[Outpost VII]PFS1 #6-97 Siege of Serpents (7-8) by GM Colin (Inactive)

Game Master Colin_Mercer

Chronicle sheets


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Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Earthquake?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

***OVERSEER ANNOUNCEMENT***

As the sounds of combat finally begin to die down, Marcos Farabellus makes rounds on the grounds and gathers all Pathfinder teams to him, calling for silence while he relays new information.

“Pathfinders, we have determined the nature of the threat which confronts us! As many of you have already ascertained, a number of Aspis Consortium agents remained trapped in the Hao Jin Tapestry after we captured their back door into it. To our surprise and regret, there remained a means to communicate with the outside world and the serpents have been conspiring. This raid consists of two different Consortium groups coordinating in a two-pronged attack. They are aided by creatures from within the tapestry, whom they have deceived about our goals and intentions.

“At this time, we’re still unsure about what is making Skyreach’s tower hover, but we know for certain that someone has activated the Hao Jin Tapestry. Normally the Master of Spells, Aram Zey, would be the one to troubleshoot this kind of problem, but he is nowhere to be found. We don’t have time to wait for him, and he may be in danger. I’m sending you in as search parties and giving you temporary clearance to travel into the restricted sections of lower and middle Skyreach. Check on the Sky Key and the archives while you’re there. Zey may have left notes around that could tell us how to shut down the tapestry.

“We must act with the utmost haste. I believe the Consortium’s plan has backfired on them, but there’s no telling how long before they regroup or somehow make the situation worse.”

Table GMs, please begin Part 3! 


On Time Out

1d20 ⇒ 2 Grunjar's spell certainly taking effects on Blue, who decided to flee the combat.
"Sounds like it's done, let's get out of here." The Aspis agents drink a potion and flee underground.

After eliminating the threat in the Mausoleum, the team quickly head to the Skyreach where the Master of Blade direct you to look for the Master of Sword. Unfortunately, due to the Society's strict policy of restricting the practice of Necromancy within the Mausoleum, Lady Vanessa could not brings out the undead she found with her.

Venture-Captain Colin flies down from the sky and fills you in the action plan. Instead of sweeping through all of the Skyreach, which will take more time than we can afford, the VCs believed that your search efforts should be directed onto the three key area: Chamber of the Sky Key, The Tapestry Chamber, and Aram Zey's restricted library. The VC suggest you to clear out any immediate threat around the Tapestry and the Sky Key, before spending time researching ways to temporarily shut down the Tapestry.

You have time to re-buff and pick one of the area to investigate.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”The sky key sounds like a good chamber to start, don’t you agree,” Ash asks the rest of the group.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Let's DO this Rani exclaims.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Yes, let's," Vanessa chuckles as she agrees with - but doesn't quite echo - Rani's enthusiasm. She nods to Ashwell's suggestion. "Zhat's an excellent choice. But I vould like to make sure zhat ve get down to check zhe Library. It vould be qvite zhe coup if ve vere zhe von's to find Aram Zey."

And who knows what we might find there that Zarta and/or the Umbral Court would like to know about.

She doesn't do any buffs on herself and just keeps the rod in hand.

Bouncing metamagic rod.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani giggles to herself.

I wonder if that's where he keeps his ..... ahem ..... adult reading material stash

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Grunjar nods approvingly. "I agree." He then draws a wand and offers it to Lady Vanessa. "When I was new in the Society I bought this wand without knowing how it works exactly - but unfortunately, my Lady Luck is very much not amused if I try to use it. However, I believe that you can cast from it without trouble, so please keep and use it if necessary until this threat is dealt with."

He then draws another wand and keeps it in his hand, ready to use it quickly.

It's an evil stick a wand of infernal healing. The other one that he keeps in his hand is a wand of bless. No buffs for now, but Grunjar has blessing of fervor memorized twice and will cast it at the beginning of the next combat.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon follows along with the others, ready to deal with the Aspis and whatever threats may await.

GM, how long has it been since the start of the initial fighting? Bon Jon will renew Mage Armor and Barkskin if needed.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Tsank you, Grunjar," Vanessa says sweetly as she takes the wand and drops it into her high-brand handbag. "You probably don't vant me to use it on you, but I vill if you're dying. You're too much of a dear, so I'm not letting you die."

"Alzhough... he'd make a fun zombie, don't you tsink, Rani, dahling?" she asks teasingly. (Or is She teasing?)

With a laugh to melt a man's heart, she dismisses the joke and turns to the other team members.

"Does anyvon have issues vith me using Grunjar's infernal healing on zhem?"

Especially since She has no other way of curing anyone should Grunjar drop.


On Time Out
Bon Jon Bovi wrote:

Bon Jon follows along with the others, ready to deal with the Aspis and whatever threats may await.

GM, how long has it been since the start of the initial fighting? Bon Jon will renew Mage Armor and Barkskin if needed.

For simplicity's sake let's say it's about an hour have passed since the initial attack to the Grand Lodge.

The group enter the restricted area of Skyreach and head toward the chamber that house the sky key. After about ten minutes, you arrived at your destination.

This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. Several plush chairs and a few low tables bearing curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock against the eastern wall ticks each passing second as its
hands move erratically.

A ghostly image of a Pathfinder appears in the center of the room, where his likeness eerily begins to slide through the display case. His voice echoes as he speaks to an unseen party. “Oh no, they’ve stolen the Sky Key. It also appears they disrupted the auxiliary stabilizer, too.” He pauses before continuing. “Do you feel that? I feel kind of sick all of a sudden. I hope they didn’t try to disassemble it—or worse, bring it too close to the tapestry. Wasn’t that why Zey kept them so far—” The figure’s words go unfinished as he begins to scream and dissolve, fading from view in a matter of seconds.

The reality wraps in front of your eye, and the dimentional barrier is broken. Suddenly, an otherworldly creature appears above the emtpy displace case, staring at you angrily. Horns jut from this muscular beast's beaked head, and spikes cover the monster’s hide even in places on its winged arms.

GM Rolls:
Initiative:
Init(Rani): 1d20 + 4 ⇒ (10) + 4 = 14
Init(Bon Jon): 1d20 + 4 ⇒ (17) + 4 = 21
Init(Ellismus): 1d20 + 7 ⇒ (20) + 7 = 27
Init(Ashwell(: 1d20 + 3 ⇒ (3) + 3 = 6
Init(Lady Vanessa: 1d20 + 4 ⇒ (9) + 4 = 13
Init(Grunjar): 1d20 + 6 ⇒ (9) + 6 = 15

1d20 + 7 ⇒ (6) + 7 = 13


New map is up in position 1
Combat!
Initiative order:

~~~~~~~~~~~~~~~
Ellismus
Bon Jon
Rani
Grunjar

-----
Enemy flying 10ft above ground
-----
Lady Vanessa
Ashwell

Bold are up!

Kn(Arcana) DC24:

You recognize that this creature is an Entropic Rift Drake, a large size CR dragon of earth subtype. For every 5 you beat the Knowledge check DC, you gain a additional question beyond the first. Please refer to the Knowledge check category slide for the thing you can ask about the monster.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Erm ... I ... suppose it depends on the definition of the word ... fun Rani replies carefully, not wanting to offend.

And ... I gotta Wand of Cure Light as well, if we need other sources of healing

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Knowledge Arcana, HA: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21

"What in the Nine Hells is this s*&%?!?!" grunts Ellismus, with large wings exploding from under his cloak in a deafening stretch. Taking to the air suddenly and losing a flurry of snow white feathers in the process, the size-reduced alchemist looks around the library with some concerns, and brews a cold bomb out of respect to the assembled tomes herein, unwilling to add a fire to the list of problems facing the Pathfinders.

He lobs the concoction at the creature.

Frost Bomb vs. Creature; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*: 1d20 + 10 + 2 + 2 + 2 + 2 ⇒ (1) + 10 + 2 + 2 + 2 + 2 = 19 vs. Touch AC
cold dmg, no save: 4d6 + 8 ⇒ (2, 5, 5, 3) + 8 = 23 + FORT DC 21 save to avoid being staggered on their next turn.
splash cold dmg, invisible creature nearby: 4 + 8 = 12 REF DC 21 save for 1/2 dmg

Frost bomb:
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.

Staggered:
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.


On Time Out
Ellismus the Blue wrote:

[dice=Knowledge Arcana, HA]1d20+18+2

"What in the Nine Hells is this s*&%?!?!" grunts Ellismus, with large wings exploding from under his cloak in a deafening stretch. Taking to the air suddenly and losing a flurry of snow white feathers in the process, the size-reduced alchemist looks around the library with some concerns, and brews a cold bomb out of respect to the assembled tomes herein, unwilling to add a fire to the list of problems facing the Pathfinders.

He lobs the concoction at the creature.

[Dice=Frost Bomb vs. Creature; ranged touch *DEX mutagen and reduce person and Cat's Grace and Heroism*]1d20+10+2+2+2+2 vs. Touch AC
[dice=cold dmg, no save]4d6+8 + FORT DC 21 save to avoid being staggered on their next turn.
[dice=splash cold dmg, invisible creature nearby]4+8 REF DC 21 save for 1/2 dmg

Does your Reduce Person and Cat's Grace last more than 10 minutes? That's how long it takes for you to arrive at this place, and you do not know the travel time in advance. I would also need to know your altitude. The walkway on the 2nd floor is 20ft above ground and the ceiling is 40ft tall. Remember that flying upward is half speed.

Ellismus' bomb narrowly miss the flying beast, landing on the ground nearby.

Initiative order:
~~~~~~~~~~~~~~~
Ellismus flying, need to specific height
Bon Jon
Rani
Grunjar

-----
Enemy flying 10ft above ground
-----
Lady Vanessa
Ashwell

Bold are up!

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

When you find out - lemme know.

She does a double move run around the room.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
GM_Colin wrote:


Does your Reduce Person and Cat's Grace last more than 10 minutes? That's how long it takes for you to arrive at this place, and you do not know the travel time in advance. I would also need to know your altitude. The walkway on the 2nd floor is 20ft above ground and the ceiling is 40ft tall. Remember that flying upward is half speed.

buffs (click here for original post)

Current altitude: 10 feet


On Time Out
Ellismus the Blue wrote:
GM_Colin wrote:


Does your Reduce Person and Cat's Grace last more than 10 minutes? That's how long it takes for you to arrive at this place, and you do not know the travel time in advance. I would also need to know your altitude. The walkway on the 2nd floor is 20ft above ground and the ceiling is 40ft tall. Remember that flying upward is half speed.

buffs (click here for original post)

Current altitude: 10 feet

It has been an hour and ten minutes since the team is assigned the task to secure the Grand Lodge campus. min/CL buff are long gone.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Ellismus the Blue wrote:


buffs (click here for original post)

@GM Colin: made a slight math mistake in calculating my buffs. Ablative Barrier required an extra Alchemical Allocation extract and Enhanced Potion use to pull off (both numbers have been reduced by 1 on character sheet); Amplify Elixir does not apply to the Heightened Awareness and Reduce Person extracts I used which means duration for HA is 80min instead of 160min and RP is 8min instead of 16min, which means Ellismus had to renew the buff after 8min to recast it (I have adjusted the sheet with an extra casting of Reduce Person). The rest should be ok. I think...

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
GM_Colin wrote:
Ellismus the Blue wrote:
GM_Colin wrote:


Does your Reduce Person and Cat's Grace last more than 10 minutes? That's how long it takes for you to arrive at this place, and you do not know the travel time in advance. I would also need to know your altitude. The walkway on the 2nd floor is 20ft above ground and the ceiling is 40ft tall. Remember that flying upward is half speed.

buffs (click here for original post)

Current altitude: 10 feet

It has been an hour and ten minutes since the team is assigned the task to secure the Grand Lodge campus. min/CL buff are long gone.

Ah, understood. I thought you said it took 10min between our buffing location and where we are now. I rolled a 1 in the bomb throw above so it is a miss regardless; I will adjust stats to remove Cat's Grace and Reduce Person before my next turn.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Know. Arcana 1d20 + 18 ⇒ (13) + 18 = 31

”This is an entropic rift drake. It’s an earth creature.”

Ill take immunities.


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On Time Out

Paralysis and sleep, dragon's standard issued immunity


On Time Out

Rani rush toward the stairs, spreading out the team formation in front of this flying drake.

Initiative order:
~~~~~~~~~~~~~~~
Ellismus flying 10ft up
Bon Jon
Rani
Grunjar
-----
Rift Drake flying 10ft up
-----
Lady Vanessa
Ashwell

Bold are up!

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Before the current combat, Bon Jon will ask one of his friends to use his wand of mage armor on him Another 1 hour duration; Barkskin should currently have 20 minutes remaining.

Seeing a dragon in the air before them, Bon Jon too enters the stance of a dragon. Combat Style Master: free action to begin combat in a style; swift action: spend 1 ki (3/9) to activate Draconic Fury - round 1 of 4.

GM, If the Dragon is 10 feet up, I think Bon Jon only needs to leap 5 feet in the air to be able to attack it? What follows presumes that's the case. If no, then disregard the below and Bon Jon will just pull out a potion of Fly and drink it.

The speedy monk dashes forward and then leaps into the air, trying to punch the Dragon in the snout.

Acrobatics to Jump up 5', DC 20 I think, speed bonus: 1d20 + 14 + 8 ⇒ (19) + 14 + 8 = 41

Acrobatics to avoid an AoO if the Dragon has reach vs Dragon CMD +10 (because moving at full speed): 1d20 + 14 ⇒ (9) + 14 = 23 Presuming this provokes (if the Dragon has 10' reach), Bon Jon's AC is 27

Using Stunning Fist (2/8)
Punch: 1d20 + 13 ⇒ (17) + 13 = 30
Magical B dmg (Cold Iron/Silver), Dragon Ferocity: 1d10 + 10 ⇒ (9) + 10 = 19 + Acid dmg (deliquescent & draconic fury): 2d6 ⇒ (4, 4) = 8 + cold dmg (frost): 1d6 ⇒ 1
If the punch hits, the Dragon needs to make a DC 18 Fort vs Stunning Fist; if it fails, besides being stunned for 1 round it is also shaken (Dragon Ferocity)
Shaken duration rounds: 1d4 + 5 ⇒ (2) + 5 = 7

After swinging at the monster, Bon Jon lands on the ground next to the beast.


On Time Out
Bon Jon Bovi wrote:

Before the current combat, Bon Jon will ask one of his friends to use his wand of mage armor on him Another 1 hour duration; Barkskin should currently have 20 minutes remaining.

Seeing a dragon in the air before them, Bon Jon too enters the stance of a dragon. Combat Style Master: free action to begin combat in a style; swift action: spend 1 ki (3/9) to activate Draconic Fury - round 1 of 4.

GM, If the Dragon is 10 feet up, I think Bon Jon only needs to leap 5 feet in the air to be able to attack it? What follows presumes that's the case. If no, then disregard the below and Bon Jon will just pull out a potion of Fly and drink it.

The speedy monk dashes forward and then leaps into the air, trying to punch the Dragon in the snout.

[dice=Acrobatics to Jump up 5', DC 20 I think, speed bonus]1d20+14+8

[dice=Acrobatics to avoid an AoO if the Dragon has reach vs Dragon CMD +10 (because moving at full speed)]1d20+14 Presuming this provokes (if the Dragon has 10' reach), Bon Jon's AC is 27

Using Stunning Fist (2/8)
[dice=Punch]1d20+13
[dice=Magical B dmg (Cold Iron/Silver), Dragon Ferocity]1d10+10 + [dice=Acid dmg (deliquescent & draconic fury)]2d6 + [dice=cold dmg (frost)]1d6
If the punch hits, the Dragon needs to make a DC 18 Fort vs Stunning Fist; if it fails, besides being stunned for 1 round it is also shaken (Dragon Ferocity)
[dice=Shaken duration rounds]1d4+5

After swinging at the monster, Bon Jon lands on the ground next to the beast.

Attacking mid jump requires a specific Vigilante talents or Flyby Attack feat. Magical flight is your best option here.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Can’t I just move (including jump as part of the move) and the attack, with a 5’ fall at the end of the turn?

If not allowed, as noted just draw potion and drink it. Still use swift to activate draconic fury.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

I have the solution to your problem right here... ;-)

Grunjar takes a look at the monk who seems to consider his options to attack the flying Rift Drake. He shouts: ”Bon Jon! Wait a second!” Then he steps forward and casts a spell on the monk.

standard action to cast fly on Bon Jon Bovi

Now hit it! :-D

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Hey. Can I have one of those? Rani calls out. I wanna see if I can ride that thing

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

"Many thanks! I feel as though a weight has lifted off my shoulders!" shouts the burly monk as he begins to rise into the air.

GM, ok to keep my actions and die rolls posted above, but just using Grunjar's Fly spell to get me there?


On Time Out

In group initiative, players' action are arranged in the way that's most advantageous to the players, so yes, you get to fly up and hit the drake. Please specify a altitude.

GM Roll:

Fort: 1d20 ⇒ 2
I guess that's the only dice I need to roll lol

With the Aid of Grunjar's magical flight, Bon Jon flies up and gives the drake a heavy uppercut to its jaw. He hits the drake so hard, the drake got so disoriented that it falls to the ground. Its tough scale resists the corrosion from the gloves though.

Initiative order turn 1~2:
~~~~~~~~~~~~~~~
Rift Drake -20 shaken7, stunned, prone
-----
Lady Vanessa
Ashwell

Ellismus flying 10ft up
Bon Jon flying
Rani
Grunjar

Bold are up!

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus flies 5ft nearer and lobs another concoction at the creature.

Frost Bomb vs. Creature; ranged touch *DEX mutagen and Heroism*: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 vs. Touch AC
cold dmg, no save: 4d6 + 8 ⇒ (4, 6, 5, 3) + 8 = 26 + FORT DC 21 save to avoid being staggered on their next turn.

===≈=============

Confirm Crit: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17 vs. Touch AC
additional cold dmg if crit success: 1d6 + 8 ⇒ (5) + 8 = 13

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani moves into a potential flank with Bon Jovi - assuming he is on the ground and stabs at the creature.
rapier: 1d20 + 10 ⇒ (15) + 10 = 25 stab: 1d4 + 1 ⇒ (1) + 1 = 2

If flanking sneak: 4d6 ⇒ (3, 6, 4, 3) = 16


On Time Out

Heading to bed, but with group initiative, Rani can assume Bon Jovi will (probably?) move into flanking position

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash delays to see if the group surrounding the drake can finish it off, so he could save his spells.

Dark Archive

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Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Vanessa hustles into the room not wanting to get caught in the hallway if this wanna-be dragon has a breath attack. Settling into the corner with a good line of sight to all her allies, she says a short prayer to Zon-Kuthon (and gives a little wink to Rani at the end of it). A wave of energy with a little sting of both pleasure and pain mixed together washes over everyone in the room.

Move into the room, standard to cast prayer . Allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the foe(s) takes a –1 penalty on such rolls. PLEASE don't forget to add these. Vanessa will be very upset with you, and you don't want to end up in her dungeon as punishment for forgetting the nice bonuses she gave you.


On Time Out

GM roll:
Fort: 1d20 ⇒ 16

After being hit by Ellismus's bomb, the drake is still only moderately damaged.

Initiative order turn 2:
~~~~~~~~~~~~~~~
Lady Vanessa, prayer
Ellismus flying 10ft up, prayer
Bon Jon flying, prayer
Rani, prayer
Grunjar, prayer
Ashwell delaying, prayer
-----
Rift Drake -59 shaken7, stunned, prone

Haven't include Rani's damage yet, wait to see if someone want to flank with her
Bold are up!

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon would have flown to 10' altitude, the same as what the drake was at.

Bon Jon blows the smoke from his fist, pleased to see the stunned Drake plunge to the floor. Then he resumes battering the creature.

Rules interpretation needed:

GM, Bon Jon wants to provide a flank for Rani and he is also hoping to flurry of blows. He's already adjacent to the creature and it is (presumably?) 10' high because of its size. There are a few options but all they depend on GM interpretation so I'll list them in order of preference:

1) Use Flying Kick Style Strike - this lets me move 20' as part of the flurry, which would allow Bon Jon to "leap" down to the ground to be adjacent to the Drake and flanking with Rani. I'm pretty sure this should work (I'd allow it!) but the only question is that it's described as a "leap" so I suppose someone could say you can't do it when you're already flying?

2) Alternatively Bon Jon could just 5' step downwards - he would be adjacent to the Drake and at 5' altitude, which I think? would still permit flanking. The only drawback of this is that it would require a Fly check to hover, which Bon Jon might fail (though chances would be good, +12 I think to get a DC 15).

3) Alternatively, Bon Jon could just stop flying and fall 10' to the ground. I think if he made an Acrobatics check he wouldn't take falling damage and be prone but I'm not sure if this would be a free action or require a move action?

For the purposes of posting my turn, I'll assume that option 1 is allowed and I'll post a full flurry of attacks but if you don't think it works then please adjudicate as makes sense to you.

Hearing Lady Vanessa's prayer to Zon Kuthon, the monk feels a bit strange - he's pretty sure that this prayer was not customarily recited at his monastery. Nevertheless, Bon Jon leaps through the air, seemingly almost effortlessly, landing next to the Drake and across from Rani, and then the monk begins to pummel the stunned creature.

Free action (from Combat Style Master) change from Draconic Style to Pummeling Style

Free action: maintain Draconic Fury (acid) - round 2 of 4

Swift action: activate Elemental Assault (cold) - round 1 of 8

Flurry of Blows. Note: Pummeling Style: total all damage before applying damage reduction.

Unarmed Strike, prayer, flank, vs prone AC: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36
Magical B dmg (Cold Iron/Silver), prayer: 1d10 + 6 ⇒ (7) + 6 = 13 + Acid dmg (deliquescent and Draconic Fury): 2d6 ⇒ (1, 2) = 3 + Cold dmg, frost and Elemental Assault: 2d6 + 4 ⇒ (2, 1) + 4 = 7

Unarmed Strike, prayer, flank, vs prone AC: 1d20 + 13 + 1 + 2 ⇒ (14) + 13 + 1 + 2 = 30
Magical B dmg (Cold Iron/Silver), prayer: 1d10 + 6 ⇒ (2) + 6 = 8 + Acid dmg (deliquescent and Draconic Fury): 2d6 ⇒ (4, 1) = 5 + Cold dmg, frost and Elemental Assault: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Unarmed Strike, prayer, flank, vs prone AC: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
Magical B dmg (Cold Iron/Silver), prayer: 1d10 + 6 ⇒ (6) + 6 = 12 + Acid dmg (deliquescent and Draconic Fury): 2d6 ⇒ (2, 1) = 3 + Cold dmg, frost and Elemental Assault: 2d6 + 4 ⇒ (2, 4) + 4 = 10

CRIT CONFIRM? Unarmed Strike, prayer, flank, vs prone AC: 1d20 + 13 + 1 + 2 ⇒ (19) + 13 + 1 + 2 = 35
EXTRA CRIT DMG Magical B dmg (Cold Iron/Silver), prayer: 1d10 + 6 ⇒ (6) + 6 = 12


On Time Out

Yes, one can definitely FLYING KICK while he's FLYING.

The flying kick from Bon Jovi lands crushes drake's head while Rani's rapier pierces the drake's weakspot on the other side, ending the drake's life.

Combat's Over!

The team did a clean job of handling the rift drake. Assessing the room, you quickly reach the conclusion of that the Sky Key has been stolen, and it's absence is causing temporal instability in the room. You rely this info to the commands via a junior Pathfinder runner, and get ready to head to your next objective.

Good Job! Now, Tapestry Chamber or Restricted Library?

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

I think we'd better check on the Tapestry

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon trots along to the Tapestry with the others, still blushing a bit about Lady Vanessa's "prayer."

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

What's the matter? Rani asks Bon Jon.

She also makes sure to get a Lucky Number from Grunjar
lucky number: 1d20 ⇒ 4

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Thinking about how cute Bon Jon looks when he blushes, the Lady makes sure to let him know that she's got her eye on him. In a good (and also oh-so-bad way.) She chuckles to herself when Rani teases him then whispers a naughty aside to the halfling that makes both of them giggle - likely causing the burly monk to blush even more.

As they proceed to the Tapestry room, Vanessa swaps out the rod she'd been carrying for a different one from her bag.

Penetrating metamagic rod. I suspect we're likely to see some critters with SR at some point. 


On Time Out

After many flight of stairs, the team finally reach the Tapestry chamber.(takes 10 mins to get there) The door to the chamber was destoryed by the intruders, allowing free access in and out. New map is up on position 1
The table at the center of this rectangular room is completely contained within a rune-inscribed circle set into the floor. Atop the table lies a Kelishite man’s body, spread-eagled and bloodstained. At the far end of the chamber hangs a ragged tapestry torn down its center. A peaceful wood with trampled undergrowth is visible through the tear, though the tapestry clearly hangs against a solid wall. Three monsters surround the body on the table and chant in joy: “Aram Zey is dead! At long last, our jailer is dead!” They immediately recognize you and get ready for COMBAT!

GM Rolls:
Initiative:
Init(Rani): 1d20 + 4 ⇒ (14) + 4 = 18
Init(Bon Jon): 1d20 + 4 ⇒ (10) + 4 = 14
Init(Ellismus): 1d20 + 7 ⇒ (3) + 7 = 10
Init(Ashwell): 1d20 + 3 ⇒ (5) + 3 = 8
Init(Lady Vanessa: 1d20 + 4 ⇒ (4) + 4 = 8
Init(Grunjar): 1d20 + 6 ⇒ (10) + 6 = 16

Red: 1d20 + 2 ⇒ (14) + 2 = 16
Blue: 1d20 + 2 ⇒ (20) + 2 = 22
Purple: 1d20 + 2 ⇒ (5) + 2 = 7

Ref(Rani): 1d20 + 11 ⇒ (3) + 11 = 14
Ref(Bon Jon): 1d20 + 12 ⇒ (6) + 12 = 18 (evasion; +1 insight vs fire)
Ref(Ellismus): 1d20 + 15 ⇒ (2) + 15 = 17
Ref(Ashwell): 1d20 + 9 ⇒ (19) + 9 = 28
Ref(Lady Vanessa): 1d20 + 5 ⇒ (7) + 5 = 12
Ref(Grunjar): 1d20 + 4 ⇒ (5) + 4 = 9 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/compulsion)

The blue spiders weaves a spell, then spider webs are conjured on where you are. The web are very sticky, Rani and Lady Vanessa are unfortunately glued(grappled) on the web. The web is very difficult to traverse (difficult terrain) The spider-darkelf-centaur then climbs to the ceiling.

Initiative Order
~~~~~~~~~~~~~~~
Blue
-----
Rani, grappled
Grunjar
-----
Red
-----
Bon Jon
Ellismus
Lady Vanessa, grappled
Ashwell
-----
Purple

Bold are up!

Kn Dungeoneering DC18:

They are Drider, CE large aberration, a centaurian fusion of drow and spider.Please refer to the Knowledge check category slide as usual

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Yay! A decent challenge Rani exclaims Getcha out shortly Lady Vanessa

She uses her escape artist skills against the web.
escape artist: 1d20 + 19 ⇒ (14) + 19 = 33

know dungeoneering: 1d20 + 6 ⇒ (8) + 6 = 14

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

@GM_Colin: Grunjar has a result of 9 (+2) on the reflex save... is he also grappled? And what is the DC if he wants to cast a spell with somatic components?

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Know Dungeoneering 1d20 + 10 ⇒ (7) + 10 = 17


On Time Out
Grunjar wrote:

@GM_Colin: Grunjar has a result of 9 (+2) on the reflex save... is he also grappled? And what is the DC if he wants to cast a spell with somatic components?

Ah, I misread the result. Yes, unfortunately Grunjar is also grappled. It's a standard action to attemp an Escape Artist or CMB check to break free.

The formula for casting DC while grappled is 10+CMB+spell level. In this case, the web spell's DC will be the CMB.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Ugh, zhese vebs better not leave my outfit all sticky," Vanessa declares indignantly. Getting sticky stuff on outfits isn't why she comes to this kind of dungeon. Though she watches in awe as Rani easily slips free of the strands and considers how she's going to have to adapt her own dungeon should she bring the escapologist home.

"No, Rani, dahling, you go kill zhese beasts. Or free Grunjar. Being tied up isn't anytsing new for me. I can manage."

@GM: My comment about expecting critters with SR was in no way metaknowledge if these do indeed have SR. Just kind of expected something like that at this tier in a Special. 

Also, is this area in dim light?


On Time Out
Lady Vanessa Reisende wrote:

"Ugh, zhese vebs better not leave my outfit all sticky," Vanessa declares indignantly. Getting sticky stuff on outfits isn't why she comes to this kind of dungeon. Though she watches in awe as Rani easily slips free of the strands and considers how she's going to have to adapt her own dungeon should she bring the escapologist home.

"No, Rani, dahling, you go kill zhese beasts. Or free Grunjar. Being tied up isn't anytsing new for me. I can manage."

@GM: My comment about expecting critters with SR was in no way metaknowledge if these do indeed have SR. Just kind of expected something like that at this tier in a Special. 

Also, is this area in dim light?

I would expect so from elite pathfinders.

The room has normal light.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Oh you have GOT to tell me ALL about those occasions Rani says as she slips free.


On Time Out

Rani, you still have a move action left. Your escape artist check is high enough to auto pass the check to move through the web, just remember that it's difficult terrian.

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