Wizard

Elf Wizard's page

23 posts. Alias of Gisher.


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Eoran wrote:

...

As a bonus, I can use a mace.

Pfft. You jocks are always bragging.


2 people marked this as a favorite.
Ryan Freire wrote:
Tarik Blackhands wrote:
Ryan Freire wrote:
Athaleon wrote:
kaisc006 wrote:
Virtuoso isnt pfs legal.
Shocker.
WHAAAAAAAT? Something good for martials not legal in PFS? noooooooooooo......
Less that and more "why in Desna's name would I ever choose a generic swashbuckler"

Yeah my point is that PFS regularly holds martials to the lowest common denominator and does precisely dick all to rein in 9 level casters with any effectiveness.

Thats the point.

Giving free Wishes to PFS leadership has paid off!


4 people marked this as a favorite.

I do not approve of this topic.


Wei Ji the Learner wrote:
Big Dumb Fighter wrote:
Silly birdman. Martial characters am not allowed to have good things. Fighter must be dumb so he be strong. Him getting feat that need good smarts would make too strong. Lore Wardumb much better now. And who need magic stone to help mind? Now silly barbarian need nerf.

Just because martials aren't allowed to have nice things doesn't mean that casters should be.

After all, fair is fair. Lore Warden just got taken out behind the toolshed for re-education and re-calibration, so let's take... I dunno... Specialist Wizards out there now.

...in the sake of fairness, of course.

Now that's just crazy talk.


Cantriped wrote:
No they aren't, they cost you a share of the loot...

Do Fighters actually survive the entire adventure in your games?


1 person marked this as a favorite.
Isonaroc wrote:
Elf Wizard wrote:
Fighters don't suck. They can carry lot of loot. You can send them down hallways to trigger traps. When properly buffed they can buy time for your awesome spells to win the day. They are wonderful tools teammates.
Ant haul, summon monster. There, NOW fighters are superfluous.

But those cost spells slots. Fighters are free!


Fighters don't suck. They can carry lot of loot. You can send them down hallways to trigger traps. When properly buffed they can buy time for your awesome spells to win the day. They are wonderful tools teammates.


Blackwaltzomega wrote:

...

No, actually, not if the wizard holding his spell component pouch instead of a melee weapon and therefore isn't threatening any squares.
...

Holding a spell component pouch? Who does that? Do they not have belts in your campaign world?


Wizard's Shackles are useless, underpowered items, and none of you should waste any time on them. Just move along.


3 people marked this as a favorite.

We are immune to sleep because we are awesome.


5 people marked this as a favorite.
MageHunter wrote:
Elf Wizard wrote:
I don't like this thread!
I've devoted my entire Profile build to slaying Elven Wizards... AND the backstory! I agree with poisons, it normally doesn't work but due to the Wizard's low Fortitude saves you might get lucky. A good backup, and Poisoner would be handy.

Now I REALLY don't like this thread!


6 people marked this as a favorite.

I don't like this thread!


1 person marked this as a favorite.
Anguish wrote:
AdamMeyers wrote:
Do these martial builds get boring, though?

It depends.

Doesn't reading 400 pages of spell descriptions for casters get boring?

...

No!


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Mark Moreland wrote:
Elf Wizard wrote:
Xethik wrote:
CBDunkerson wrote:
Lanowar wrote:
Could someone expand on the Investigator Talents?

Silencing Strike: Studied strike target unable to speak for 1 (on save) to 5 rounds.

Oh wow, that in particular seems great. Works well for an assassin investigator and as an anti-spellcaster option.
I'm not happy.
Quiet, you!

...


Xethik wrote:
CBDunkerson wrote:
Lanowar wrote:
Could someone expand on the Investigator Talents?

Silencing Strike: Studied strike target unable to speak for 1 (on save) to 5 rounds.

Oh wow, that in particular seems great. Works well for an assassin investigator and as an anti-spellcaster option.

I'm not happy.


1 person marked this as a favorite.
Aelryinth wrote:
Eviljames wrote:

How is the point of the discussion, so it is anything but irrelevant.

However you are correct that it is irrelevant to the op since I also see no reason why the blade could not be parried regardless of "how".
No, how is irrelevant. how does a mage cast a fireball?

That's classified.


Azten wrote:

Two bad that leaves us with three ways to use your off hand and get dex to damage.

How many ways are there for spellcasters to hurt things by the way?

As many as we can imagine. And that's the way it should be.


7 people marked this as a favorite.
Lemmy wrote:
Elf Wizard wrote:
Lemmy wrote:

BECOMING???!!! HWHAWHEIUAWHEIUAWHEAIUWEHAWIUEHWIUWHEIUWEHUAWA!!!

No, seriously... The most overpowered stuff is right there in the CRB.

You mean those Rogues and Fighters, right? 'Cause we Wizards are balanced, juuust right.

What is more unbalanced than having Core Fighters, Monk and Rogues right next to Clerics, Druids and Wizards? Not to mention stuff like Quicken Spell, Maze, Simulacrum and Wish...

Hell! Core Rogue is obsolete before you even reach it! At that point you've already gone through Bards and Rangers!

Actually, that whole setup sounds pretty well balanced to me. So long as Wizards are at the top of the pyramid, everything is fine. ;)


6 people marked this as a favorite.
Lemmy wrote:

BECOMING???!!! HWHAWHEIUAWHEIUAWHEAIUWEHAWIUEHWIUWHEIUWEHUAWA!!!

No, seriously... The most overpowered stuff is right there in the CRB.

You mean those Rogues and Fighters, right? 'Cause we Wizards are balanced juuust right.


Wonderstell wrote:
Nox Aeterna wrote:

I wonder , is there an opposite to clever wordplay?

Something that allows you to use your CHA instead of INT on a INT based skill.

** spoiler omitted **

The only one I know of, and only for planes.

I guess they really like wizards?

Everyone likes us... if they know what's good for them!


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Lou Diamond wrote:
I am looking for an item for a low level fighter that would increase or add the weapon training ability so that the fighter would not need to already have the weapons training ability but just need to be able to have it on his list of abilities at a higher level. I do not care about combat maneuvers. I seldom use them except for trip.

Do not give martials nice things!


Human Fighter wrote:

Please don't fail me!

Everyone, raise your arms to the sky to let me collect your spirit energy.

Everyone put your hands down! In the name of martial-caster disparity I am commandeering that spirit energy!


Owen K. C. Stephens wrote:
Human Fighter wrote:
Please have things that I'll like
I'm trying!

Stop that right now!