Assuming that a ratfolk's ideal of beauty includes a ratfolk-style tail, first paragraph, third sentence.
And then this line.
Less common humanoids, such as lizardfolk, catfolk, tengus, and others, can also produce aasimars, though given these races’ exotic appearance, members of the more common races may have trouble telling such aasimars apart from their kin.
If they don't look like their patent race that line wouldnt exist.
Not too bad, you?
Pretty good, I suppose. Nothing to complain about except a persistent cough.
I'm going to see my very first girlfriend this weekend in Vermont. I haven't seen her since about 2005. She's going through a rough time right now, and needs a friend. Sadly, due a lot of nonsense, I'm one of the only ones she has left.
I'm sure she will appreciate it.
The Gestalt Rules have this to say on Prestige Classes.
The high-powered nature of the gestalt character variant gives you more room to create unique prestige classes. First, you can create narrowly specialized prestige classes, and they’ll still be compelling choices for PCs because the characters can simultaneously advance in a regular class while taking levels in the prestige class. Players won’t feel shoehorned into a very specific prestige class if they have another class they’re also advancing in. Second, you can create truly outrageous prestige classes-but add the additional cost that such classes take up both class choices for gestalt characters. For example, a prestige class that offered a d12 Hit Die, +1/level base attack bonus, two good saves, full spellcasting, and a host of class features would be completely unbalanced in a standard game. But if it takes up both “class slots” for a gestalt characters, it’s no more powerful than taking a level in the barbarian/wizard gestalt.
Why? Because I have a story of a Paladin who replaced his heart with a clockwork one because it gave +4 Constitution.
If they had used Identify on the artifact he could feel was wanting him to put in his chest he wouldn't have been consumed from the inside out by the lich reforming out of it's phylactery(the heart).
Deathknight armor rules are fun.
First, my game is a fairly low-powered Pathfinder game.
If this is the same game you made the Mitigating Enervation Spam thread about then no it is not. Even if it is a different game, THAT many enemies means it is not low powered unless you aren't even trying to hide the fact you want the Player Characters to lose and get wiped out, and are now upset that isn't happening.
Spheres of Power might just do the trick.
Had a neat idea for the game where the gods actually influence all their worshippers in a mechanical sense. So I've got a pantheon of seven gods, the two skills you can chose from to get a free rank in each level, and I am slowly working on special abilities they grant everyone that worships them.
Off course you only get to pick one of the seven, and in the setting once you do you're pretty much stuck with them for life and death, so deities become more inportant in character creation,
They also provide all the magic, so there isn't a distinction between the types anymore. It's just magic. This does mean the two free magic talents(I'm using Spheres of Might, Spheres of Magic, and Champions of the Spheres for this) each caster gets at lv1 have to come from the three each diety provides too.
I've got names, portfolios, spheres, skills, and two of the granted abilities done. Turns out that's the hardest part. :(
Data Lore wrote:
As long as you don't pick a bird.
Pathfinder pretty much is Anime though. Heck, most of D&D is. How else is three to four feet of metal being stabbed into a mountain-sized-dragon by an average-sized-human killing said dragon in a few shallow stabs?
Getting mad and transforming into a different form, perhaps able to fly and breath fire? Anime.
Having mystical martial arts? Anime.
I could think of other examples.
I would be interested in Marks post on decision paralysis. I can't imagine when that would apply. Either you know what spellyou want to cast, and then you probably want to heighten it as high as possible, or you don't. If you don't know what you want to cast, there is no difference between heightening or not.
Not to mention the "paralysis" of picking your spells known. A spell you don't have is a spell never heightened. A spell never cast. What if you really need that spell? But you only get one this level and this spell is just as useful! Do I pick one that Heightens so I can use my ability with it? Do I take one my limited class feats actually work on(glad I'm arcane this time)?
Then there is picking your two free Heightened spells for the day...
And why does a bard get to Heighten more spells than someone who's magic is literally in their blood?
I want to believe you will actually listen to the results of the playtest and just get rid of resonance with something that both makes sense and isn't shoehorned into the setting(backed up with a few mechanics from PF1 that had nothing in common with it, save for Alchemist who, funnily enough, could still use magic items just fine) but, well... there is precedence you won't.
I hope to be pleasantly surprised. I expect not to be.
Don't worry, everyone, Paizo already paid lip service to the all alignment crowd by saying "if we do this, someday, but we wanna make sure we have the LG down pat* first" so surely we will get the full Aligntment Spectrum Paladin, right?
*Archetypes that change class feats: we know how this work, so they aren't in the playtest. Try these other archetypes!
Paladins: We dont know how the other alignments would work, here's the same thing we've used for ten years. Oh, but it's class abilities are terrible but it's the only way to be the best at armor so it's okay
On the other hand it is needlessly restrictive and prevent people from achieving the concepts they had at early levels in PF1.
In the world of Golorian no one was restricted by an arbitrary aura of magic, spells didn't need prepared in higher level slots to increases their effects, Paladin's could SMITE EVIL, Wild Shape was actually useful, and no one got better not getting hit while not wearing armor unless they had a class feature.
Until the playtest. The game mechanics change the setting, not the other way around. If EVIL deities can now hand out Positive Energy, why can't they hand out Paladins of their religion? It makes no sense at all aside from "but legacy!" arguments.
Paladin Alignment Restrictions need to go. So do druid metal armor restrictions too, but that's another thread.