Red Dragon

Dragonborn3's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Organized Play Member. 9,882 posts (32,832 including aliases). 4 reviews. 3 lists. 2 wishlists. 1 Organized Play character. 105 aliases.


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Shadow Lodge

A belated happy birthday as well!

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2 people marked this as a favorite.

It's been really cool to talk to people from here again. This story was probably the best thing I had going back in high school. Heck, I even wrote a prologue story that I still consider some of my better writing (which still pretty cringy haha).

The urge to make a discord server just to have a more regular place to chat is pretty tempting, game or no game.

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The Dalesman wrote:
Not that I have any problem at all with a much happier ending - just figured it might be time to 'pay the piper', as it were...

Oh, yeah, that is a great idea too. Probably where Adsila and Razule would have fallen, for sure. Ormarr, in a grieving rage over the death of the people that was essentially his sister and little brother, would have soon followed. Though he would have gone full Progenitus Hydra doing so.

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Heh, seeing Michael just two steps away from Kitty and posed like that is kinda funny. Cute though.

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Kryzbyn wrote:
I seem to remember DB3 doing class portraits...do we still have those?

o.o

That's news to me, since I am not artistically inclined. I know I was dabbling around with HeroMachine back before flash player went belly up.

My first thought for the "Where are they now" thing was: at least one of mine is dead somewhere.

Discord is cool. No game I am in or running on it seems to last too long though. One day I'll get my post-apoc done...

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So the solution to a game system that gives so much to players for use is... do even more work as a GM? And that's the GM's fault?

Also hi again everyone. Seems I missed a fair bit haha.

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For me its all the different ways I can build a character, so width and breadth of options fo before creation and leveling/advancing at things I like.

Probably why I am enjoying GURPS so much.

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The Dalesman wrote:

Well, we certainly have...events unfolding around our favorite hobby, don't we?

Interesting times, indeed...

Interesting enough the 5e Monster Hunter creator I followed is now working on converting all of it over to PF2e and between that and Hasbeenbro's awfulness I'm actually looking at PF2e for the first time since the awful playtest just to have it as an option.

I might not like PF2e, but damn if I am gonna missout on a chance at a Monster Hunter game!

Also, hi all! Hope everyone is and has been well.

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1 person marked this as a favorite.

Ah. the nostalgia.

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Hope everyone is doing okay lately.

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Hallucinatory Terrain might work as well.

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Hmm. I mean, closest thing to one would probably be either a tressym or a slurk.

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Good to see this going again. Saturday I will try to post, but this week work is kicking my butt.

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Crossblooded is amazing for a sorcerer using Words of Power. Don't need to know 2nd level words to make 2nd level spells.

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Minigiant wrote:
For this character I have chosen that they will be an option for Jade Regent if I ever get an opportunity to play that

...you want the Restoration line somehow.

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So much to re-read too.

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There is always Drop Dead Studios' Spirit Blade archetype. A lot of paladin abilities could be replicated by Spheres of Magic too.

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See point number two in the list above. Its a 5e monster.

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I am not sure, since I didn't look those up for it. Bludgeoning, Force, or Thunder damage reduces the AC, as does failing a Strength or Constitution saving throw.

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Made another monster today, with a unique ability that degraded its AC based on what manages to land a hit on it.

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Came here to say the same thing. It is a really well done product and my only complaint with it is limited uses perday of a breath weapon.

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Could be neat, but the problem was mostly making a new ability.

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Non-Lethal damage won't hit all foes, but it can very minorly cause those it does work on to go down faster.

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Things I have learned this week.

1) Writing out a plot for a one shot is as hard as I expected.
2) 5e is the better system for this one shot.
3) Making a homebrew monster is hard.
4) Using an existing creature as a chassis for another homebrew monster is still hard.
5) The group I made it for has no apparent interest. :/

Shadow Lodge

Its 3rd party, but Spheres of Power is excellent for themes like this. Destruction has at least two ways of providing sonic damage.

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Popping on the Alchemist train for a bit, there is at least one or two archetypes for it that replace mutagen... and then go out of their way to say you can't pick up any of hte discoveries that are explicitely for getting MUtagen or its counterparts back.

That was the entire point of the discoveries, and the archetypes made that way just felt like cruddy design.

Shadow Lodge

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It could have been an interesting paladin archetype too.

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Achaekek is not a full deity purely because he has a stat block. It is a demigod.

As for the summons, that was true in previous edition but it seems like Pathfinder lacks that description in 1e.

Shadow Lodge

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There is also Paizo's own rule for catching up on experience. Use this and when someone misses a session their characters can still gain experience.

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SilvercatMoonpaw wrote:

1) Use Spheres of Power.

2) Use Shifter class (the SoP one).

OBVIOUSLY opinions on using this method will vary. But it's an easier fix for me than trying to figure out what bits of the Synthesist are broken and how.

Alternatively, the Alter-Ego does this well too.

Shadow Lodge

My usual change is use the summoner's ability scores, and then apply the Eidolon's ability score increases to Strength and Dex. Do not use the temporary HP as written. Probably add something like 1 temporary HP per Summoner level.

EDIT: Glad I managed to find this in time. This Archetype does the job of Synthesist in a more interesting and balanced way.

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Not all undead are magically created though.

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Quiet here, but okay otherwise.

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Here is the Monk pdf for the Talented series.

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Dragon78 wrote:

Options that you could change one or more class features from a list. Archetypes are nice but many times they replace something you do not want to change.

An optional rule that lets you get one class ability/feature(for free) from another class at 1st level would be nice. Stuff like bardic knowledge, channel, evasion, lay on hands, monk AC, unarmed strike(brawler/monk), uncanny dodge, shifter claws, trap finding, etc.

There is a series of 3rd party pdfs that does this. The Talented [Class]. It is basically all the archetypes and various abilities [class] could get but you can now mix and match those abilities.

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Technically, yes!

Spell Knowledge wrote:

Your studies into how all things are interconnected have taught you to cast a very limited number of spells. Select a single spell from the sorcerer/wizard spell list that is at least 2 levels lower than your highest-level extract known. You can prepare and cast this spell as an arcane spell. Preparing the spell uses up an extract slot 1 level higher than the spell’s level. Your caster level is equal to your alchemist level, and your save DCs and concentration checks are Intelligence-based. You’re considered to have this spell on your spell list for purposes of prerequisites, spell completion items, and spell trigger items.

You may select this discovery more than once. Each time, it grants you access to another spell from the sorcerer/wizard spell list.

A hat of disguise might suit the job better though.

Shadow Lodge

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Long ago there was a Doppelganger who traveled a lot and saw many places and cultures where people had pets. They didn't have one and set about getting one so they would have a traveling companion. Each time they got one it went well until they used their natural shapeshifting ability. Once that happened the animal would become distant, try to run off, or even attack the Doppelganger.

Quite upset by all of this, the Doppelganger came to the conclusion that if they wanted a pet, they would need one that could shapeshift as well. One that could even go with them into places pets were normally not allowed. With a bit of research and large payments to a Druid that dabbled in fleshcrafting the Doppelganger finally had the pet they so desired.

That, young would-be-adventurers, is the story of how I brought Mimics into the world thousands of years ago.

Next Prompt: Pseudodragons!

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Theaitetos wrote:
Applying Quicken metamagic to a spell changes the way the spell is used -- as a Swift Action -- but it does not affect the spell effect itself. A quickened Fireball has absolutely the same effect as an ordinary Fireball. Nothing was affected.

Except, you know, the casting time.

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A belated Happy New Year, everyone.

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Pretty sure the minor hero-god that is a Lion is a nod at Nemean.

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Playable in PFS or just in general? Because they did do a lizardfolk race in Advanced Race Guide. Left out the Hold Breath for some reason though.

As for the slams... Tanuki have a Slam attack but nothing in their art shows what they would slam with. Probably a subtle nod to the real world lore.

Shadow Lodge

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I wish they had added a line saying that once you had worn a magic item long enough that it changed the bonus into a permanent bonus(Belts, Headhands, etc) saying once that particular item had done so you could take it off and put it back on.

Because otherwise we get people constantly wearing belts and headbands into the bath.

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That is... a good point. I never saw it before, but nothing I see in Skald's Raging Song calls out being unable to cast spells while under its effects. I could be wrong.

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Mark Hoover 330 wrote:
Ranged attacks that don't depend on Str for damage, so bows and crossbows.

This bit isn't entirely true. Bows do depend on Strength, just not the usual way.

Composite Longbow wrote:
If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it.
Longbow wrote:
If you have a penalty for low Strength, apply it to damage rolls when you use a longbow.

Bows are terrible for most kobolds.

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The Empty Quiver Style feat line will do this and more, now that I remember it.

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Weapons that work well in tunnels thematically fits Kobolds. Nets would also do wonders for their usual combat tactics, and I don't think most players will expect nets the first time they are thrown.

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ShroudedInLight wrote:

So, back on topic.

The thing that bugs me about the Skald is that I've never seen one in a party that can take full advantage of Raging Song. Most classes in the game have some element of casting that gets turned off during rage. I know that not buffing the Wizard with Raging song isn't that big of a deal (after all, what benefit were they getting from Inspire Courage?) but it still bugs me all the same.

They might have been using rays?

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Isn't even the only thing they wrote like that either.

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Rules As Written, I think you do. Part of Metamagic Adept is being replaced by Arcane Apotheosis.

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I was going to suggest Alteration but that is a MUCH better way to do it, I think.

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