Friendly Fighter

Doyote's page

48 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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M Human Cavalier 5

I don't mind chipping in.

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M Human Cavalier 5

"Excellent. It would have been a great misfortune if it was permanently lost. It seems we have found our survivors and retrieved the artifact that facilitates exploration. Do you think we should rendezvous with the Captain?"

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M Human Cavalier 5

Khan stands up and Doyote tugs on the riding gear to get him to squeeze aside due to his narrow frame.
Pretty sure I'm out of this fight for the next 6 rounds minimum

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M Human Cavalier 5

Lather, rinse, repeat
magic fang beak: 1d20 + 11 ⇒ (5) + 11 = 16

damage: 1d8 + 7 ⇒ (6) + 7 = 13

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M Human Cavalier 5

magic fang beak: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d8 + 7 ⇒ (3) + 7 = 10

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M Human Cavalier 5

"Vile spirit, you shall not win this day!" Challenge! Doyote Spurs his axebeak forward into a charge and strikes with his magical lance.
+1 ad. lance: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 3d8 + 30 ⇒ (1, 3, 6) + 30 = 40
then Kahn strikes with his enchanted beak.
magic fang beak: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d8 + 7 ⇒ (5) + 7 = 12

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M Human Cavalier 5

With the allip defeated, Doyote sheaths his sword and hoists up his lance while riding into the room.

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M Human Cavalier 5

Kahn continues pecking viciously at the ghostly form.
enchanted beak: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 8 ⇒ (8) + 8 = 16

If the allip persists:
Doyote digs in with his knees and moves back through the column of his allies astride his terror bird.

if the allip is defeated:
Doyote spurs his mount forward into the next chamber.

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M Human Cavalier 5
Doyote wrote:

[dice=will]1d20+3

[dice=mount will]1d20+1
15 since it is an enchantment effect.

Villainous fiend you shall not win this day!
CHALLENGE!
Allies get +2 while i threaten the target.

Assuming the hall is not wide enough for me to diagonal 5' step

Doyote draws the mithril sword he had previously treated with salts.
[dice=ghost salt sword]1d20+13
[dice=damage]1d8+9

The axe beak lashes out the only way it knows how
[dice=enchanted beak]1d20+11
[dice=damage]1d8+7

I forgot freebooters Bane both attacks and damage are one more.

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M Human Cavalier 5

will: 1d20 + 3 ⇒ (15) + 3 = 18

mount will: 1d20 + 1 ⇒ (10) + 1 = 11
15 since it is an enchantment effect.

Villainous fiend you shall not win this day!
CHALLENGE!
Allies get +2 while i threaten the target.

Assuming the hall is not wide enough for me to diagonal 5' step

Doyote draws the mithril sword he had previously treated with salts.
ghost salt sword: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 9 ⇒ (1) + 9 = 10

The axe beak lashes out the only way it knows how
enchanted beak: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 + 7 ⇒ (6) + 7 = 13

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M Human Cavalier 5

Doyote rubs an oil of magic fang on Kahns beak.
"Ready yourself for the worst old friend."

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M Human Cavalier 5

survival assist: 1d20 + 6 ⇒ (20) + 6 = 26
I do not think I have any such divine protections.

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M Human Cavalier 5

Doyote makes a powerful strikes with his lance,
+1 adamantine lance power attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 10 ⇒ (7) + 10 = 17
halved:8
but he can't seem to find an opening. He maneuvers out to set up a charge.

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M Human Cavalier 5

Maybe we should cast a protective spell of some kind? Does any of you have that kind of magic?

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M Human Cavalier 5
GMG wrote:
Bad GM! I did not check that. No time to update game today, i have a game to run thus eventing that I need to prep

No worries, its not like everyone has cities of golorian and unless you're playing a charging based character its kind of obscure.

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M Human Cavalier 5

the wheeling charge feat allows me to charge through allies.
or do you think they are spaced so that even with narrow frame I can not find a space in reach that I wouldnt share with them while attacking?
wheeling charge

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M Human Cavalier 5

Doyote charges at the elf trying to strike a glancing blow in order to knock him out without maiming him.

+1 adamantine Lance partial Charge nonleathal: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 3d8 + 15 ⇒ (6, 8, 8) + 15 = 37

Khan pecks him: 1d20 + 11 ⇒ (8) + 11 = 19
bite: 1d8 + 7 ⇒ (6) + 7 = 13
surpising charge free trip if the bite hits: 1d20 + 9 ⇒ (13) + 9 = 22

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M Human Cavalier 5

sense motive: 1d20 + 7 ⇒ (12) + 7 = 19
"I dont see why not."

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M Human Cavalier 5

Doyote ponders the fact that their comrade seems to believe what he is saying
"Then perhaps you are caring something with you? Under duress? I know you have not been completely honest with us before now. Is it possible some dark force attached itself to you during your time in the tomb?"

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M Human Cavalier 5

Doyote tries to listen to the answers to his comrades questions while the Professor interrogates Ilzinian.
sense motive: 1d20 + 7 ⇒ (11) + 7 = 18

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M Human Cavalier 5

"Gentle lady we would be glad to perform this service for you once we have completed out explorations."

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M Human Cavalier 5

Oh by order ability means I give +3 when I aid BTW

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M Human Cavalier 5

Sounds good!
Good lady we meant no offense! We are strangers here and did not know if we were intruding.
diplomacy aid: 1d20 + 7 ⇒ (4) + 7 = 11

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M Human Cavalier 5

Doyote tries to keep an eye out for any shenanigans and plans to charge anything hostile. Concerned about manuvering room, he applies ghost salts to his longsword before sheathing it and taking his lance back out.

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M Human Cavalier 5

Doyote glances around wondering what phantasmagorical horror will assault them next.
perception: 1d20 + 1 ⇒ (9) + 1 = 10
"See anything boy?"
Khan sniffs the there air and gives a soft "wark.".
assault them next.
perception: 1d20 + 4 ⇒ (10) + 4 = 14

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M Human Cavalier 5

survival aid: 1d20 + 6 ⇒ (5) + 6 = 11
If we're here and we were there...hmm that way. I think.

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M Human Cavalier 5

sense motive: 1d20 + 7 ⇒ (19) + 7 = 26

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M Human Cavalier 5

That was... odd. Is everyone ok? Once we get sorted we should continue on.

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M Human Cavalier 5

[b]These Ghostly vagabonds shall not harm you again![b/]
Charges around the table using wheeling charge and tilts his lance down at the RED humanoid.
spirited charge: 1d20 + 12 ⇒ (13) + 12 = 25 lance charge: 3d8 + 15 ⇒ (4, 1, 5) + 15 = 25

khans bit: 1d20 + 11 ⇒ (20) + 11 = 31 bite damage: 1d8 + 7 ⇒ (5) + 7 = 12

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M Human Cavalier 5

Lacking knowledge religion, Doyote will pick his way through the crowd moving towards the next door. Kahn has narrow frame so he can squeeze past with ease. If attacked Doyote will strike back.

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M Human Cavalier 5

CLW wand charges
Doyote
healing: 1d8 + 1 ⇒ (6) + 1 = 7
healing: 1d8 + 1 ⇒ (3) + 1 = 4
healing: 1d8 + 1 ⇒ (7) + 1 = 8

Kahn:
healing: 1d8 + 1 ⇒ (4) + 1 = 5
healing: 1d8 + 1 ⇒ (4) + 1 = 5
healing: 1d8 + 1 ⇒ (3) + 1 = 4

If we can gain no more information here, we should press on and search for the others.

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M Human Cavalier 5

A sorry fate for our comrades to be sure. But the astrolab does not appear to be here. Could some one be so kind as to use this on Kahn and Myself?
Doyote holds out a wand of CLW.

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M Human Cavalier 5


charge!: 1d20 + 14 ⇒ (10) + 14 = 24 +1 lance damage: 3d8 + 15 ⇒ (2, 6, 8) + 15 = 31

bite: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 7 ⇒ (5) + 7 = 12
sadly no trip against fog

I'm pinned. Its in the engulfed text.
CMB to escape: 1d20 + 10 ⇒ (17) + 10 = 27

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M Human Cavalier 5

negative energy damage: 3d6 ⇒ (6, 2, 2) = 10
will save: 1d20 + 4 ⇒ (11) + 4 = 15
Doyote Spurs Khan out of the fog, likely provoking an attack of op. too horrified to do much else..

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M Human Cavalier 5

Since I have reach I assume I still get an attack of op for the fog moving through my reach. as well as deciding to make the attack of op or save vs engulf

+1 Lance: 1d20 + 10 ⇒ (15) + 10 = 25 1d8 + 5 ⇒ (7) + 5 = 12
bite: 1d20 + 10 ⇒ (14) + 10 = 24 1d8 + 8 ⇒ (4) + 8 = 12

reflex Doyote: 1d20 + 3 ⇒ (5) + 3 = 8

Doyote cant seem to manuvour himself out of the fog while astride his mount so he encourages Kahn to bite it.

Axebeak combat reflexes so can attack of op for the engulf and the movement
bite: 1d20 + 10 ⇒ (11) + 10 = 21 1d8 + 8 ⇒ (8) + 8 = 16

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M Human Cavalier 5

sorry missed that it came up to me over the weekend
will: 1d20 + 4 ⇒ (4) + 4 = 8
Ok that was close. Since I doubt I can charge through the hungry fog
+1 adamantine lance: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d8 + 5 ⇒ (1) + 5 = 6

axebeak bite: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 7 ⇒ (3) + 7 = 10

Foul creature of mist and darkness. You shall not have our lives!

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M Human Cavalier 5

Doyote listens to the conversation and tries to make sense of the bits he understands.

sense motive: 1d20 + 7 ⇒ (15) + 7 = 22

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M Human Cavalier 5

13332-05
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M Human Cavalier 5

Do you understand common? Why are are only speaking celestial?

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M Human Cavalier 5

If this villian forced them to act against their consience, then they must be given the chance to redeem themselves. Telling us everything you know about this rock and those exploring it would be a good start.

Doyote picks puts aside his lance and retrieves his sword.

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M Human Cavalier 5

That appears to be a triceratops...
Doyote ditches his sword and grabs his lance.
adamantine lance: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d8 + 4 ⇒ (8) + 4 = 12
His axebeak lashes out at the triceratops.
bite: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 + 7 ⇒ (2) + 7 = 9

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M Human Cavalier 5

Doyote spurs his axebeak and draw his longsword.

Then the two attack the purple enemy together.
longsword: 1d20 + 10 ⇒ (16) + 10 = 26damage: 1d8 + 4 ⇒ (6) + 4 = 10

bite: 1d20 + 9 ⇒ (1) + 9 = 10damage: 1d8 + 7 ⇒ (1) + 7 = 8
If that enemy drops and there is space to move deeper, Doyote spurs Kahn forward.

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M Human Cavalier 5

Swiftly quietly kahn, lets get the drop on these villains.
stealth: 1d20 + 1 ⇒ (11) + 1 = 12

kahn stealth: 1d20 + 2 ⇒ (19) + 2 = 21

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M Human Cavalier 5

Yup plenty of gold for 2 ghost salts and 4 holy water. and 2pp for a mage armor want.
Could anyone use this mage armor wand on Kahn here. He is trained to wear armor, but I do not like to burden him with the extra weight

Kahn:
Wark.

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M Human Cavalier 5

survival: 1d20 + 6 ⇒ (19) + 6 = 25
Yes, should be quite a few of them judging by the look of things. Not much space to hide up here. Hopefully we're on the trail of our lost comrades
He mounts his axebeak before turning towards the path.
I need to check my cash when i get home IRL, and see if I have money for ghost salt, and holy water. Might be time for a clear spinal ioun stone as well

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M Human Cavalier 5

history: 1d20 + 8 ⇒ (5) + 8 = 13

history: 1d20 + 8 ⇒ (10) + 8 = 18

Pirates and cannibals you say. Truly a den of evil, but our comrades need us. There are relics and precious lore at stake as well no doubt. Kahn and I stand ready to battle any denizens of evil we come upon.

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M Human Cavalier 5

Yes our previous journey there was very interesting. All manner of horrid beasts are sure to confound our way as we descend deeper into the spire.

I need to get stats typed in, but my character is otherwise ready to go.
apparently i did that but forgot i had done it :P

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In a hurry, but would like to play my Cavalier Doyote through this.