|
Dragonborn3's page
RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Organized Play Member. 9,926 posts (32,878 including aliases). 4 reviews. 3 lists. 2 wishlists. 1 Organized Play character. 105 aliases.
|
|
2 people marked this as a favorite.
|
Tridus wrote: Dragonborn3 wrote: Allow other alchemical dedications/class features to recharge versatile vials for their specific feature. This brings them in line with the (freshly edited errata for) Firework Technician. Herbalist, Investigators, etc. This was just removed from Firework Technician except for its pyrotechnics specifically, so I doubt anyone else will be getting it. The key part of what I posted "for their specific feature". So an Herbalist recharges herbal vials like Firework Technician now recharges pyroclastic vials.
Allow other alchemical dedications/class features to recharge versatile vials for their specific feature. This brings them in line with the (freshly edited errata for) Firework Technician. Herbalist, Investigators, etc.
|
2 people marked this as a favorite.
|
It's sad, because it let non-alchemists use their options more. I would really like it if this means every other way to get versatile vials also gets a specific type recharge. Or they shift back to large batches like in Legacy.
|
1 person marked this as a favorite.
|
I'm glad Gunslingers can now actually use Quick Alchemy to make and use Alchemical Ammunition. Also glad that Firework Technician kept its recharging vials. Now if all the other alchemy dedications got that we could lessen the amount they get and let Alchemist have the most Versatile Vials at a time. :)
Tridus wrote: Dragonborn3 wrote: I'm quite surprised Munitions wasn't nerfed into the ground. Now if only you didn't have to spend an action to activate alchemical ammunition for some reason... I think you answered why it wasn't nerfed into the ground. :) My expectation was Versatile Vials that don't renew throughout the day, and only being able to make 1 piece of ammo per use, because batches seem to be gone from Alchemist (since they don't exactly need a lot of items anymore, even if it does make buffing your party tougher.)
I'm quite surprised Munitions wasn't nerfed into the ground. Now if only you didn't have to spend an action to activate alchemical ammunition for some reason...
|
1 person marked this as a favorite.
|
Theaitetos wrote: Blog Post wrote: Player Core
Several feats got improvements to be more appealing for the characters they’re meant for.
If that were true they would have changed Sure Strike to only work with spell attack rolls, not nerf it into oblivion.
That would have stopped the abuse of others using it to enhance their Strikes, while leaving it usable for casters, who already have crap attack rolls. Ah, but you see, this is 2e casters shouldn't be getting attack rolls, only feel bad when creatures succeed at the DC. /half-joke
|
4 people marked this as a favorite.
|
Maybe we can get spell attack runes now...
Lightning Raven wrote: Is it updated yet?
I can't see any "Fall 2024" errata anywhere. Only Fall 2023 and other earlier entries this year.
Spaghetti code is rough.
Until an entire system comes out that Kineticist can't use.
|
1 person marked this as a favorite.
|
Arcaian wrote: Didn't Rage of Elements get pretty detailed errata earlier this year? To fix mistakes and stuff, not the fact Blasts and Impulses interact with pretty much nothing outside of a single item.
Which doesn't change the fact Howl got errata before Rage did.
PathMaster wrote: Dragonborn3 wrote: Wait, didn't Howl come out after Rage? Why nothing for the kineticist? 'Cause the errata page got reorganized, the fall errata hasn't come out yet. Blog: The new errata and clarifications are up now on the FAQ page, identified with “Fall 2024”
Wait, didn't Howl come out after Rage? Why nothing for the kineticist?
|
1 person marked this as a favorite.
|
Makes me wish the multiple rounds of play testing would come back so we could get more runes and see how feedback was taken.
Seeing more runes would be enough, honestly...
|
4 people marked this as a favorite.
|
I wonder when Pathfinder Infinite is going to make Wizard+ now...
|
2 people marked this as a favorite.
|
YuriP wrote: Bards have some flavor about accumulate knowledge due the polymath muses. That's why they keep their spellbooks. Sorcerers flavor is more about innate magic. And they wouldn't study their magic to understand it better because...?
Sorry, but I really don't see the "I was born with magic, so I have always had instant, complete control over it" doing well.
|
4 people marked this as a favorite.
|
Sounds like flavor torn away for no reason to me.
EDIT: Yet Bards still somehow get to keep their spellbook feat in the Remaster...
|
1 person marked this as a favorite.
|
Deriven Firelion wrote: Dragonborn3 wrote: The fact arcane sorcerers lost the spellbook saddens me. It was pretty much the only reason I picked arcane haha. Arcane Evolution is gone? So they nerfed the sorcerer to make the wizard more attractive. Heh. John R. wrote: If Arcane Evolution wasn't reprinted, it should still exist as a legal option by default. If it returned but was changed...then yeah, you're right. I don't know what actually happened with it but I don't think I've heard of any of the evolution feats getting changed.... Not gone, it just doesn't have the spell book anymore and got some slight changes to go with that loss.
|
1 person marked this as a favorite.
|
The fact arcane sorcerers lost the spellbook saddens me. It was pretty much the only reason I picked arcane haha.
|
2 people marked this as a favorite.
|
Twiggies wrote: Wait, so the super awesome curses which are what drew me and Im sure others to the oracle, like oracles big defining feature, are being taken away and locked behind feats? We have to spend feats, things we usually want to buff ourselves, to bring back the curse/kiss gameplay, which is not necessarily a buff?
Mmmmmrgh.
I was happy that they're finally giving free spells so that flames oracle doesn't feel sad. But I think this might be worse. :( obviously tooo late in the prints to change it now.
Makes me wish Paizo had time to actually let us playtest and give feedback, so at least some of the blame on PF2Re is on Wizards of the Hasbro.
This and previous Remaster stuff does not bode well for the Vending Machine class.
|
2 people marked this as a favorite.
|
So... the big flavor bit of the Oracle is now no longer really available unless you spend very sparse class feats? Human power remains, I guess.
Yeah, yeah, you know what I meant. Remaster might as well be a new edition at this point, but I'll edit to make it clear.
The fact 2e is receiving errata to make it more like 2.5e is one of my big ones.
|
1 person marked this as a favorite.
|
Oh, no need to speculate much on that. Its a given. Especially with old books getting errata to make them into Remaster style books.
|
1 person marked this as a favorite.
|
I wonder if Oscillating Wave will get errata so its not permanently stuck on cold damage after casting a single fire spell.

|
3 people marked this as a favorite.
|
Sibelius Eos Owm wrote: Dragonborn3 wrote: So we can't keep using the old spells because you chose to errata them. I wish that was a surprise. Which old spells were you particularly keen on that weren't simply caught up in the [+mod] patch? Because, like, there's a few, but I feel like it was probably unrealistic to expect then to ignore the +mod spells when unifying those was an explicit goal for spell balance in the Remaster.
The spell I saw most people taking assurance that it would still be available - Shocking Grasp - doesn't seem to have been affected by this errata.
Truthfully, I'm glad that they chose not to leave a bunch of weird outliers wrt to the +mod thing. How are we supposed to use the old spells if we want to when they are making them into the Remaster spells though? We might have the old books, but then people are coming to the same game with very different books. We have the PDFs, but we can't choose to update only the parts we want so now we need multiple pdfs of the same thing. Online resources will change to match the errata even if they said they'd toggle the Remaster because the errata is not the Remaster.
|
8 people marked this as a favorite.
|
So we can't keep using the old spells because you chose to errata them. I wish that was a surprise.
Also so that it doesn't immediately turn itself off.
Ravingdork wrote: Just you wait. Paizo will pull back on the oh so powerful existing healing abilities to make their new options look better in comparison.
Mundane healing was kind of out of control anyhow.
/snarkasm
I get you're joking, but Paizo has done that sort of thing before. Removed Con from Scarred Witch Doctor before Kineticist came out, needed Paragon surge before the Wizard archetype that could snag spells from other lists came out.
|
1 person marked this as a favorite.
|
Cyder wrote: I think cleric is my favourite of the remasters so far.
I kind of wish sanctified ground was a skill feat based on religion to open it up to more classes (even if it required ability to cast vitality energy spells as a pre-req). I find feats that grant pure out of combat utility something I want for skill feats not class feats. My divine sorc and summoner would love this. It would also buff the non spell cast utility of magic knowledge skills (arcane, occult, nature, religion).
Otherwise I love everything presented here. Cleric was already a super strong if a little boring class, not sure why it got a lot more love and help over ranger/wizard.
Kinda makes me wonder if Free Archetype might just be baked into normal progression. I know I'd love that and Ancestral Paragon (ancestry feats are soo cool but so few and far between...) for sure.
|
2 people marked this as a favorite.
|
Blave wrote: Dragonborn3 wrote: Hoping the Alchemist is next. I wanna see what the item vendor class is becoming. Hopefully the Bomber at least gets better at hitting with their namesake... Next for what? An Overhaul? We already know it'll get one.
If you mean next for a preview blog, that's not going to happen since the remastered alchemist is not happening before Player Core 2, which is still like 9 months away. Hey, if they gave us a brief "here's what we're thinking about" that would be enough. As it stands I'm mostly just worried a lot of what's coming out will be "should have had a playtest" material, at least where classes are concerned.
Hoping the Alchemist is next. I wanna see what the item vendor class is becoming. Hopefully the Bomber at least gets better at hitting with their namesake...
Thanks for clearing that up. Glad he's not in charge anymore!
If I remember write Mengkere is... not a good place to live, despite being ruled by a gold dragon. The lore hinting at how its not good (aside from just being a human eugenics experiment) makes me think the gold either isn't really a good dragon or is going insane.
As for feats from BattleZoo not having enough 'culture' I don't think I can agree. A lot of them have cultural flair in them. Especially the ones where you have to choose just how much of yourself, if any, you are willing to sacrifice for power.
SP3CT3R wrote: keftiu wrote: We all know that a bunch of draconic stuff is in Player Core 2, right?
…right? And IIRC there's also a brand-new VH supposedly representing something the playerbase has wanted for a long time. The odds are pretty solid we're finally getting dragons. That would be interesting, but I'm not going to hold out for it. Especially since BattleZoo has already hit the draconic options ball out of the park. :)
|
5 people marked this as a favorite.
|
Wow. A level sixteen feat to reload when you cast a spell. Revealed far too late to be changed so people actually get to use it.
Hope this means adventure paths are gonna start reaching that level.
|
1 person marked this as a favorite.
|
Ask your GM for the source of his reading of the RAW? As it stands now one good thing a Witch can do is use the cackle focus spell two times and have up to three spells sustained as a result.
Use Backswing on the first, then Agile on the second and third, perhaps? Gives a small bonus to the attack role of the second blast for a total modifier -3 instead of -4.
|
2 people marked this as a favorite.
|
So I used Pathbuilder to make a quick gnoll bard with "Sponsered by a Village" to get some base stats.
You have a 16 Charrisma, which is fine, and an AC of 17 which you can get to 19 with a shield (which anyone can use).
What I don't get is why he thinks the necessary formulae for success is an 18 in your main stat, minimum AC of 18, and DPR enough to wipe out any combat in three rounds. That doesn't sound a lot of what I hear other people talking about when they talk about the game.
Offer to run a couple one shots, asking someone to play a kineticist. Then do so again when the remaster is out.
If they aren't even willing to play once or twice, drop it. No sense trying to fix something that isn't broken, you know?
|
3 people marked this as a favorite.
|
Probably not a 'small' change, but I'd love it if a lot more spells had variable actions, like Heal or Horizon Thunder Sphere.
Talisman Dabbler not having the 'half your level' restriction anymore would go a long way towards making me want to play it again too.
Okay, but are these new Awakened Animals more Disney or Narnia based? It looks more like Disney but I want an option more like The Noble Wild 3rd party supplement PF1 had.
Bunnybarian of Caernanog would be amazing if they could actually blend in with bunnies.
I wouldn't mind if Alchemist was able to play a bit more like the 1e Alchemist and less like a an item dispenser.
A belated happy birthday as well!
|
2 people marked this as a favorite.
|
It's been really cool to talk to people from here again. This story was probably the best thing I had going back in high school. Heck, I even wrote a prologue story that I still consider some of my better writing (which still pretty cringy haha).
The urge to make a discord server just to have a more regular place to chat is pretty tempting, game or no game.
|
1 person marked this as a favorite.
|
The Dalesman wrote: Not that I have any problem at all with a much happier ending - just figured it might be time to 'pay the piper', as it were... Oh, yeah, that is a great idea too. Probably where Adsila and Razule would have fallen, for sure. Ormarr, in a grieving rage over the death of the people that was essentially his sister and little brother, would have soon followed. Though he would have gone full Progenitus Hydra doing so.
|
1 person marked this as a favorite.
|
Heh, seeing Michael just two steps away from Kitty and posed like that is kinda funny. Cute though.
Kryzbyn wrote: I seem to remember DB3 doing class portraits...do we still have those? o.o
That's news to me, since I am not artistically inclined. I know I was dabbling around with HeroMachine back before flash player went belly up.
My first thought for the "Where are they now" thing was: at least one of mine is dead somewhere.
Discord is cool. No game I am in or running on it seems to last too long though. One day I'll get my post-apoc done...
|
1 person marked this as a favorite.
|
So the solution to a game system that gives so much to players for use is... do even more work as a GM? And that's the GM's fault?
Also hi again everyone. Seems I missed a fair bit haha.
|