Having a tail is cosmetic. You have one. You take a feat to make it do something. That does not mean you suddenly do not have a tail. Kobolds have tails. Does taking Tail Terror or putting on an attachment mean they don't suddenly have a tail? Because if it does for an Assimar born to Kobolds it should for Kobolds born to Kobolds too.
My usual build for this is Ragebred Skinwalker, Ranger 2.
Extra Feature and Natural Combat Style(Aspect of the Beast) nets you five attacks at level 2. Gore, Claw, Claw, Hoof, Hoof.
Since they have a true form that looks human they can make use of Human Guise and Racial Heritage but getting a tail is more difficult for them. They could take Wildling at level one to get a tail though, as the flavor text does imply you might have one, but this pushes Extra Feature back to level 3, Racial Heritage(Kobold) to 5, and so on.
Assuming that a ratfolk's ideal of beauty includes a ratfolk-style tail, first paragraph, third sentence.
And then this line.
Less common humanoids, such as lizardfolk, catfolk, tengus, and others, can also produce aasimars, though given these races’ exotic appearance, members of the more common races may have trouble telling such aasimars apart from their kin.
If they don't look like their patent race that line wouldnt exist.
Not too bad, you?
Pretty good, I suppose. Nothing to complain about except a persistent cough.
I'm going to see my very first girlfriend this weekend in Vermont. I haven't seen her since about 2005. She's going through a rough time right now, and needs a friend. Sadly, due a lot of nonsense, I'm one of the only ones she has left.
I'm sure she will appreciate it.
Well, it's a Kamenwati anyway. No, I do not believe it is an open game.
The devs don't like any form of cheap healing. Though with a new bloodline, Phoenix, we have a way to get infinite healing.
Words of Power Sorcerer(Crossblooded, Draconic and Phoenix). With Flame Jet and Cone gives you a 10ft cone cantrip that will deal 1d4+1 fire damage, or, if using Selected so it would be a single target spell, you could deal 1d4+2 with Point Blank Shot.
With the Phoenix Bloodline arcana you can instead heal half the fire damage your spell would normally deal.
(even after two combats where I was 5hp from death. The last combat my luck was horrible. Rolling 1s, rerolls into 1s, my Parry rolling an 18 or 19 being beaten not once, but twice by a natural d20 roll. Couldn't get a crit or kill a thing to save my life or dwindling panache, got grappled and couldn't roll decent to escape artist out...)
People don't remember failure when they are trying to say something is broken OP in a game.
zza ni wrote:
for alchemist id say Grenadier (getting precise bombs at 2nd level sign me on!) it was so basic that it was posted twice in the books. since it first showed up as a monster race archtype in the monster codex (i believe it was meant to be hobgoblin only at first). untill now both d20pfsrd and the archive of nethys keep 2 pages of this archtype. one for the monster codex one for the pfs field guide.
Minor quibble, the Pathfinder Society Field Guide version came out first. Why they decided to try and race lock it is beyond me.
That... doesn't sound like what they are asking for at all, and implies the character is masochistic since you can always choose to leave yourself out of a Channel Energy effect.
On to the topic, I second Kineticist. You could also look into Spheres of Power, and alternate magic system, because one of the drawbacks(little bits of flavor with mechanical penalties. You can use them for more spell points or boons) is "every time you use magic, take a small amount of damage."
Losing all spell casting ability seems pretty harsh. Since spell points are required for most spherecasting, I am not sure I'd risk losing it entirely just for a once per day refill.
That said, it seems like a drawback with a built in boon, and I don't think that is in line with the other drawbacks in the system.