's Lamb 3 19
 Dog 18
 Giggles 16
 Lamms lamb 4 14
 Danni 10
 Lamms Lamb 1 11
 Lamm Lamb 2 9
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   A slippery boardwalk clings to the side of the fishery, held together by barnacle-encrusted pilings. The wood creaks under your weight as you walk on it. A giggling voice with an orkish accent replies heh heee heeee heh"Samson isn't here you wench, find some other buccaneer to spread your legs for.hehe hee heee "  As you approach the fishery you can see eyes occasionally looking out between the aged planks of wood that keep this decrepit building together. Likely these are lambs on the lookout or just bored and curious between doing their daily toils. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I will be posting as soon as I can. Running behind tonight. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The lambs take the coins eagerly and listen to the instructions. "I know where it is. I can take Niculai and his sister there. " Danni's antidote does the trick and color comes back to the young girl. "Thank you, I was having a horrible nightmare." After the combat you notice the fishmongers and other casual on lookers moving on. They know when trouble is brewing.  An aged man approached the group. "Best you folk move on. Them were Gaedren's men. All the guards are at the heights. Something's going on at the castle. "   If more of Gaedren's men noticed the commotion outside, you see no indication of it at the moment. But when these men fail to report in you know that will change soon. From your current position you can see a side entrance on the north end of the fishery that is connected to a makeshift alleyway between it and another abandoned building that looks like it was some sort of dry dock. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Initiative Round 2
Human 23 Dead
 Lamb 3 Full withdraw trys to catch up to other children
 Alistair 18 Moves into flank of Half-Orc  and attacksNarration for being absent
 Nicoleta 16 Finishes  off Half-Orc
 Danni 17
 Garran 13
 Half Orc 13 Dazed
 Lamb 1 13
 Alika 12 Calms the boys, they thrown down their makeshift weapons and begin to cry.
 Lamb 2 11
 Lamb 4  9
 *End of combat Overcome with confusion and emotion the boys throw down the makeshift weapons and cry to Alika. "Please priestess! Have mercy! They beat  and starved us!" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ok Alika I  will send you a message after  I look over you submission on how I plan to introduce you. (It will be soon). 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Initiative 
Human 23 The human swings at Nicoleta with his 1d20 + 2 ⇒ (5) + 2 = 7 and misses. "These kids don't even look like you!" the man says snarling as his dagger swings past Nicoleta
 Lamb 3 19 Stumbles behind Nicoleta to flank her Nicoleta can take an AoO against Lamb 3
 Alistair 18 Charges and wounds the half-orc.
 Nicoleta 16 Wounds the human with first hit The human was before you in initiative so he is not flat footed.
 Danni 17 Casts a spell on the half-orc Will Save: 1d20 - 1 ⇒ (4) - 1 = 3 and the half-orc is Dazed
 Garran 13 Garran charges the human and with a devastating attack puts him on his back. With blood in his mouth and a look of recognition in his eyes the man trys to speak, but only manages a whisper barley heard by Garran.
 Half Orc 13 Dazed 
Lamb 1 13
 Lamb 2 11
 Lamb 4 9  With the two older men on their backs or dazed the last three young  ones are less inclined  to continue the fight  they take 5' step
 back and do a full withdraw towards the old fishery  leaving the Half-Orc and Lamb 3 behind.
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Vedika Bhatia wrote:  Currently leaning toward just a bog-standard cleric of Sarenrae.  that's fine. Always liked Sarenrae.  
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Either way is fine. One thing that can make the hedge witch nice is using your familiar to cast touch spells. Paladins can certainly hold their own in combat. My personal favorite divine class is the Life Oracle. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Great! Thanks for posting Vedika 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I exhausted the applicants that submitted with a divine character so I sent a Pm to the player   that had played with Alistair and Garran before to see if  they wanted to make  a  divine character. If that is a bust I will post a new recruitment post. Should  that fail I will NPC an appropriate character. I am determined not  to let this game fail.  I have removed Aryah and Robogeshia from the game. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   No Surprise round, they are hostile and aware of your presence.  Initiative
Human 23 The human swings at Nicoleta with his 1d20 + 2 ⇒ (5) + 2 = 7 and misses. "These kids don't even look like you!" the man says snarling as his dagger swings past Nicoleta
 Lamb 3 19 Stumbles behind Nicoleta to flank her Nicoleta can take an AoO against Lamb 3
 Alistair 18 Charges and wounds the half-orc.
 Nicoleta 16 Wounds the human with first hit The human was before you in initiative so he is not flat footed.
 Danni 17 Casts a spell on the half-orc Will Save: 1d20 - 1 ⇒ (4) - 1 = 3 and the half-orc is Dazed
 Garran 13
 Half Orc 13Dazed
 Lamb 1 13
 Lamb 2 11
 Lamb 4 9
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Aryah left because they can't keep up? One post a day is too much for some people I guess. Of course this was the "backup" GM. People like that I just block I don't  play around not worth the energy.  If this game was not what some of you had envisioned I understand, just leave now so I can get us filled with people that want to play. I  was upfront about there being no combat maps. I wish I had the time and skill to prep all of that, but I do not.  I sent PM to another player that submitted a Divine character. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Able to get a post up, but the website seems a bit off today and the PbP stuff is all jumbled up. I can understand if people are having issues. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Narration for absenceAryah is oblivious to the conversation as she focuses her efforts on stabilizing the sick child. Heal Check: 1d20 + 4 ⇒ (1) + 4 = 5 but without an antidote is not having much success.  The children are unflinching, but remain confused by the situation. The half-orc and human whisper to each other for a moment. "I know you are not a guard, if you were you'd be up at the heights with the rest of them right now. Hand over the eggs, or die where you stand." The two men crouch ready for combat the boys behind them are ready to defend themselves but do not look so eager for combat. Initiative
Half-Orc 1d20 + 2 ⇒ (11) + 2 = 13
 Human 1d20 + 4 ⇒ (19) + 4 = 23
 Lamb 1 1d20 ⇒ 13
 Lamb 2 1d20 ⇒ 11
 Lamb 31d20 ⇒ 19
 Lamb 4 1d20 ⇒ 9
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I will post late tonight/early tomorrow. The site was down for me last night. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I am going to give Aryah a chance to weigh in before I post. I like the interactions though. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   
The half-orc looks at the human next to him and they give each other a look. "How about those spider eggs you collected from under the pier. That was their task to pay  for room and board  of our proprietor. I think that would be fair. " 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		    
"Your children? Yargin said the parents were dead. These your parents boy?" The half-orc looks at Niculai.  Niculai looks at Danni and looks back at the men and nods smiling.  "Well, ok. You mentioned something about a reward then?" He says stretching  his hand out towards Alistair. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   With Aryah's help the eggs are harvested in no time at all. With Alistair's mention of guards you notice that this area doesn't seem to have a guard presence at the moment. This  was always a shady part of Korvosa, but no guards? That is unheard  of.   "I am Niculai. This  is my brother Petru. My sister is sleeping,  I think the spiders made her sick. Her name  is Emili. We have no parents or family. I tired to  go to  the temple  once, but  I got lost and Yargin found us. He was nice at first,  but then he said it was time to  earn our stay. " The oldest child says answering Alistair.  As you are talking to the boys a couple of Gaedren's men with some children armed  with sharp sticks and makeshift weapons approach. "Hey whatcha doin' wit me boys?" The voice is from a half-orc holding a club. There are two men(one half-orc the other is human. The half-orc is wearing chainmail and wielding a club.The human is wearing leather and has a dagger in his hand.) and four children also known as Lamm's Lambs. You know from your experience with Gaedren these  children are not  to be underestimated and have lived very hard lives. They are in a group 40' from you. The men are side by side,  the children are 5' behind them scattered about. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Well that's probably a big negative for people. That is a concept that sounds good on paper,  but in execution usually lacks especially with a group of players thrown together at random. If you are very familiar with the source material and very good at  the game mechanics a GM can be successful with a game  like that,  though my experience is this is the type  of game for GMs that like to do little prep and expect the players to do most of the heavy  lifting.  GMs also tend to over-estimate the average player's ability to drive a story. I know I  did when I first started doing PbP.   It takes a special kind of player to play in a game like that, usually those that themselves have some  GM experience.  Perhaps try the gamer connection forums, this board is mostly for people interested in doing standard  PbP on this website and not always the best for reaching out to those interested in other formats.  Other than that your game sounds fine I hope I  was helpful. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   For me I  can not say I  am familiar with playing something like this on Discord. I have  only used Discord for raiding in games. Is  there a dice program for it? Not sure what agency game means, maybe explain that a little  more. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   "Master Yargin, he said Gaedren would accept us into the fishery if  we got him the eggs. " The boy says, his tone is hopeful at Danni's kind words. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   At the end of round 1 all spiders are killed. Nicoleta feels better as she cleans spider guts off her hands The children are alive, but are injured and ill. There  are three children total.   One of the orphans looks up and says "Please, the eggs. If we do not get them he will beat us." 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Round 2 
Alistair 24
 Spider 1 20+ Attack vs child: 1d20 + 3 ⇒ (17) + 3 = 20Damage: 1d3 ⇒ 3
 Garran 20 Charges and kills spider 1
 Spider 3 18 Bite vs Garran: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d3 ⇒ 1
 Garran's Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25 Garran shakes off the weak poison.
 Nicoleta 16
 Spider 2 15
 Aryah 8 Throws spear and misses a spider.
 Danni 12
 Spider 4 12
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Round 2
Alistair 24
 Spider 1 20+
 Garran 20
 Spider 318
 Nicoleta16
 Spider 215
 Aryah 8
 Danni  12
 Spider 412
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Battle Update Round 1 
Alistair 24 attacks a spider and misses, though he does gain its attention
 Spider 1 20+ Bite vs Alisair: 1d20 + 3 ⇒ (1) + 3 = 4 a spider attempts to bit Alistair and misses.
 Garran 20 double move 40'total (20'from closest spider)
 Spider 3 18 Bite vs child 1: 1d20 + 3 ⇒ (4) + 3 = 7 The child has enough wiggle in him left to avoid the spider's fangs.
 Nicoleta 16 Hits a spider and almost kills it.
 Spider 2 15 Bite vs Nicoleta: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d3 ⇒ 2 Nicoleta DC 11 fort save or suffer1d2 ⇒ 1 Wis Damage
 Aryah 8 Double Move 40'total(20' from closest spider)
 Danni 12 Draws and loads her crossbow
 Spider 4 12 Continues to drain his webbed victim. Damage: 1d3 ⇒ 2
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Battle Update  Round 1 
Alistair 24 attacks a spider and misses, though he does gain its attention
 Spider 1 20+ Bite vs Alisair: 1d20 + 3 ⇒ (1) + 3 = 4 a spider attempts to bit Alistair and misses.
 Garran 20 double move 40'total (20'from closest spider)
 Spider 3 18 Bite vs child 1: 1d20 + 3 ⇒ (4) + 3 = 7 The child has enough wiggle in him left to avoid the spider's fangs.
 Nicoleta 16 Hits a spider and almost kills it.
 Spider 2 15 Bite vs Nicoleta: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d3 ⇒ 2 Nicoleta DC 11 fort save or suffer1d2 ⇒ 1 Wis Damage
 Aryah 8 Double Move 40'total(20' from closest spider)
 Danni 12
 Spider 4 12
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   There will be no maps, as stated in the Original post- "This will be Theater of the Mind game style (No combat maps) and I plan on using a lot of concepts from Ultimate Intrigue" 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Battle Update
Move Action
 Alistair24  30' Move (30'from closest spider)
 Nicoleta16 30' Move (30'from closest spider)
 Danni12 30' move (30'from closest spider)
 Round 1
 Alistair 24 attacks a spider and misses, though he does gain its attention
 Spider 1 20+ Bite vs Alisair: 1d20 + 3 ⇒ (1) + 3 = 4 a spider attempts to bit Alistair and misses.
 Garran 20 double move 40'total (20'from closest spider)
 Spider 3 18 Bite vs child 1: 1d20 + 3 ⇒ (4) + 3 = 7 The child has enough wiggle in him left to avoid the spider's fangs.
 Nicoleta 16
 Spider 2 15
 Aryah 8 Double Move 40'total(20' from closest spider)
 Danni 12
 Spider 4 12
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I will not bot characters, but  I will narrate something appropriate they are  doing and adjust combat accordingly. No worries about not posting on weekends I don't expect  that. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Battle Update Move Action 
Alistair24
 Nicoleta16 30' Move  (30'from closest spider)
 Danni12 30' move (30'from closest spider)
 Round 1
 Alistair 24
 Spider 1 20+
 Garran 20 double move 40'total (20'from closest spider)
 Spider 318
 Nicoleta16
 Spider 215
 Aryah 8
 Danni12
 Spider 412
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   You can post actions out of order if you are confident in what you want to do. I will try to be as forgiving as I can due to the game style, but going back can make things  take very long so only post ahead if you are sure of your actions and they are not too dependent on what others do.  If you want to coordinate here before posting in gameplay I am fine with that too. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   
Those who made their perception will get a move action prior to round 1- This is not a true surprise round, but similar in the mechanics. The pier is 60' away. The spiders are 5' above the ground in a web under the pier. There are people and fishmongers between you and the pier for the first 20', after that the path is clear for a charge. Move Action
Alistair24
 Nicoleta16
 Danni12
 Round 1
Alistair 24
 Spider 1 20+
 Garran  20
 Spider 318
 Nicoleta16
 Spider 215
 Aryah 8
 Danni12
 Spider 412
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I will be posting within next couple hours, just a little behind tonight. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   In the campaign tab I have added the Korvosa tab with the city base stats listed. These stats modify certain rolls including random encounters. Throughout the campaign the status will change and some of your actions can modify things for better or worse. I will tell you the basic status Standard,Anarchy, Unrest, Martial Law ect.. but will treat these changes sort of like a knowledge roll to know about a monster. For example if you want to know the current economic status you will need to roll me appraise or knowledge local. I will encourage creativity so if you can sell me on why a certain skill should correspond to a certain statistic I will be open. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   As you travel to Westpier 17 you hear some talk on the streets that King Eodred is sick and there is some talk about river ghosts harassing people in the narrows.  The old fishery looks and smells like you would expect. A creaking, decrepit building. All windows are boarded up, but there are ample slits between the planks for those inside to keep watch. An equally decrepit fishing boat is docked in the back. The fishery is perched atop a steep embankment, with most of the structure extending out over the Jeggare River on wooden pilings. The embankment drops 13 feet into the river.   |