Pathfinder Player Companion: Weapon Master's Handbook (PFRPG)

4.60/5 (based on 7 ratings)
Pathfinder Player Companion: Weapon Master's Handbook (PFRPG)
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Don't just hack and slash like a fresh recruit! Rise above the rank and file to become a true artist of combat with the secrets found within Pathfinder Player Companion: Weapon Master's Handbook! Emulate the fighting style of your patron deity, learn to use your weapons in tricky new ways, or simply enchant your boring old sword with new and exciting magical abilities. Whether you want to perfect the use of a single weapon, become an expert on a whole group of them, or dedicate yourself to a specific fighting style, this player-friendly volume contains everything you need!

Inside this book, you'll find:

  • Weapon style feats giving characters focusing on one type of weapon or weapon combination new options unavailable to less specialized combatants.
  • Advanced weapon mastery options that let specialized fighters continue to improve with their chosen weapons, even at higher levels.
  • Magic item mastery, which pits a character's martial spirit against the essential nature of their magic items, resulting in radically different magic effects.
  • An expansion of the combat trick and stamina system introduced in Pathfinder RPG Pathfinder Unchained to cover combat feats from several Pathfinder Campaign Setting sourcebooks.
  • A weapon design system that allows Game Masters to let their imaginations run wild, adding almost any conceivable weapon to their campaigns.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-796-3

Note: This product is part of the Pathfinder Player Companion Subscription.

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Amazing for Fighters

5/5

This book started it all for Fighters in 2106. Finally, the class gets options that lift it from bottom of the barrel.

Combine whats in this book with the combat stamina system from pathfinder unchained, get the armor master handbook and magic tactics toolbox, google "Iron Caster", and enjoy playing fighters that are amazing.


So nice I bought it twice

5/5

I bought this book from my local game store some time ago and just now bought the PDF so I could have a copy on my tablet. This is, in my opinion, probably one of the best books Paizo has put out including other product lines such as the Core books and APs. It's chock full of interesting options for martial characters, especially the Fighter. The Fighter, which has traditionally been the most boring class in the game, got elevated to one of my favorite classes to tinker with thanks to this book alone. Not everything's a hit, like the weapon creation rules which are kind of funky and seem more like a tool to powergame weapon groups in weird ways, but they're minor enough issues or just not bad enough to detract from the book as a whole.

Absolutely pick this book up, if for no other reason than to support this kind of content in the future.


This book unchains the fighter

5/5

The fighter has needed some love for a long time.

You have a plethora of worthwhile options to build the fighter you want to. Some things i love. You ever watch a movie and your hero does some neat trick like blind the bad guy by pulling his helmet over his eyes while stabbing someone else, this book legalizes this! There are bunch of trick options to give you legal ways to do neat things in combat.

They have some combat styles that definitely have their niche. More feats for throwing weapons that are long over due, and they are very potent. Almost essential for someone relying on thrown weapons.

They have ways for warrior types to use magical items in ways not intended. Now I do not see this fitting a weapon master thing to use my incredible health to force a goblin fire drum to make me fly! There issue with this, but it is neat if not out of place. I would have used cha for this ability option.

This was a great book done well. Anyone that like variety in their fighters this is a must buy. Great job Paizo!


When all you have is a hammer, SMASH SMASH SMASH

5/5

Have you ever wanted to ricochet a hammer across the skulls of 3 orcs? Are you intrigued by the idea of lockpicking with a crossbow? Do you ever just want to punch a disintegration ray out of your way with a gauntlet while smugly proclaiming "Not today, buddy!" All this, plus more is possible in the Weapon Master's Handbook. Paizo is pushing the limits of what martial characters can achieve in the Pathfinder ruleset, and I freaking love every bit of it.

Highlights from the book include:

Alternate bonuses fighters can take at each tier of weapon mastery, such as adding bravery to all will saves, applying weapon finesse to any weapon group, proficiency with all exotic weapons, replacing skill requirements with BAB, and more.

New style feats. Who says they have to be restricted to monks? These include a style that specializes in whacking people with bows/guns, one that specializes in 5-foot steps and lunges, and a style that turns spears into double weapons.

Butt loads of other feats. What I love about them is just how usable they are. In Ultimate Combat, maybe 10-25% of the feats seemed usable, but in here, I can find uses and potential build ideas for most of the ones in this book. Some of my favorites are Spellcut (substitute base saves with BAB against magic), Smash from the Air (knock away magic attacks and freaking boulders), and Cayden Cailean's Blade and Tankard, which specializes in using a tankard as an off-hand weapon!

The only potential downside I can see to this book, is that a lot of the features are specific to fighters, or require weapon mastery as a class feature to qualify. That being said, I was disappointed by their lack of inclusion in Pathfinder Unchained, so I feel they were overdue for some love.

I really hope Paizo continues in this direction for fun, flavorful, and most importantly, useful combat options. This is probably my favorite player companion of all time, and I can't wait to try out all these new builds swimming around in my head.


I iz martial, can I haz nice things?

5/5

A book on martials, in particular Fighters, getting cool things. Like flying without having to rely upon a spellcaster. Or getting more out-of-combat options, which you likely did not expect from a book like this. Excellent, well-thought, innovative material.

The new direction of Player Companions under Owen is excellent. If Armor Master Handbook will be half as good... my only gripe will be that these too should be put together into a hardcover.


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Pathfinder Starfinder Society Subscriber
Owen K. C. Stephens wrote:
Jack of Dust wrote:
Will we only see Weapon Style Feats for weapons that are already commonly used by PCs or will we also see them for weapons that are currently seldom used due to currently inferior stats? (light and heavy pick, certain throwing weapons, quarterstaff, etc)

Weapon Style Feats are like normal style feats, but tin stead of having Improved Unarmed Strike as a prerequisite, they have Weapon Focus with a specific chosen weapon (and sometimes other things). When you take them, you can use them anytime you are using the style, have the chosen weapon with Weapon Focus, and meet the circumstances of the feat.

Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well.

None of which should be confused for advanced weapon training, weapon mastery feats, or weapon tricks, all of which are their own separate systems in the book.

"Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well."

So, for example if I have a weapon style that I can use with a glaive-guissarm I can use the same style with a spear, a halberd etc but not a long sword?


1 person marked this as a favorite.
djones wrote:
Owen K. C. Stephens wrote:
Jack of Dust wrote:
Will we only see Weapon Style Feats for weapons that are already commonly used by PCs or will we also see them for weapons that are currently seldom used due to currently inferior stats? (light and heavy pick, certain throwing weapons, quarterstaff, etc)

Weapon Style Feats are like normal style feats, but tin stead of having Improved Unarmed Strike as a prerequisite, they have Weapon Focus with a specific chosen weapon (and sometimes other things). When you take them, you can use them anytime you are using the style, have the chosen weapon with Weapon Focus, and meet the circumstances of the feat.

Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well.

None of which should be confused for advanced weapon training, weapon mastery feats, or weapon tricks, all of which are their own separate systems in the book.

"Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well."

So, for example if I have a weapon style that I can use with a glaive-guissarm I can use the same style with a spear, a halberd etc but not a long sword?

THat should be mandatory, IMHO, being locked to one weapon is a bad bad thing.

Dark Archive

Owen K. C. Stephens wrote:
....(for example, being the first Player Companion I've developed without a single spell in it, despite offering up ways to fly and teleport).

Sounds a bit like "The Book of Nine Swords" , not in any bad way, that is just how I am relating to what feel like "Martial Powers". Are these powers extraordinary, supernatural, or spell-like? And from a how would a they be manifested? ( this is a bad example - The dwarf hammers the ground so hard that he catapults himself into flight)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Nate Z wrote:
Owen K. C. Stephens wrote:

Weapon Style Feats are like normal style feats, but tin stead of having Improved Unarmed Strike as a prerequisite, they have Weapon Focus with a specific chosen weapon (and sometimes other things). When you take them, you can use them anytime you are using the style, have the chosen weapon with Weapon Focus, and meet the circumstances of the feat.

Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well.

None of which should be confused for advanced weapon training, weapon mastery feats, or weapon tricks, all of which are their own separate systems in the book.

"There is no part of that post that I didn't like."

Seconded.

Scarab Sages

Owen K. C. Stephens wrote:


Weapon Style Feats are like normal style feats, but tin stead of having Improved Unarmed Strike as a prerequisite, they have Weapon Focus with a specific chosen weapon (and sometimes other things). When you take them, you can use them anytime you are using the style, have the chosen weapon with Weapon Focus, and meet the circumstances of the feat.

Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well.

None of which should be confused for advanced weapon training, weapon mastery feats, or weapon tricks, all of which are their own separate systems in the book.

Can you use Weapon Style Feats and Unarmed Style Feats at the same time, or do they both take up the active style stance. Can a Master of Many Styles monk use weapon styles as well as Unarmed Styles?


Nicos wrote:
djones wrote:
Owen K. C. Stephens wrote:
Jack of Dust wrote:
Will we only see Weapon Style Feats for weapons that are already commonly used by PCs or will we also see them for weapons that are currently seldom used due to currently inferior stats? (light and heavy pick, certain throwing weapons, quarterstaff, etc)

Weapon Style Feats are like normal style feats, but tin stead of having Improved Unarmed Strike as a prerequisite, they have Weapon Focus with a specific chosen weapon (and sometimes other things). When you take them, you can use them anytime you are using the style, have the chosen weapon with Weapon Focus, and meet the circumstances of the feat.

Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well.

None of which should be confused for advanced weapon training, weapon mastery feats, or weapon tricks, all of which are their own separate systems in the book.

"Though there's additional flexibility to what weapons you can use it with if you have the appropriate weapon training category, as well."

So, for example if I have a weapon style that I can use with a glaive-guissarm I can use the same style with a spear, a halberd etc but not a long sword?

THat should be mandatory, IMHO, being locked to one weapon is a bad bad thing.

I fervently disagree. Anything that makes 20/2 or 20/3 weapons more attractive is amazing from my point of view.

Scarab Sages

Morning Star is already one of my favorite weapons and it is only 20/x2. If it can get more flexibility out of style feats, I'll be thrilled.

Scarab Sages Developer

1 person marked this as a favorite.
djones wrote:

So, for example if I have a weapon style that I can use with a glaive-guissarm I can use the same style with a spear, a halberd etc but not a long sword?

If you have a weapon style you have selected the glaive-guissarm to use with,

AND
you have weapon training with the Polearm weapon group,
THEN
in addition to the glaive-guissarm, you can use the weapon style with the bardiche, bec de corbin, bill, crook, glaive, guisarme, halberd, hooked lance, lucerne hammer, mancatcher, monk's spade, naginata, nodachi, ranseur, rhomphaia, tepoztopilli, and tiger fork.

Scarab Sages Developer

1 person marked this as a favorite.
Souphin wrote:
Owen K. C. Stephens wrote:
....(for example, being the first Player Companion I've developed without a single spell in it, despite offering up ways to fly and teleport).

Sounds a bit like "The Book of Nine Swords" , not in any bad way, that is just how I am relating to what feel like "Martial Powers". Are these powers extraordinary, supernatural, or spell-like? And from a how would a they be manifested? ( this is a bad example - The dwarf hammers the ground so hard that he catapults himself into flight)

There is nothing like the Book of Nine Swords powers in this book. There are feats and alternate class features that do (imho) some new and interesting things, but they all operate off the same framework feats and alternate class features always have.

Scarab Sages Developer

2 people marked this as a favorite.
Imbicatus wrote:
Can you use Weapon Style Feats and Unarmed Style Feats at the same time, or do they both take up the active style stance. Can a Master of Many Styles monk use weapon styles as well as Unarmed Styles?

Weapon style feats are treated as style feats for that purpose (though we also played with multiple-style options a bit in this book).


3 people marked this as a favorite.

Anything that makes the less optimized weapons more viable is good from my point of view. There are so many weapon types available that never seem to get used because they just can't compete with other options. I would love to see some mechanics that made things like spears and maces more appealing.


1 person marked this as a favorite.
Owen K. C. Stephens wrote:
Imbicatus wrote:
Can you use Weapon Style Feats and Unarmed Style Feats at the same time, or do they both take up the active style stance. Can a Master of Many Styles monk use weapon styles as well as Unarmed Styles?
Weapon style feats are treated as style feats for that purpose (though we also played with multiple-style options a bit in this book).

GET

OUT


I often play classes and use weapons that are perceived as weak, simply for the image they project. Weapon styles that actually give some of those choices more zip is just gravy for me.


1 person marked this as a favorite.
Gisher wrote:
Anything that makes the less optimized weapons more viable is good from my point of view. There are so many weapon types available that never seem to get used because they just can't compete with other options. I would love to see some mechanics that made things like spears and maces more appealing.

I love playing around with the "weaker" options. Clubs are awesome. They are cheap, melee, ranged, and feats that apply to other weapon feats also apply to them. I also am a fan of slings. Again, cheap and ammo is plentiful in most settings. I've found that the difference in damage between weapons isn't significant enough for me to ignore having fun by playing something different.

Dark Archive

This sounds super cool, anything that would make my Tekko-Kagi focused Brawler even more awesome is good in my book.


Pathfinder Starfinder Society Subscriber
Owen K. C. Stephens wrote:
djones wrote:

So, for example if I have a weapon style that I can use with a glaive-guissarm I can use the same style with a spear, a halberd etc but not a long sword?

If you have a weapon style you have selected the glaive-guissarm to use with,

AND
you have weapon training with the Polearm weapon group,
THEN
in addition to the glaive-guissarm, you can use the weapon style with the bardiche, bec de corbin, bill, crook, glaive, guisarme, halberd, hooked lance, lucerne hammer, mancatcher, monk's spade, naginata, nodachi, ranseur, rhomphaia, tepoztopilli, and tiger fork.

Excellent.


Pathfinder Adventure Path, Rulebook Subscriber
Helcack wrote:
This sounds super cool, anything that would make my Tekko-Kagi focused Brawler even more awesome is good in my book.

OMG YES

I have been OBSESSED with idea lately. :D

Dark Archive

A good defense is a better offense
Are there any classes, traits or feats that loose some armor proficiencies to become better with weapons.


Hoping for firearm support. I still want a gunslinger that can fight like a John Woo character, or an extreme trick/utility shooter (like the toxophilite ranger).


Owen K. C. Stephens wrote:
This isn't a fighter-only book, since lots of characters can focus on weapon use. But it is very much a new-ways-to-fight magic and keeps tightly linked to combatant options (for example, being the first Player Companion I've developed without a single spell in it, despite offering up ways to fly and teleport).

I came into this thread to make a mildly bitter quip about how "excited" I am for all the Magus options we can expect in this book. A zero spells guarantee makes this martially inclined lady very, very happy.

Scarab Sages Developer

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Arachnofiend wrote:
I came into this thread to make a mildly bitter quip about how "excited" I am for all the Magus options we can expect in this book. A zero spells guarantee makes this martially inclined lady very, very happy.

*Zero spells.

*Archetypes for the fighter, paladin, ranger, swashbuckler, and warpriest
*Tons of feats anyone martially-focused can take, some of which give bonuses to characters with weapon training and some of which skip[ a prerequisite if you have weapon training
*Advanced weapon training, new options you can only gain by giving up new groups of weapon training (while still increasing your bonus for previously selected weapon training groups)
*Stamina and combat tricks for feats from Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder Campaign Setting: Inner Sea Gods, and Pathfinder Campaign Setting: The Inner Sea World Guide
Magic weapons,
And new options that can (among other things) allow non-spellcasters to fly without giving them bolted-on-magic-powers of their own or over-the-top cartoon-extraordinary powers.

And other stuff, of course.


Wait, I thought you said this was not like the "Book of Nine Swords" flying by being that good with a sword sounds like what I thought of with that book. Then again its been years since I read it.

Scarab Sages Developer

1 person marked this as a favorite.
David Neilson wrote:
Wait, I thought you said this was not like the "Book of Nine Swords" flying by being that good with a sword sounds like what I thought of with that book. Then again its been years since I read it.

It is nothing like Book of Nine Swords.

Nor would I describe the fly and other similar options as "flying by being that good with a sword"

:D

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Wait, so you can actually print something that pleases the "martials can't get nice things" folks while not blowing up the "GET YER WEABOO ANIME STUFF OUT OF MY PRISTINE MEDIEVAL FANTASY WHERE FIGHTERS FIGHT AND MAGES MAGE!!!!" crowd? Colour me intrigued.


Owen K. C. Stephens wrote:

...

*Tons of feats anyone martially-focused can take, some of which give bonuses to characters with weapon training and some of which skip[ a prerequisite if you have weapon training
*Advanced weapon training, new options you can only gain by giving up new groups of weapon training (while still increasing your bonus for previously selected weapon training groups)
...

Even without new spells, this looks like a great book for those of us who are fans of the Myrmidarch. And it looks like VMC Fighter is getting upgraded as an option.

Scarab Sages Developer

Gorbacz wrote:
Wait, so you can actually print something that pleases the "martials can't get nice things" folks while not blowing up the "GET YER WEABOO ANIME STUFF OUT OF MY PRISTINE MEDIEVAL FANTASY WHERE FIGHTERS FIGHT AND MAGES MAGE!!!!" crowd? Colour me intrigued.

That was certainly part of the design goal I had, yes.

Contributor

Sounds neat! Hopefully this'll be a great Player Companion. :D


1 person marked this as a favorite.

Please don't fail me!

Everyone, raise your arms to the sky to let me collect your spirit energy.


Human Fighter wrote:

Please don't fail me!

Everyone, raise your arms to the sky to let me collect your spirit energy.

Everyone put your hands down! In the name of martial-caster disparity I am commandeering that spirit energy!

Scarab Sages Developer

6 people marked this as a favorite.
Elf Wizard wrote:
Human Fighter wrote:

Please don't fail me!

Everyone, raise your arms to the sky to let me collect your spirit energy.

Everyone put your hands down! In the name of martial-caster disparity I am commandeering that spirit energy!

Now now. None of that.


*a single tear flows down and lands on a half-finished, never-done manuscript*

Welp, eating Owen's wake, as usual.

Looking forward to seeing this. And by seeing, I mean "playing with it like a new set of Legos."


3 people marked this as a favorite.

Elf wizard, I hate you so much. Why can't I finally have something nice? Just think of this as an investment opportunity for when you dominate me in the future, and you make me kill my friends. Let's join forces, just this once... Please?


To my shame I have branched off to swashbuckler and slayer since acg. Out of the swashbuckler archetypes, is there anything that doesn't mess with using a buckler and focusing on a melee weapon?

Will there be a slayer archetype?

Will there be anything similar to crane style?

I'm probably asking too much.

Scarab Sages Developer

The swashbuckler archetype uses a buckler but is pretty specific (which is appropriate for the in-campaign-world Player Companion books), but there are lots of non-archetype options to help master a weapon without sacrificing your buckler.

No slayer archetype. Lots of non-archetype things slayers may find useful. (There are only 4 archetypes ion the book, since an archetype helps one class, and everyone can want to master weapons.)

There's nothing similar to crane style. For the most part (and I admit there are exceptions) if the hardback rulebooks, and their errata and faqs, have decided how to handle an idea I'm not gong to try to introduce a new way to handle the same idea. I'd rather explore new ideas.


I am already starting to make room in my various martial builds.

May I ask one simple question. Do any of the styles help the Dirty Trick maneuver or offer a new way of debuffing your opponents? Yes I realize a book came out with the sole focus on fighting dirty(already own it)...but I'd never say no to more methods of less than honorable fighting techniques or debuffs.

Scarab Sages Developer

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Dirty Trick shows up a few times, but for the very reason you mention it was rarely the focus of any design push.

There are some other options allowing a character to apply conditions or penalties to foes, though I'm not sure they raise to the level of a rebuffing build, they do offer some new options in combat.


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I get put down for just wanting to some guy who lives in a world of crazy when I'm playing a fantasy game. Human fighter forever! I'm really hoping this book is the answer to my prayers, and for the fighter to finally ascend!

For those of you that get this book early somehow, beware of my wrath until I too can read it!

Dark Archive

Owen K. C. Stephens wrote:


No slayer archetype. Lots of non-archetype things slayers may find useful. (There are only 4 archetypes ion the book, since an archetype helps one class, and everyone can want to master weapons.)

Very much understood, an archetype only supports one theme for one class to where feats are accessible to all. But archetypes allow you to select theme that removes a feature you are not going to use "heavy armor prof" in exchange for something that fits the theme of the character you wish to make "mobility".

My only issue with the "feat-currency" it that we only get so many feats, fighters, warpriest and other classes that gets feats from class features will excel with this book. For that I ask what might be other non-feat options in this book, such as traits, uses for skills or combat options/maneuvers "like when steal came out in the APG".

Scarab Sages Developer

1 person marked this as a favorite.
Souphin wrote:
My only issue with the "feat-currency" it that we only get so many feats, fighters, warpriest and other classes that gets feats from class features will excel with this book. For that I ask what might be other non-feat options in this book, such as traits, uses for skills or combat options/maneuvers "like when steal came out in the APG".

We do have a set of traits, tied to specific traditions of weapon training throughout the Inner Sea. And there are magic weapons, which can be bought by characters who find them a good thematic match.

New uses for skills are rare, and we didn't do any in this book. Similarly I doubt we'll ever add new combat maneuvers in a Player Companion - that's more the kind of thing we're likely to cover in a hardback rulebook.

The other non-feat option that gets a bit of space is Advanced Weapon training, but that's still mostly a fighter option (since it requires weapon training class feature).


Any sword and board love in the book?

Scarab Sages

Owen K. C. Stephens wrote:


The other non-feat option that gets a bit of space is Advanced Weapon training, but that's still mostly a fighter option (since it requires weapon training class feature).

And sohei monk, I suppose.

Does swashbuckler weapon training count as weapon training for the purpose of meeting prerequisites of the feats that can be bypassed with weapon training?

Scarab Sages Developer

2 people marked this as a favorite.
Imbicatus wrote:
Owen K. C. Stephens wrote:


The other non-feat option that gets a bit of space is Advanced Weapon training, but that's still mostly a fighter option (since it requires weapon training class feature).

And sohei monk, I suppose.

And Myrmidarch, and anyone else who gets multiple picks of the fighter weapon training class feature, but *mostly* fighters.

Imbicatus wrote:
Does swashbuckler weapon training count as weapon training for the purpose of meeting prerequisites of the feats that can be bypassed with weapon training?

They aren't feats in this case, they are literally alternate options for weapon training. Swashbuckler weapon training doesn't work the same way, and thus doesn't work with these options.

Scarab Sages Developer

3 people marked this as a favorite.
Wolfgang Rolf wrote:
Any sword and board love in the book?

Some. It's not the main focus, but we have weapon tricks for sword-and-board fighting combinations.

Dark Archive

Myrmidarch, Weapon Training(rouge talent),Variant Multiclassing, other archetypes ect. allow access to the weapon training feature. Will there be a feat or feat tree in the book to allow access to weapon training.

Scarab Sages

Souphin wrote:
Weapon Training(rouge talent) ... allow access to the weapon training feature.

The weapon training rogue talent doesn't give weapon training, it only gives weapon focus as a bonus feat. If it did give weapon training, rogues would be MUCH better.

Scarab Sages Developer

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Souphin wrote:
Myrmidarch, Weapon Training(rouge talent),Variant Multiclassing, other archetypes ect. allow access to the weapon training feature. Will there be a feat or feat tree in the book to allow access to weapon training.

You mean to allow any character of any class to gain the weapon training class feature? No. It's a fighter class feature we occasionally use in archetypes as a specific design choice, not something we're going to open up to everyone.

And rogue weapon training just gives you the Weapon Focus feat, not the weapon training class feature. It's actually pretty rare for non-fighters to gain access to the weapon training class feature.


So there'll only be one archetype for the fighter? Paladin and ranger are such jerks that they need to get involved too!?

The swashbuckler archetype isn't going to be goofy with a gun or something, right?

If I understand things correctly, weapon focus will no longer be a trap feat for the most part, but will instead lead to better and brighter things, especially for the fighter? Maybe a feat that gets better if you get weapon focus, specialization and the greater versions over time?

Contributor

Human Fighter wrote:
If I understand things correctly, weapon focus will no longer be a trap feat for the most part, but will instead lead to better and brighter things, especially for the fighter? Maybe a feat that gets better if you get weapon focus, specialization and the greater versions over time?

... I'm not entirely sure if this is serious or not. Weapon Focus might not be the most glamorous feat under the sun, but a trap? Its a flat bonus to hit; numeric benefits are NEVER bad.

Scarab Sages

Yeah, Weapon Focus is never a trap. It's boring, but it's always going to be helping your character. A trap option is one that looks good, but actually weakens your character by taking it, such as the Powerful Sneak rogue talent.

Scarab Sages Developer

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Human Fighter wrote:
So there'll only be one archetype for the fighter? Paladin and ranger are such jerks that they need to get involved too!?

Paladins and rangers have specific weapon builds, so they make sense as archetypes for this book. Fighters also get one, but fighters have lots of other cool options beyond an archetype.

Human Fighter wrote:
The swashbuckler archetype isn't going to be goofy with a gun or something, right?

It's a way to build a specific in-world combatant that makes sense for swashbucklers, that the class doesn't normally do well. No guns.

Human Fighter wrote:
If I understand things correctly, weapon focus will no longer be a trap feat for the most part, but will instead lead to better and brighter things, especially for the fighter? Maybe a feat that gets better if you get weapon focus, specialization and the greater versions over time?

While Weapon Focus is a gateway to several of the feats (though there are also lots of feats without it), those are ALL designed to give you new options in combat, rather than just tack on bigger attack and damage numbers. They aren't built on Weapon Specialization or greater versions of any of that chain, but on doing new and interesting things with a weapon you have Focused with.

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