Red Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Organized Play Member. 9,905 posts (32,855 including aliases). 4 reviews. 3 lists. 2 wishlists. 1 Organized Play character. 105 aliases.


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Shadow Lodge

4 people marked this as a favorite.

Weren't you kicked from the game? Bad form to think you have any right to say how things end up.

Shadow Lodge

1 person marked this as a favorite.

Oh, no need to speculate much on that. Its a given. Especially with old books getting errata to make them into Remaster style books.

Shadow Lodge

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I wonder if Oscillating Wave will get errata so its not permanently stuck on cold damage after casting a single fire spell.

Shadow Lodge

3 people marked this as a favorite.
Sibelius Eos Owm wrote:
Dragonborn3 wrote:
So we can't keep using the old spells because you chose to errata them. I wish that was a surprise.

Which old spells were you particularly keen on that weren't simply caught up in the [+mod] patch? Because, like, there's a few, but I feel like it was probably unrealistic to expect then to ignore the +mod spells when unifying those was an explicit goal for spell balance in the Remaster.

The spell I saw most people taking assurance that it would still be available - Shocking Grasp - doesn't seem to have been affected by this errata.

Truthfully, I'm glad that they chose not to leave a bunch of weird outliers wrt to the +mod thing.

How are we supposed to use the old spells if we want to when they are making them into the Remaster spells though? We might have the old books, but then people are coming to the same game with very different books. We have the PDFs, but we can't choose to update only the parts we want so now we need multiple pdfs of the same thing. Online resources will change to match the errata even if they said they'd toggle the Remaster because the errata is not the Remaster.

Shadow Lodge

8 people marked this as a favorite.

So we can't keep using the old spells because you chose to errata them. I wish that was a surprise.

Shadow Lodge

1 person marked this as a favorite.
Cyder wrote:

I think cleric is my favourite of the remasters so far.

I kind of wish sanctified ground was a skill feat based on religion to open it up to more classes (even if it required ability to cast vitality energy spells as a pre-req). I find feats that grant pure out of combat utility something I want for skill feats not class feats. My divine sorc and summoner would love this. It would also buff the non spell cast utility of magic knowledge skills (arcane, occult, nature, religion).

Otherwise I love everything presented here. Cleric was already a super strong if a little boring class, not sure why it got a lot more love and help over ranger/wizard.

Kinda makes me wonder if Free Archetype might just be baked into normal progression. I know I'd love that and Ancestral Paragon (ancestry feats are soo cool but so few and far between...) for sure.

Shadow Lodge

2 people marked this as a favorite.
Blave wrote:
Dragonborn3 wrote:
Hoping the Alchemist is next. I wanna see what the item vendor class is becoming. Hopefully the Bomber at least gets better at hitting with their namesake...

Next for what? An Overhaul? We already know it'll get one.

If you mean next for a preview blog, that's not going to happen since the remastered alchemist is not happening before Player Core 2, which is still like 9 months away.

Hey, if they gave us a brief "here's what we're thinking about" that would be enough. As it stands I'm mostly just worried a lot of what's coming out will be "should have had a playtest" material, at least where classes are concerned.

Shadow Lodge

5 people marked this as a favorite.

Wow. A level sixteen feat to reload when you cast a spell. Revealed far too late to be changed so people actually get to use it.

Hope this means adventure paths are gonna start reaching that level.

Shadow Lodge

1 person marked this as a favorite.

Ask your GM for the source of his reading of the RAW? As it stands now one good thing a Witch can do is use the cackle focus spell two times and have up to three spells sustained as a result.

Shadow Lodge

2 people marked this as a favorite.

So I used Pathbuilder to make a quick gnoll bard with "Sponsered by a Village" to get some base stats.

You have a 16 Charrisma, which is fine, and an AC of 17 which you can get to 19 with a shield (which anyone can use).

What I don't get is why he thinks the necessary formulae for success is an 18 in your main stat, minimum AC of 18, and DPR enough to wipe out any combat in three rounds. That doesn't sound a lot of what I hear other people talking about when they talk about the game.

Shadow Lodge

3 people marked this as a favorite.

Probably not a 'small' change, but I'd love it if a lot more spells had variable actions, like Heal or Horizon Thunder Sphere.

Talisman Dabbler not having the 'half your level' restriction anymore would go a long way towards making me want to play it again too.

Shadow Lodge

2 people marked this as a favorite.

It's been really cool to talk to people from here again. This story was probably the best thing I had going back in high school. Heck, I even wrote a prologue story that I still consider some of my better writing (which still pretty cringy haha).

The urge to make a discord server just to have a more regular place to chat is pretty tempting, game or no game.


1 person marked this as a favorite.
Kryzbyn wrote:
Would everyone who was still a champion remain a champion after it's all said and done?

If I remember correctly the only real ways to stop being a champion were to die or become immortal.

I think being able to just quit if it no longer suited you would have struck a nice... balance. ;)

Shadow Lodge

1 person marked this as a favorite.
The Dalesman wrote:
Not that I have any problem at all with a much happier ending - just figured it might be time to 'pay the piper', as it were...

Oh, yeah, that is a great idea too. Probably where Adsila and Razule would have fallen, for sure. Ormarr, in a grieving rage over the death of the people that was essentially his sister and little brother, would have soon followed. Though he would have gone full Progenitus Hydra doing so.


2 people marked this as a favorite.

I'd love to know what happened with Michael and Kitty. ^-^

My Characters, based on what I knew about them and not anyone else's plans:
I know Taron and Kam were going to have a mostly okay ever after. Their children would have caused just as much trouble as the Sunwake Triplets did. How nice to have grandparents willing to babysit!

Alton would have quietly left once everything was safe... and the fire rats he constantly worried over were going to be revealed to be the clones of clones of clones (you get the idea) of polymorphed red dragons the firebird leaders of way-back-when had used to power their spacefaring.

Anthony would have ended up part of a city guard/forest ranger back home.

Belyu would have eventually gotten some much needed therapy as she was a hive mind colony posing as the human it subsumed. She was also the leader of Triad, which did in fact have more than three members.

Gareth was going to be language teacher at Avalon.

Ryo would have eventually settled down and remarried. His children would have been quiet happy about this and end up becoming teacher aides and later on professors in their own right.

Merihk, who I didn't get to use much, was Lysander's reincarnation from when Balance's Champion put him back in his proper place in time.

Oniero would have gotten some sleep! He's done this now in two different yet similar homebrew settings, one of which Lyn played in (he went by the codename Mache in that one).

Pyrrhos would have caused an uproar when it was discovered his father was a sea elf and that's why he didn't have any firebird mutations or afflictions like the others.

Pyry was probably gonna end up just moving somewhere cold and living out his days there. Making clothes out of ice for people, most likely.

Taika was always gonna end up one of the better magic item crafters, especially since she worked on her own skeletal system and replaced parts of it with extra magic items slots. Its why she is heavier than she looks.

Others I had would probably just stay on as professors.

Shadow Lodge

1 person marked this as a favorite.

Heh, seeing Michael just two steps away from Kitty and posed like that is kinda funny. Cute though.

Shadow Lodge

1 person marked this as a favorite.

So the solution to a game system that gives so much to players for use is... do even more work as a GM? And that's the GM's fault?

Also hi again everyone. Seems I missed a fair bit haha.

Shadow Lodge

2 people marked this as a favorite.
The Dalesman wrote:

Well, we certainly have...events unfolding around our favorite hobby, don't we?

Interesting times, indeed...

Interesting enough the 5e Monster Hunter creator I followed is now working on converting all of it over to PF2e and between that and Hasbeenbro's awfulness I'm actually looking at PF2e for the first time since the awful playtest just to have it as an option.

I might not like PF2e, but damn if I am gonna missout on a chance at a Monster Hunter game!

Also, hi all! Hope everyone is and has been well.

Shadow Lodge

1 person marked this as a favorite.

Ah. the nostalgia.

Shadow Lodge

1 person marked this as a favorite.

Popping on the Alchemist train for a bit, there is at least one or two archetypes for it that replace mutagen... and then go out of their way to say you can't pick up any of hte discoveries that are explicitely for getting MUtagen or its counterparts back.

That was the entire point of the discoveries, and the archetypes made that way just felt like cruddy design.

Shadow Lodge

1 person marked this as a favorite.

It could have been an interesting paladin archetype too.

Shadow Lodge

1 person marked this as a favorite.

There is also Paizo's own rule for catching up on experience. Use this and when someone misses a session their characters can still gain experience.

Shadow Lodge

2 people marked this as a favorite.

Here is the Monk pdf for the Talented series.


1 person marked this as a favorite.
thorin001 wrote:

Fresh onyx!

Get your fresh onyx here!

You move along. I already have an established business contract with this guild.

Shadow Lodge

3 people marked this as a favorite.
Dragon78 wrote:

Options that you could change one or more class features from a list. Archetypes are nice but many times they replace something you do not want to change.

An optional rule that lets you get one class ability/feature(for free) from another class at 1st level would be nice. Stuff like bardic knowledge, channel, evasion, lay on hands, monk AC, unarmed strike(brawler/monk), uncanny dodge, shifter claws, trap finding, etc.

There is a series of 3rd party pdfs that does this. The Talented [Class]. It is basically all the archetypes and various abilities [class] could get but you can now mix and match those abilities.


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This is going to be a most lucrative business arrangement.

Shadow Lodge

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Long ago there was a Doppelganger who traveled a lot and saw many places and cultures where people had pets. They didn't have one and set about getting one so they would have a traveling companion. Each time they got one it went well until they used their natural shapeshifting ability. Once that happened the animal would become distant, try to run off, or even attack the Doppelganger.

Quite upset by all of this, the Doppelganger came to the conclusion that if they wanted a pet, they would need one that could shapeshift as well. One that could even go with them into places pets were normally not allowed. With a bit of research and large payments to a Druid that dabbled in fleshcrafting the Doppelganger finally had the pet they so desired.

That, young would-be-adventurers, is the story of how I brought Mimics into the world thousands of years ago.

Next Prompt: Pseudodragons!

Shadow Lodge

1 person marked this as a favorite.

A belated Happy New Year, everyone.

Shadow Lodge

1 person marked this as a favorite.

Playable in PFS or just in general? Because they did do a lizardfolk race in Advanced Race Guide. Left out the Hold Breath for some reason though.

As for the slams... Tanuki have a Slam attack but nothing in their art shows what they would slam with. Probably a subtle nod to the real world lore.

Shadow Lodge

3 people marked this as a favorite.

I wish they had added a line saying that once you had worn a magic item long enough that it changed the bonus into a permanent bonus(Belts, Headhands, etc) saying once that particular item had done so you could take it off and put it back on.

Because otherwise we get people constantly wearing belts and headbands into the bath.

Shadow Lodge

1 person marked this as a favorite.

Deekin Songscale was the only companion I ever kept in Neverwinter Nights II: Hordes of the Underdark. Simple too cool to get rid of him.

Shadow Lodge

1 person marked this as a favorite.
Artofregicide wrote:

For myself, I'm a Lich of simple, classic tastes. I prefer the gamebreaking, conceptual shenanigans that fall strongly on the side of ridiculous. They're also the kind of thing that no sane player would bring to the table. I'm thinking of the awakened hummingbird deathstar currently.

Oh, and ridiculous template stacking or weird interactions between corner case monsters and templates or class abilities.

Did you know plants can be vampires? Neither did my players... until it was too late.

My favorite is the "rock salt" Earth Elementals I came up with. Elementals are living creatures, after all, and a vampire can't be hit by sunlight very easily underground...

Shadow Lodge

1 person marked this as a favorite.

Maybe if they weren't just awful all around... especially Monk.

Shadow Lodge

1 person marked this as a favorite.
Artofregicide wrote:
Spheres is 3pp? Not that the OP specified, I'm just curious.

They are, yes, but since they didn't specify I wanted to sneak them in so the best system I've seen for Pathfinder can get viewed by others. ^-^

Shadow Lodge

2 people marked this as a favorite.

The Blacksmith gives that niche of the guy who makes his own gear and knows how to use it because of that. Also means things like upkeep of gear and making adjustments on the fly are possible.

The Conscript is an excellent "Build your own Martial" class that pretty much lets you pick and choose a few options to make the character you want.

The Scholar is a pretty damn good skill character, and having played one for a while now I do like how its all worked out. A variety of options to pick from means you can do almost a little bit of everything.

The Sentinel is built from the ground up to take a hit or get in t he way of them, while also being able to dish out damage too. THE tank class in my opinion.

Shadow Lodge

1 person marked this as a favorite.

This is pretty much a bard I am currently playing, even down to the description of why he left the library.. I also agree with PCScipio, don't multiclass Bard/Wizard. It won't work out well.

Shadow Lodge

3 people marked this as a favorite.

Until they FAQ'd in an errata-that-wasn't Regeneration made you immune to death from non-damaging means, such as Drowning and Death Effects.

To add my favorite rules exploit, mundane boiling water deals SCALDING damage, not fire... which means we can boil a red dragon to death.

Shadow Lodge

1 person marked this as a favorite.

As far as I know every skill can have masterwork tools for it made. Books, clothing, other appropriate gear, etc.


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gnoams wrote:
There's been a lot of necromancers active on these boards lately.

A lucrative time indeed.

Shadow Lodge

2 people marked this as a favorite.

Back when Sarkosis could actually make fragments of their dieties manifest(before Unchained), I used the idea for a Sarkoran samsaran that saved a very minor, ancient, and forgotten diety from a curse of undeath by 'killing' the body.

A quadraped with snake like features, Chakacoutl was eventually going to have three heads(representing birth, life, and death). This was the inspiration. I was going to pick up evolutions for spell casting, grappling, venom for the bite, and fast healing.

Vehemently opposed to undead, Chakacoutl was a Deity of Snakes, Healing, and Reincarnation/Rebirth. He only had one priest(the summoner) though.

Shadow Lodge

1 person marked this as a favorite.
Dragon78 wrote:

So many things I would have liked to be done for the Shifter.

-Option to use Cha instead of Wis for AC.

Constitution would be great.


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Interesting Character wrote:


As for necroing, how was I supposed to know? Digging around fine print somewhere (yes I know dates are somewhere, but they don't exactly stand out and what is the point of using them to choose whether to post or not)?

As a thank you for this sale... The date is right over the reply button. ^-^

Shadow Lodge

2 people marked this as a favorite.

Anything involving Drakes. Paizo made cool archetypes.... and shot them in the foot by giving not very useful drake companions. Cavalier can't ride their drakes, yes, this will make the people wanting dragon options happy. Better remove a lot of class features that would make sense to have on a dragon rider too.

Oh, and when a Drake is finally big enough to ride you can't with the Mount power, which you need another drake power to take, and it restricts flight even if you would be in the drake's Light Encumberance range.

Or you could get a Draconic Companion animal companion and not have to jump through hoops and lose large amounts of class features for a dragon themed mount.

Shadow Lodge

9 people marked this as a favorite.

Oh, I got one. An update to sorcerers so they get a list of bloodline powers to pick from like Oracle mysteries have revelation.

On a related note: First level bloodline/school/domain powers like Rays and Claws and stuff not being restricted to a limited amount of uses a day. One reason I heard they got the limit added was because people were(apparently) worried about players burning through doors or powering batteries.

Shadow Lodge

2 people marked this as a favorite.

Unchained Summoner. More specifically, the Eidolon that got a large chunk of flavor gutted from it by tying them to outsider types, and then tying those types to base forms so even more potential flavor was taken away. It didn't make sense for any established lore or already written Summoners.

RIP fun build your own creature, min-maxers ruined you for everyone.

Shadow Lodge

3 people marked this as a favorite.

Light has my vote. I had a lot of fun playing a Light Kineticist/Bard for a few sessions.

Shadow Lodge

1 person marked this as a favorite.

Chaotic Evil goblin sorcerer with the Solar bloodline that worships the Sun? Heck yeah, new villain idea.

Shadow Lodge

1 person marked this as a favorite.
Gorbacz wrote:
Paper Magic

This one would've been cool, if perhaps a bit limited in scope. Read or Die! is a favorite show of mine, and from L5R First Edition the Origami Artisans are quite neat too.

Shadow Lodge

3 people marked this as a favorite.

Tonight my not-niece(not a blood relative but I've helped raise her) had her first non-introduction to TTRPGs character... hatch.

A week or two ago we were at a local gaming shop and I was looking at miniatures. She came over and looked at them with me, and after telling here the white ones were for painting, she picked out a blue dragon hatchling(plus tiny hoard) and went to ask her parents if she could get it.

Tonight, while playing the GURPS Dungeon Fantasy game, out group came across a dragon egg among the items we'd been sent out to recover for a merchant. It was hatching, with lightning strike it and everything.

Out pops this little purple(her favorite color) dragon that says "Mommy?" looks around and has now imprinted on our Dwarven Holy Warrior(which happens to be my niece's mom's character too).

As it is purple and breaths lightning, it shares properties with piezoelectric minerals -quartz in this case- so kinetic energy(being hit) recharges the breath attack.

She has expressed that "Pickles" is not a very dragon sounding name.

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